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tisoz
QUOTE (Zazen)
QUOTE (A Clockwork Lime @ Apr 19 2004, 06:05 PM)
I wouldn't allow it. Spells are completely different than firearms. There are no targeting devices and it's all done 'from the hip' as it were. It's more like trying to aim a swing of a sword than aiming a rifle.

With firearms and even Int-linked weapons, you have an argument for aiming since it's using your agility or your perception to aim the attack. With spells, it's basically just a raw outburst of emotion focused by your willpower. There's very little that's graceful about it, and what grace there is is already covered by the use of the Sorcery test to begin with.

Then again, there's the Enhance Aim spell wink.gif

Why did you need to quote him?

Never mind, I see your sig..

I've not disallowed aiming spells, usually the mage has less actions than everyone any way and spending what would amount to a turn aiming was never a big priority.

Looking at the rule though, I don't see how it is possible for most combat spells. The spellcaster needs to have a ready ranged weapon, the spell, but readying it means using it as it's instant duration. Non-combat spells mean no ready ranged weapon.

The only spell I can think of off the top of my head that is sustained and could be a ranged attack is Firewall. Again, why waste actions aiming it when you could just move it around? Let them use actions and aim to adjust its position (and lower the TN using the outcome from the original sorcery test to represent the greater damage from the concentrating the flames.)
Zazen
QUOTE (A Clockwork Lime)
Err, what's your point? Enhance Aim is a detection spell that enhances your ability to aim. It has no influence on spellcasting.

Not all spellcasting, just elemental manipulations.
Kagetenshi
I really don't much like the TN modifiers as listed above, but their purpose isn't to be an indication of difficulty of spellslinging at range the way firearm ranges are, it's supposed to represent the way line of sight degrades in air that is probably less than perfectly clear. I'd be inclined to leave it up to GM fiat and throw the table out the window. Aiming, however, is just plain silly.

~J
Arkiane
The way i see it cover shouldn't apply until the caster's line of sight becomes in doubt as long as it is a mana speel being cast. A mana spell can pass through a physical object anyway so hiding half behind a desk doesn't do you any good since the caster can still see you cause your half out of the desk. If it was a physical spell, an elemental manipulation or something like a powerbolt where you you have a spell that's not just going to pass right through the barrier than great give 'em cover. But unless that wood in that desk is still alive so the spell isn't just gunna pass through than i don't see how you can hide behind it. You can't claim cover from a gun for hiding half behind a wall of paper so why can you get cover from an equally ineffectual barrier to a spell? But not only that, there's no way to couter act the cover modifier for a spell. If it's a combat spell, you can't aim, there's no magical smart link and your base target number is probly gunna be more than 4, more like (6 /w my gm ne way) so it's like why bother? base will power 4 + 4 for cover + 2 cause it's kinda dark out so i need 10's?!?!?!?! and he needs maybe 6's? I pack up and go home cause all I'm gunna do by casting this spell is risk a head-ache from drain. I can see the visibility modifiers adding target numbers but not cover. Unless the caster LOS comes into question, and especially not with area affect spells. I don't' remeber the exact page but I read a line saying that ALL viable targets in the area of effect of a spell are effected! You don't have a cover modifier to hit a guy half behind a desk when you land a grenade 3 feet in front of him, so why does he get a cover modifier if you center a stunball 3 feet in front of him?
Kakkaraun
That's my argument /exactly/. Except you put it lots better smile.gif.
tisoz
Hiding behind a sheet of paper, or under a bed sheet, would then do some actual good against combat spells.

Also, if the 2nd Ed. TN modifiers were just to represent diminished sight through the atmosphere and curvature of earth, why don't the same modifiers pertain to all ranged combat in addition to weapon range modifiers? Are you not looking where you fire?
Lantzer
QUOTE (Arkiane)
The way i see it cover shouldn't apply until the caster's line of sight becomes in doubt as long as it is a mana speel being cast.

If it was a physical spell, an elemental manipulation or something like a powerbolt where you you have a spell that's not just going to pass right through the barrier than great give 'em cover.

You don't have a cover modifier to hit a guy half behind a desk when you land a grenade 3 feet in front of him, so why does he get a cover modifier if you center a stunball 3 feet in front of him?

I'll try to add my reasoning. No guarantee that it's good resoning, of course...

1st bit: Mana and Physical Combat spells act the same. They don't work like a gun, grenade, or elemental manipulation. The spell works by (insert canon blah here) which involves syncronizing your spell with the target. The cover modifer for the guy hiding half-behind the desk has nothing to do with the structure of the desk, and everything to do with the fact that you can't see a good part of him, thus making the "syncronization" harder. Combat spells are not material, and do not 'travel' to the target. They also are not blasts or explosions of any sort.

2nd bit: Note that for area effect combat spells, (mana or physical), valid targets are determined purely by what you can see, not by what you can shoot at or through. The guy behind the paper screen is completely safe from the manaball. He's also safe from the first powerball, although said powerball will probably destroy the paper screen (cause you can see it). The guy on the other side of the 1 foot thick plexiglass wall is completely vulnerable to the manaball and powerball. Note that the opposite is the case for an elemental manipulation, which acts more like a gun or grenade.

The upshot is, if you are taking cover behind a desk, hope to god that a manaball is headed your way rather than a fireball - the desk hides you from the mage, which can protect you from the manaball, but the mage can just have a fireball (or grenade) go off on your side of the desk, and fry you even though he can't see you directly.

3rd bit: I would hope the guy behind the desk gets cover from the grenade as long as the desk is between him and the grenade (when it goes off, of course).

There are big differences between manipulations and combat spells. For example, if you see a guy around a corner because of one of those rounded security mirrors, you can use a combat spell to waste him around the corner. An elemental manipulation would just blow up/melt/smash the mirror.

-------------
As an aside, anybody ever wonder what a powerball looks/sounds/smells like?
Do you suppose it sounds like _anything_ except whatever sounds disintigrating pavement/walls/floors/rugs/people make?
Lantzer
QUOTE (tisoz)
Hiding behind a sheet of paper, or under a bed sheet, would then do some actual good against combat spells.


I'd say so, yes, with one caveat - I'd put a little distance between you and the cover. Remember your aura is big enough to poke through your clothes.

Personally if somebody was silly enough to hide under a sheet in combat, I'd just shoot them. (or use an elemental manip if I was out of ammo).
broho_pcp
or pour alcohol on them and set it on fire.
Lantzer
Sounds like fun. smile.gif
Arethusa
Or, jesus, let's just talk to them.

"Look, we're in combat, you just hid under fucking sheet. Consider that you are probably not in the best of tactical positions right now. So you put down your gun and come out and the sheet doesn't have to get hurt."
broho_pcp
of course, maybe it's a dicoted 5,000 threadcount magical barrier sheet... then you would be in trouble.
Lantzer
I would really look forward to an opportunity to say something like that. Heh. Sigh. I haven't been so lucky yet.

The closest I ever came was a suit who pulled his holdout, rolled all ones, and dropped it. The hyper fast sammie (2nd ed) used the next round to pick up the gun, unload it, hand it back to him, and straighten his tie.
ShadowGhost
I'm going with Cover Modifiers do apply.

As the party mage so conveniently pointed out, you can't target a specific part of a target with combat spells. I can't find a page for this reference, but put another way, if you can't target only a part of a person with a spell, then you also cannot target someone who has cover, since you'd be specifically targeting the part of them that you can see.

Also, on page 150, Magic Against Vehicles section, where it refers to magicians targeting people inside vehicles it specifically states:

QUOTE
Of course, a magician outside an enclosed vehicle can get around the line-of-site problem by blowing out the vehicle's windows (or having his hired guns do so). Even so, this may not completely solve the problem - it may fail to provide a sight line, or provide only a limited sight line that produces a +4 Partial Cover target number modifier for the magician's Sorcery Test.


Further down again, it also states:
QUOTE
Blowing out the windows of campers or other vehicles with limited window space provides limited lines of sight: in these cases, the +4 Partial Cover modifier applies.


Yes, this does make TNs higher for mages.

On the other hand, you cannot dodge Combat Spells. You cannot add Combat Pool to resist them (only spell pool, *IF* allocated by another mage).

You cannot stage Combat Spells down, it's an all or nothing effect.

There is no armor, except magical that will reduce the effect of a Combat Spell.

The area effect Combat Spells make virtually no noise - a silenced grenade if you will. Wonderful for not drawing attention.

A magician is never unarmed. You can strip him/her naked and they still have impressive ranged combat powers. An invisible mage is damn hard to hit.

And if you are also a shamanic conjurer with spirits using their confusion power, they can increase the TN for resisting a spell, whereas confusion makes no difference for resisting damage from a mundane weapon.

Otherwise an ordinarly mage with a force 6 Stunball is going to take down an average group of people every time (average willpower being 3-4), unless you have a small army of mages allocating spell defense all the time.
ShadowGhost
QUOTE (Lantzer)
QUOTE (tisoz @ Apr 20 2004, 06:56 PM)
Hiding behind a sheet of paper, or under a bed sheet, would then do some actual good against combat spells.


I'd say so, yes, with one caveat - I'd put a little distance between you and the cover. Remember your aura is big enough to poke through your clothes.

One thing with this: you can only see an aura if you are astrally perceiving.

No astral perception, no aura to target the guy hiding under a sheet.
Lilt
Not nessecarily. You can target people through clothes, so why not a sheet?
ShadowGhost
Let me clarify - hiding behind a sheet on a clothesline that's strung like a curtain where you can only see the bottom of their boots.... + 4 TN.

Wrapping a sheet around yourself and curling up in a fetal position on the floor and it's obvious where your head and your butt is.... No Cover modifier.

And whether the aura is visible or not makes absolutely no difference to TNs on the PHYSICAL PLANE, otherwise PowerBolt and PowerBall would have no effect on non-living objects, as they have NO aura.

Why do people think spells target auras anyway? Can someone point me to a page number or reference for this?

Under Combat spells it says nothing about auras.
kevyn668
You can see his face. wink.gif Its like a called shot--to the face!!

"Eat that, Dikoted sheet!"

(just figured we could extend the Flame to The Great Debate)
Kakkaraun
"and everything to do with the fact that you can't see a good part of him,"

Ah. So I guess, instead of "geek the mage first," it's "turn sideways to the mage, so you're in profile from his viewpoint, thus meaning that he sees a smaller amount of you, and making his casting more difficult. Then geek the mage first. Sideways."

Yep.

So do those big, wide, funny pants that clowns wear also provide a penalty towards mages?

And for those of you who might argue that "smaller aura=smaller target," I guess we're going to have to apply size modifiers, too. And that means if you're really close to your enemy, they'd be bigger, and you'd get a big bonus. So, hey, sustain invisibility...and get close enough that they're DOUBLE normal size, the modifier would be -4, thus leaving you with a TN of 2 to blow away a sec-guard. WOOHOO.

ohplease.gif
A Clockwork Lime
The big difference between Cover and Size/Profile is that Cover provides some, well, cover that can interfer with the full brunt of the attack. If you toss a Flamethrower spell square at Bob's chest while he's standing the middle of a field, it's going to nail him square on. But if Bob is in the city and has half of his body hidden behind a brick wall, your spell is, well, only going to hit half of him at best. The damage of the attack, determined in large part by the number of successes you score, is going to suffer and that's reflected by a highter target number... which directly influences how many successes you're going to nail.

Sure, the rules have a lot of weird inconsistencies where completely different rules (and thus completely different results) can be used to determine what happens... but that's a common theme amongst the rules. Cover is handled in a pretty straightforward fashion regardless of the attack form, and I don't see any real problems with the end results even if Barrier Ratings and everything else should determine some of the outcome.

But if you're going to keep overcomplicating everything, you'll just end up with a boring, slow-paced game with so many rules that few people will want to bother playing -- because at that point, you're not even really playing you're just number crunching and nitpicking.
ShadowGhost
QUOTE (Kakkaraun @ Apr 21 2004, 12:41 AM)

So do those big, wide, funny pants that clowns wear also provide a penalty towards mages?

And for those of you who might argue that "smaller aura=smaller target," I guess we're going to have to apply size modifiers, too.  And that means if you're really close to your enemy, they'd be bigger, and you'd get a big bonus.  So, hey, sustain invisibility...and get close enough that they're DOUBLE normal size, the modifier would be -4, thus leaving you with a TN of 2 to blow away a sec-guard.  WOOHOO.

Do big baggy clown pants provide the clown with cover if you shoot him with a gun? No.

Then why would it provide cover if you target him with a spell?

Whether you can see an aura has absolutely nothing to do with casting a spell on the physical plane if you're not perceiving astrally.

Under combat spells, and individual descriptions of each combat spell there is NOTHING about whether you can see their aura or not, much less targeting their aura.

So WTF does their aura have to do with hitting someone with a stunbolt?

By this reasoning that you have to see their aura to target it means A: you must be astrally perceiving whenever you cast a combat spell, and B: Powerbolt/powerBall are useless against non living targets as they have no aura.
Kakkaraun
"Do big baggy clown pants provide the clown with cover if you shoot him with a gun? No."

If a /sheet/ would, then so would clown pants.

Oh, and to the person above: Okay, so, basically you're saying that there's a difference between aiming at a target that's smaller and aiming at a target that's smaller because some of it is covered. I say bullshit. There's no difference between shooting at an 8.5/11 sheet of paper and an 8.5/5.5 sheet of paper, at the same distance.
A Clockwork Lime
Read the last paragraph.
ShadowGhost
QUOTE (Kakkaraun)
"Do big baggy clown pants provide the clown with cover if you shoot him with a gun? No."

If a /sheet/ would, then so would clown pants.

In my example, the sheet hanging from a clothesline that completely blocks your view of everything but the bottoms of the shoes of a character standing behind said sheet would indeed give him cover.

However, if the idiot takes the sheet down from the line, and wraps it around himself, then it is no longer cover, but clothing.

And no, cover, does not mean barrier, Bullets fly right through it. But magic can only affect what you see. Can't see the target? You can't affect it. Can only see part of the target? Then you have higher target numbers to hit, just like thrown weapons and ranged combat.

If you truly believe that wearing baggy clown pants count as cover against either magical or mundane ranged combat, then you must also think a long coat provides cover too.
Kakkaraun
"But if you're going to keep overcomplicating everything, you'll just end up with a boring, slow-paced game with so many rules that few people will want to bother playing -- because at that point, you're not even really playing you're just number crunching and nitpicking."

You mean the one that says things should be simple?

Correct me if I'm wrong, but isn't "no modifier" simpler than "any modifier?"

Also, clown pants...well, they can be pretty wide. Okay, let's put it this way...if someone makes a harness to hold up a sheet in front of them, do they get a bonus? If that was the case, then wouldn't just about every sec-guard wear one? I mean, seriously, how 'bout this: you're being attacked by a mage, in some house, go hide behind the shower curtain while your friends geek him. He can't hurt you!

Yeah.
A Clockwork Lime
There's a difference between keeping things simple (ie, using the same modifiers for any type of ranged attack) and not using any situational rules whatsoever for one thing while using enough to make God cry in another.
kevyn668
QUOTE
Kakkaraun Posted on Apr 21 2004, 07:44 PM

Also, clown pants...well, they can be pretty wide. Okay, let's put it this way...if someone makes a harness to hold up a sheet in front of them, do they get a bonus? If that was the case, then wouldn't just about every sec-guard wear one? I mean, seriously, how 'bout this: you're being attacked by a mage, in some house, go hide behind the shower curtain while your friends geek him. He can't hurt you!


Unless its one of those frosted shower curtians. Then he could zap ya! but there'd be a modifier b/c of the frosted effect and his visibility would be restricted. wink.gif
ShadowGhost
QUOTE (Kakkaraun)
"But if you're going to keep overcomplicating everything, you'll just end up with a boring, slow-paced game with so many rules that few people will want to bother playing -- because at that point, you're not even really playing you're just number crunching and nitpicking."


Anyone with a gun has far more TN modifiers than any spellslinger.

So, if you don't want to bother number-crunching then why don't you do away with visibility modifiers, cover modifiers, smartlink bonuses, laser sight bonuses, ultra-sound sight bonuses, aiming bonuses, injury modifiers, camouflage, invisibility, ranged combat modifiers for moving, or target moving, Enhance Aim Spell, etc, etc.?

After all, we really don't want to slow the game down, right?

Kakkaraun
"So, if you don't want to bother number-crunching then why don't you do away with visibility modifiers, cover modifiers, smartlink bonuses, laser sight bonuses, ultra-sound sight bonuses, aiming bonuses, injury modifiers, camouflage, invisibility, ranged combat modifiers for moving, or target moving, Enhance Aim Spell, etc, etc.?"

Because /those/ modifiers actually make sense.

...

...

AAAAH!

Heh.

Get it?
A Clockwork Lime
You might want to read what you just quoted again. You just said cover modifiers make sense.
Kakkaraun
Of course they make sense. Jesus.

Let me explain it to you, because you obviously haven't been paying attention:

I don't think cover modifiers make sense for magic. However, some people do, and also seem to think that all SORTS of other bullshit modifiers should be applied to it. I was ridiculing them, because they are wrong.

Got it?

smile.gif
broho_pcp
ridicule? sarcasm? here on DS? good lord what is this world coming to!!!!
ShadowGhost
QUOTE (Kakkaraun @ Apr 22 2004, 04:57 AM)
I don't think cover modifiers make sense for magic.


Lots of things in SR don't make sense. However, cover modifiers and spellcasting, if you look, are quite clearly defined - cover modifiers apply to sorcery tests. And they make perfect sense - if you can't see something completely (cover) and clearly (visibility), it's much harder to target something, whether it's with a gun, or magic.

You want to houserule that cover doesn't apply to magic, go ahead. But the game rules quite clearly explain that cover modifiers apply to Sorcery tests.
mfb
i'm still unclear as to how rules pertaining to something that's completely made up can 'not make sense'. it's not like there are any (widely accepted) real-world examples of spellcasting to compare to. unless the rules completely contradict themselves (wholly possible, in SR), any apparent nonsense in the magic rules stem from flaws in the readers' perception--that is, the way you think magic works ain't necessarily the way it works in SR. if your fluff contradicts the rules, the rules don't need to change--your fluff needs to change.
Arethusa
QUOTE (ShadowGhost)
QUOTE (Kakkaraun @ Apr 22 2004, 04:57 AM)
I don't think cover modifiers make sense for magic.


Lots of things in SR don't make sense. However, cover modifiers and spellcasting, if you look, are quite clearly defined - cover modifiers apply to sorcery tests. And they make perfect sense - if you can't see something completely (cover) and clearly (visibility), it's much harder to target something, whether it's with a gun, or magic.

You want to houserule that cover doesn't apply to magic, go ahead. But the game rules quite clearly explain that cover modifiers apply to Sorcery tests.

Can you cite a page number?
A Clockwork Lime
SR3, p. 181, "Spell Targeting." Cover applies to any spell using LOS. Elemental Manipulations use all the standard modifiers for ranged attack tests.
ShadowGhost
QUOTE (Arethusa @ Apr 22 2004, 05:31 AM)

Can you cite a page number?


Same Thread, earlier Post, Page 150, right hand column, bottom of page, refering to mages trying to hit targets inside vehicles with spells:

QUOTE
Of course, a magician outside an enclosed vehicle can get around the line-of-site problem by blowing out the vehicle's windows (or having his hired guns do so). Even so, this may not completely solve the problem - it may fail to provide a sight line, or provide only a limited sight line that produces a +4 Partial Cover target number modifier for the magician's Sorcery Test.


Further down again, it also states:

QUOTE
Blowing out the windows of campers or other vehicles with limited window space provides limited lines of sight: in these cases, the +4 Partial Cover modifier applies.


New quotes:

Page 181, Spell Targeting, bottom right, last paragraph:
QUOTE

Concealed targets gain cover modifiers, which increase the difficulty of the spellcasting.


page 182, under Sorcery Test, 6th paragraph:
QUOTE

If the caster has trouble seeing the target due to cover and visibility modifiers, the target number of the spell increases.


However, under Shadowrun Canon Companion, they have variable cover modifiers, from 1-4 depending on how much cover a target has. I won't go into those, but I find them a little more flexible than simply +4 for cover as per SR3 main book, as the more cover you have, the hard it should be to hit you, and conversely, the less cover, the lower the TN modifier.
Erebus
As an additional note, those cover & visibility modifiers tend to reduce the overall successes of the spell which though important for spell defense and resistance is more important as a balancing tool in that it keeps damage from staging up for both Elemental Manipulation and Combat spells.

Moon-Hawk
Just to shed a little light:
The reason so many people seem to think that spell targeting is about auras is because it is explicitly explained this way in 2nd ed products. I am not sure whether it was awakenings or the grimoire, but in those text it was explained something like this: (going from memory)
For a magician to affect a target with a spell, they must briefly synchronize their aura with the target's, and the spell would sort of "ground out" through them. It didn't matter that they weren't astrally percieving, since some little bit of that psychic sense is always there anyway.
SRIII has a similar description that compares it to broadcasting on the targets' "frequency", but I don't believe it specifically mentions it being an aural synchronization.
So, for those old schoolers who want to keep this rationale in their games, and yet reconcile it with the canon ruling, tell yourself this:
If you can only see part of the complete aura you can only partially synchronize yourself, and thus the transmission of the spell is hampered, which is reflected by a higher target number, let's call it a "visibility modifier". But, you're still not targeting a part of the object, as this is impossible with spells, you're still targeting the whole aura, you're just doing it imperfectly which causes poor mana transmission.
As for manipulation spells, well, no one seems to be having any trouble with those.
I hope this was sufficiently coherent. Sorry I couldn't give page references.
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