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Warlordtheft
QUOTE (toturi @ Jul 15 2012, 07:22 PM) *
What is this "make sense" you speak of?

You are assuming that the sec corps have Noncon as a budget item given the above reasons, I am assuming that the penny pinchers and bean counters would take it off.



Cheep as it is, I am sure all but the straightlaced raw recruit will have it. If not provided by mother corp, by ones own funds. If enough people buy it, then the captain will put it in the standard budget just for morale purposes. You're right, the bean counters would push against it, but the rank and file would just put it under the uniform budget which they probably have to pay for anyway.


Yerameyahu
Hehe, StealthSigma, I dunno if it's good PR to have them keep getting KOd and/or killed with great ease, though. biggrin.gif But, if they are just for appearances, then I'm not talking about them. I'm talking about the actual guards.
StealthSigma
QUOTE (Yerameyahu @ Jul 16 2012, 11:37 AM) *
Hehe, StealthSigma, I dunno if it's good PR to have them keep getting KOd and/or killed with great ease, though. biggrin.gif But, if they are just for appearances, then I'm not talking about them. I'm talking about the actual guards.


I really see only one purpose to meatbag guards over drones and that's in the invulnerability to hackers that they have which drones lack. There's no function that a guard can perform which a drone cannot perform equally well. They might have a slightly better cognitive abilities to a drone.
Yerameyahu
*shrug* There are meatbag shadowrunners. They must be good for something.
toturi
QUOTE (Warlordtheft @ Jul 16 2012, 10:00 PM) *
Cheep as it is, I am sure all but the straightlaced raw recruit will have it. If not provided by mother corp, by ones own funds. If enough people buy it, then the captain will put it in the standard budget just for morale purposes. You're right, the bean counters would push against it, but the rank and file would just put it under the uniform budget which they probably have to pay for anyway.

It may be cheap to us as players, and even perhaps to our PCs.

But what is the average income for a sec guard? How many times is a sec guard likely to encounter a criminal through the course of his contract or even his entire career as a sec guard? What percentage of those encounters do those criminals pack weapons that non-conductivity help? How much does non-conductivity help during those encounters?
_Pax._
QUOTE (toturi @ Jul 16 2012, 11:36 PM) *
It may be cheap to us as players, and even perhaps to our PCs.

But what is the average income for a sec guard? How many times is a sec guard likely to encounter a criminal through the course of his contract or even his entire career as a sec guard? What percentage of those encounters do those criminals pack weapons that non-conductivity help? How much does non-conductivity help during those encounters?

How often does the security guard's own partners' weapons accidentally discharge?

Remember, you don't have to "go all the way" with an R6 modification, for it to be worthwhile. If you presuppose that your typical rent-a-cop wears just an Armored Vest (6/4), well that costs 600 nuyen. Adding Nonconductivity R2 costs only 400 nuyen more ... and eliminates the armor-halving of SnS. So while it may still be advantageous to the criminals to use SnS (go against 4 armor instead of 6), the rent-a-cop isn't a pushover. Or if you use an Armor Jacket (8/6), just 600 nuyen buys you Nonconductive R3 ... again, counter-balancing the "half armor" of SnS.

This isn't like plating their guns in platinum, or encrusting their badges in diamonds. It's a few hundred nuyen, to help balance the odds back to neutral.
toturi
QUOTE (_Pax._ @ Jul 17 2012, 11:44 AM) *
Remember, you don't have to "go all the way" with an R6 modification, for it to be worthwhile. If you presuppose that your typical rent-a-cop wears just an Armored Vest (6/4), well that costs 600 nuyen. Adding Nonconductivity R2 costs only 400 nuyen more ... and eliminates the armor-halving of SnS. So while it may still be advantageous to the criminals to use SnS (go against 4 armor instead of 6), the rent-a-cop isn't a pushover. Or if you use an Armor Jacket (8/6), just 600 nuyen buys you Nonconductive R3 ... again, counter-balancing the "half armor" of SnS.

Yes, we know that. But do the people making the budget decisions? Nonconductivity may cost "only" 400 nuyen more, but it represents a 2/3 increase in costs. Therefore the guy in the suit upstairs will be asking,"Does this 60% increase give me 60% better performance?"
_Pax._
QUOTE (toturi @ Jul 16 2012, 10:57 PM) *
Yes, we know that. But do the people making the budget decisions? Nonconductivity may cost "only" 400 nuyen more, but it represents a 2/3 increase in costs. Therefore the guy in the suit upstairs will be asking,"Does this 60% increase give me 60% better performance?"

It gives you 100% better performance against an entire not-uncommon class of weapons.

Like, the very weapons your own officers are carrying, perhaps. Weapons that could be taken from them, and then turned on them. Wouldn't you like your armor to be worth bothering to put on, in that case?
toturi
QUOTE (_Pax._ @ Jul 17 2012, 12:26 PM) *
It gives you 100% better performance against an entire not-uncommon class of weapons.

Like, the very weapons your own officers are carrying, perhaps. Weapons that could be taken from them, and then turned on them. Wouldn't you like your armor to be worth bothering to put on, in that case?

How common is that class of weapons compared to other weapons/weapon classes? Is it a class of "go to" weapons that any criminal will have? Even if such an upgrade is effective against 50% of all weapons used against your officers, is it still worth paying 66% more for it?

You have to consider how likely are those weapons turned against your own officers, without them being dead or having them having that armor rendered moot.
_Pax._
See, at this point, you're arguing just to argue.

You can say you won, if you like. Me, I'm bored with this.
NiL_FisK_Urd
QUOTE (toturi @ Jul 17 2012, 05:57 AM) *
How common is that class of weapons compared to other weapons/weapon classes? Is it a class of "go to" weapons that any criminal will have? Even if such an upgrade is effective against 50% of all weapons used against your officers, is it still worth paying 66% more for it?

You have to consider how likely are those weapons turned against your own officers, without them being dead or having them having that armor rendered moot.

I would say tasers are the most common weapons in urban/civilized areas 2070, as they are completely unregulated, very effective, non-lethal and the cheapest of all ranged weapons.
Tymeaus Jalynsfein
QUOTE (NiL_FisK_Urd @ Jul 17 2012, 01:27 AM) *
I would say tasers are the most common weapons in urban/civilized areas 2070, as they are completely unregulated, very effective, non-lethal and the cheapest of all ranged weapons.


THIS. RIGHT. HERE. smile.gif
toturi
QUOTE (NiL_FisK_Urd @ Jul 17 2012, 04:27 PM) *
I would say tasers are the most common weapons in urban/civilized areas 2070, as they are completely unregulated, very effective, non-lethal and the cheapest of all ranged weapons.

Perhaps so, so what percentage of all weapons in urban/civilized areas in 2070 are tasers? Given that if we assume that since non-conductive is so cost effective, tasers won't be quite as effective, has one of the shortest if not the shortest range of all ranged weapons and are not quite the cheapest of all ranged weapons.
StealthSigma
QUOTE (toturi @ Jul 17 2012, 09:32 AM) *
Perhaps so, so what percentage of all weapons in urban/civilized areas in 2070 are tasers? Given that if we assume that since non-conductive is so cost effective, tasers won't be quite as effective, has one of the shortest if not the shortest range of all ranged weapons and are not quite the cheapest of all ranged weapons.


The cheapest taser is 150 with no availability rating and it's 50 for 10 shots (5/rd). You can hold 4 rounds before needing to reload.

The Colt America L36 light pistol is 150 with a 4R availability and its 20 for 10 shots (2/rd). You can hold 11 rounds before needing to reload.

Tasers have the shortest static ranges. Throwing weapons can have shorter ranges... a blow gun exactly matches taser ranges if you have 5 Body.
Tymeaus Jalynsfein
QUOTE (toturi @ Jul 17 2012, 06:32 AM) *
Perhaps so, so what percentage of all weapons in urban/civilized areas in 2070 are tasers? Given that if we assume that since non-conductive is so cost effective, tasers won't be quite as effective, has one of the shortest if not the shortest range of all ranged weapons and are not quite the cheapest of all ranged weapons.


If you factor in the costs of a License for the RESTRICTED firearms, then yes, Tasers are Cheaper.

There were only 2 Firearms that I could find that are Cheaper.
One is an Exotic Weapon (Microflare Launcher, arguably not really a Firearm); 50 Nuyen.
The other is a Pistol: Streetline Special, RESTRICTED, NOT always available (though not hard to get), and requires a License; 100 Nuyen.

Compare to ALWAYS legal, not restricted in any way (so no License required), and ALWAYS available. Two Common Tasers at 150 Nuyen.

It is safe to say that Tasers are the cheapest, most available, most legal, and easiest to use "Firearm" that can be had.
Yerameyahu
And Stick-n-Shock, of course.
StealthSigma
QUOTE (Tymeaus Jalynsfein @ Jul 17 2012, 10:07 AM) *
If you factor in the costs of a License for the RESTRICTED firearms, then yes, Tasers are Cheaper.

There were only 2 Firearms that I could find that are Cheaper.
One is an Exotic Weapon (Microflare Launcher, arguably not really a Firearm); 50 Nuyen.
The other is a Pistol: Streetline Special, RESTRICTED, NOT always available (though not hard to get), and requires a License; 100 Nuyen.

Compare to ALWAYS legal, not restricted in any way (so no License required), and ALWAYS available. Two Common Tasers at 150 Nuyen.

It is safe to say that Tasers are the cheapest, most available, most legal, and easiest to use "Firearm" that can be had.


Even factoring in the cost of a license, you cannot simply declare tasers cheaper. I did quote one pistol that has an identical unit price to the cheapest taser. The incremental cost of using the weapon is 3 nuyen saved per round fired. That means that you break even after firing 34 rounds for a R1 license, 67 rounds for a R2 license, 100 rounds for a R3 license, 134 rounds for a R4 license, 167 rounds for a R5 license, and 200 rounds for a R6 license.
Tymeaus Jalynsfein
QUOTE (StealthSigma @ Jul 17 2012, 07:28 AM) *
Even factoring in the cost of a license, you cannot simply declare tasers cheaper. I did quote one pistol that has an identical unit price to the cheapest taser. The incremental cost of using the weapon is 3 nuyen saved per round fired. That means that you break even after firing 34 rounds for a R1 license, 67 rounds for a R2 license, 100 rounds for a R3 license, 134 rounds for a R4 license, 167 rounds for a R5 license, and 200 rounds for a R6 license.


Yes, You can.
Not everyone will qualify for a license, and Tasers are legal FOR EVERYONE to own and use. Since the vast majority will not HAVE those licenses, the Taser is Cheaper.

Also... Real Licenses (for a SINner) are not rated. You either have them or you do not.
StealthSigma
QUOTE (Tymeaus Jalynsfein @ Jul 17 2012, 10:43 AM) *
Yes, You can.
Not everyone will qualify for a license, and Tasers are legal FOR EVERYONE to own and use. Since the vast majority will not HAVE those licenses, the Taser is Cheaper.

Also... Real Licenses (for a SINner) are not rated. You either have them or you do not.


Which is basically my point, the additional cost/overhead of having a license to own that light pistol will eventually be made up for by savings in ammo cost. Tasers are 50 nuyen for 10 rounds while regular ammunition for a pistol is 20 nuyen for 10 rounds.
binarywraith
QUOTE (StealthSigma @ Jul 17 2012, 10:49 AM) *
Which is basically my point, the additional cost/overhead of having a license to own that light pistol will eventually be made up for by savings in ammo cost. Tasers are 50 nuyen for 10 rounds while regular ammunition for a pistol is 20 nuyen for 10 rounds.


Sure, but how may average Joes, even in the Barrens, are going to shoot often enough for ammo costs to add up?
StealthSigma
QUOTE (binarywraith @ Jul 17 2012, 11:58 AM) *
Sure, but how may average Joes, even in the Barrens, are going to shoot often enough for ammo costs to add up?


It depends. It depends on how much it costs for a legal license, if you're using a legal license, if you're even using a license, how many people are using that exact same weapon.
_Pax._
QUOTE (StealthSigma @ Jul 17 2012, 09:28 AM) *
I did quote one pistol that has an identical unit price to the cheapest taser.

A pistol with an Availability number higher than 0. Which means you basically have to go looking for it - in the right plces. IOW, a gun store, or an Ares superstore, or maybe a Kong-Walmart (real Walmarts nowadays sometimes carry firearms).

The Taser? Stuffer Shack. Same for the ammo. You can buy them on almost literally every street-corner in the whole UCAS.

...

Oh, and by the by? That cheap gun you pointed out? Can fire Stick-and-Shock. Granted, that's yet another license, and yet another availability test. But it's also a damage upgrade (from 4P to 6S(e)), and goes through armor much, much better (half Impact instead of all Ballistic). That last point is not to be understated, by the by. The Armor Jacket is described as "the most popular" armor solution on the streets, and it's 8/6. So with that little light pistol you picked up so cheaply, you can either try your luck with 4P against 8 armor (and get Stun damage anyway), or jump over to 6S versus only 3 armor.

...

Yeah. SnS really is that good. And so, Nonconductive - at least enough of it to counterbalance the whole "half armor" thing - is definitely required equipment for anyone whose job entails "risk getting shot at by criminals (and/or disgruntled ex-employees)".
Neraph
QUOTE (toturi @ Jul 15 2012, 05:22 PM) *
What is this "make sense" you speak of?

You are assuming that the sec corps have Noncon as a budget item given the above reasons, I am assuming that the penny pinchers and bean counters would take it off.

Who said the corps have to buy it? Many police officers today go out and buy their own body armor separate from what is issued. The uniform is the uniform; you can add to it within a certain limit also.

EDIT: Caught up with the thread, so here:

QUOTE (StealthSigma @ Jul 16 2012, 06:45 AM) *
There's also an additional +3 from a Rating 4 Tacnet, but drones cannot contribute enough sensor channels to qualify for a rating 2 Tacnet so the sniper would need 5 meatbags just to provide him with sensor channels. That would raise the dice pools to 31 and 33 for a normal shot and point blank....

Custom build their Sensors or otherwise raise their Sensor rating and you're fine with some MCT Flyspies.

QUOTE (toturi @ Jul 16 2012, 09:36 PM) *
It may be cheap to us as players, and even perhaps to our PCs.

But what is the average income for a sec guard? How many times is a sec guard likely to encounter a criminal through the course of his contract or even his entire career as a sec guard? What percentage of those encounters do those criminals pack weapons that non-conductivity help? How much does non-conductivity help during those encounters?

Commissioned or Non-Commissioned? It just so happens that I am a RL security guard. Non-Commissioned (no firearm) tend to make about 1,400/month (roughly around 10/hour), whereas Commissioned can make upwards of 2,400/month (roughly 15/hour) and well into the 4k/month (25/hour) for higher-quality guards.
toturi
QUOTE (Neraph @ Jul 18 2012, 11:17 PM) *
Commissioned or Non-Commissioned? It just so happens that I am a RL security guard. Non-Commissioned (no firearm) tend to make about 1,400/month (roughly around 10/hour), whereas Commissioned can make upwards of 2,400/month (roughly 15/hour) and well into the 4k/month (25/hour) for higher-quality guards.

Allow me to clarify - what would be the average income for each type of security forces (shown as various types of Grunts) in Shadowrun?

Corp sec should possibly have a different payscale from Lone Star which is in turn different from Red Samurai.
Warlordtheft
I'd go with the following monthly incomes as a rough guide based on lifestyles:

1. Basic grunt (low lifestyle): 1,000 to 1,500 nuyen.
2. Sgt/LT (low lifestyle+more): 1,500 to 2,000 nuyen.
3. Captain (middle):5,000 to 6,000 nuyen + bonuses.
4. Special forces (middle to high): 5,000 to 10,000+ bonuses
5. Special forces officer (mid to high): 8,000 to 20,000 + bonuses

Triple the cost for mages, double the cost for specialists (hackers/riggers).
pbangarth
That's pretty good pay for the military. Where can I sign up?
Umidori
At your local corporate recruiting office! Remember to bring your documentation, and be ready to surrender your biometric data, sign a very detailed contract, and then undergo an intensive training and orientation period! (Surgical costs not included.)

~Umi
Tymeaus Jalynsfein
QUOTE (pbangarth @ Jul 19 2012, 09:41 AM) *
That's pretty good pay for the military. Where can I sign up?


As a Grunt (As an NCO), I was bringing home about 1200/Monthy. Of course, it included all my room and board as well. smile.gif
_Pax._
And medical, Tymeaus. smile.gif
Umidori
All that for simply assisting an organization whose existence is devoted to bloodshed.

~Umi
Warlordtheft
QUOTE (Umidori @ Jul 19 2012, 12:26 PM) *
At your local corporate recruiting office! Remember to bring your documentation, and be ready to surrender your biometric data, sign a very detailed contract, and then undergo an intensive training and orientation period! (Surgical costs not included.)

~Umi


Surgical costs and enhancements (such as cyberware or bioware) are given as reenlistment bonuses for more experienced troops or those who show above average aptitude for this sort of thing. IE a grunt who applies for SPEC OPs.
Tymeaus Jalynsfein
QUOTE (_Pax._ @ Jul 19 2012, 11:54 AM) *
And medical, Tymeaus. smile.gif


That's true, never forget about the Medical... smile.gif
Glyph
QUOTE (Warlordtheft @ Jul 19 2012, 06:24 AM) *
I'd go with the following monthly incomes as a rough guide based on lifestyles:

1. Basic grunt (low lifestyle): 1,000 to 1,500 nuyen.
2. Sgt/LT (low lifestyle+more): 1,500 to 2,000 nuyen.
3. Captain (middle):5,000 to 6,000 nuyen + bonuses.
4. Special forces (middle to high): 5,000 to 10,000+ bonuses
5. Special forces officer (mid to high): 8,000 to 20,000 + bonuses

Triple the cost for mages, double the cost for specialists (hackers/riggers).

Might want to increase the 1. and 2. by 1,000 nuyen.gif - A low lifestyle costs 2,000 nuyen.gif , double what it cost in SR3 (damn inflation nyahnyah.gif ).
Tymeaus Jalynsfein
QUOTE (Glyph @ Jul 19 2012, 07:06 PM) *
Might want to increase the 1. and 2. by 1,000 nuyen.gif - A low lifestyle costs 2,000 nuyen.gif , double what it cost in SR3 (damn inflation nyahnyah.gif ).


Those wages are fine if they come with the Lifestyle already included. smile.gif
toturi
QUOTE (Tymeaus Jalynsfein @ Jul 20 2012, 10:20 AM) *
Those wages are fine if they come with the Lifestyle already included. smile.gif

What are the odds of that happening in the Shadowrun game world? ohplease.gif You mean that the corp not only feeds you, clothes you, houses you but also gives you pay?
Umidori
Well we ARE talking military. Mess hall, barracks, uniform, and pay is par for the course.

So is taking orders without question, being treated like a maggot by your superiors, and putting yourself in mortal danger and constant physical and mental strain for the benefit of politicians and businessmen.

If the costs are too high, you can just pull a "Company Store" sort of deal. Hand them the money, then get it back from them by forcing them to buy from you. Offer everything they want for sale, just make sure they have to go through you and at your prices. Naturally they might try to buy things elsewhere if/when they get to go on leave, but that's simple too - for security reasons they aren't allowed to bring goods back to base. Those who try to sneak stuff in should be tolerated, but squeezed a little. Use the threat of punishment to keep them in line, but ideally give them the chance to bribe the quartermaster or MPs, so you once again get a cut of things, and reserve actual punishment only for those who rock the boat too much.

There's a thousand ways you could skim off the top (or the bottom, as the case may be with grunts). Issue them standard weapons and gear, but offer them upgrade packages and special "discounts" to purchase better quality versions, then incentivise improved performance in the field. Make certain cyber implants prerequisites for promotion and require them to front the funds, again offering special "discounts" and payment plans. Front "secret" betting rings among the rank and file, make "smuggled" goods available at black market prices, quietly feed every vice they have or could want, but for a cost and while putting on the appearance of disapproval. Maintain control of the markets and you can "pay" them handsomely, then have them hand it right back to you with a smile and the secret (and false) feeling of having cleverly outsmarted the system.

~Umi
DMiller
QUOTE (Umidori @ Jul 20 2012, 12:25 PM) *
Well we ARE talking military. Mess hall, barracks, uniform, and pay is par for the course.
<snip>
Maintain control of the markets and you can "pay" them handsomely, then have them hand it right back to you with a smile and the secret (and false) feeling of having cleverly outsmarted the system.

~Umi

*cough* Corp Script *cough*
Warlordtheft
QUOTE (Glyph @ Jul 19 2012, 09:06 PM) *
Might want to increase the 1. and 2. by 1,000 nuyen.gif - A low lifestyle costs 2,000 nuyen.gif , double what it cost in SR3 (damn inflation nyahnyah.gif ).


Fragging edition creep.....smile.gif
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