QUOTE (Fortinbras @ Sep 6 2012, 02:18 PM)

So what do you believe they will do, after catching a Shadowrunner? Do they follow the law to the letter, bring him in and book him clean, or ask to be bribed first or dump him in the Barrens or something in between? When your players get snagged, what do you do?
Right now, in my game, it's 2072, Lone Star has lost the Seattle contract to Knight Errant. Knight Errant are really revving to win the jaded hearts and minds of Seattle's people.
So, it depends on where it happens. If Knight Errant catches them downtown, they're getting hauled in, booked, and they're either going to do time, or Knight Errant will try to turn them into an asset by telling them they can be 'lost in the paperwork' if they do a few jobs for them. Anywhere more high-profile and secure than downtown, and they're going directly to Hollywood, do not pass go, do not collect $200.
Anywhere LESS than Downtown, and if they weren't involved in anything major, they might take the standard bribe. After all, it's not
actually a crime if they shoot up some SINless gangsters, and collecting a contribution to the police widow's fund is going to be more profitable than running them in on a charge of possessing an illegal weapon in Puyallup or Redmond or somewhere where you literally can't walk a kilometer in any arbitrary direction without tripping over an illegal weapon.
But then, so far, my players haven't really run afoul of the law, they've kept their heads down, the few times they've spoken with John Q. Copper, they've had good bluffs and the fake SINs and licenses to back them up.