QUOTE (Seriously Mike @ May 16 2012, 07:58 AM)

What do they need those servers for in the first place? The "online auction house" gimmick is not something absolutely necessary - they could have tweaked the drop rates ingame instead (I played the beta as a DH and finding decent one-handed crossbows was a pain). The only use of it is PR "added value" bullshit used to justify the retarded-ass DRM.
When will they understand that piracy is a service problem, and oppressive DRM only aggravates it? To say nothing of the insane price tag?
Seriously Mike? How much did you know about D2? It sounds like not very much. If you think the online auction house is a gimmick than you really don't understand the amount of trading that went on in D2. You wanted Azurewrath? Sit in a chat channel spamming WTB Azurewrath or wait for something to spam WTS Azurewrath. Then you join a game with the guy and hope he didn't skip out with whatever you were trading without dropping the Legendary. The online auction house provides a significant quality of life improvement over D2 by removing the active element of the seller and adding protections for both parties in the transaction. Granted, the trade function was implemented inside a game, however that has less protections than the AH such as that someone could quickly change the value of currency offered right before you hit accept in order to get away with paying significantly less or nothing at all.
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QUOTE (Tanegar @ May 18 2012, 04:30 AM)

I never understood why hacking was a problem that Blizzard needed to solve.
Competitive gaming. If you can't keep the environment reasonably hack free then it undermines the credibility of the competition.
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QUOTE (Yerameyahu @ May 18 2012, 10:56 AM)

Yes, that was the Realms/Ladder solution; apparently it was inadequate? I really don't know.

I never cared about 'hacking', but I did use more polished mods (shared stash, skill respec, etc.), so I know what you mean.
They've made significant quality of life improvements over D2 and a lot of them are aided by having the battle.net online play.
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QUOTE (phlapjack77 @ May 24 2012, 01:55 AM)

First, hackers aren't everyone's problem. As the video said, they're Blizzard's problem. Possibly the problem of people who want to play with random people online or PvP, but that's hardly "everyone". Many players don't care about hackers. I sure don't.
Alright, so you won't mind when some chinese gold seller keylogs your account information, logs in, pilfers everything from all your characters and leaves it naked? You're right! Hackers are Blizzards problem, that's why this question....
QUOTE (CanRay @ May 24 2012, 03:46 AM)

Still trying to figure out how single-player requires online play...
...makes much more sense. Since it's Blizzard's problem, they store your account information on their servers. Information which they make backups of at intervals and are capable of restoring what you lost to you. That is their solution to hackers. That and providing authenticators to aid in preventing YOUR characters from being exploited and hacked.
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QUOTE (TheFr0g @ May 24 2012, 09:07 AM)

If you're playing D3 you can communicate with your friend playing Starcraft 2 or World of Warcraft.
One can look at this multiple ways.
Your guild leader can see you're online playing SC2 or D3 instead of raiding in WoW. Or your friends in the other games can harass you to come help them in the other game.
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QUOTE (phlapjack77 @ May 24 2012, 10:10 AM)

AND the requirement to be online doesn't make much sense. The RAM requirement, the HD space requirement, the graphics card requirement, those are pretty visible in terms of why, in terms of how they help the game. They're within reason. But how does Diablo suffer at all if it is played offline? Previous versions worked great for offline mode. What good is online-only mode bringing this game?
It helps push towards a healthy economy.
D2 economy.
Get Rare. Rare is shitty. Sell Rare. Gamble. Sell most of what you just gambled for because they're shitty rares. Gamble some more.
In D3 there's an actual item economy with multiple paths. You get a shitty rare? Well, is it decent enough for another class? And you are benefited by that economy if you choose to use it. Otherwise, you can sit on your arse and farm crap all day long just like in D2 and end up with a bunch of worthless junk.
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QUOTE (almost normal @ May 24 2012, 10:14 AM)

The Auction House is a very cool feature. The AH for actual cash is going to make Blizz millions. The only way Blizz can make sure the AH doesnt fill up with duped/hacked items is to allow nothing artificially valuable into the hands of the user.
It may. The real money AH will make Blizzard exactly $0 from Hardcore players.
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QUOTE (almost normal @ May 24 2012, 04:41 PM)

Ironic. Those are the same people who have been hacked in D3, those joining open games with strangers. Either 7 something years of planning and coding hadn't accounted for a seemingly obviously flaw in their system (I want to give them the benefit of the doubt, but the method used to spoof seems very obvious), or their main focus was on keeping the monetary AH hack-proof, with a nice side benefit of obtrusive anti-piracy measures.
Most people's battle.net account username is exactly identical to the display name they have for Diablo 3. This causes issues and enables a dictionary style attack against the account.
I'm also not inclined to believe that just "being in a game" with one of these hackers is sufficient to get hacked. I have an open mind so if you have some credible evidence showing how this supposed hack works and that it is not most likely a matter of a keylogger I would be interested in reading it.
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QUOTE (Jhaiisiin @ May 30 2012, 04:40 PM)

I'm hearing a lot of issue with D3 characters feeling more... one dimensional? than the D2 skill trees offered. As if there are far fewer choices available. The person speaking of it said it felt like you played the character how Blizzard says you play it, instead of having a few different options for advancement and development. How are your thoughts on that?
One dimensional? The D2 skill trees were one dimensional. D2 was idiotically one dimensional for character. The trees were fluffy. Stat allocation was fluffy. What did D2 boil down to? Figure out which ability you use to try to roflstomp everything, put 20 points in that, put 20 points in every skill that synergized it, put points enough to meet those requirements. That ate up about 86 of your 105 (?) skill points. Attribute points? Even simpler. Enough strength, dex, and int to meet equipment requirements and then you stack vitality.