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Slacker
Everybody, while Dak is polishing up his face character I think we can go ahead and start. As the IC thread says you each get a call around noon with an invite to a concert at Underworld 93.

You can post in the IC thread if you want to try talking doing any talking on the commlink and/or you want to describe how you're getting ready for the meeting.

If there is anything in particular that you want to do, like legwork regarding the club or this stranger who just called you, post here in the OOC thread so we can get some rolls done and find out what the results are. smile.gif

Oh yeah, I forgot to mention that none of you have met before and there will be some time when you arrive at the club for roleplaying that out.

Any questions?
ChromeZephyr
Post the character sheets here, or leave them in the Recruiting thread?
Slacker
QUOTE (ChromeZephyr @ Nov 5 2012, 12:48 PM) *
Post the character sheets here, or leave them in the Recruiting thread?


You can just leave them in the recruitment thread. I've got copies of everything on my own. If there were any last minute changes people wanted to make, feel free to post here or send me a PM. Also, those of you who used chummer for character building, i'd like it if you could email me a copy of the saved chummer file at jmeserve77 (at) gmail (dot) com.
Dak
I've got my character mostly worked out, and sent to Slacker via email.

FYI, I will be looking to do a little preliminary investigation about the contact and the venue.
Slacker
As it turns out, Gardener played by kiirnodel already has MacCallister as a contact that I'd overlooked. smile.gif I'll post a different IC call for him shortly.

Dak, what contact(s) are you going to be calling to find out information on MacCallister and Underworld 93? Roll me Charisma+Etiquette+Loyalty for the contact and we'll come up with some IC post of what the call is like.
Dak
One of Mr. White's contacts is a corrupt detective. A nasty piece of work he is. A dwarf from iceland with a name that you can't pronounce. He's usually got some dirt though on who's-who on the street.

13D6E5 => 3 | ones: 2 (from http://rolz.org/) (3 successes)

Another contact is a Club Owner- not the hottest place in town, but one that's popular with shadowrunners and some underworld elements. She should have a bit of info on this Underworld 93 joint.

14D6E5 => 4 | ones: 2 (4 successes)
Slacker
How would you guys like me to refer to you in the OOC thread? Character name or forum name?

kiirnodel/Gardener:
[ Spoiler ]


Dak/Mr. White:
[ Spoiler ]
Kiirnodel
Gardner will ask MacCallister about the club before he heads out. And just to be sure, he lets a Browse program run on a Data Search for about half an hour after he hangs up.

Etiquette with MacCallister: 2 Successes

Data Search (Browse R4): 4 Successes

edit: just saw your post, most of this should fly still. The etiquette might be unnecessary.

And I don't mind either character name or forum handle. I'll answer to either, so whatever is easiest for you. I would say at least for the IC, it sort of makes more sense to use character names...
Slacker
Gardener: With those results, you don't learn anything more than I've already mentioned to you.
Dak
QUOTE (Kiirnodel @ Nov 5 2012, 09:21 PM) *
And I don't mind either character name or forum handle. I'll answer to either, so whatever is easiest for you. I would say at least for the IC, it sort of makes more sense to use character names...


Seconded.
ChromeZephyr
Thirded.
Forces In Motion
Legs will likewise be doing some poking around after he gets the initial call.

Calling a former fellow Lone Star officer for info on the club (6D6 rolled via Chummer's die roller: 1 6 5 5 2 1 = 3 successes)

And calling Frank, his fixer, for info on MacAllister (5D6 rolled via Chummer's die roller: 6 3 1 4 1 = 1 success)
Slacker
Legs:
[ Spoiler ]
Forces In Motion
[ Spoiler ]
Slacker
I'll keep that in mind Legs

taeksosin Is Quixote doing any legwork before heading to the club?
taeksosin
Ayup, sorry, hadn't had a chance to check into the forums yet today. Incoming post within an hour or so. Also, will shoot you my chummer file as soon as I make a tweak with the skills (kiir pointed out I could save some BP investing in a few groups as opposed to some of the individual skills).

Regarding my contacts: Mr. Sunshine is an incredibly obese troll fixer who tends to like to meet folks at places like You Should Not Eat So Much and other fine cheap buffet establishments. He's not able to move on his own, and thus rolls around in an incredibly tricked out Transys Steed that takes care of most bodily functions for him. Table manners are pretty much non-existent, and watching him eat has been known to induce vomiting. As far as speaking style and such, sarcastic and has a voice similar to the Fat Albert character.

McBain is another street kid like Quixote. However, McBain went through his awakening early and life, and parlayed his not inconsiderable knack for finding things along with some street smarts to ingratiate himself to an experienced talismonger. After spending years tracking down telesma, foci and the like for him, McBain decided to strike out on his own and start his own talismongering business. Preferring the mobility that comes with not having a brick and mortar shop, McBain keeps several commlinks with ever changing MSP's and constant posts on ShadowSEA with the updated numbers and his current stock. Personality wise, he's a practical joker with friends that has trouble resisting the urge to play pranks. Upbeat, he tends towards standard cityspeak.

Edit: Just adding rolls in this post.
Checking up on Macallister w/Mr. Sunshine: Cha(2) + Loyalty (2) - Defaulting (1) (3d6.hits(5)=1)

Datasearch on Underworld 93: Browse(6) + Data Search (4) + PuSHeD (1) + Encephalon (1) (12d6.hits(5)=3)
Slacker
Quixote:
[ Spoiler ]
Slacker
Looks like Gardener will be the first to arrive. Tell me when the rest of you plan on getting there and how you make it there. Also, just past the troll bouncers there is a foyer with a coat and weapon check point. There is another door way with some shiny MAD detectors and more guards before you can get into the club proper.
Please tell me if any of you are trying to sneak any weapons inside.
ChromeZephyr
TW will plan on arriving via an autocab at 6:30 but 2 blocks from the club, to allow for lay-of-land scouting if things go south. He'll be at the club precisely at 7. Also, here's an Area Knowledge check for him to see if he can suss the appropriate dress code for the club: Intuition (4) + Seattle Area Knowledge (2) = 2 hits.
Slacker
Tundra Wolf: Its a good thing you had were planning to have the cabbie drop you off 2 blocks away because that is about as close as it can get you with the crowd of people trying to get into the club tonight. Apparently, it's hit the local signalwaves that Mercurial will be in the house tonight and mobs of people have come out to catch of glimpse of her.
The club doesn't particularly have a dress code, but it's clientelle, especially for a concert like this, will tend to be more upscale.
Your scouting reveals that you'll be contending with crowds leaving the place if things go south. Seems like there is one main entrance in the front and then a walled off area in the back for deliveries. It's gated, so you can see the layout back there, but you'd guess there is just a security door back there and you think you spot the roof of a storage shed too.
At the door, the trolls greet you with weary suspicion, far too man people have been trying to talk their way inside. When you mention you're there for MacCallister, they check the guest list and usher you inside to find Cindy to show you to your table with the rest of the team.

Mr. White: The troll bouncer double checks your name on his clipboard and nods you in. He mentions that you're the second of your party to arrive and that you should ask for Cindy at the bar to show you where your table is. As you pass through the crowd, you spot the mayor and he nods a greeting in acknowledgement when he sees you too.

All: I'm enjoying the IC posts each of you are making and figured I might leave it up to you to describe your entrance and introduction each other. If you'd like me to do more flavor text, feel free to speak up and I will be happy to post more. The interior of the club is as you see in the maps I created (https://www.dropbox.com/s/qezg1t4bg2argcl/Underworld93_Floor1.bmp and https://www.dropbox.com/s/49brdv9mlm817l6/U...d93_Floor2.bmp). You'll be sitting at a table upstairs close to the railing that looks down over the stage. At 7:15, a local synthmetal band will be taking the stage to warm up the crowd so I hope you all can get some introductions done before then.
Slacker
Oh and everybody can go ahead and give me a Perception roll as they make their way to the table.
Dak
QUOTE (Slacker @ Nov 6 2012, 05:10 PM) *
Oh and everybody can go ahead and give me a Perception roll as they make their way to the table.



No modifiers?

6D6E5 => 2 | ones: 1
Slacker
Correct, no modifiers. I'll wait until everybody gets their rolls in to post what you all see.
Forces In Motion
FYI, Legs will try to get an Ares S-III SuperSquirt into the club past security, which is hidden in his Transys Steed's smuggling compartment.
Slacker
Legs: The MAD scanner is triggered when you try to wheel your way through, but when security gives you and your Steed a quick once over they assume it was just detecting the machinery of your drone because they can't see concealed weaponry.
ChromeZephyr
The only thing TW won't check is his cyberware. wink.gif

Intuition(4) + Perception (3) + Vision Enhancement(3) = 6 hits. Wow. Hope I don't need that roll later in a firefight.
Kiirnodel
I only just noticed this, so I can understand why it's been wrong. My runner's handle is Gardner, not Gardener, it is a purposeful misspelling/play on words as you would get from my intro for him.

Perception as I enter the club: 3 dice base /+ possible 3 (Audio/Visual) -> 1 success either way.

Gardner only carries his staff and a stungun, and he will check both along with his coat if he seems expected to do so. No arguments if the bouncer lets him in straight away without doing so though.

If I had a bit of a thumb on security before heading in, do I know what sort of magical coverage they have? I'm trying to decide if I would be able to get away with having my sustaining focus active. If I'm not sure, I will err on the safe side and go in without anything active.

If I don't think I'll be troubled by it, I will have my Increase Reflexes spell (Force 3; +2 Init, +2 Passes) sustained by my Focus:
Spellcasting - 11 dice (9 + 2 from mentor) -> 4 successes (capped at 3)
Drain - 9 dice -> 4 successes (negates drain of 3)
Slacker
Damn. Tundra Wolf sees everything and then some. You easily spot the various bouncer types stationed around the perimeter of Underworld, but you also notice several others that must surely be security with how they are scan the room as they circulate among the crowd though they are much more subtle about it. Seems like quite a lot of security for an underground concert, even with Mercurial being the star that she is.

Both the bar on the first floor and the smaller bar on the second floor are pretty packed with people. A number of the patrons are hovering around the seating area like vultures, waiting to claim any table that goes unoccupied for even a nanosecond. Up on the second floor where the group is sitting the tables mostly have reserved ARO's like your own table. So you don't have to worry about that yourselves. Of the tables around you, there is a wide range of patrons, a local celebrity couple is taking up two tables with their entourage, some college kids that are already well into their drinks takes up another, a salaryman who must of spent a months wages to get tickets has a table to himself somehow, and one more table has two couples that must be on a double date from the lovey-dovey eyes two of them are making at each other.

Towering over the stage that takes up the far south wall with huge video displays and SOTA AR displays is "the Beast", an enormous ten-meter high, bald and bullet-headed statue that has served as teh unofficial mascot of Underworld 93 for over two decades. Lasers shoot from the statue's eyes, smoke billows up around it, neolux tubing running the length of the statue bathes it in an eerie neon glow, and AR holograms wrap the sculpture in glowing, flashy effects. From its belly, a massive speak blasts out music while the crowd waits for Emerald Cacophony to open for Mercurial.

Anything else you'd be paying particular attention to?
ChromeZephyr
The salariman is going to get a closer look before I enter the area. Also, seeing how many people are moving like him when his reflexes are on.
Forces In Motion
For the perception test you called for inside the club: (Perception (2) + Sensors (3) + Vision Enhancement (3) = 3 hits).
Slacker
Tundra Wolf, on closer inspection its obvious why the salariman has as table to himself. He's being an ass to anybody that tries to come up to the table to take a seat. When the waitress brings another him another soybeer to add to his collection, he belligerently snatches it from her and tells her to bring him another. It's obvious from the look she gives him that she'll be taking a good long time before she comes back.
You definitely wouldn't say he moves like he has in 'ware or other talents to make him a threat. For how miserable and angry he is, you certainly don't understand why he's at this concert though.

In the rest of the crowd, one or two of those subtle security agents may have some wiring, but it's hard to tell in the mass of the crowd. They definitely have some training in the way they blend in and the way they move denotes that they know how to handle themselves in a fight. Everybody else seems to just be their for the show. It's largely high society types and not your typical denizens of the shadows in here.

------------------------------------------------------------------------

Legs Actually gets escorted by a pair of security guards into a back hallway because the building only has one elevator. You spot MacCallister talking to Mercurial backstage, but there is no way you're getting any closer right now. Security is keeping a pretty close eye on anybody coming remotely close to the star. There's an obvious smile of friendship when she's talking to Mac, who is smiling too though his eyes are a little nervous and constantly scanning the area.

You're surprised to notice that MacCallister has an honest to god cyberdeck strapped to his arm with an old school fiber cable leading to the datajack in his head. How does he even use that thing after the second Crash?

A short ride up in the elevator later (you notice that there are no buttons inside or outside of the elevator) gets you to the second floor and Cindy guides you back into the noisy club and up to a table with what you assume to be the other runners already there.
Dak
Slacker, just to confirm - you said that none of us know each other. is it safe to assume that none of us know /of/ each other?
Slacker
The shadows are pretty dark and each of your backgrounds is pretty different. So I'd say you haven't come across each other's names per say. Maybe if you were to start talking about jobs you've been on in the past you'd recognize that, but that wouldn't be all that professional to talk about previous shadowruns would it?
Forces In Motion
On a side note.

I TOTALLY should have submitted my SR4 take on a Teenage Mutant Ninja Turtle for this. And if he had been ready in time, I would have.

C'est la vie. Maybe next time. wink.gif
Kiirnodel
Slacker, did you miss my post? it looks like I ended up posting it right before one of yours. I asked a few questions, wanted to confirm a bit before I post my IC entrance into the club...
Slacker
QUOTE (Kiirnodel @ Nov 6 2012, 06:01 PM) *
Slacker, did you miss my post? it looks like I ended up posting it right before one of yours. I asked a few questions, wanted to confirm a bit before I post my IC entrance into the club...


Indeed, I did miss your post. Sorry about that. Gardner knows MacCallister had already hired a local magic circle to put up a ward around the building. He was going to have you provide onsite astral/magical security. With his new priorities for you, he possibly found some other mage to handle that. If so, you suspect that an active combat spell would attract quite a lot of of attention. A quick astral perception would show a couple watcher spirits, but no other active spells among the patrons.

Your perception roll didn't garner much more than the basic layout of the club.
Kiirnodel
Gardner will go in without casting anything then. His taser is likely still in his coat pocket when he checks it, unless they specifically ask for him to hand in weapons separately.
Slacker
You are all welcome to post more of an introduction to each other, but I'll go ahead and post the next step in a few minutes.
Slacker
Obviously there's lots of screaming at this point and a mass exodus towards the exits for everybody on the second floor and many below you on the first floor too. A quick glance will show you that the security guards are all currently getting held back by the press of the crowd. So it looks like this situation is up to all of you to handle. At least for the moment.
Dak
I'm betting that we go straight to initiative.
Slacker
Right now we aren't in initiative. Not until somebody decides to take a combat action. You guys could try talking him down. You could just run like the rest of the patrons, you could duck underneath your table. It's all up to you.
ChromeZephyr
Somehow I see the next 30 seconds or so causing considerable friction between Gardner and TW. wink.gif How close is he to our table, and is he facing us?
Slacker
https://www.dropbox.com/s/r8gyh9ai457ncfu/M...ganScenario.bmp

The runner's table is highlighted in red. Because Gardner was specifically facing the entrance. This is all happening directly behind him. The green dot is the shooter, the pink dot is the hysterically screaming college girl, the blue dot is the boyfriend bleeding out on the floor (you can't tell if he's dead or just seriously injured, but there certainly seems to be a lot of blood).

They are approx 3-4 meters away from your group (each square is supposed to be 2 meters). So they are very close, though the other couple that was at that table are in shock and haven't moved from their seats that are in between you and the shoot.
taeksosin
Out of curiosity Slacker, what's your take on a chameleon suit/FFBA's bulk? Ideally, I'd like to have worn one or the other under street clothes. FFBA seems made for it, and a chameleon suit seems like it'd be similarly body huggy and wouldn't increase one's bulk by a noticeable amount. Obviously, without what I assume is a full mask on the chameleon suit actually on, using it to be sneaky/stealthy is probably a no go. biggrin.gif

Also: Perception (though at this point, seems kinda pointless, heh)
Intuition (3) + Perception (1) + Vision Enhancement (3) (7d6.hits(5)=4)
Slacker
Quixote can get inside while wearing both the chameleon suit and/or FFBA. The guards are really only concerned with people bringing in weapons, and with the press of people trying to get in they wave you right on through.

Since I posted the new action before you got a chance to roll perception, I'll give it to you as a perception roll for the current situation. You notice that the boyfriend on the floor was shot in the shoulder and is still alive. You also notice that he has pissed himself and doing a miserable job at playing dead because his whole body is shaking in fear.

Also, you can see that the guards are going to be kept pretty busy trying to keep people from trampling each other on their way to the exit. A couple of them have guns out, but that's only causing more confusion and fear in the crowd. You don't see how they are going to be able to get a clear shot off for the next few minutes.
ChromeZephyr
Anyone feel like playing good cop, bad cop with the shooter? Or just flip reflexes on and dice the little shit?
taeksosin
Dicing him is my first instinct, but Q wouldn't want to sour the meet with the Johnson by leaving the corpse of a sarariman that he has to clean up. Gonna wait for someone else to post (since I just did) but I figure trying to talk him down, then taking him down non-lethally is the way to go. Considering we're all, for the most part, unarmed, that shouldn't be too difficult. biggrin.gif
ChromeZephyr
Heh, non-lethal isn't really in TW's vocabulary. Cyber-Implant blade 5, Unarmed 2. Hmmm. grinbig.gif cyber.gif
Dak
I threw a post in there. I'm game for whatever- I'll try talking to him, if get ends up catching a bullet though, that's alright too.

I'm taking it a little slow- don't want to cut out anyone. If I need to adjust or modify, someone say so.
Forces In Motion
Fortunately, someone thought to bring non-lethal weaponry. smile.gif My question is, where is Legs in relation to the gunman (behind, to the side, etc.)?
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