QUOTE (phlapjack77 @ Mar 12 2012, 02:55 AM)
I think it lies in different writers writing differently, and some editing slip-ups. Some writers felt the need to explicitly mention rules, others thought some things were common sense or talked about in another part of the book or assumed there was a "default".
It's definitely just my opinion on things like this, anyway. No need to rules-lawyer a game to death and scrutinize every single word for nuance.
You'll note that many current roleplaying games use repeated similar or identical phrasing in areas that discuss related rules and terms.
It is important to note that this 'modern' method of RPG writing, where you have precisely defined glossaries of terms and internal guidelines on specific written syntax, is kinda recent. This is a development from years of experience in learning how players and DM read the books. It's a similar style to how technical manuals are written.
Shadowrun kinda... doesn't do this.
Oh, to be sure, there have been
some efforts to coordinate this kinda thing by the various line developers and writers, but there's tons of areas that conflict or confuse each other because one writer decided to word something one way, and a different writer worded a similar section another way, and so on.
Which is partly why we get so many rules arguments in Shadowrun.
(the other part is that we're argumentative bastards)
-k