QUOTE (Tymeaus Jalynsfein @ Jul 24 2012, 09:34 AM)
Geomancy does not ignore Astral Hazing. Geomancy is for Places not Mobile Mana Fields.
And a Magician does not ignore it either, since he is -4 Magic while Astrally Hazed. Sucks to pay for all that magic (50-75 points), just for a -10 point Flaw that reduces your magic back to 1-2.
I can refute that, but that's neither here nor there (Geomancy does not exactly say what you're trying to make it say). You can get a similar effect through Filtering.
EDIT: nevermind, already said. I really need to read the whole thread before I post..
QUOTE (Halinn @ Jul 25 2012, 08:16 PM)
For the whole force = min & max attribute:
Determines =/= is. The minimum can be determined by force, if it's based on the starting force.
Slightly later, we get this:
Here we get clearly that the maximum is equal to force. There would literally be no reason to include this sentence if the previous one stated that all attributes = force.
Also, while not precisely rules text, this bit from the rules on creating FS characters helps to frame intention.
I do not believe that by a greater level of detail, they meant uniformity of attributes.
The underlined is an argument in semantics. If I determine that this is water I am drinking, then it is water I am drinking. If the Force determines the minimum, then the force is the minimum. This also goes with the later sentence about having to raise Force to raise other attributes.
QUOTE (All4BigGuns @ Jul 26 2012, 12:08 PM)
Can't remember what page it was, but I know I read that those didn't count toward that limit (if they did, than most of them would just be flat impossible to take).
As to the 'decent build', think about it, with metatype cost, plus the cost of the quality, you really need a significant increase to get a build equivalent to a character without the extra expense of the quality. Especially with vampire considering 200 karma or 100 BP just to be one (300 or 150 for nosferatu).
When do the effects of the attribute increases come into play in Karmagen? That's an important question, because raising a Body from 1 to 2 is easier than a 5 to 6 (for human ghouls, to choose one at random).
As for more on FSPCs, I've been working on some houserules to correct them and bring them more in line with other spirits. IIRC the designer for them said that he had it worded differently and at a cost of 65 BP for all stats starting at 2 and raising each individually (like some people think it should be), but somewhere along the line it was increased to 250 BP and the wording changed. If I'm paying 65 BP for a spirit, I'll buy each attribute separately. If I'm paying 250 I'll need them all to raise at the same time, please. This is simply for a viability approach.