QUOTE (Draco18s @ Aug 15 2012, 03:46 PM)

Will do when I get home, so I'm not BSing shit off the top of my head as I remember them.
(but if you want that, then 9, argonian, one-handed, stuff, some things, and no)
No prob, post your perks as well.
In the meantime, quick advice:
First, get waypoints to all the holds. Easiest way to do this(and with the fewest cats) is to use the horse carriage available outside most towns. Its an investment you likely won't regret.
Second is to get a follower. If you're lucky they will take the heat for you, if your not at least they are doing extra damage. They also make decent mules.
Third, and you probably already know this, is save often and in multiple slots.
Fourth, pick an armor skill and stick to it. Armor, like weapon type, is a skill you don't want to diversify in(at least in the early and mid games).
Now I don't know if you're playing as a thief or assassin, but I would suggest not to neglect their questlines. The theives guild especially is a nice money maker in the early game, and not very difficult. As an argonian you start with a bonus to lockpicking and sneak that lend themselves well to these quests. And despite their names, the main questlines of these guilds don't necessarily require much stealth at all.
EDIT: More
Stay the F away from giants. You may have killed a dragon but these guys will turn you into a smear. If you REALLY want to lop off their toes while a low level, you can use the cowardly bridge tactic: Run under a bridge arch and fire arrows at em until you go cross eyed. You'll get em'. Eventually.
Ice wraiths are glass cannons. Stock up on frost resist.
You can never have too much carry weight.
Consider dual wielding. Sure you can't block, but you can tear through enemies with dual power attacks.
Dungeon delve! No cats in caves. They can have chaurus, though.