QUOTE (Neraph @ Jan 3 2013, 12:33 PM)

I can be used as part of a Full Defense.
Well... yeah... but I'm sure you wouldn't enjoy being a human shield.
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QUOTE (Neraph @ Jan 3 2013, 01:50 PM)

Yup, and unless you're in melee combat you're giving up a IP for it. Nice trade-off in my opinion.
In all the games I've played I don't think I've ever gone on Full Defense.
I've never gone on full defense either, though I do play a sniper. I've more or less eschewed the dodge skill and instead focus my defense through gymnastics dodge, or using unarmed combat/blades in melee if things actually get that bad.
As others have said, you can still move while using full defense so since I do have a cranked up gymnastics pool, it's highly effective for ranged defense.
The GM and I are pretty good about not trying to screw each other over too much. As in, I don't generally be a sniper unless the mission dictates that I must behave like a sniper (instead I actually infiltrator the facility with a slightly heavier weapon loadout) and he doesn't through opposition at me specifically to counter me if I'm being properly careful about my position.
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QUOTE (Neraph @ Jan 5 2013, 02:58 AM)

You both need to watch more Jackie Chan movies then.
I don't think we're typically fighting guards in the megacorp using conveniently placed scenery that provides a hilariously awesome combat sequence because all the guards are too stupid to realize they have a gun.
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QUOTE (X-Kalibur @ Jan 5 2013, 03:24 AM)

Gymnastics are as much about fine control over your body movement as they are about large, sweeping moves. We just tend to find the intricate large maneuvers more fun to watch. I could easily argue that if you wanted to use dodge against a burst or shotgun you have to take some movement with it as well, because you can't simply sidestep it.
Some of the stuff you can see in Cirque du Soleil can be very indicative of the fine body control, not all... just some. A lot of these are all very body strength intensive. I saw Mystere in Vegas and there was one part in the show featuring two men moving from one position to another. Purposefully and slowly. You could tell these two guys were ridiculously toned. They concluded that act with one guy lying on his back, supporting the other guy in a handstand. The guy on the ground then contorted his body so he was lying in the opposite direction face down, or something like that. Anyway it was ridiculous.
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QUOTE (S.N.D. @ Jan 6 2013, 09:55 AM)

I would view the difference between various dodge types as:
Dodge, the skill, is about watching your opponents and minimizing your exposure to danger. In the case of melee, you're watching an opponents hips and shoulders to see where a strike is coming from so that you can avoid it. In the case of ranged, you're watching where the opponent is pointing their weapon, and doing your very best to not be standing there. This is the most generalized, and proactive form of defense, which is why Dodge is used for vehicles, guns and fighting.
Parry is about meeting blows with blows. Skill and training vs. skill and training. Sure you're watching how they're moving and responding like with dodge, but in this case you're blocking rather than avoiding. Also, it's very limited, in that it relies on a niche, hence the melee only.
Gymnasitc dodge is significantly different in that it's not reactive but preventative. You're moving your body in ways that are hard to anticipate so that when someone tries to strike you, you're not there. Against ranged attacks, that's not too different than what Dodge is about, but vs. melee, it's not as effective since a strike effects a larger area.
Parry is about deflecting blows. Blocking is about stopping the blow. Dodging is the third type of melee defense.
An unarmed block would be using your arms or legs to stop the attack. Let's say your opponent sweeps his leg up to try to kick you in your side. A block would be using your forearms or shin to stop the kick. A parry would be using your arms to push his leg down enough so that he doesn't hit you.
With weapons, a block would be stopping the sword swing with your own sword blade. A parry would be striking the sword with your own so the blade goes wide.