QUOTE (JonathanC @ Mar 23 2012, 02:52 PM)

Again, I've never been in an SR game with as much downtime as you are describing. In a game with a lot of downtime, a lenient GM who chooses to use alternate rules that privilege Logic and software development, and in which combat is less important, a high-Logic hacker is indeed going to do quite well, and is probably going to measure up nicely against a Herpa Derp the Script Kiddie.
But in the base game, with a more average GM and a more average balance between combat, social, and matrix work, Herpa Derp is likely to have more overall competency, because the rules that make Logic and Software useful are optional rules.
I think that's a reasonable summation of the situation. We're clearly starting to bother people by dragging this on, so why not leave it at this? You're playing in a game with optional rules, Yerameyahu thinks that the default rules are perfect, and I strongly feel that the default rules are deeply flawed with regards to hacking. I don't care about the optional rules in Unwired.
For my own personal character, I probably would buy my Logic up to 5, knowing full well that it's a waste of points, because I hate stupid people, and wouldn't want to roleplay as one. I would just be angry that the game offers no real benefit to being smart (well, I guess I could make some toxins or something. Or remember....stuff). More likely, I would just play a different character type, even though Decking/Hacking is my favorite archetype.
I will address this part then...
When polled, the Average Dumpshock table had 1-2 runs PER MONTH. This was Average. High end was on the order of 1-2 Runs per Week, and the low end was 1 run per 2-3 Months. So, maybe we are having a disconnect here based upon Average Run frequency. Most tables, it seems, look to have respectable amounts of downtime (remember, with 1-2 runs per month, each taking a couple of days or so (2-4) you are left with 12 days on the high end, and 10 days on the low end, every two weeks to pursue downtime goals. You need this time to acquire equipment, heal up between ruuns, obtain surgery for some of those new cyber gizmos you have purchased, train up new skills, go on astral quests, Initiate, Submerge, etc.
If you do not have that time, how are you doing the things you need to do in order to advance in the game? The Hacker will usually spend his downtime in software programming, patching programs, updating matrix or drone equipment, etc. Unfortunately for your Character Herp A Derp, he cannot do any of that stuff himself, becuase he does not have the skills/raw intelligence to do so. He MUST contract someone out to do that for him. He may not even realize he is at a disadvantage. Sadly, he will lag behind the other "Hackers" quite quickly. He is not a Hacker, nor will he ever be, he is a Script Kiddie. Yes, he can process a script quite well, because raw intelligence is not a requirement for his very narrow niche of just Hacking (per the Basic Rules in the Game). Unfortunately, raw intelligence IS necessary to do any of the associated skills that a HACKER possesses.
Also, your argument that he will be more overly competant than a Hacker with a higher Logic is a fallacy. One that many, including me, have pointed out to you. I have yet to see a Logic 1 Script Kiddie outperform a even Logic 3 HACKER, let alone a Hacker with a Logic 5+ (which is NOT all that hard to get in the game, even at start. That is what a Cerebral Booster is for after all). Your continued denial of that, while entertaining, is irritatingly in error. The Developers gave a very valid in-game rationale for why Logic is not a REQUIREMENT to be a Hacker, but there is also a lot of in-game rationale for why a hacker with A Logic > 1 is prefferrable. And for those that do not like the base Assumptions, Optional Rules, in Advanced Book, have been provided to help create a basis for the world that you can get behind.
Your dislike of the Base Rules, though valid, is also not the fault of the Developers.
Your refusal to purchase an Advanced Book, with optional Ruls that address your concerns, is not the fault of the designers.
At that point, to fix the problem, all you are left with is Houseruling, or living with the way the rules are.
Your choice, and you are entitled to it.
But please quit telling everyone else that we are wrong, when in fact, we have the support of the Rules/Fluff (whether Base or Optional) behind us.