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CardboardArmor
Screw it. Kill everyone at the Lone Eagle silo, then kill everyone in the surrounding 50 mile radius until the timeline undergoes so much stress that it either breaks or everything works out fine in the end.

Hell, launch the nuke yourself while you're at it.

Either way, you win.
Cray74
QUOTE (mfb)
eh. that's an okay system to use if you're looking for a Butterfly-Effect type game, i guess. to an extent, though, that saps the vitality of the game--who cares how much you fuck up, all you have to do is flip back to a world where you didn't.

It matters quite a bit if your time travel gizmo is one-way, or is otherwise unable to return to the original timeline. No room for failure, or you get to sleep in the bed you shit in, so to speak.

QUOTE
and a time travel game without paradoxes... i'm not even sure that really counts as a time travel game.


It would certainly be different than the usual Hollywood time travel, paradoxes, "time quakes," and all that cheese. And if Hollywood cheese works for you, rent Millennium and Timecop for inspiration and game away.
mfb
yes, but it doesn't particularly matter, in the scheme of things. what's the point in saving the world, if there's a host of other realities in which you failed? in a way, the many-worlds theory is even more deterministic than the solid, immutable time theories. in immutable time, if you succeed or fail, it's on your own merits--the results of your actions, though predetermined, are still based on your abilities, drive, etcetera. in a many-worlds system, success and failure are equally valueless; if you succeed, it's not because you're cool--you're just one possible collection of possible quantum realities; likewise, if you fail, it's not because you suck--you're just on the "bad things happen" end of the quantum spectrum. even if you save the entire world and everything on it, it means nothing beyond the immediate satisfaction of not being dead; there's an incalculable number of realities in which you failed, and in which worlds that are just as real as yours died.
Arethusa
And that is a very good point and one that's always bothered me: the theory many worlds is not only inherently deterministic, it's even more devaluing and good at stripping meaning from existence than straight, one-world determinism.

Determinists can't be poets.
mfb
even if they could, they wouldn't know it!
Cray74
QUOTE (mfb)
yes, but it doesn't particularly matter, in the scheme of things. what's the point in saving the world, if there's a host of other realities in which you failed?

Three reasons:

1) Saving some people is better than saving no one. It's especially better to save at least some people from a miserable fate than to deliberately allow them all to be screwed over just because you feel depressed that you can't save them all.

"Oh, golly gee, I saw a family in the burning house, but since I could only rescue one little kid and not the other 7 family family members, I decided to let all 8 die together."

2) Not all timelines have turned out like your original and the new one you created. In other words, there's only so many timelines similar to yours to begin with, a finite number with the particular miserable fate you might try to avoid. Quite possibly there's only two like yours: the original, and the new one you just branched off. A 50% success rate isn't bad when you're making billions of lives better.

3) Selfishness: If your timeline sucks and you can change it, thereby creating a "private" timeline that doesn't work for X billion people in the old one...well, you still created a better life for the X billion people in the new timeline, and yourself. Better to save some than no one.

QUOTE
And that is a very good point and one that's always bothered me: the theory many worlds is not only inherently deterministic, it's even more devaluing and good at stripping meaning from existence than straight, one-world determinism.


You just sound disappointed you can't save the day for everyone in a many-worlds universe. nyahnyah.gif wink.gif For the roleplayers who like gritty universes, there's the many-worlds setting: you can save some people and set some timelines right. For the melodramatic roleplayers who want to be the perfect hero, there's Hollywood physics.
mfb
but you're not saving anyone, and you're not setting anything right. it's simply a question of which slot you'll fill, in the matrix of possibilities. if you fill the "saved the world, got the girl" slot, that is in no way a reflection upon you--you're just the peg that happens to have been randomly selected to fill that hole.
Cray74
QUOTE (mfb)
but you're not saving anyone, and you're not setting anything right. it's simply a question of which slot you'll fill, in the matrix of possibilities. if you fill the "saved the world, got the girl" slot, that is in no way a reflection upon you--you're just the peg that happens to have been randomly selected to fill that hole.

Ah, I see now. That whole deterministic thing.

I don't buy it. First, it sets effect before the cause, as if it's guaranteed a timeline will turn out in some fashion, and therefore you're the cause waiting to drop into the pre-determined effect. Second, it flies in the face of the "observer effect" and "many worlds" theories, which are all about creating new worlds based on your actions (and, indeed, every place where there's different potential outcomes, down to the collapse of electron waveforms).

So, no, you're not just a peg going into some preplanned whole. You're scripting a whole new history based on your actions, just like you were in the first time line. The future isn't preplanned. The many worlds theory is anti-determinist - it's all about creating new potential realities as result of different outcomes, particularly those that are the result of deliberate choices rather than random events.
mfb
yes, but there's no point in going back in the first place, since you're already in a reality in which the attempt to change the past failed or didn't take place. no matter what anyone goes back and does, the only thing they can do is to create a new reality to (hopefully for them) suit their taste. it's impossible for your reality to fall into peril.

my argument for the many-worlds thing is supported by the fact that each action creates multiple new realities. every time you act, you're creating a new reality in which that action fails or succeeds (or fails/succeeds to varying degrees). if you succeed, it's not because you're good, it's because your reality happens to be the one in which you succeed. there's another reality where you fail. at best, someone with high skills and attributes might create more realities in which he succeeds than in which he fails--but there are also realities where he was born a spaz and a retard, so it balances out that way, as well.
Cray74
QUOTE (mfb)
my argument for the many-worlds thing is supported by the fact that each action creates multiple new realities. every time you act, you're creating a new reality in which that action fails or succeeds (or fails/succeeds to varying degrees). if you succeed, it's not because you're good, it's because your reality happens to be the one in which you succeed.

Again, you're placing effect before cause, which is fundamental error, IMO.

Since we're just repeating ourselves, I'll just end with: I don't buy your argument.
mfb
it only looks like placing effect before cause if you're viewing it purely from a time-travel perspective. i'm honestly not sure what other way there is to interpret the many-worlds theory; the entire point of it is that every possible outcome of every possible action creates a new reality. inherent in that is that, for every time you succeed at something, you also fail at it. this means that the only benefit of saving the world is that you get to live in a world where you succeeded (which is, i'll admit, a damn good incentive).
Siege
QUOTE (Cray74)
QUOTE (mfb @ Apr 13 2004, 03:37 PM)
my argument for the many-worlds thing is supported by the fact that each action creates multiple new realities. every time you act, you're creating a new reality in which that action fails or succeeds (or fails/succeeds to varying degrees). if you succeed, it's not because you're good, it's because your reality happens to be the one in which you succeed.

Again, you're placing effect before cause, which is fundamental error, IMO.

Since we're just repeating ourselves, I'll just end with: I don't buy your argument.

You're assuming that effect must follow cause in temporal mechanics.

Sorry, quoting "Star Trek" logic to an engineer. grinbig.gif

Seriously though, until someone figures out a way to tinker with the whole space/time thing, we can only theorize about how the thing works.

-Siege
Fahr
and then there is always the question of, would we notice if someone was f'ing with the space time thing if they DO figure it out smile.gif
Rokangus
Hi. I'm the GM of this crazy, messed-up campaign.

First of all, if I may address as many of your questions as possible in one fell swoop:

I am liberally applying the KISS principle to my campaign planning. That is to say: if it makes my head hurt trying to think about it, I don't try to deal with it if I can. Partly because most of the players are a bunch of college students who both watch and read way too much science fiction, and if given the chance they'll spend the entire run arguing out of character about quantum physics, temporal mechanics and why they think they should get extra karma for coming up with stuff that Stephen Hawking made up with in the first place.

[Note: no offense, Thistle. I know you don't do that but you do know who I'm really talking about. wink.gif]

So to keep the players focused on what's really important, namely the run, I'm making a large use of "Thus Sayeth the GM, Thus Let it be Done." Yeah there are a few rule-lawyer players in the group who don't really like that, but I'm very thankful for the few other more experienced players (*cough*thanksthistle*cough*) who are willing to back me up when I do this.

So as far as the timestream goes, I'm saying that whatever the party does has a direct impact on their future, thus clearing up the whole multiverse dilemna. The time travel device works sort of like a stargate would. It sends the party to a specific place and time, based on calculations made by the scientist NPC.

Tonight was the actual run to stop the New Revolution team. The players started by first hijacking the Delta Force team. They actually had the bright idea of keeping the delta force alive and convincing them that they were all on the same side, and got the Delta force guys to think they were part of some secret NSA team. They entered the missile silo at approximately the same time that I had the future team arrive. The future team was set up so that they wanted to arrive inside the missile silo on the floor just beneath the ground floor where the players came in; thus keeping the suspense up for the players while they went through the military base encountering minimal resistance, until the two groups met up about halfway.

I ruled that the intent of the New Revolution team was to alter the missiles so that the warheads carried a "dirty" nuke (more radiation and fallout) and would detonate in Russia (unlike in the real timeline when the missile is lost before reaching its target.) This would result in world wide condemnation of SAIM, thus cutting off any future support the group might have.

The runners did successfully complete the run. The disabled the arming mechanism for the warhead and strapped some C4 to the missile to ensure that it would be lost before reaching Russia, just to make absolutely sure. Also the runners were very good about cleaning up the bodies of the dead New Revolution team to ensure that no out-of-timeline gear was left behind.

Also for the Delta Force people, the missile was shot off while the runners convinced the D-force team to look for more 'bad guys". The runners then shot off the missile and beat feet out of there. As far as the Delta Force team's involvement, I am going to rule that the team agrees to never talk about what really happened to their superiors. 1) Since they think the runners were some black ops team, they probably don't want to go blabbing to their superiors about a team that "no one is supposed to know about". 2) They probably believe that no one would believe them anyways.

Also on the question of getting money from future knowledge, with the stocks, as long as the runners were wise and not too overboard with what they're trying to do, I'm willing to let them get a little bit of money without losing too much karma. To figure out how much money they get, I planned to look at stock prices from about fifty years ago and look at the big businesses back then and see how they're doing now. (It's the simplest way I could come with for modeling this kind of thing.) I'd average the growth and based on how much the runners bought in the past that's how much they'd have when they return. In exchange I'd probably subract two karma from their total.

The runners really didn't use any of the other schemes, like the availability plan (although the crazy rigger did stash the blackhawk he used in a remote cave somewhere in the wilds of Montana...I'm gonna make him roll his karma pool to see if it's still there waiting for him.)

That's about all I can think about for now. If any of you have any other questions about the details of the run, I'd be glad to post them.
Arethusa
Not commenting on the rest of everything, but I'd like to point out that Delta is also a black ops outfit and, being the professionals they are, what they say as a group is what happened. More plausible to tell them that you work for someone higher up on the food chain than even then and that they are strictly bound, for reasons of national security that cannot be divulged. Even then, unlikely it would work and you'd essentially have questions raised in the darkest levels of government. Great stuff for conspiracy theories.
Crusher Bob
If the team members left some fingerprints behind, let them be sleeping in some government file some where, with all sorts of bell and whisltes going off when the character was born. rotfl.gif
mfb
i'm curious as to what the runners used for capital, for their investments.
Rokangus
Meh...true, Delta is black ops isn't it? Ah well...I'll clarify for the runners next run. Thanks for pointing that out.


As to the capital for their investments, the runners got some money out of atms using faked cards. It's like faking a credstik basically. It wasn't much money, but enough that they could make some small investments.
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