QUOTE (Aerospider @ Oct 19 2012, 06:20 PM)

Quite so. It is this passage that implies glitches are not a definition of a subset of roll results but a separate event caused by them.
I don't see that implication.
QUOTE (Aerospider @ Oct 19 2012, 06:20 PM)

You can have a standard glitch without any hits,
Only if you used edge to downgrade a critical glitch to a regular glitch.
QUOTE (Aerospider @ Oct 19 2012, 06:20 PM)

so it is not unthinkable that you could allow a critical glitch with a successful roll (having used Edge to re-roll).
Not unthinkable but against the rules. The roll that is judged as a critical glitch can never have any hits, by definition. Additionally there is no rule to keep 1s that are rerolled, nor do the rules permit to calculate the result of the test before the test is concluded.
QUOTE (almost normal @ Oct 19 2012, 06:21 PM)

Using edge is not a Dice Pool Modifier.
I already proved from the rules in the BBB that using edge as additional dice is a dice pool modifier.
QUOTE (almost normal @ Oct 19 2012, 06:21 PM)

Bull, the highest authority to have spoken on the matter has confirmed this.
I'd really like to read what Bull actually wrote about this. Can you quote him?
QUOTE (almost normal @ Oct 19 2012, 06:21 PM)

Modifiers are situational, the use of edge is activational. Therefore edge cannot have an effect on the status of a glitch unless otherwise noted.
The use of Edge changes the situation even though this change is activated by the player. How is that not situational?
QUOTE (almost normal @ Oct 19 2012, 06:21 PM)

Unless new information can be brought to the table, (A higher authority, or a rules quote that specifically mentions edge as a dice pool modifier or rerolling as an acceptable way to negate a glitch) there really is no further point in me posting, I've clarified RAW and RAI as much as can be done. Hope this helped.
You do know that appealing to a higher authority is not proof, don't you?
QUOTE (Cain @ Oct 19 2012, 09:45 PM)

By definition, a roll without any successes is a failure.
True, but what has been posited was that for a critical glitch to occur failure and more than half the dice pool of 1s would be sufficient. That is wrong. You need half a dice pool of 1s and not a single hit. An example: dice pool 2, threshold 2 test, the dice come up with 1 and 5. This is a failure and a glitch but not a critical glitch. For a critical glitch you would need for example 1, 4.
QUOTE (Cain @ Oct 19 2012, 09:45 PM)

That's why I allow rerolls on a normal botch, but not on criticals. Really, making criticals and non-criticals follow different rules isn't such a difficult thing, and neatly handles all the edge cases being thrown about.
It might work, but you are denying your players legitimate options.