QUOTE (Lionhearted @ Jan 5 2013, 09:48 AM)

This particular discussion is frequent in MMO communities and I'll do my best to explain the dilemma.
Almost every RPG game system is based on numbers and mathematics. As such there will be an undeniably best way to create a character.
With Shadowrun it's a system designed around and balanced around the notion that you're either using technology or magic (As I stated earlier, even the original creators say this)
You can choose to be using neither, but doing so you're undeniably choosing to be mechanically worse.
Arguably, a "mundane" is still using technology. Just, not the kind that is
surgically implanted.In SR4, you no longer
must have a cybernetic implant, in order to gain the full and unfettered benefits of a Smartlink. You no longer
must have a cybernetic implant, in order to go into full VR and hack into some corporation's secure computer systems. Contact lenses and 'trodes cover each activity, respectively.
QUOTE
As such while an unaugmented mundane certainly isn't the optimal option, it's existence is justified by the nature of the game.

Do you accept hugs from complete strangers ...?
I'd like to add an anecdote, by the way, to that sentence: sometimes, it's about the differing
perspective of an unaugmented character.
For an example, look at
Ghost in the Shell, the series more than the movies. Major Kusanagi Motoko, a full-body cyborg in command of a heavily augmented team of black-ops specialists, went out of her wat to specifically recruit a completely unaugmented police detective. (I forget the guy's name, dammit ...!) And the reason was, explicitly, that she wanted the added and divergent perspective he would bring to the team. The very fact that he
was unaugmented, was in itself valuable in that it provided all of Section 9 with an additional point of view - which, coupled with his Police training and experience, made him an asset "despite" his lack of augmentation. A lack, by the by, which he could and did "make up for" with non-augment technology ... and tactics. And probably very, very, VERY good medical insurance, hahaha!
But anyway: in the ensemble-cast approach most RPG campaigns take, it might profit the group as a whole to have someone unaugmented around. Yes, even if they're only 80% or 85% as
purely-mechanically optimised for their niche on the team. Because their lack of augmentations gives them an IC point-of-view that the other characters may lack.
And even more importantly, it produces
roleplay opportunities between the characters.