QUOTE (NiL_FisK_Urd @ Jan 7 2013, 04:53 PM)

c: Well, what about a GM setting the threshold to hear a taser at 12?
"actutally, thats GM fiat."
QUOTE
There is no given threshold for hearing a taser, therefore it is GM fiat.
Have yu actually read the rules? Apparently not, I have to say.
SR4A, page 136. Several tables, one of them has these entries:
"Obvious / Large / Loud", threshold 1 - examples: neon sign, running crowd,
yelling, gunfire;
"Normal", threshold 2 - examples: street sign, average pedestrian,
conversation, silenced gunfire;
"Obscure / Small / Muffled", threshold 3 - examples: item dropped under table, contact lens,
whispering;
"Hidden / Micro / Silent", threshold 4 - examples: secret door, needle in a haystack,
subvocal speech.
I have helpfully underlined the exampels related to
sound. Now, I might grant Tasers a threshold of 2, the same as a silenced weapon normally gets. But not a 3, and certainly not higher - a taser shot is NOT as quiet as a whisper.
...
So both have that nice threshold of 2. But even with the +2 for "stands out", the silenced machine pistol still imposes a -5 (or greater) penalty to the observers' die pools, and the taser still has
no such penalty.Ergo, RAW? The taser is louder than a fully-suppressed machine pistol rocking full-auto ExEx.
QUOTE
f: Cyberwarescanner Rtg. 6. Costs less than your weapon, has lower avail of your weapon, works from 15m afar. Needs 1 hit on 6 dice to find your weapon, gets dp boni if you carry more.
And these are
how common in a standard, ordinary Shadowrun game where the GM is not trying to make life unreasonably difficult for anyone with the slightest degree of cybernetic augmentation?
Also, easy way around THAT: Skin Pocket. Or, if you have a cyberlimb, a holster inside it. Millimeter Wave scanners don't penetrate the skin.