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Yerameyahu
Possibly, but there's no good reason it *does* cut both ways.
Adarael
QUOTE (Thorguild @ Aug 30 2012, 07:08 PM) *
Adarael's post makes me glad I bought Erased...

Thorguild


Well, my example also cuts the other way, too, you know? My above example is basically "What if the cops do their job effectively and well?" This is not always a likelihood in the Shadowrun universe. In many cases, it' the exact opposite.

What if the Face rolls well enough for facial recognition and gait analysis software to turn up nothing? What if their car is plain and ordinary, and they drive well enough to blend into a crowd? What if where they live doesn't have cameras, or - god forbid - a Z-zone, where the cops just throw up their hands and go "Augh, fuck it." Or, honestly, what if the amount of stuff the runners steal is considered trivial by the company? 86,000 yen worth of goods is pretty hefty, but what if they only make off with 10 grand, or 15? That's easily within the alloted "breakage" budget of commercial hardware suppliers. As long as they don't do it too often, they should be able to suppliment their income.

And if they wanna strike bigger? Get maybe a 100k payout now and again? Blackmail or bribe (or both) the supply chain manager, and take more time. More can easily go missing if someone who knows the system and excuses is in on it.
_Pax._
QUOTE (ShadowDragon8685 @ Aug 31 2012, 04:54 PM) *
So when Mr. Runner walks in with the full amount of his debt to you in a credstick, and is fully paid up on his outstanding interest to boot... You let it go.

I'm a GM. I don't have stats. The runners can't touch me. So no, no I don't.

You forget: in addition to the money and gear and bullets and such, there's also a game ... and that game must remain balanced.
ShadowDragon8685
QUOTE (_Pax._ @ Aug 31 2012, 11:42 PM) *
I'm a GM. I don't have stats. The runners can't touch me. So no, no I don't.


The Runners may not be able to, but the players can if you're pulling ridiculous shenanigans like this. Mobs don't pick fights that are going to cost them hundreds of thousands of nuyen in immediate damage, a few million in long-term damage to their cashflow, and the very real possibility that important family members will wind up carked, all because they want to bleed a guy for a few thousand for the rest of his life.

QUOTE
You forget: in addition to the money and gear and bullets and such, there's also a game ... and that game must remain balanced.


If you're making them pick suicidal fights out of some single-minded insistence on "game balance" over a stupid negative quality which has been paid off in cash, then you are the problem.



almost normal
Quite fucking true.
Midas
QUOTE (Speed Wraith @ Aug 31 2012, 06:58 PM) *
I should add that as a GM I would allow a character to alter their In Debt quality to another quality if it makes sense.
Hypothetical: Character uses a real, valid SIN to secure an auto loan with a legitimate lending institution. Pays off the car loan, but guess what? Your credit history just became easier to track, take Records on File. wink.gif

10% interest per month is loan-shark not legitimate institution level of interest. Also the quality description does not imply a legitimate loan at all. Otherwise, fine sentiments.

QUOTE (ShadowDragon8685 @ Aug 31 2012, 10:54 PM) *
You know what happens to crime syndicates who try to extort Shadowrunners?

They wind up on the hit list of people who are, let's face, it very powerful, very stealthy, and very portable. Sure, you may be able to crush them, but they're also capable of slipping away and surgically cutting your head off if you choose to pursue this game.

The Shadows are full of dead Runners who pissed off dons... And the graveyards for people whose names end in vowels have their share of dead Dons who've pissed off 'Runners. Maybe not as many, but there's also a lot fewer Dons out there to start with. Honestly, this shouldn't come as a surprise; fragging with people who commit violent acts of mayhem professionally is a bad idea, especially when you're clearly and egregiously in the wrong.

So when Mr. Runner walks in with the full amount of his debt to you in a credstick, and is fully paid up on his outstanding interest to boot... You let it go. You pocket your money, call it a profit made, and you don't instigate something that could turn very bad for the Family. Same as for Mr. Johnson - paying the Runners their blood money is always going to be cheaper and less trouble than trying to screw them. In this case, it's letting them pay you off free and clear that's going to be cheaper than making an enemy by trying to bleed them.

At the end of the day, everybody wants the same two things.
1: They want to make their nuyen.
2: They want to live to spend their nuyen tomorrow.

So yes, you could try extorting Mr. Shadowrunner. And maybe he'll pay you. Or maybe he'll rally his team to his side for this egregious treatment and decide to show you how Shadowrunners deal with people who play fast and loose with their money. Even if you win, in the end, it's going to have cost you a hell of a lot more than trying to bleed the guy for a monthly stipend would ever have been worth.

The logical fallacy of this argument is that if the organization isn't powerful enough to extort the runners if they feel like it, they are not powerful enough to go get the accruing interest should the runner decide they can't be bothered to pay it back in the first place. And if they can't collect due interest unless Mr. Shadowrunner deigns to play it nice and fair, they won't lend to him from the outset (which, given the apparent lethality of the shadowrunning profession, would be pretty stupid anyway to be honest, let's face it there ain't worse bad debt than that owed by a corpse).

QUOTE (almost normal @ Aug 31 2012, 10:59 PM) *
Pretty much what SD said.

The Mafia is scary to average people. The father putting the occasional bet on the football game, with a wife and kids, has a reason to be afraid of the mob making a few house calls.

The Runner who just extracted a guy from a fucking Arcology? With no known address, vehicle, or job? With elite level skill in inflicting death? Yeah, that's the guy that takes down the all-too-public Mob bosses.

Starting runners should probably not be extracting people from arcologies, that is more the realm of prime runners, but YMMV. Again, the syndicates ain't gonna loan money to someone who can just take the money and dissappear in a puff of smoke, you can be sure they will know where the character lives and know enough of his/her contacts to carve the info out of if said runner does decide repayment is too much of a drag and dissappear.
Midas
QUOTE (ShadowDragon8685 @ Sep 1 2012, 06:18 AM) *
If you're making them pick suicidal fights out of some single-minded insistence on "game balance" over a stupid negative quality which has been paid off in cash, then you are the problem.

According to RAW, the only way to pay off a NQ is with karma. The In Debt quality is no exception, although you are quite welcome to house rule it otherwise.

For the record, in my game I allow In Debt to be paid off with cash only (a house rule), but until the debt is paid off the PC will be hassled big time by Sopranos-esque made men, and God forbid they are stupid enough to fight back.
Irion
And now we realize that it is quite silly to handle test like "repeat step one to three for an other month"...
Yeah, you need to tweak the mechanik or the GM has to handle it. Like it is also said in the book...

The point is, that it is quite hard to give rules for that kind of thing. It really much depends on how the game world feels in the group playing the game.

So if you hack yourself a high lifestyle the "LAW" will knock on your door at some point.
The higher the lifestyle is the higher the risk. (There are several ways to reach this goal.)
The way within the rules would be to say, that the test to hack your lifestyle are subject the the "reduce your dicepool for every roll"-rule. Which is actually quite self explaining.
Or you make same random mechanism. For each month of "hacked" lifestyle roll "(level of lifestyle-1)*(month hacked)" dice. If you hit a threashold the player has caught the attention of the law. Or something like that. Every month of payed lifestyle reduces this dicepool by one. (Just as an example if you really need a machanism for building up heat.)
It is the same thing with a mage flooding the world with Orichalcum.
Yes, the rules say runners can sell everything at 30% and be done with it.
Still, if you have your ally spirit flooding the market....
Fortinbras
In a desperate, and likely futile, attempt to get this thread back on track...

QUOTE (Thorguild @ Aug 29 2012, 10:46 AM) *
The goals are: #1 - Minimum risk. #2 - No, really - MINIMUM RISK!

If a run has minimum risk, you are GMing wrong.
While that specific plan has more holes than Swiss cheese, I have no problem with a run to get gear. My characters have done quite a few scenarios for runs they've come up with themselves. The cost of the gear they get is usually in line with what they are stealing.
My personal favorite wrench to throw into any plan is that while the characters remember to clear the security camera footage and get super paranoid about clearing their Matrix tracks, they forgot to look for the hobo who saw the whole thing hiding under garbage across the street.
ShadowDragon8685
QUOTE (Fortinbras @ Sep 1 2012, 01:28 AM) *
My personal favorite wrench to throw into any plan is that while the characters remember to clear the security camera footage and get super paranoid about clearing their Matrix tracks, they forgot to look for the hobo who saw the whole thing hiding under garbage across the street.


You can only zap them with this once.

Afterwards, they will adopt one of two plans.

[1]: If they're very, very nice, will involve Super Squirts loaded with DMSO+Laés.
[2]: Far more likely, they'll adopt a 'no witnesses' policy, shoot every living thing around, and firebomb any place where any living thing could be hiding.
_Pax._
QUOTE (ShadowDragon8685 @ Sep 1 2012, 12:18 AM) *
The Runners may not be able to, but the players can if you're pulling ridiculous shenanigans like this.

Anyone who considers "play by the fucking rules" to be ridiculous shenanigans ...?

Wouldn't be a player at my table longer than it took me to say "don't let the door hit you in the ass on the way out", in the first place.

QUOTE
If you're making them pick suicidal fights out of some single-minded insistence on "game balance" over a stupid negative quality which has been paid off in cash, then you are the problem.

If they don't understand the verys imple concept "all negative qualities must be paid off with karma", then they're ... well, see above.
Fortinbras
QUOTE (ShadowDragon8685 @ Sep 1 2012, 03:06 AM) *
You can only zap them with this once.

Afterwards, they will adopt one of two plans.

[1]: If they're very, very nice, will involve Super Squirts loaded with DMSO+Laés.
[2]: Far more likely, they'll adopt a 'no witnesses' policy, shoot every living thing around, and firebomb any place where any living thing could be hiding.

You'd think so, but it happens more often than you think. It's usually because they get so tunnel vision focused on making sure they haven't left any Matrix/Astral tracks that they don't ask "Is anyone around?"
Plus, sometimes they don't know who it was that turned them in and often just assume it was some minor rule exploit I used.
While firebombs bring fire departments & Knight Errant and turn simple jobs into war zones, a simple Detect Life spell and some Stick & Shocks do the trick too. So would a bribe of bottle of cheap booze. Or ski masks. Or a million other little things that just slip your mind.

It's never the high tech crime fighting gadgets that get you; it's usually dropping a dry cleaning receipt or something.
ShadowDragon8685
QUOTE (_Pax._ @ Sep 1 2012, 03:43 AM) *
Anyone who considers "play by the fucking rules" to be ridiculous shenanigans ...?

Wouldn't be a player at my table longer than it took me to say "don't let the door hit you in the ass on the way out", in the first place.


And then the rest of the table follows them for you being ridiculous and unreasonable.


QUOTE
If they don't understand the very simple concept "all negative qualities must be paid off with karma", then they're ... well, see above.


Ah, so I don't actually have to pay in cash, then?

So instead of paying Big Jimmy the amount I owe him, I completely stiff him altogether, including on the interest, duck his collections agents until I've built up the Karma necessary to buy off the debt, spend it no matter where I am, and he's given up the hunt and will ignore it even if I move back into my old doss.

Good to know.


ProTip: You only get to have it one way or another. Pay in cash, or pay in Karma. Payment in one settles the other, that simple.
bannockburn
How about someone scrounges up the link to the last In Debt discussion and we let it rest? smile.gif
Oh look, here it starts: http://forums.dumpshock.com/index.php?s=&a...t&p=1166755
Tymeaus Jalynsfein
QUOTE (Udoshi @ Aug 31 2012, 04:43 PM) *
This cuts both ways, though. If someone picks up a negative quality in play, don't they get extra karma for it?


Depends upon the situation, but oftentimes, at our table, this is compensated for with acquisition of Contacts, or a corresponding positive quality that goes hand in hand with the reason the negative quality was added. That said...Not always.
Tymeaus Jalynsfein
QUOTE (ShadowDragon8685 @ Sep 1 2012, 07:58 AM) *
Ah, so I don't actually have to pay in cash, then?

So instead of paying Big Jimmy the amount I owe him, I completely stiff him altogether, including on the interest, duck his collections agents until I've built up the Karma necessary to buy off the debt, spend it no matter where I am, and he's given up the hunt and will ignore it even if I move back into my old doss.

Good to know.


ProTip: You only get to have it one way or another. Pay in cash, or pay in Karma. Payment in one settles the other, that simple.


You are wrong here... The particular Quality in Question requires the you satisfy BOTH requirements. You MUST PAY BACK THE MONEY, WITH THE SPECIFIED MONTHLY INTEREST, AND YOU MUST PAY BACK 2x THE BP (IN KARMA) RECIEVED. Anything Else is simply a House Rule. House Rules have no place in a RAW Discussion, unless they are described as such in the discussion. Sad that you cannot actually see that. *shrug*
Mäx
QUOTE (ShadowDragon8685 @ Sep 1 2012, 04:58 PM) *
And then the rest of the table follows them for you being ridiculous and unreasonable.

Except that he's not being anything like that.
_Pax._
QUOTE (ShadowDragon8685 @ Sep 1 2012, 08:58 AM) *
And then the rest of the table follows them for you being ridiculous and unreasonable.

Like I said, anyone who considers "play by the fucking rules" to be ridiculous and/or unreasonable, is not someone I want to play with. So I wouldn't miss a one of them.

Fortunately, your prognostications of doom are proven unfounded. None of my six (and it'd be more, if I let people continue joining) of my players don't seem to have the slightest problem with playing by the rules.

QUOTE
Ah, so I don't actually have to pay in cash, then?

Technically, no ... at least, that's not the ONLY kind of "and roleplay how it happens" solution possible. You could pay in favors, for example. But regard,ess, you pay the karma or you don't get out of the NQ.

QUOTE
ProTip: You only get to have it one way or another. Pay in cash, or pay in Karma. Payment in one settles the other, that simple.

ProTip: I get to have it both ways. It works that way with every NQ. You have to pay Karma, and, you have to have a justification for removing the NQ. Zeroing the cash value of the debt is the justification; paying the karma actually takes the NQ off your sheet.

Got an Enemy? Guess what, you have to roleplay out a solution to the enmity and pay the karma. Just doing one or the other isn't enough.

Got a Bad Rep? Guess what, you have to roleplay out how you clear your name and pay the karma. Just doing one or the other isn't enough.

Got an Addiction? Guess what, you have to roleplay out kicking the habit and pay the karma. Just doing one or the other isn't enough.

Every NQ in every book works the same way: to remove it from your character, you have to roleplay how the character solves the problem and pay karma. In Debt is no exception.
_Pax._
QUOTE (Fortinbras @ Sep 1 2012, 03:03 AM) *
Or ski masks.

Ballistic Masks are God's gift to shadowrunners.

That said, I always assume that 'runners in my game cover their face (and other "distinguishing marks") as best they can, and the circumstances allow.
CanRay
QUOTE (ShadowDragon8685 @ Sep 1 2012, 08:58 AM) *
Ah, so I don't actually have to pay in cash, then?

So instead of paying Big Jimmy the amount I owe him, I completely stiff him altogether, including on the interest, duck his collections agents until I've built up the Karma necessary to buy off the debt, spend it no matter where I am, and he's given up the hunt and will ignore it even if I move back into my old doss.

Good to know.
"In other news today, James "Big Jimmy" Finuchi, alleged crime boss and lone shark, was found dead when his house exploded in what the officials are calling 'A freak barbeque accident'. Reports from the Police indicate that, if Mr. Finuchi did have a Lone Shark ring, he kept the details on a notepad that he kept on his person at all times..."

"Wow, Karma really is a slitch!"
ShadowDragon8685
QUOTE (CanRay @ Sep 1 2012, 12:12 PM) *
"In other news today, James "Big Jimmy" Finuchi, alleged crime boss and lone shark, was found dead when his house exploded in what the officials are calling 'A freak barbeque accident'. Reports from the Police indicate that, if Mr. Finuchi did have a Lone Shark ring, he kept the details on a notepad that he kept on his person at all times..."

"Wow, Karma really is a slitch!"


That's not necessarily Karma. That could be doing the math and deciding that paying your Fixer to play Johnson and put out a hit on Big Jimmy is cheaper than paying off Big Jimmy. Probably has something to do with the fact that you tried paying Big Jimmy off in cold hard cash, and he keeps sending guys to try and claim your interest payments even though you have none.


That said, I like your explanation. smile.gif



[e]Oh man, I can't believe I didn't see this before... "Lone Shark?" What, is that Lone Star's marine enforcement division? smile.gif
CanRay
QUOTE (ShadowDragon8685 @ Sep 1 2012, 04:11 PM) *
[e]Oh man, I can't believe I didn't see this before... "Lone Shark?" What, is that Lone Star's marine enforcement division? smile.gif
If it is, I'm sure the name has a double-meaning with how crooked Lone Star is!
ShadowDragon8685
QUOTE (CanRay @ Sep 1 2012, 04:42 PM) *
If it is, I'm sure the name has a double-meaning with how crooked Lone Star is!


Or alternatively, Lone Shark is what Lone Star calls their black-ops shadow loans division. smile.gif
Wounded Ronin
QUOTE (Midas @ Sep 1 2012, 12:46 AM) *
According to RAW, the only way to pay off a NQ is with karma. The In Debt quality is no exception, although you are quite welcome to house rule it otherwise.

For the record, in my game I allow In Debt to be paid off with cash only (a house rule), but until the debt is paid off the PC will be hassled big time by Sopranos-esque made men, and God forbid they are stupid enough to fight back.


What, you don't want to run a Punisher campaign?
CanRay
QUOTE (Wounded Ronin @ Sep 1 2012, 05:28 PM) *
What, you don't want to run a Punisher campaign?
I might be tempted with the right player.
FuelDrop
I considered answering the OP's question by means of interpretative dance, but then i realized that even dumpshock isn't jaded enough to survive the sight of me dancing. nyahnyah.gif

Runs like the OP's are good as far as they go, but I don't think any of us play the game to 'play it safe' and pull off what amounts to safe petty theft for the majority of our careers. Once in a while a bit of a resupply is good, but if you're going into business for yourself (as opposed to working for a Johnson) then I'd suggest you think big, simply because you're playing an RPG where you can do an awesome heist and theoretically get away with it. Anyway, even if you don't it doesn't matter as long as you had fun in the process, right?

Realistically, that's my only complaint with the OP's run: the street sam's player is sitting around doing nothing or, at best, gets to say "I help load the loot onto our truck", which probably isn't as fun for him as it is for the face or hacker. OTOH if the whole thing was his idea, then he may be perfectly happy with simply waiting for the loot at the group's safehouse then pulling out a cigar and saying "I love it when a plan comes together!" *A-team music plays in background*
Shemhazai
QUOTE (Thorguild @ Aug 29 2012, 09:46 AM) *
The Face goes to an office building and negotiates with the owner to rent an unused space near the docking bay for a week. He's disguised, of course, with a disposable ID, and has a good story about being an out-of-town salesperson who needs a meeting room and will set up some props delivered from his home office. When he's in he has a professional cleaning service come in and give the entry way to the office a thorough sprucing up. IKEA instant reception area and some generic TAGs with logos on the walls. Total cost: 1000 nuyen. (GM says "Ha! 3000!" Players grumble.) Total cost: 3000 nuyen.

As mentioned earlier, only a week is probably impossible. Maybe a place that specializes in short-term office space, a hotel or convention center would do it. Security deposit, first months rent, professional cleaning, office furniture, decor, fake ID with SIN that would pass a background check would cost way, way more than 3000 nuyen.

QUOTE (Thorguild @ Aug 29 2012, 09:46 AM) *
It takes a little doing, and includes having the face bribing an OSHA official to "borrow" his ID while he takes a look inside. The Hacker pours over the data gathered on the "safety inspection", and gets a nice overview of the model of robot he needs to hack.

That would be a costly bribe. Also, it would be impossible to subvert a supply chain by hacking only one robot. Any inventory mismatch would be detected at every link in the chain. Every place that checks the weight, dimensions, RFID tags, etc. would need to also be hacked. At the very least, if you assume that this is all taken care of by some central server, that server would need to be thoroughly owned.

QUOTE (Thorguild @ Aug 29 2012, 09:46 AM) *
A tech has been hired, or conscripted from within the team. He builds a Faraday cage in the back room of the office and gets a TAG eraser handy.

That talent would cost nuyen, plus the cost of constructing the cage itself. Were you planning on removing the cage too? That would take some time. You would need to unbox things because tag erasers need to be within one centimeter of the tag. Security tags would need to be destroyed, because they can't be erased this way, and steath tags would be undetectable by a comlink. I think a better idea would be to Faraday cage the inside of the van, and then drive the van into a Faraday caged garage so you could do a complete, non-rushed job of tag erasure.

QUOTE (Thorguild @ Aug 29 2012, 09:46 AM) *
The Hacker hacks. 86,000 nuyen of equipment is boxed and labeled for immediate delivery. It's going to the team's office. The Hacker makes the system think it's a load of fancy paper totaling 250 nuyen.

I would make this a complex task taking lots of time and possibly a group effort by a hacking team. Many systems would need to ignore the mistake. Also, why stop at 86,000 nuyen? Why not millions of nuyen? The system wouldn't detect that, either, correct? If it would, then what would allow the smaller amount to go undetected?

QUOTE (Thorguild @ Aug 29 2012, 09:46 AM) *
When [the Face is] done making the TAG's safe...The Face gets some industrial Lysol/solvent spray and hoses down everything in the small office.

Whoever does this would need the Hardware skill and I would require an Evidence Removal or Forensics skill. There is a Forensics Expert contact in Runner's Companion.

In all, even if you agree that the corp would be unable to make the risk/difficulty of this kind of heist commensurate to the reward, what would happen if the runners were entirely successful? They would have a truckload of stolen merchandise. The final street value of stolen merchandise is -20%. Trying to fence many of the same items could flood the market temporarily, which would mean another -10% to the final value. Fencing gear will get you a base of 30% of that. Using your example, (86,000 - 20%) * 30% = 20,640 nuyen total. Stealing a million nuyen worth would net 240,000, and would be about right for getting the right talent and doing things the right way. Otherwise, you could use the stuff yourself and risk not only being caught using stolen merchandise, but also being directly linked to pulling the heist in the first place!

You also piss off the corps involved in the supply chain, law enforcement, and organized crime (I hope the fulfillment center wasn't paying protection to anyone). Those are powerful enemies. If something happened to reveal the runners' identities, the GM should consider assigning negative qualities like Enemy and add some reputation, fame (people are still talking about that Air France job) or notoriety.

In all, I think if the GM makes the job very tough (probably needing a hacking group), and tones down the reward expectations, you could get some cool consumer goods and non-restricted gear to fence. In the bargain, there would be some risks that make for interesting plot devices in the future. Maybe a cool idea if the group is mostly hackers.
Sid Nitzerglobin
QUOTE (ShadowDragon8685 @ Sep 1 2012, 02:06 AM) *
[2]: Far more likely, they'll adopt a 'no witnesses' policy, shoot every living thing around, and firebomb any place where any living thing could be hiding.


Men after my own heart...
Thorguild
QUOTE (Fortinbras @ Sep 1 2012, 01:28 AM) *
While that specific plan has more holes than Swiss cheese, I have no problem with a run to get gear. My characters have done quite a few scenarios for runs they've come up with themselves. The cost of the gear they get is usually in line with what they are stealing.


Well, I did ask at the beginning to have people point out flaws in the plan. Please go ahead!

Two things to keep in mind: 1) Britain already has ubiquitous CCTV and has had very little decrease in crime rates. 2) This shouldn't be harder than a GM Run against a hardened facility.

(Personally, I like the planning stage of the run. We get to be creative. And, sure, paranoia is part of the game. The trick is fitting in a world with super cameras, unlimited storage, people recognition software and AI, AND a whole subculture of people who break laws for a living and have been doing it for three generations.)

So help me out, Fortinbras, and improve my plan.

Thorguild
Thorguild
Shemhazai,

It looks like this thread has already broken down into those who think it would work, and those who don't. I continue to stand by the idea that this shouldn't be harder than what the runners already do. I also recognize that there are those who think it SHOULD be.

But to answer some specifics in your post: $2,000 will get you this office space today for a month. I also priced out the furniture, and labor, etc. $6k.

Concerning the hack itself, if the SR world itself checked everything every second, then SR hackers would be capable of dealing with this. It's already part of the hack itself. I also stand by the belief that if the security was as good as some of the fluff says, then no SR game would be possible.

As to the Faraday cage requiring a tech that costs more than the stated price for Faraday cages, electronics skill roll in using a TAG eraser, and Forensics skill to apply lysol, those sound like house rules. While I don't personally want to play in a game that has such restrictions, I wish you the best in running your own.

However the real reason I wanted to reply was that I'm not sure you understood the goal. This wasn't to procure a bunch of stuff that could be fenced. This was really to get the SR team the material they wanted and needed for lifestyle, gear, and style upgrades.

Best regards,

Thorguild


Fortinbras
QUOTE (Thorguild @ Sep 4 2012, 09:46 AM) *
So help me out, Fortinbras, and improve my plan.

That depends. Are you planning this heist as a GM or as a player?
If you are planning this run as a GM, then you need to find some points of action. Imagine you are the shipping company and this has been done to you a million times before. What steps have you taken to ensure the security of your package? This is stuff the players should have to fight. Think bullets, magic and matrix. There should be some problem at all three levels the players should have to get through.
Remember that nothing ever goes according to plan.(I used to work in shipping and nothing /ever/ goes right!) Maybe another runner team or a go gang or someone got wind of this little free for all and is going to try and hit the package before the runners? Maybe the routing number is one digit off and the runners get crates full of baby formula so now they have to infiltrate an acrchology day care to get their gear?
A run needs three stages of planning. The first is the meta-idea, which you have. What's going on, what will happen and why; that sort of thing. The second is to make all of those place and people real. All the folks should be real people with real goals and all the places should have a daily functionality. Someone built a thing for a reason; it's never just there to be broken into. The Third step is to view this as a series of plot and action points for the actual run. This isn't true of OSR games, where it is a simple dungeon crawl. If you have more of an old school feel to your game, you can skip this step. Others, however, find the need to put in points to break up the planning and infiltration and make some points where things will get hot, lives will be put in danger and players will get to use all the cool stuff they've bought with points and nuyen. In my experience, player like rolling dice. They like doing a thing WAY more than having a thing. Give them things to do and make sure that no run is ever "minimal risk."

If you are prepping this as a player run, most flaws I see have already been addressed. Things like the sammy won't have much to do, folks are unlikely to ship Forbidden items anonymously, people may remember the Face, "the hacker hacks" should be far more complicated than you imagine it, renting things is never a good idea, what about magical tracking, etc. Most folks have covered any problems I have with it over 5 pages of posts.
The way it's written currently isn't really a run. There is no conflict for anyone other than the face and the hacker(who is doing some mighty heavy lifting) so you're asking the GM to come up with complications. GMs are sick bastards, so I wouldn't tempt them.

QUOTE (Thorguild @ Sep 4 2012, 09:46 AM) *
1) Britain already has ubiquitous CCTV and has had very little decrease in crime rates.

YES! This. A million times this! Finally, someone who gets it. For some reason folks have difficulty believing a dystopia can exist if there are cameras everywhere. The expansion of the Matrix gives some people the idea that every move of every person is tracked 24/7. Bollocks! I'll believe this when they catch Bansky and when one of those background check websites can find any real information about me.
Cameras are never the thing you should worry about in Shadowrun. It's people watching you, spirits hanging about, buying too much after a heist and just general lack of common sense that gets you every time.
My favorite example is from Heat. De Niro did everything right, cut the CCTV, immobilized air support, etc. But what got him? A hobo and Tone Loc. There will always be hobos and Tone Loc. Pack ammo accordingly.
StealthSigma
QUOTE (Thorguild @ Sep 4 2012, 10:04 AM) *
It looks like this thread has already broken down into those who think it would work, and those who don't. I continue to stand by the idea that this shouldn't be harder than what the runners already do. I also recognize that there are those who think it SHOULD be.


I think the plan will work.

I think there are personnel issues involved when runners start doing this work and I think there are issues that can arrived based on the quantity heisted. I think that the runners are going to have issues with fencing the goods. I also think that this is less cost effective than just going to your local black market dealer and getting the goods.

Markets, even black markets, are not inelastic. You're going to start to ruffle some feathers by doing such a job. As a crime is committed more and more often, guards and watches are going to be put in place to try to catch culprits. Depending on the quantity or type of good, a few misplaced items here and there isn't going to draw huge amounts of attention, but when pallets of goods start going missing that's going to draw ire.

So the guys that usually get this stuff have a couple of different people involved. There's probably some guy on the inside who gets his palms greased to get the stuff out. There's going to be some sort of hacker that covers up the trail. You have any smuggler's necessary to move the goods from point A to point B. You have the fence which launders the goods. Finally you have the black market seller.

As more and more is stolen, the inside guy isn't going to be able to get the goods out because of the closer scrutiny. Without him moving the goods out, the hacker is out of the job. Likewise, the smuggler doesn't need to move the goods. The fence won't have the goods to sell to the black market dealer. The dealer's inventory starts running dry and he can't turn a profit. As each of the people has less income, they have less money to keep their wheels greased to keep the flow of goods moving and safe. The whole black market system is a tuned machine to maximize revenue and minimize risk for those involved by minimizing the flow of goods to lower risk, lower supply, and therefore drive prices up.

By having runners engaging in this behavior you run into a problem with shortage rather than artificially restricted supplies. Shortage is going to make people angry and they're going to look for who is to blame. That is, of course, assuming that whoever you try to fence the goods to is going to accept the bulk you're trying to sell. He may very well refuse it because of the quantity you're dealing with. This boils back to while I think it may be less cost effective than just buying the stuff. In everything there is an opportunity cost. By planning and pulling this run you are forgoing other, more stable, work as a runner for the potential payoff presented by the higher priced goods. That's the problem. It's a potential payoff. The revenue does magically generate itself, you need to be able to move all the goods which will take time or will severely degrade the price if you try to move it all at once.

Okay, so the below is a house rule I came up with for handling fenced goods.

Test
Fencing a good (selling to fence): Charisma + Negotiation (10, 6 hour)
Selling a good (selling to anyone but a fence): Charisma + Negotiation (10, 12 hour) Can only sell one at a time for non-consumable items.

All objects are considered either heisted or looted.

There are a couple modifiers that I believe apply for selling goods to fences. None of these listed modifiers apply when directly selling the good
* Initial asking price is 50% rather than 30% regardless of dealing with a fence or a direct buyer.
* Modifiers are applied manipulatively rather than additively.
* If the object being fenced was specifically targeted for theft to fence then a -20% modifier applies. Only applies to heisted items. (he probably heard about the heist).
* If you're trying to sell more than 5% of the stolen quantity, apply the -10% modifier for flooding the market. Only applies to heisted items. (your not part of his trusted network).
* If the item was looted from someone, apply the -20% modifier for used item. Only applies to looted items. (there will be signs that the item is used unless you take the effort to recondition the item).
* If the item is high profile enough to have been used in a crime, apply the -10% modifier. Applies to heisted and looted items. (most likely will only be vehicles).
* All other street cost modifiers are ignored for fencing.
* After these modifiers are multiplied out, the fetching price must be at least 1% of listed price. If it is not, the item cannot be fenced.
* After all modifiers are applied, the cost may be adjusted down by 5% for +1 die on the check or adjusted up by 5% at the cost of 2 dice. If the modified fetching price is 11%, it may be adjusted down to 1% for +2 dice or up to 21% for -4 dice.
* Nuyen received is always rounded down to a whole number.

So, for example, let's say you heist a shipment of 20 Ares Predator IV's. You have a Negotiation dice pool of 12. They have a listed price of 350. Initially, the Predator would fence for 175. However, since they were stolen as part of a shipment the -20% is applied so now you're at 10% of listed price for 35 apiece (700 for 20 Predators). If you want to move them all at once, you're going to get 1% of the listed price which is 3.5 rounded down to 3 apiece (60 nuyen for 20 Predators). Assuming you buy hits, it will take you ~1 day to make a 60 nuyen revenue. That means to sell them one at a time to a fence (to get maximum revenue from the fence) would take ~20 sleepless days to do. On the other hand, if you were to hit the streets to find a buyer you would be able to get 175 for each one (3500 total revenue) but it would take you 40 sleepless days to move all the goods.
ShadowDragon8685
That's ridiculous, StealthSigma.

The Ares Predator IV is the most sought-after gun in the Shadows by virtue of its unrivaled cheapness-to-utility ratio. You could easily hock a crate of 60 of them by going to your Friendly Local Ancients Lieutenant and saying "You want these?" And you'll walk out with about 6500-10,000 nuyen.gif right there.
StealthSigma
QUOTE (ShadowDragon8685 @ Sep 4 2012, 01:25 PM) *
That's ridiculous, StealthSigma.

The Ares Predator IV is the most sought-after gun in the Shadows by virtue of its unrivaled cheapness-to-utility ratio. You could easily hock a crate of 60 of them by going to your Friendly Local Ancients Lieutenant and saying "You want these?" And you'll walk out with about 6500-10,000 nuyen.gif right there.


I did my math wrong. I was applying values at -80% or -90% instead of -10% or -20%.

Need to revert back to 30% base price like in the rules and multiple out. 0.3 * 0.8 * 0.9 = 21.6% = 75 per Predator which means 4500 for the lot. I'm considering 20% starting value which would make it 14.4% or 50 nuyen per Predator (3000 for the lot).

The point is that runners should be doing runs, not organizing heists to profit off the goods. The financial incentive to do heists over runs should not exist. If you want to run such a campaign, then do so but recognize that you are no longer runners and have instead become smugglers and an essential part of the black market, in which case most of my suggested rules would not apply as the necessary contacts would like be contacts of yours and established business partners.
CanRay
QUOTE (ShadowDragon8685 @ Sep 4 2012, 12:25 PM) *
The Ares Predator IV is the most sought-after gun in the Shadows by virtue of its unrivaled cheapness-to-utility ratio. You could easily hock a crate of 60 of them by going to your Friendly Local Ancients Lieutenant and saying "You want these?" And you'll walk out with about 6500-10,000 nuyen.gif right there.
They might pay you in BTL Chips, Kilos of NovaCoke, or used troll-sized cybernetics, however. wink.gif

Of course, if you sell them cheap with the idea that you're doing them a favour you'll ask for in return someday, that's a Go-Gang that can escort you to the Elven District's Safehouses. Or even out of the Sprawl. And that's worth far more than Nuyen.
Fortinbras
QUOTE (CanRay @ Sep 4 2012, 01:49 PM) *
They might pay you in BTL Chips, Kilos of NovaCoke, or used troll-sized cybernetics, however. wink.gif

They might even pay you in cows of Novacoke!
ShadowDragon8685
QUOTE (CanRay @ Sep 4 2012, 12:49 PM) *
They might pay you in BTL Chips, Kilos of NovaCoke, or used troll-sized cybernetics, however. wink.gif


Or other guns. If you need guns, the Ancients are the best people to talk to on short notice... Or even medium notice, for that matter.

Need a couple of cheap rocket launchers? That's probably worth a crate of Predators.


QUOTE
Of course, if you sell them cheap with the idea that you're doing them a favour you'll ask for in return someday, that's a Go-Gang that can escort you to the Elven District's Safehouses. Or even out of the Sprawl. And that's worth far more than Nuyen.


Oh yes. My group are very happy to have an Ancients LT as a contact. They recently wound up in a situation where they need to bestow physical violence unto DocWagon customers, and decided that as long as they were breaking legs, they should get paid twice for the job. So they called Cynthia up and asked if she needed any legs attached to torsos which were themselves attached to arms which were wearing DocWagon bracelets broken. Yes. Yes she did.


QUOTE (Fortinbras @ Sep 4 2012, 02:25 PM) *
They might even pay you in cows of Novacoke!


Those never really worked right. On the other hand, the steaks made from that cow were so delicious, you could never have just one. smile.gif
_Pax._
QUOTE (CanRay @ Sep 4 2012, 12:49 PM) *
Of course, if you sell them cheap with the idea that you're doing them a favour you'll ask for in return someday, that's a Go-Gang that can escort you to the Elven District's Safehouses. Or even out of the Sprawl. And that's worth far more than Nuyen.

Yep. It's worth a Group Contact at Loyalty 1. smile.gif
FuelDrop
QUOTE (ShadowDragon8685 @ Sep 5 2012, 05:45 AM) *
Oh yes. My group are very happy to have an Ancients LT as a contact.


Our Ancients contact came down with a bad case of exploding head syndrome after our first run for him. He:
1) Gave us such lousy intel that the run was almost ruined because of it (Specifically that the target shipment was in two white vans, not a black truck).
2) Had another team hired to ambush us after we showed up at the drop point.
3) Ambushed us himself after we minced his first ambush team (we believe he intended to show up as 'the cavalry' and 'save' us from the first team).
4) Failed to show the group's only human member even an ounce of respect (He's the reason we got through the first ambush and his precautions [splitting the loot and driving it by multiple routes] gave us leverage after the other ambush was fought to a draw).
5) Paying us less for the run than his ambushes cost us in repairs.

And after all that he still expected us to work with him again.
Um... no.
Shemhazai
QUOTE (Thorguild @ Sep 4 2012, 09:04 AM) *
But to answer some specifics in your post: $2,000 will get you this office space today for a month. I also priced out the furniture, and labor, etc. $6k.

As to the Faraday cage requiring a tech that costs more than the stated price for Faraday cages, electronics skill roll in using a TAG eraser, and Forensics skill to apply lysol, those sound like house rules. While I don't personally want to play in a game that has such restrictions, I wish you the best in running your own.

However the real reason I wanted to reply was that I'm not sure you understood the goal. This wasn't to procure a bunch of stuff that could be fenced. This was really to get the SR team the material they wanted and needed for lifestyle, gear, and style upgrades.

The base price of a level 6 fake SIN is 6,000 by itself. You would be crazy to skimp on that, because having it detected during the background check would have the police waiting for you when you arrived. You would be crazy to reuse it after the heist. They will require a security deposit, plus some rent up front. I would go light on the office trappings and maybe mention that I was expecting a big shipment of office stuff.

I think the price listed for the Faraday cage is for the gear only, and does not include installation by an outsourced tech. I think your original plan had a tech, but if this is something that can be done by a layperson with maybe a book on the subject, great. I do think that there should be two cages: one in the van and a bigger one in a garage.

I misread the rules about altering tag data. I agree; tag erasing should be doable by anyone.

I don't think spraying household disinfectant sufficiently removes evidence. I would want the person doing the evidence removal to know something about how to do it. It's not a common skill. There is a contact who is an expert in this field.

I know that you wanted the PCs to use the gear. Doing that could be disastrous. Using stolen merchandise carries little risk, but if your gear were linked to a high profile job, it could trigger an investigation into YOU. The cops would want to know how you came upon the items and if you have any relationship to the perpetrators. They will try to trace it back to the source. What if they found evidence that you WERE the source?

As for the hacks, there might be several approaches. Using your approach, you would need to get some of the systems to run corrupted software. Forcing the picking system system to retrieve the wrong merchandise when it sees your order number, and to ignore discrepancies like the packaging and weights being totally wrong would take code. Suppressing any inventory management warnings when it notices that the wrong RFID tags are moving around would take more code. Making the shipping system ignore all the wrong stuff going out the back door and into a truck would take even more code. Plenty of custom software based on intel regarding the center's operations.

The computers would be moderately secure, because nobody wants to lose millions. Comparing this job to hacking a hardened black ops research facility doesn't make clear what is being done. It would be much easier to steal data from a fulfillment center than a black site, no doubt about it. But could you steal this kind of money from a black site's research budget?
ShadowDragon8685
QUOTE (FuelDrop @ Sep 4 2012, 06:51 PM) *
Our Ancients contact came down with a bad case of exploding head syndrome after our first run for him. He:
1) Gave us such lousy intel that the run was almost ruined because of it (Specifically that the target shipment was in two white vans, not a black truck).
2) Had another team hired to ambush us after we showed up at the drop point.
3) Ambushed us himself after we minced his first ambush team (we believe he intended to show up as 'the cavalry' and 'save' us from the first team).
4) Failed to show the group's only human member even an ounce of respect (He's the reason we got through the first ambush and his precautions [splitting the loot and driving it by multiple routes] gave us leverage after the other ambush was fought to a draw).
5) Paying us less for the run than his ambushes cost us in repairs.

And after all that he still expected us to work with him again.
Um... no.


Your GM must like you a lot less than I like my players. Their Ancients contact:
1: Has provided good, solid intel to the best of their abilities, including pointing out the bits that are pure speculation on their point.
2: Told then up-front that the mission they were planning was probably suicidal because it was a theft from the Vory.
3: Actually went with them when the Run went way south (literally; to CalFree) after the group's AI FUBAR'd it and got the shipping container they were planning to have put on the wrong truck dumped in the pacific ocean.
4: Has a huge crush on the group's human mage and wants him to shag her rotten. She also backhanded one of her men when it turned out the group (who have gotten good results thus far) had recruited a troll, and he started mouthing off at said troll.*
5: Wait, you actually got paid? The traditional Seattle Doublecross does not involve the doublecrossee getting paid. Did this assclown have fucking rocks for brains?



*Some people are just plain fucking dumb. Even if you don't like trogs, mouthing off at a guy who can literally punch your block off, in the middle of an armed fortress his shadowrunning team lives in, with his team present, is asking for trouble. She still had to pass a Leadership check to keep control of the posse, though.

Hum.. Now I think about it, Cynthia's probably not a very good Ancient when it comes to their core competencies of bigotry and prejudice, what with wanting the breeder to jump her bones and having had a torrid affair with an ork woman that she now needs the group to help cover up for her... She makes up by being one of the baddest riders in Seattle, though. smile.gif
FuelDrop
QUOTE (ShadowDragon8685 @ Sep 5 2012, 08:05 AM) *
5: Wait, you actually got paid? The traditional Seattle Doublecross does not involve the doublecrossee getting paid. Did this assclown have fucking rocks for brains?

Actually, if the Ex-ex round my former government assassin sniped him with is any indication, his head was full of hot air.
It seems that his standard operating practice is to use the first ambush to get his new runners in dire straights, then he comes in to rescue them and thus they owe him. We didn't follow the script and apparently our resourcefulness impressed him, so he decided we'd be assets worth having.

apparently the possibility that we wouldn't be interested in working with someone who betrayed us repeatedly didn't even occur to him. I think he was banking on his elven charisma to charm us all... Needless to say, it didn't work.

Oh, and threatening the sniper's girlfriend? Now I've written everything this guy did down I'm beginning to suspect that he had a secret death wish.
_Pax._
QUOTE (Shemhazai @ Sep 4 2012, 07:00 PM) *
I don't think spraying household disinfectant sufficiently removes evidence. I would want the person doing the evidence removal to know something about how to do it. It's not a common skill. There is a contact who is an expert in this field.

Just so you know: C-squared isn't just "household disinfectant" ... it's the kind of ultra-concentrate that's so caustic, you don't handle without wearing gloves. Not if you want to keep having skin, anyway.

Also, it doesn't remove evidence - just ... damages the biological elements of it, so that it's harder for anyone to extract forensically useful information afterwards. Particularly trace DNA.

CanRay
And you have to make sure you're not using the SAME C-Squared all the time, either, as that's also a fingerprint. I'm sure there's various different recipes for it that are used (Thus different ratings!).
ShadowDragon8685
QUOTE (FuelDrop @ Sep 4 2012, 08:33 PM) *
Actually, if the Ex-ex round my former government assassin sniped him with is any indication, his head was full of hot air.
It seems that his standard operating practice is to use the first ambush to get his new runners in dire straights, then he comes in to rescue them and thus they owe him. We didn't follow the script and apparently our resourcefulness impressed him, so he decided we'd be assets worth having.

apparently the possibility that we wouldn't be interested in working with someone who betrayed us repeatedly didn't even occur to him. I think he was banking on his elven charisma to charm us all... Needless to say, it didn't work.

Oh, and threatening the sniper's girlfriend? Now I've written everything this guy did down I'm beginning to suspect that he had a secret death wish.


I'm beginning to suspect you're right!
CanRay
QUOTE (FuelDrop @ Sep 4 2012, 07:33 PM) *
Actually, if the Ex-ex round my former government assassin sniped him with is any indication, his head was full of hot air.
It seems that his standard operating practice is to use the first ambush to get his new runners in dire straights, then he comes in to rescue them and thus they owe him. We didn't follow the script and apparently our resourcefulness impressed him, so he decided we'd be assets worth having.

apparently the possibility that we wouldn't be interested in working with someone who betrayed us repeatedly didn't even occur to him. I think he was banking on his elven charisma to charm us all... Needless to say, it didn't work.

Oh, and threatening the sniper's girlfriend? Now I've written everything this guy did down I'm beginning to suspect that he had a secret death wish.
And on next week's episode of "When Pornomancers Fail..."
FuelDrop
QUOTE (CanRay @ Sep 5 2012, 03:32 PM) *
And on next week's episode of "When Pornomancers Fail..."

rotfl.gif rotfl.gif rotfl.gif

To be entirely honest, the rest of the group is unaware that my character is responsible for the contacts death. He then followed through by faking his own death in order to protect the group from retaliation, and has recently resurfaced as a contact, getting in touch with the rigger (his 'girlfriend', though there are questions about how formal the relationship is). At the moment he's working as a private detective under yet another assumed name (his list of aliases currently stands as: Joel Hardinger, Alex West, Damien Mercer, Peter Johnson, Terry James, Dr. Mark Strauss (Art Historian). That's not even counting the list of call signs he went by when he worked for the government).

Midas
QUOTE (ShadowDragon8685 @ Sep 4 2012, 06:25 PM) *
That's ridiculous, StealthSigma.

The Ares Predator IV is the most sought-after gun in the Shadows by virtue of its unrivaled cheapness-to-utility ratio. You could easily hock a crate of 60 of them by going to your Friendly Local Ancients Lieutenant and saying "You want these?" And you'll walk out with about 6500-10,000 nuyen.gif right there.

I will agree with you that StealthSigma's house rules for fencing goods seem quite awkward, but I think your estimate is a little on the high side, and assumes 1) A high-ish level Ancients contact, 2) a pornomancer-esque face, and 3) that the streets aren't already awash with guns.

Taking your example of 60 Ares Predator IV's still in their boxes, 30% standard fence price of retail value 21,000 newyen is 6,300 newyen. Because the deal involves bulk and any group large enough to want to take all 60 will use a reasonably competent negotiator to run the deal, and will expect a discount for buying in bulk. On top of this, the the PCs should be suffering a lot of negative DP modifiers to their negotiation roll.

I would probably set the ball rolling at 20% retail price (i.e. 4.200 for 60) and take it from there, but YMMV.
CanRay
There's also the fact that these are likely "Clean" Ares Predator IVs, with no criminal history behind them, which will up the price.
Midas
QUOTE (CanRay @ Sep 5 2012, 04:01 PM) *
There's also the fact that these are likely "Clean" Ares Predator IVs, with no criminal history behind them, which will up not lower the price.

Fixed that for you. Think there are negative price modifiers in the BBB for an item being hot/recently used in a criminal activity.
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