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ChromeZephyr
Free attack: Agility 7 + Cyber Implant blades 5 - wound modifier 1= 3 hits. I'm going to bet that'll be parried and/or absorbed, but it was a nice parting shot.

My turn: I'd imagine the sound of an HTR team approaching an active combat zone is not exactly silent, so TW will simply retract his blades and cyberarm gyromount, and shut off his reflexes. As they arrive he'll be retrieving his Predator.
Slacker
QUOTE (Forces In Motion @ Nov 30 2012, 02:07 PM) *
Matrix defense rolls:

Response (3) + Firewall (3) = 2 hits

Hmm...looks like karma's biting me in the ass.

System (3) = 1 hit

Wow...almost glitched that one...

And finally, to see if I can pick up any intruders (though I think he is pretty sure by now there has to be at least one):

Firewall (3) = 2 hits


So you took 4 boxes of matrix damage. And you still don't see any intruder.
Slacker
QUOTE (ChromeZephyr @ Nov 30 2012, 02:13 PM) *
Free attack: Agility 7 + Cyber Implant blades 5 - wound modifier 1= 3 hits. I'm going to bet that'll be parried and/or absorbed, but it was a nice parting shot.

My turn: I'd imagine the sound of an HTR team approaching an active combat zone is not exactly silent, so TW will simply retract his blades and cyberarm gyromount, and shut off his reflexes. As they arrive he'll be retrieving his Predator.


Yep he easily parries your free attack. Make me a perception test to see if you can distinguish the difference between the alarm at the guard tower and the sirens of the HTR team.
Forces In Motion
QUOTE (Slacker @ Nov 30 2012, 02:23 PM) *
So you took 4 boxes of matrix damage. And you still don't see any intruder.


At least he still has control of the drone...right?

Mental note...need to beef up a bit on Matrix defense for the drones. nyahnyah.gif
Slacker
Immediately following Tundra Wolf's turn. A pair of heavily armored vans with mounted turrets on top drive up to the barricades in front of the KE tower that was just off the right side of the map. "EVERYBODY FREEZE" bursts out of the loud speakers as more security arrive at the top of the escalators (if Gardner is looking into Astral space at all he can also see a number of spirits arriving).

From what you all can tell, the gangers aren't stopping.

---------------------

Time for Legs to take his turn.
Slacker
QUOTE (Forces In Motion @ Nov 30 2012, 02:26 PM) *
At least he still has control of the drone...right?

Mental note...need to beef up a bit on Matrix defense for the drones. nyahnyah.gif


The most important thing would be to have an Analyze program so you could at least see intruders. If he could have, the intruder would have sent commands to your drone instead of the Agent, but with you jumped in, the drone ignores all commands sent to it.
Forces In Motion
I'm thinking of doing some Jamming on the Fly, just to see if there are any RH hanging around trying to screw things up. If we saw them all retreat, though, Legs is going to bring the drone back towards himself and jump out before shutting it down. The wheelchair isn't really made for getting away from a security response team.
ChromeZephyr
QUOTE (Slacker @ Nov 30 2012, 01:26 PM) *
Yep he easily parries your free attack. Make me a perception test to see if you can distinguish the difference between the alarm at the guard tower and the sirens of the HTR team.


Intuition 4 + Perception 3 - Wound modifier 1= 3 hits. Pretty sure I can tell the difference wink.gif

Time to go back over the last IP and write up the IC post.
Slacker
QUOTE (ChromeZephyr @ Nov 30 2012, 02:48 PM) *
Intuition 4 + Perception 3 - Wound modifier 1= 3 hits. Pretty sure I can tell the difference wink.gif

Time to go back over the last IP and write up the IC post.


Yep, you can tell they are coming.
Slacker
QUOTE (Forces In Motion @ Nov 30 2012, 02:48 PM) *
I'm thinking of doing some Jamming on the Fly, just to see if there are any RH hanging around trying to screw things up. If we saw them all retreat, though, Legs is going to bring the drone back towards himself and jump out before shutting it down. The wheelchair isn't really made for getting away from a security response team.


It takes a simple action for you to jump out of the drone, a simple action to issue a command such as telling the drone to move, a complex action (system + response (10)) to shutdown a device, a complex action to start jamming signals with a jammer.

You only have either 2 simple actions or 1 complex action. So what are you doing on this initiative pass?
taeksosin
Unsure where my gun ended up (whether or not I tossed to TW or not seems kinda up in the air). If I still have it, will conceal it back on my person and turn off my shock gloves, then attempt to stand there looking as non-threatening as possible.
Slacker
QUOTE (taeksosin @ Dec 1 2012, 01:07 PM) *
Unsure where my gun ended up (whether or not I tossed to TW or not seems kinda up in the air). If I still have it, will conceal it back on my person and turn off my shock gloves, then attempt to stand there looking as non-threatening as possible.


I'll say your gun is just already concealed.
Forces In Motion
Well, since you didn't specify that the RH have all been seen fleeing the scene, I'll use a complex action and Jam on the Fly using the drone's transceiver.

Electronic Warfare (5) + Signal (3) = 3 hits
Slacker
QUOTE (Forces In Motion @ Dec 1 2012, 05:40 PM) *
Well, since you didn't specify that the RH have all been seen fleeing the scene, I'll use a complex action and Jam on the Fly using the drone's transceiver.

Electronic Warfare (5) + Signal (3) = 3 hits


With 6 hits from the RH that is in your drone, there is no effect to your jamming.
Slacker
So the visible RH start following Neon Mech in running away. Quixote can take a free melee attack if he wants to though i'm assuming he won't.

The RH in VR hasn't heard the arrival of KE. So he straight up attacks with Blackout. Scoring 2 hits, but also 5 1's which means a glitch. I'll say both his ECCM (which is how he was able to resist the jamming on the fly attempt) and his Armor programs just crashed on him. Legs still needs to resist the 2 hits at 5S damage with the drones Response 3 + Firewall 3.

-----------------

Quixote is just looking unthreatening on his pass, right?

----------------

Same with Gardner? Or are you moving to give first aid? Are you keeping the Spirit out?

----------------

The Skraacha gangers don't acknowledge topsider authority. So they ignore KE as they start shooting the fleeing RH.

They do 3 boxes of Stun damage to Neon Mech, miss the guy that had been attacking Quixote, do 1 boxes of Stun to the RH that was running towards Neon Mech, and lastly fire at one of the kiosks.

--------------

Mr. White doing anything?


--------------


At this point, if nobody else is doing anything I think we're really only concerned with what is happening between Legs and the RH that is in VR. His basic strategy right now is that he is trying to knock out Legs so that he can command the drone to provide covering fire while he and his buddies escape. Even without his ECCM i just rolled his next 5 attempts to resist jamming (4hits, 5hits, 3hits, 2hits, 3hits). So unless you think you can beat those. I'd suggest a different strategy.
Slacker
Eh, screw it. I think this combat has lasted long enough.

Legs roll your Edge for me. If you get a hit with no glitch, you manage to jam him out or shutdown your without taking damage. If you roll a hit with a glitch, you do jam him, but he's able to attack you with Blackout 1 more time. If no hit and no glitch, then he hits you with Blackout and you have to roll again to see if you can jam him. If you critically glitch then he knocks you offline and you suffer dumpshock, your drone will shttp://forums.dumpshock.com/index.php?showtopic=38095&st=400&gopid=1195846&#till get to resist commands from him, but at that point he's basically going to be in control.
Kiirnodel
Gardner will attempt to help the downed civilians. Checking for serious injuries first, but moving slowly and non-threateningly (to avoid pissing off KE).

For now, he won't take the time to dismiss the spirit, so it will continue helping people. Because it's command was to protect them, it will primarily be trying to guide them away from the line of fire (the Skraacha) and readying itself to intervene should something threaten them.
Forces In Motion
Edge (2) = 2 hits

Wow. That's a lucky roll if I ever saw one.

Eat me, hacker.

Definitely gonna beef up on anti-hacker gear after this run.
Slacker
QUOTE (Forces In Motion @ Dec 3 2012, 01:11 AM) *
Edge (2) = 2 hits

Wow. That's a lucky roll if I ever saw one.

Eat me, hacker.

Definitely gonna beef up on anti-hacker gear after this run.


Good job, with that I will actually say he suffers some serious dumpshock damage and you hear screams from the kiosk that the Skraacha were just shooting at.

Slacker
So this scene is basically over with. Even with Gardner moving slowly and trying to help injured tourists, the KE people will be shouting at him to stop moving or they will shoot. The Spirit is likewise being threatened by astral forms. But it won't come to anything as long as you comply.

The Skraacha and KE exchange some gun fire, but in the end the Skraacha are outclassed. Hez is able to escape with a couple of his gang deeper into the Underground and Neon Mech actually made it to the side tunnel to escape, though all of the other RH were either captured or killed.

4 tourists had critical wounds and were rushed off by Doc Wagon as another 9 with minor wounds.

KE is locking the place down for now while they figure out what all happened. I'll post something IC in a little bit. They are definitely holding you guys until somebody higher up can talk to you.
Kiirnodel
Gardner will lean down to talk quietly to Mr. White (he seems to do our talking nyahnyah.gif ). He'll mention to remember to ask about what the criminal did to deserve having a team recover him. It will also probably play into how much we should be looking to get paid (the rougher the criminal the higher the risk).
Slacker
QUOTE (Kiirnodel @ Dec 3 2012, 03:41 PM) *
Gardner will lean down to talk quietly to Mr. White (he seems to do our talking nyahnyah.gif ). He'll mention to remember to ask about what the criminal did to deserve having a team recover him. It will also probably play into how much we should be looking to get paid (the rougher the criminal the higher the risk).


Knowing how smooth a talked Mr. White is, I'll just tell you that KE has been cracking down on a drug ring that has been flooding the city with massive amounts of BTLs. They've been following the food chain up and finally found how they are getting them into the city, Jack Turner.

She is offering you 3000 nuyen each to bring him out of the Underground to Detective Athack's jurisdiction.
Forces In Motion
Since we're out of combat now, going to jump out of the drone and command it to retreat to a position beside the wheelchair before the deal is proposed, then command it to shut down.

I'll have an IC post up in a bit.
Dak
catching up... will post very shortly.
Dak
Allow me to recap, mostly for my own benefit:

Met up at Underground 93, quick hostage scene, MacCallister wants us to find Fiona Craig.

Minutes later, outside, Nazair with Atlantis shows up and asks if we'll retrieve for him the chunk of rock that Fiona is carrying.

We get a lead to her hotel room, where we get her notebook with a couple clues, but she's not there.

We glean that she went for some reason to meet Jack Turner in the Ork Underground.

We picked up a few things about Turner:

QUOTE (Slacker @ Nov 16 2012, 02:39 PM) *
"You talkin' bout that trog smuggler? Yeah, I know Jack. Don't have much reason to deal with his kind down in the Underground," is the response Mr. White gets when he mentions Jack Turner to his contact in the Italian mafia. "I'd watch out if you're going to de dealin' with him right now. Word is the Knights are looking to snag him."


I mentioned:

QUOTE (Dak @ Nov 16 2012, 03:08 PM) *
With that in mind, I'll offer my Knight Errant contact to try to scratch his back in return for his scratching mine.

He knows what I do for a living, I let him know that I'd like to check camera footage to confirm that a person entered the Underground from the Mall, and I'd also like to try to get an armed drone in ("I keep hearing rumors that the Ork Underground is rather dangerous.."). In return, I hear that they're looking for an ork named Jack Turner. I might be able to help them get his hands on him.


QUOTE (Slacker @ Nov 16 2012, 03:19 PM) *
"Come on. We've worked with each other some in the past, but do you really think I'm going to let you not only poke around in our camera archives, but also bring an illegal drone to a populated and very public place like the Parkland Mall?" He's a bit surprised but you trying to ask him for that much, but your smooth words are able to talk him out of being angry.

"Tell you what. Looks like Athack is the detective in charge of the investigation into Jack Turner's activities. He's like to be down by the Tourist Highway right now because of rumors of more gang activity. Talk to him and mention my name. But I'm leaving it up to him to decide what to do with you and your Doberman, I assume you've got a permit for that, right?"


So, we rested up a little and then headed to the Ork Underground entrance, where we immediately got involved in a gangfight. Then Knight Errant showed up, and now here we are.

Right?
Dak
IC post incoming.
Slacker
QUOTE (Dak @ Dec 4 2012, 09:11 AM) *
Allow me to recap, mostly for my own benefit:

Met up at Underground 93, quick hostage scene, MacCallister wants us to find Fiona Craig.

Minutes later, outside, Nazair with Atlantis shows up and asks if we'll retrieve for him the chunk of rock that Fiona is carrying.

We get a lead to her hotel room, where we get her notebook with a couple clues, but she's not there.

We glean that she went for some reason to meet Jack Turner in the Ork Underground.

We picked up a few things about Turner:



I mentioned:





So, we rested up a little and then headed to the Ork Underground entrance, where we immediately got involved in a gangfight. Then Knight Errant showed up, and now here we are.

Right?


Yep, that's a good summary. Been a busy 24 hours, hasn't it?
ChromeZephyr
I believe that's in the running for understatement of the year, Slacker.

edit: Yeah, after this dust-up TW is not going into the Underground without Mishka, who will be set to "liquefy".
Slacker
QUOTE (ChromeZephyr @ Dec 4 2012, 10:17 AM) *
I believe that's in the running for understatement of the year, Slacker.

edit: Yeah, after this dust-up TW is not going into the Underground without Mishka, who will be set to "liquefy".


Both you and Legs need to give me an Etiquette or other social skill test.

When Legs tries to take his drone with the highly illegal LMG back from the grunts that have impounded it, they are definitely inclined towards telling him to fuck off. He's already leaving without being arrested. You expect they'd similarly be upset if you walked out of the Underground to head up to the van and walk back carrying an assault rifle.

There's nothing in the deal your getting that says you guys can flaunt illegal gear right in front of KE, but as long as you guys get at least 1 hit i'll say you can convince them that Athack said it was ok without having to get him involved. Trying to convince Athack will take some negotiations from Mr. White and could impact your pay for this new task.
Dak
The ADA and a Detective want some Shadowrunners to go into the Ork Underground to retrieve a dangerous felon, doing a favor for KE by potentially bringing this guy to them, and they want to make a stink about the Shadowrunners carrying weapons into the Ork Underground, after there was a mini-gang war at its entrance.

So basically, "Hey, can you help us out under the table? That'd be great. Hey - are those weapons legal...?"

I've got a great big fuck you sandwich for Knight Errant right here.

But seriously, my vote is that we're not going into the underground without serious gear, with or without Knight Errant's blessing. We will not help them out unless they help us out.

Also, did anyone else get hurt aside from Mr. White? I think I can manage that damage, I'll just try to stay out of the line of fire. Do we need anything before we head into the underground?

Slacker, Negotiation test is 9 dice, minus one for the wound. Any pluses for namedropping the KE Commander? Any pluses for the very fair and legit suggestion that we not wander into Mordor with a small fingernail file and some sharp toothpicks?


8D6E5 => 4
Slacker
QUOTE (Dak @ Dec 4 2012, 11:15 AM) *
The ADA and a Detective want some Shadowrunners to go into the Ork Underground to retrieve a dangerous felon, doing a favor for KE by potentially bringing this guy to them, and they want to make a stink about the Shadowrunners carrying weapons into the Ork Underground, after there was a mini-gang war at its entrance.

So basically, "Hey, can you help us out under the table? That'd be great. Hey - are those weapons legal...?"

I've got a great big fuck you sandwich for Knight Errant right here.

But seriously, my vote is that we're not going into the underground without serious gear, with or without Knight Errant's blessing. We will not help them out unless they help us out.

Also, did anyone else get hurt aside from Mr. White? I think I can manage that damage, I'll just try to stay out of the line of fire. Do we need anything before we head into the underground?

Slacker, Negotiation test is 9 dice, minus one for the wound. Any pluses for namedropping the KE Commander? Any pluses for the very fair and legit suggestion that we not wander into Mordor with a small fingernail file and some sharp toothpicks?


8D6E5 => 4


Athack rolled for crap, so you don't even need the extra dice from name dropping. He snears disgustedly at you and yells at you to get the hell out of his sight and take your crap with you. He does warn you that next time he sees you, he will be arresting anybody with illegal gear.
ChromeZephyr
Looks like Dak got here ahead of me. Though I will say it fits in with KE's general SOP: "No, we're the only ones who get the good toys. To maintain proper law and order, of course. What? Violating civil rights? Sounds like someone's got somethin' to hide, we'd better investigate them."

Though I was kinda lookin' forward to trying to intimidate some weedy beat cop. Large, bloodied cybermerc with an assault rifle, just staring down the guy who got the shit draw of assignments out of the Academy.

Outside question, Slacker: how often do you refresh Edge?
Dak
QUOTE (Slacker @ Dec 4 2012, 11:26 AM) *
He does warn you that next time he sees you, he will be arresting anybody with illegal gear.



"Thanks Detective. Next time we see you, we'll still be helping you do your job."
ChromeZephyr
rotfl.gif rotfl.gif rotfl.gif

Seems like the gunshot is making Mr.White a little testy.
Slacker
QUOTE (ChromeZephyr @ Dec 4 2012, 11:26 AM) *
Looks like Dak got here ahead of me. Though I will say it fits in with KE's general SOP: "No, we're the only ones who get the good toys. To maintain proper law and order, of course. What? Violating civil rights? Sounds like someone's got somethin' to hide, we'd better investigate them."

Though I was kinda lookin' forward to trying to intimidate some weedy beat cop. Large, bloodied cybermerc with an assault rifle, just staring down the guy who got the shit draw of assignments out of the Academy.

Outside question, Slacker: how often do you refresh Edge?


You'll refresh Edge in between Missions.
Slacker
QUOTE (Dak @ Dec 4 2012, 11:32 AM) *
"Thanks Detective. Next time we see you, we'll still be helping you do your job."


Athack, very audibly grinds his teeth (it sounds like a damn mountain moving with the size of his mouth). "Leave now little man," he says as he pokes you in the shoulder right where the fresh blood is oozing out.
ChromeZephyr
QUOTE (Slacker @ Dec 4 2012, 11:06 AM) *
You'll refresh Edge in between Missions.


Oof. Better hope I don't need any of it soon, then.
Slacker
Well, it's obvious that Mr. White isn't going to be adding Athack as a contact. Before they end up trying to kill each other, let's move on to deeper into the Underground, shall we?
Dak
QUOTE (Slacker @ Dec 4 2012, 12:35 PM) *
Well, it's obvious that Mr. White isn't going to be adding Athack as a contact. Before they end up trying to kill each other, let's move on to deeper into the Underground, shall we?


Nonsense. We don't have to be pals. We're doing something for him, and he's doing something for us [overlooking the arsenal]. That's how a level 1 [loyalty] contact works. Heck, he can hate me. But if I can do something for him, or if he can do something for me, that's a contact!
Kiirnodel
Gardner will try to smooth things out a bit (mostly running damage control so that Athack doesn't decide he's better off just shooting us now and getting it over with).

But I would say, before we go running into the underground, think I could get a check in from everybody with how much damage you're all at?

I'll go 'round with some healing to patch people up. (As a note, I'm offering this to anyone who asks or looks injured) I'm assuming all the civilians were taken care of by DocWagon though.

So what I need from everyone is:
  • Damage sustained (Physical and Stun separately)
  • Essence Lost (either exact or round down the LOST essence, not current)
  • If you are awakened
  • If you have First Aid/Medicine and can Assist


Once I know what I'm up against I'll give us some rolls and see if we can't get patched up before we run into trouble in the Ork Underground
Dak
Mr. White sustained 5 Physical.

No essence involved.

Not awakened.

0 First Aid/Medicine.

Kiirnodel
Really? didn't realized Mr. White was completely mundane, no cyber even, wow.

Oh, and from Slacker:

I just wanted to confirm the conditions I can find to patch us up real quick. If possible I'd like to ask to use an enclosed space, but I won't push it.

Unless you say we can find a nicer, cleaner spot, I'll assume we are functioning in "Street" conditions which gives a -2 on First Aid. Getting inside somewhere would only lighten it up to -1, so not a huge problem.
Slacker
QUOTE (Kiirnodel @ Dec 4 2012, 01:10 PM) *
Really? didn't realized Mr. White was completely mundane, no cyber even, wow.

Oh, and from Slacker:

I just wanted to confirm the conditions I can find to patch us up real quick. If possible I'd like to ask to use an enclosed space, but I won't push it.

Unless you say we can find a nicer, cleaner spot, I'll assume we are functioning in "Street" conditions which gives a -2 on First Aid. Getting inside somewhere would only lighten it up to -1, so not a huge problem.


Unless you are leaving the Tourist highway area the best you're going to be able to find would be a mall bathroom or maybe the interior of Legs van if you all went back up there. Either way it's going to be Street conditions.

And yeah, I believe Mr. White is the only one who took any damage. Legs took some Matrix damage, but you can't heal that with first aid.
edit: Guess I forgot that Tundra Wolf got hit too.
ChromeZephyr
• 3 Physical damage

• .8 Essence (so -3 to your pool, healing cyborgs is apparently even more a pain than healing the Awakened.)

• You're kidding, right? wink.gif

• I can point out where I got slashed, does that count? wink.gif No First Aid/Medicine. Foolishly left the medkit at home.
Slacker
The ork boy won't go anywhere unless he gets paid up front. You're welcome to pay him extra for a quick trip, but it's a minimum 100 nuyen per runner to start with.
Kiirnodel
QUOTE (Slacker @ Dec 4 2012, 02:13 PM) *
And yeah, I believe Mr. White is the only one who took any damage. Legs took some Matrix damage, but you can't heal that with first aid.
edit: Guess I forgot that Tundra Wolf got hit too.


Plus I got a couple of heavy hits that bruised me up something good (Stun only). With the First Aid skill I can heal both Stun and Physical, and I always use the skill first.

As for TW, .8 remaining essence means 5.2 essence lost. Now, I know that is a -5 on Spellcasting tests to Heal, that is pretty explicitly -1 per essence lost (round down). But what about for First Aid? The chart says -1 per 2 points of lost Essence. Does that mean, for every 2 full points lost? Basically do I take a -2 or -3 on First Aid tests...
Dak
QUOTE (Slacker @ Dec 4 2012, 01:28 PM) *
The ork boy won't go anywhere unless he gets paid up front. You're welcome to pay him extra for a quick trip, but it's a minimum 100 nuyen per runner to start with.


And Mr. White won't pay him up front.

This sounds like a negotiation test to me.
Slacker
QUOTE (Dak @ Dec 4 2012, 01:35 PM) *
And Mr. White won't pay him up front.

This sounds like a negotiation test to me.


Nope. This is just the rules by which Pip makes a living and stays alive.
Dak
I've got a gang boss contact (4/2), I could phone him and see if we could pay him 500Y to have someone guide us to Pirates Cove.
Slacker
QUOTE (Dak @ Dec 4 2012, 01:46 PM) *
I've got a gang boss contact (4/2), I could phone him and see if we could pay him 500Y to have someone guide us to Pirates Cove.


Did you specify that he's from a gang that operates in the Ork Underground? Or at least an Ork or Troll Ganger? There are hundreds of gangs in Seattle and most have little to nothing to do with the Underground.

Feel free to roll for Judging Intentions with this kid if you are that scared to give him money. Or tell him goodbye. There are other ways to get to Pirate's Cove, this is just one option.
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