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Umidori
QUOTE (Mäx @ Feb 3 2013, 03:02 PM) *
Yes there is, your easier to find if when you have such distinctive features.

That'd be true if it imposed Distinctive Style. It does not.

~Umi
_Pax._
Wait, yes it does. ALL the negative metagenics do.
Umidori
QUOTE ("RC. p. 103")
All the advanced character options in this book automatically suffer the effects of Distinctive Style and do not get a BP bonus.

Now, what's an "advanced character option"? Anything other than a normal metahuman? Definitely the Metavariants and the Sapient Critters and the Free Spirits and the AIs and the Infected... but does that also mean Changelings?

Presumably it does... but if so, why does Glamour, a metagenetic positive quality, bother to say that it inflicts the effects of Distinctive Style? If only Changelings and Dryads can ever possess it, and they both already have Distinctive Style because they are advanced character options, why the need to state this fact?

Additionally, there's nothing I've found so far stating that specifically negative metagenetic qualities impose Distinctive Style. In fact, none of the other metagenetic qualities besides Glamour even mention Distinctive Style in the slightest.

And even IF all negative metagenetic qualities DO impose Distinctive Style, your argument STILL doesn't hold water, because while that would mean Unusual Hair imposes Distinctive Style, so would all the other 5 BP negative metagentic qualities! So again, you're getting free BP without any penalization that you don't already get from being a changeling, or from posessing any of the other 5 BP qualities, on top of their other penalties.

~Umi
Pepsi Jedi
I think people might be sticking too hard to numbers and 'crunch' vs the 'fluff'.

Yes, they're distinctive because you're a changeling. It's a sort of package deal. Even if there's no "This ___ gives you ____ dice penalties" It's there, it's a role play aspect vs the roll play. You're supposed to stand out if you have blue hair, because you stand out. That's why it's a negative thing vs just a quirk.

Joe Blow might be able to die his hair blue, but the changeling with blue hair might notbe able to cover it. Dyes might just slid off the hair, or the hair color might come through the dye very very fast. As in you might be able to dye it for a few hours but then the dye is worn off by the unique oils in the hair or something. Or it might be ALL the hair is blue. Head hair, eyebrows, eyelashes, facial hair, even the body hair which isn't too prevelent on most people might be bright electric blue on this guy.

There's tons of ways to make 'blue hair' a bad thing. But the most easy is "There's not THAT many people with blue hair" you're going to stand out in the seas of browns, the few blondes and the few reds. Yes I know that in shadowrun your alt life styles embrace strange coloring and stuff. You can see it today in clubs. Sure... out side of clubs, not so much. Sure you might see one person with strange hair a day. Maybe more if you live in the big city.. but if you're walking down the street and you pass someone with neon green hair or something you remember it. If a cop asks later you can point um out. If you're LOOKING for someone with neon green hair, they stand out. Sure they can put on a hat but then it's hey that guy's in a hat, is HE the one with green or blue hair?

So it can and would be negative if you're a runner and someone that didn't want to be fingered. You gotta think after a short amount of time you'd be described as "The SURGE guy with blue hair" and it would start to affect your runs. Security forces or other runners might not look twice at a guiy with brown hair but if a blue haired guy walked by and they knew of a shadow runner with bright blue hair, he's going to check and make sure it's NOT the runner he knows with blue hair, and if it is.. you're blown.

Remember also not every surge guy or gal is a total SPIDER FACE MUTANT MAN or cat girl or fish person. Some of the lessor levels are meant to be pretty mild. Some just have a bit of extra metahuman traits. A elf with a dwarf's theromo vision, or elf ears on a human, or something. The 'extent' of freakyness varies. So some of the traits, like hair or skin color might seem minor, because not every SURGE person has an elephant or walrus head.
Umidori
I don't fucking care. You're ignoring my entire point. I'm not talking about roleplaying or how to justify the quality. I'm talking about cold hard numbers and mechanics. And the mechanics here are plainly broken.

Unusual Hair gives 5 BP for free. That is not how negative qualities are supposed to work.

It doesn't impose any specific penalties of its own. And even if we allow that it imposes Distinctive Style, that's redundant because you already HAVE Distinctive Style if you're a changeling! It literally does NOTHING except give you build points. That is my complaint.

~Umi
FuelDrop
QUOTE (Umidori @ Feb 4 2013, 11:41 AM) *
I don't fucking care. You're ignoring my entire point. I'm not talking about roleplaying or how to justify the quality. I'm talking about cold hard numbers and mechanics. And the mechanics here are plainly broken.

Unusual Hair gives 5 BP for free. That is not how negative qualities are supposed to work.

It doesn't impose any specific penalties of its own. And even if we allow that it imposes Distinctive Style, that's redundant because you already HAVE Distinctive Style if you're a changeling! It literally does NOTHING except give you build points. That is my complaint.

~Umi

Multiple instances of distinctive style stack, so logically the negative metagenic qualities are additional instances of distinctive style. That means taking a 10 point metagenic negative quality could be argued to make you less distinctive than taking 2 five-pointers.

...

I think. I could be completely wrong.
Pepsi Jedi
QUOTE (Umidori @ Feb 3 2013, 10:41 PM) *
I don't fucking care. You're ignoring my entire point. I'm not talking about roleplaying or how to justify the quality. I'm talking about cold hard numbers and mechanics. And the mechanics here are plainly broken.

Unusual Hair gives 5 BP for free. That is not how negative qualities are supposed to work.

It doesn't impose any specific penalties of its own. And even if we allow that it imposes Distinctive Style, that's redundant because you already HAVE Distinctive Style if you're a changeling! It literally does NOTHING except give you build points. That is my complaint.

~Umi


Wow... hissy much? lol Take a moment and take a breath and look at your post freaking out about hair. lol

It's not for free. I've pointed out how it can be negative. Get your head out of dice numbers and penalties. Not everything is math on the sheet. It can be negative. Just because you don't think so doesn't make it so.

Go re-read the section. Minor SURGE expression is.. minor. Some isn't even visible. I mean some of them are 'invisible'. Thermo sight? You can't detect that walking down the street. Allergies or something. Again. Minor.

Your complaint seems to be that not every negative thing gives you elephant ears, or frog eyes on the sides of your head. The "Mechanics" You seem to be sooooo excited about don't always work out to numbers or dice. Some of them ARE roleplaying. Some of it IS the fact that out of 500 people, you're likely to be the only one with blue hair, and if you shoot someone or do any of the things that Shadowruns often have you do, 'getting away' is going to be that much harder if you're the only guy out of 500 that has that blue hair.. or the green skin.. or whatever.
ShadowDragon8685
As regards the Insectoid Features SURGE quality and/or the similar genetics enhancement...

Yeah, my current character, upon seeing something walking around looking like a bug, would likely not bother waiting for the Assensing test, she'd call down the heavy fire from the Spirits. Two Force 10 Fireballs oughta do it.

I can't imagine any player/character behaving much differently, really.



Mind you, I think -5 is dramatically, stupidly lowballing that negative quality. -20 would be more like it. That's almost as bad as Dark Secret (Last remaining living member of Winternight).
phlapjack77
QUOTE (Pepsi Jedi @ Feb 4 2013, 12:00 PM) *
Your complaint seems to be that not every negative thing gives you elephant ears, or frog eyes on the sides of your head. The "Mechanics" You seem to be sooooo excited about don't always work out to numbers or dice. Some of them ARE roleplaying. Some of it IS the fact that out of 500 people, you're likely to be the only one with blue hair, and if you shoot someone or do any of the things that Shadowruns often have you do, 'getting away' is going to be that much harder if you're the only guy out of 500 that has that blue hair.. or the green skin.. or whatever.

His point* seems to be that if there's a rule for it, if it interacts with the character mechanically, it should actually have mechanics that make sense. I agree with this. Blue hair gives a character 5BP to spend on something else. This is a mechanical benefit. There should be a mechanical downside to balance it. Otherwise, there's no need for this quality to have any mechanics. You can just roleplay it and say "My character has blue hair !1!!one".

This game has rules for a reason. Otherwise let's just sit around and tell stories free-form and save money on buying books.

* sorry if I got your point wrong, please correct me if so
Pepsi Jedi
QUOTE (phlapjack77 @ Feb 3 2013, 11:19 PM) *
His point* seems to be that if there's a rule for it, if it interacts with the character mechanically, it should actually have mechanics that make sense. I agree with this. Blue hair gives a character 5BP to spend on something else. This is a mechanical benefit. There should be a mechanical downside to balance it. Otherwise, there's no need for this quality to have any mechanics. You can just roleplay it and say "My character has blue hair !1!!one".

This game has rules for a reason. Otherwise let's just sit around and tell stories free-form and save money on buying books.

* sorry if I got your point wrong, please correct me if so



I'm pointing out that some 'mechanics' are dependent on role play in a role playing game. Other wise it's just numbers on a sheet with no story or point or reason. I've played for 20 years and I've seen many players that do such a thing. They'll mini max and what not just for numbers. Find "Maximum damage builds" and stuff that have no point as a character itself other than to 'mathematically, through the rules, not role play or character history, build the 'best' ____ there is. Be it Street Sam or Wizard, or whatever.

There's point to some things beyond numbers on your character sheet. This seems to be one of them. It's a minor negative trait that is -meant- to be played out. That's the duty of those that take such a flaw. You're supposed to be (( in theory at least)) Mature enough to not just take it for points and ignore it because there's no dice penalties. That and your game master is supposed to know it's on the sheet and use it as the flaw that it is. Why? Because you DID choose to take it as a flaw and get bonus points for it.

Now I know that's asking alot of some people. And some people's play style IS to just build the mathematical equation on the sheet, but RAW that's not how it's 'intended'. Some things in the role playing games are supposed to be played out. They may not give numerical problems, but they are meant to be played anyway.

phlapjack77
QUOTE (Pepsi Jedi @ Feb 4 2013, 12:29 PM) *
Now I know that's asking alot of some people. And some people's play style IS to just build the mathematical equation on the sheet, but RAW that's not how it's 'intended'. Some things in the role playing games are supposed to be played out. They may not give numerical problems, but they are meant to be played anyway.

I disagree smile.gif

You seem to be ranting against people who min/max and don't roleplay at all. This isn't what I'm saying is the problem. It's perfectly ok to have blue hair and use that in role-playing. It should be used to make a living, breathing character. The player should incorporate this NQ into their character's identity.

What it shouldn't be is freebie points that have to use DM fiat to see any actual game results. Once again, I say that if this is your stance, stop buying books and just sit around with your friends and tell stories.

QUOTE (Pepsi Jedi @ Feb 4 2013, 12:29 PM) *
I've played for 20 years and I've seen many players that do such a thing.


I've been playing roleplaying games a long time too smile.gif
Pepsi Jedi
QUOTE (phlapjack77 @ Feb 3 2013, 11:40 PM) *
I disagree smile.gif

You seem to be ranting against people who min/max and don't roleplay at all. This isn't what I'm saying is the problem. It's perfectly ok to have blue hair and use that in role-playing. It should be used to make a living, breathing character. The player should incorporate this NQ into their character's identity.

What it shouldn't be is freebie points that have to use DM fiat to see any actual game results. Once again, I say that if this is your stance, stop buying books and just sit around with your friends and tell stories.



I've been playing roleplaying games a long time too smile.gif


That's the thing, ALL Flaws are dependent on DM fiat. If you have an allergy to... sunlight for example, and your DM sets all the scenes at night, it negates any negative of the allergy. If you're allergic to pollutants and the GM never enforces it. Same thing. If you're playing a ghoul and you don't have to play out the acquisition of your human flesh (( At least every once in a while. not every single meal)) Then it's not a negative quality. If you have electric blue hair, head hair, eyebrows, eye lashes, pubic and even body hair and the GM never has it come into effect. Same thing. You don't need dice for it to be a 'thing'. The dice are just there to prevent 'I shot you/no you didn't' type things. The dice don't define your char. Your character's history and abilities, define what dice he HAS to roll.

I totally realize people play and have fun playing different ways, but to say "Those points are free if they don't have a --game mechanic-- is missing a large point of the flaw (( and flaws in general)) They're there to flesh out your character and to show that along with the good parts of SURGE there are some bad. It's not 'A needed number for mathematical equation of character creation'. They're there, but the 'math' isn't the point.
FuelDrop
QUOTE (Pepsi Jedi @ Feb 4 2013, 01:17 PM) *
That's the thing, ALL Flaws are dependent on DM fiat. If you have an allergy to... sunlight for example, and your DM sets all the scenes at night, it negates any negative of the allergy. If you're allergic to pollutants and the GM never enforces it. Same thing. If you're playing a ghoul and you don't have to play out the acquisition of your human flesh (( At least every once in a while. not every single meal)) Then it's not a negative quality. If you have electric blue hair, head hair, eyebrows, eye lashes, pubic and even body hair and the GM never has it come into effect. Same thing. You don't need dice for it to be a 'thing'. The dice are just there to prevent 'I shot you/no you didn't' type things. The dice don't define your char. Your character's history and abilities, define what dice he HAS to roll.

I totally realize people play and have fun playing different ways, but to say "Those points are free if they don't have a --game mechanic-- is missing a large point of the flaw (( and flaws in general)) They're there to flesh out your character and to show that along with the good parts of SURGE there are some bad. It's not 'A needed number for mathematical equation of character creation'. They're there, but the 'math' isn't the point.

Exactly. I mean, you could take Incompetent: Parachuting, and 99% of the time it would be 5 free points. Of course the 1% when it did have an effect would be fairly dramatic...

Also, pro tip: Do not take a run delivering biological weapons if you have the weak immune system negative quality. Particularly not if the bioweapon is used to create zombies. True story.
phlapjack77
QUOTE (Pepsi Jedi @ Feb 4 2013, 01:17 PM) *
That's the thing, ALL Flaws are dependent on DM fiat. If you have an allergy to... sunlight for example, and your DM sets all the scenes at night, it negates any negative of the allergy. If you're allergic to pollutants and the GM never enforces it. Same thing. If you're playing a ghoul and you don't have to play out the acquisition of your human flesh (( At least every once in a while. not every single meal)) Then it's not a negative quality. If you have electric blue hair, head hair, eyebrows, eye lashes, pubic and even body hair and the GM never has it come into effect. Same thing. You don't need dice for it to be a 'thing'. The dice are just there to prevent 'I shot you/no you didn't' type things. The dice don't define your char. Your character's history and abilities, define what dice he HAS to roll.

I totally realize people play and have fun playing different ways, but to say "Those points are free if they don't have a --game mechanic-- is missing a large point of the flaw (( and flaws in general)) They're there to flesh out your character and to show that along with the good parts of SURGE there are some bad. It's not 'A needed number for mathematical equation of character creation'. They're there, but the 'math' isn't the point.

But you can't reduce things this much. Going by your logic, the whole game is GM fiat. At least things like allergy have a mechanical effect, so that if your team decides to do a run during the day, this mechanic actually impacts the player in a totally obvious and predictable way. The ghoul has mechanical effects to what happens if they don't eat flesh often enough. It's the combination of the rules and the roleplay that make things fun. Otherwise let's play free-form storytelling.

I was thinking about this during lunch. It seems to me like the aspects of a good Quality involve a mechanical aspect and a game-affecting (RP'ing) aspect.

An example of a good quality is Toughness. The player is free to roleplay a "tough" character, not show pain when injured and all that. Come up with an interesting backstory on why the character is tough. AND it also gives a mechanical effect.

A bad example is already mentioned above. It has a roleplaying aspect, but no mechanical aspect.

How would you feel about Toughness not giving a mechanical benefit anymore? You can say the same for any Quality. Still going to take it? Why not pay points to raise your Agi to 6, roleplaying as a "super agile" character, but you don't get any benefits for Agi 6. Is this ok?
phlapjack77
QUOTE (FuelDrop @ Feb 4 2013, 01:50 PM) *
Exactly. I mean, you could take Incompetent: Parachuting, and 99% of the time it would be 5 free points. Of course the 1% when it did have an effect would be fairly dramatic...

As bad as Incompetent:Parachuting would be, at least it would have a mechanical effect 1% of the time. Bad hair has an effect 0% of the time. Unless you just make stuff up, then anything is possible...
Umidori
QUOTE (Pepsi Jedi @ Feb 3 2013, 10:17 PM) *
That's the thing, ALL Flaws are dependent on DM fiat.

Except that even with your sunlight allergy example, there are inarguable, black and white factors. There are dictated effects that MUST occur for a given situation.

Is it daylight? Yes. Are you covered up? No. Do you possess a Mild allergy to sunlight? Yes. You suffer -2 dice to all actions and do not Regenerate if you possess that power. Same with pollutants, if you are exposed, you suffer a mechanical effect. Any GM that fails to enforce such mechanical effects is a bad GM.

For your ghouls example, no, actually, you do not have to play out the acquisiton of your flesh, at all. There are rules for folding it into your regular Lifestyle costs - and with good reason. Because maybe, just maybe, you don't want to be bothered making a big fuss out of that aspect of your character. Maybe you'd rather put your effort into other aspects of playing the game, or into roleplaying other aspects of your character, such that worrying about each and every pound of flesh just becomes tedious bookkeeping. But even here, there are mechanical rules in place - rules designed to allow you to pay a predetermined amount more nuyen than normal on your Lifestyle costs, instead of having to count every scrap and crumb. It's not GM fiat. It isn't an arbitrary amount that varies from table to table - it is a flat, definite cost that is always the same and always incurred under the appropriate conditions.

You talk about a GM never having Unusual Hair come up. I say to you again, that is a bad GM. And you know what? I should fucking know, because I'm complaining about this from the point of view of being a GM. I don't like the fact that one of my players can choose to have a free 5 BP that I have to go out of my way to balance out. I don't want to have to tailor my missions in such a way as to try and punish them in order to make up for their extra character resources. I'd rather not have to houserule it away, or rely on fiat if I can at all help it.

I want precise rules that make sense. I want a game system that is reliable and clear, that doesn't leave me scratching my head over how to handle something that could easily be argued in five different ways with no one clear right answer. And despite the sheer complexity and intricacy of Shadowrun, and it's history of missteps and errors, it does a pretty decent job of providing a mechanical framework which is reasonable, reliable, and internally consistant.

You keep harping on about roleplay, roleplay, roleplay. But my grievances have NOTHING to do with roleplay, and everything to do with MECHANICS - that is to say, with the toolset I have available to help me craft quality roleplay that me and my table enjoy. I want my tools to work. I want them to serve my needs. I want them to be robust and flexible and sensible and well made. And you keep telling me the tools aren't the problem - that I just need to forget the tools and focus on the roleplay. Well I'm sorry, but I don't buy it.

~Umi
Weldûn
Lvl 1 SURGE (w/Goring Horn [5], Keen Eared [5] and Bright Purple Skin [-5])... 5 pts.
Cyclopean Eye... +10 pts.
Ghoul... 35 pts.
Magician Quality, a Magic Rating of 4 and the Levitation spell.... 48 pts.

The look on the faces at your gaming table when they realize that you're playing a one-eyed, one-horned, flying purple people eater and you still aren't taking social penalties... priceless.

And just in case some of you weefle-runners out there don't get the reference... link
Mäx
QUOTE (phlapjack77 @ Feb 4 2013, 09:02 AM) *
As bad as Incompetent:Parachuting would be, at least it would have a mechanical effect 1% of the time. Bad hair has an effect 0% of the time. Unless you just make stuff up, then anything is possible...

It makes you easier to track down at all times, if some body knows you have a blue hair.
Shortstraw
Isn't the GM supposed to pick the negative metagenic qualities anyway?
phlapjack77
QUOTE (Mäx @ Feb 4 2013, 03:41 PM) *
It makes you easier to track down at all times, if some body knows you have a blue hair.

Tell me how you would apply that in game, without 100% resorting to GM fiat. You can't.
Shortstraw
I would suggest anyone attempting to identify, trace or physically locate the character should receive a +3 dice pool modifier on all tests made during such attempts (inc Perception) - in other words apply distinctive style.
phlapjack77
Sorry, I should've been more clear. I'm sure there are many good ideas on how to actually represent Bad Hair Days. Distinctive Style makes sense. It's just that this is your own GM opinion. You're using GM fiat. Because there are no actual rules in the SR rulebook for this Quality.
Umidori
I feel like a broken record, but here goes...

Even if Distinctive Style does apply to Unusual Hair (which it doesn't seem to), it would also then apply to many other 5BP negative metagenetic qualities as well, in addition to their other effects. So you have a bunch of qualities that are valued at [Distinctive Style + Other Effect X], and they cost exactly the same amount of BP as Unusual Hair, which is only valued at [Distinctive Style]. There is a clear and obvious imbalance there.

~Umi
Shortstraw
Not all positive qualities/weapons/spells/adept powers are balanced either - it is never going to happen. As to whether distinctive style applies the side bar "what is a distinctive style" states "as would anyone with visible changeling traits" blue hair is a visible changeling trait therefore it is a distinctive style.
Mäx
QUOTE (phlapjack77 @ Feb 4 2013, 11:45 AM) *
Sorry, I should've been more clear. I'm sure there are many good ideas on how to actually represent Bad Hair Days. Distinctive Style makes sense. It's just that this is your own GM opinion. You're using GM fiat. Because there are no actual rules in the SR rulebook for this Quality.

The distinctive style has rules for it and being a changeling automaticly means you have that.
Now by RAW being changeling in and itself gives you distinctive style, but IMO the person tracking you should actually know what distinctive about you to get that bonus(this isn't actually required by RAW) and unatural hair color is one such distinctive feature. Where as qualities like Impaired(Attribute) while having a mechanical effect(witch is pretty much meaningless) doesn't make you stand out all and as such doesn't make you easier to track down.
Glyph
Changeling traits do give distinctive style, which has specific rules mechanics. There is also the prejudice that changelings are supposed to face, which should not be every single NPC, but should still be common enough. Blue hair is more of a disadvantage than things like prejudiced/biased/ghouls, or impaired Attribute/dump stat, or incompetence/aerospace pilot, or scorched.

QUOTE (Shortstraw @ Feb 3 2013, 11:51 PM) *
Isn't the GM supposed to pick the negative metagenic qualities anyway?

It is presented as a possible option, but it is a stupid suggestion. Other than setting the overall guidelines (such as things which are disallowed or treated differently in that game), the GM has no business making choices for the player in character creation, unless the player chooses an option that gives the GM that ability (such as amnesia or mysterious implant).
Pepsi Jedi
QUOTE (phlapjack77 @ Feb 4 2013, 01:02 AM) *
As bad as Incompetent:Parachuting would be, at least it would have a mechanical effect 1% of the time. Bad hair has an effect 0% of the time. Unless you just make stuff up, then anything is possible...


As pointed out, it has an effect. It doesn't have dice to roll. The effect is on you to play out. Not just throw dice. The effect is social and visual. Not just " I have a -1 on X roll". yes it's the job of the GM to enforce flaws. They're plot hooks and things that make the character interesting. The lack of a dice mechanic doesn't mean they can't be very very effective. In one of the examples above having that blue hair could easily get you killed if it's recognized. (( Probably in conjunction with something else)).

You don't need a numerical thing to roll or penalize for an 'effect' to be there. The first time the cops or corp security puts out an APB for the a guy, and the first bullet point in the description is 'BRIGHT BLUE HAIR" along with other descriptors and what not, you'll see how huge of an effect it has. With out the dice there to roll. Cops and corpsec will come out of the woodwork and the char will be all

"MAN WHY ME???? There's no -1 on my sheet!"

"Yeah smart guy but you're the only one in the area with blue hair and it stands out. They're coming to see if you are the guy they're looking for, as you have bright blue hair" ( Note it doesn't have to be blue hair. could be green, or hot pink, or purple skin, or canary yellow, ect.))
Shortstraw
QUOTE (Glyph @ Feb 4 2013, 09:50 PM) *
Changeling traits do give distinctive style, which has specific rules mechanics. There is also the prejudice that changelings are supposed to face, which should not be every single NPC, but should still be common enough. Blue hair is more of a disadvantage than things like prejudiced/biased/ghouls, or impaired Attribute/dump stat, or incompetence/aerospace pilot, or scorched.


It is presented as a possible option, but it is a stupid suggestion. Other than setting the overall guidelines (such as things which are disallowed or treated differently in that game), the GM has no business making choices for the player in character creation, unless the player chooses an option that gives the GM that ability (such as amnesia or mysterious implant).

"gamemasters may chose to take on Negative Metagenetic qualitiy selection to ensure balance."

The player did pick a quality that gives the GM that ability.
Pepsi Jedi
QUOTE (Umidori @ Feb 4 2013, 01:05 AM) *
Except that even with your sunlight allergy example, there are inarguable, black and white factors. There are dictated effects that MUST occur for a given situation.


Not everything in the world is 100% Yes or no. Sorry man. Not everything is binary. Some things are conditional and more subtil.

(( as a note it wouldn't let me quote you in small parts so I'm putting your stuff in italics
Is it daylight? Yes. Are you covered up? No. Do you possess a Mild allergy to sunlight? Yes. You suffer -2 dice to all actions and do not Regenerate if you possess that power. Same with pollutants, if you are exposed, you suffer a mechanical effect. Any GM that fails to enforce such mechanical effects [i]is a bad GM[/i]

Just like a GM that allows someone to take blue hair as a flaw, and get points for it, and never uses it is a "Bad GM" there's no difference between ignoring an allergy and ignoring a negative quality of this nature. It's the same. You just don't have to worry about dice. You have to worry about the game and the setting your in. Arguably alot harder. If you have a "SOLID BLACK AND WHITE FACTOR" you can do what SOOOOOO many bad players do. Take the flaws and then use the mechanics to 'get around them'. Not everyone does this, but if you've played more than a few times you know someone that does. That's a bad thing too. With something like the blue hair thing, yes it can be partially dependent on the GM, but it doesn't allow you to dodge your die penalty by using the mechanics against the setting.



For your ghouls example, no, actually, you do [i]not
have to play out the acquisiton of your flesh, at all.[/i]

Then you're not playing a ghoul. You're geting the powers and hand waving huge parts of the character.

There are rules for folding it into your regular Lifestyle costs - and with good reason.


It still is a part of the character. It still has to be worked out, and if you're on a shadowrun that lasts longer than a few days, it's going to come up in game PDQ. You might have a way to get body parts in seattle but there's no "Corpses are Us" in the Ukraine that you can pick up your allotment of corpseflesh if you're out side that 'life style" thing.

Does it mean you have to role play out every meal? No. of course not. If a --------------huge defining characteristic------------ of your character is such immense and signifigant dietary restrictions and you ignore them, you're a bad player. Play something else.


Because maybe, just maybe, you don't want to be bothered making a big fuss out of that aspect of your character.

Then don't play a character who's defined by the fact that they must eat 5% of their body weight in cannibalistic flesh. lol Don't choose a character who's defined by that, then ignore it. That's lame on so many levels.


Maybe you'd rather put your effort into other aspects of playing the game, or into roleplaying other aspects of your character, such that worrying about each and every pound of flesh just becomes tedious bookkeeping.

Then don't play a ghoul! lol. And if you read up. I didn't say worry about each and every pound. I specificly said not every meal, but it's a huge part of the character. It'd be like playing a dwarf and ignoring the size and acting like you could dunk on a troll in Bball, or playing a troll and acting like he can crawl through a cat door no problem. If your char's are just numbers on a page, you're just playing the numbers. Not a character. And that's part of my point. Some people DO that. Some have fun doing that. I personally think it's lame and people that do that are horrible Role players. As they're not role playing. They're compairing numbers on a sheet with other numbers. Go play fantasy football. You know?



But even here, there are mechanical rules in place - rules designed to allow you to pay a predetermined amount more nuyen than normal on your Lifestyle costs, instead of having to count every scrap and crumb. It's not GM fiat. It isn't an arbitrary amount that varies from table to table - it is a flat, definite cost that is always the same and always incurred under the appropriate conditions.

And that's an artificial thing put into the game for ease of play. With ghouls for example, it's not a flat definite cost, as you're consumption of such is an illegal act. Your prices could change at the drop of a hat. Your organ grinder's could be caught or shot in the streets by cops and suddenly your only food source is gone. A character is NOT the numbers on the sheet. The numbers on the sheet are mechanics to explain the character.


You talk about a GM never having Unusual Hair come up. I say to you again, that is [i]a bad GM. [/i]

No. I pointed out it's part of the GM's job to make sure it DOES come up. I pointed out that lack of numbers attributed to it doesn't mean it never comes up. I pointed out that if the GM ignores it yes, it's a bad gm. Just like someone that puts it on the sheet and never plays it is a bad player.



And you know what? I should fucking know, because I'm complaining about this from the point of view of [i]being a GM. I don't like the fact that one of my players can choose to have a free 5 BP that I have to go out of my way to balance out. [/i]

You're just lazy. If you're a GM you should fucking know the flaws on your player's sheets and use them as a GM. If you need 100% of flaws to be 100% defined in 100% of the ways or you can't use them..... perhaps you shouldn't be GM. It's not a free 5 BP. It's a flaw. Its up to you to make something of it or make the character play it out. If you can't think of a way for such a thing to be a flaw, you're not trying.



I don't want to have to tailor my missions in such a way as to try and punish them in order to make up for their extra character resources.


Cry me a river. You don't have to Tailor your missions to 'punish' people. Know your player's characters flaws and use them when needed or when they come up. For example, if the guy has bright electric blue hair and he's trying to dodge a tail, it's going to be a bit harder. Doesn't mean you have to put that into every game.

All Im hearing is that you're lazy.




I'd rather not have to houserule it away, or rely on fiat if I can at all help it.

You don't have to house rule it at all. Just buck up and be a GM. Not everything's spelled out in 'Rules". You gotta actually think and stuff man.

I want precise rules that make sense.

Sadly there's not 'precise rules' for every single thing in a humans life. Do you make them perform checks to eat cereal? Or to wipe their butts? Do you make them make rolls to walk down the street, or put on their clothes? No? Probably not. Same thing. You don't need a rule for it, as a GM you just encorperate it. Simple as that.

I want a game system that is reliable and clear, that doesn't leave me scratching my head over how to handle something that could easily be argued in five different ways with no one clear right answer. And despite the sheer complexity and intricacy of Shadowrun, and it's history of missteps and errors, it does a pretty decent job of providing a mechanical framework which is reasonable, reliable, and internally consistant.

You're the GM. You don't have to 'argue' anything. If someone puts the flaw on their sheet, you point at it and go "There's no dice to that. I'm going to use it as I see fit. Period" and the player can accept it, or take it off his sheet. Boom. You're done. No arguments needed. If they don't trust you as a GM or don't want to put up with what ever creative hell you might dream up, they should find another flaw. I've had GMS that would flat out DELIGHT if someone took blue hair as a flaw, and boooooy they'd NEVER say it was a free point buy. They'd pay for every point in that flaw. Nor would they say they were being 'punished' as they chose the flaw. It was on them.


You keep harping on about roleplay, roleplay, roleplay.

Yeah... I know. *sighs greatly* Imagine that..... role play... in a ROLE PLAYING GAME!! Who'd have ever imagined it was about the role play, and not 500 tables of every minutia that could ever be dreamed up. It's not "Number calculator to describe orcs and humans and spirits and the matrix" it's a ROLE PLAYING GAME. lol

But my grievances have NOTHING to do with roleplay, and everything to do with MECHANICS - that is to say, with the toolset I have available to help me craft quality roleplay that me and my table enjoy. I want my tools to work. I want them to serve my needs. I want them to be robust and flexible and sensible and well made. And you keep telling me the tools aren't the problem - that I just need to forget the tools and focus on the roleplay. Well I'm sorry, but I don't buy it.

~Umi



That's a problem with you. If you need a rule to cover EVERYTHING IN THE WORLD all the way down to how to handle blue hair, you're never going to be happy as the concept of such a thing is absurd and can never be done. It's silly to try and demand it. If you ARE a GM and you can't handle such things, you either need to grow as a GM and realize that MOST of the world is in your hands and does what you say it does, or.... get back on the other side of the table. If you can't handle the repercussions of blue hair with out charts and tables and dice.... that doesn't bode well for when your players get inventive on a run.
Pepsi Jedi
QUOTE (Glyph @ Feb 4 2013, 06:50 AM) *
Changeling traits do give distinctive style, which has specific rules mechanics. There is also the prejudice that changelings are supposed to face, which should not be every single NPC, but should still be common enough. Blue hair is more of a disadvantage than things like prejudiced/biased/ghouls, or impaired Attribute/dump stat, or incompetence/aerospace pilot, or scorched.


It is presented as a possible option, but it is a stupid suggestion. Other than setting the overall guidelines (such as things which are disallowed or treated differently in that game), the GM has no business making choices for the player in character creation, unless the player chooses an option that gives the GM that ability (such as amnesia or mysterious implant).



It's to prevent people from sitting down with the book for an hour and using SURGE to just build the perfect 'Combat creature' with specially tailored 'flaws' or disadvantages, specificly chosen to NOT be suich for that specific character.

I.E. If you're a mutant with cool powers, your mutation is not under your control and there's some bad things that come along with it. How do we know? because the -rules- tell you so.

Personally I'd like to pick my own flaws. But then I'm one of the sorts that play out the flaws alot more than the benifits. lol Flaws define you. For Shadowrun and SURGE, you MUST take them. I'd prefer to take my own. There are few game masters that I'd trust not to give me a Tucan beek or something. lol.

I can totally see why some GMs would pass out the flaws to a SURGE character, to make sure they were difficulties.
phlapjack77
Pepsi Jedi, we'll have to agree to disagree on this one smile.gif

I'm definitely not a min/maxer by any stretch. But in this case, I think (better) rules are warranted.
Tymeaus Jalynsfein
QUOTE (Umidori @ Feb 3 2013, 08:41 PM) *
I don't fucking care. You're ignoring my entire point. I'm not talking about roleplaying or how to justify the quality. I'm talking about cold hard numbers and mechanics. And the mechanics here are plainly broken.

Unusual Hair gives 5 BP for free. That is not how negative qualities are supposed to work.

It doesn't impose any specific penalties of its own. And even if we allow that it imposes Distinctive Style, that's redundant because you already HAVE Distinctive Style if you're a changeling! It literally does NOTHING except give you build points. That is my complaint.

~Umi


You do not have to be a Changeling to take Metagenetic Qualities. ANY variant metatype can do so as well. *shrug*
Besides, if you do not think that having multiple distinctive qualitites does not make you STAND OUT MORE, then I really don't know what to say. smile.gif
Stahlseele
do variant metatypes fall under advanced character options too?
Mäx
QUOTE (Stahlseele @ Feb 4 2013, 06:54 PM) *
do variant metatypes fall under advanced character options too?

Ofcource they do.
But as always GM has the make the call on how distinctive they based on the current location, ie. Oni in japan does stand out nearly as much as one in texas.
Lionhearted
I think so Stahl...
Anyway the problem with qualities like extravagant eyes and unusual hair, is that they're cheap cop outs for people that wants the benefits of SURGE without being readily identifiable as Changelings (and thus likely as subject of prejudice)
Look at a Nartaki, very distinctly 'not human' bright colourful skin and multiple arms. Now look at the guy with blue hair and Violent eyes... Would you immediately think Changeling? You probably wouldn't... and that's exactly the problem, you can be Class III SURGE and show no tell tale signs of it, that's not roleplaying, that's weaseling out of your character choice for freebies.
A guy with Allergy to whatever isn't meant to stand out, a Class III is supposed to stand out like a luminous ten foot sore thumb.
Umidori
+1 Lionhearted

Now as for Pepsi. You are missing the point, again and again. And I'm going to prove it to you right now.

QUOTE (phlapjack77 @ Feb 4 2013, 12:02 AM) *
As bad as Incompetent:Parachuting would be, at least it would have a mechanical effect 1% of the time.

QUOTE (Pepsi Jedi @ Feb 4 2013, 06:32 AM) *
As pointed out, it has an effect. It doesn't have dice to roll. The effect is on you to play out. Not just throw dice. The effect is social and visual.

That isn't a mechanical effect. Why are you even bringing it up?

This is about MECHANICS. You are repeatedly changing the subject and getting off topic for some unknown reason. You keep going back to roleplay, but we're not talking about roleplay. We're talking about MECHANICS. Nothing else. Stop going off on abusive, tangential, judgemental rants, please.

This is about one thing, and one thing only - the interactions of mechanical effects. Positive and Negative Qualities have mechanical benefits, and they have mechanical detriments. Every single one of them. Except Unusual Hair. And that lack of consistancy, that apparant failing of the rules, that breaking of uniformity and cohesion and logical regularity, is the sole and entire breadth of the conversation. Full stop, end of story.

~Umi
Umidori
QUOTE (Tymeaus Jalynsfein @ Feb 4 2013, 09:41 AM) *
You do not have to be a Changeling to take Metagenetic Qualities. ANY variant metatype can do so as well. *shrug*
Besides, if you do not think that having multiple distinctive qualitites does not make you STAND OUT MORE, then I really don't know what to say. smile.gif

Except you don't have multiple Distinctive Styles. Unusual Hair does not impose an additional level of DS, any more than any of the other 5 BP qualities do. So you've got 1 Rank of DS from being a Changeling, and 0 additional Ranks from Unusual Hair.

Taking Unusual Hair does not, by any ruling I've found, make you more Distinctive, but it does give you 5 free BP.

~Umi
Tymeaus Jalynsfein
QUOTE (Umidori @ Feb 4 2013, 10:34 AM) *
Except you don't have multiple Distinctive Styles. Unusual Hair does not impose an additional level of DS, any more than any of the other 5 BP qualities do. So you've got 1 Rank of DS from being a Changeling, and 0 additional Ranks from Unusual Hair.

Taking Unusual Hair does not, by any ruling I've found, make you more Distinctive, but it does give you 5 free BP.

~Umi


Perhaps, by any MECHANICAL ruling, but the fact that you have 3 different things that each qualify for Distinctive Style means that you stand out that much more. There are 3 traits that can be hit to identify you (rather than none). The guy with the Blue Hair (Facial, haed, arms chest, etc), with Neon Green Eyes, who creeps out the Neighborhood animals will almost certainly identify you, specifically, or at least a small enough subset to not make much of a difference. And that is the thing. It is an identifier that you cannot remove. *shrug*
Umidori
But is that worth 5 BP? Especially compared to the other 5 BP negative qualities which do exactly the same thing, and then some?

~Umi
_Pax._
What you're complaining about, Umidori, is called "granularity".

5BP is the value of "blue hair", because by and large, 5BP is the lowest value assigned to negative qualities.

Having blue (or neon green, or rainbow-dash-like multicolor, etc) hair is worth "more than 0 BP" ... the next stop on the dial is 5BP. So ... *shrug*
Draco18s
QUOTE (_Pax._ @ Feb 4 2013, 01:18 PM) *
Having blue hair is worth "more than 0 BP" ... the next stop on the dial is 5BP. So ... *shrug*


But is it worth "more than" 0BP? That's his point. To him it's worth exactly 0BP.

Same as gender.*

*Side note: gender has more mechanical benefits and drawbacks than blue hair.
Stahlseele
it does?
where?
Umidori
If a quality is not worth the BP cost assigned to it, it shouldn't be a quality.

Now, if the system supported smaller values, like 1 or 2 BP? Maybe I wouldn't mind it. But it doesn't, so it's a moot point.

Particularly because the minimum value of such a quality is 5 BP, it either needs to be worthy of that 5 BP pricetag, or not exist at all.

~Umi
Draco18s
QUOTE (Stahlseele @ Feb 4 2013, 01:58 PM) *
it does?
where?


It's one of those things that is unlisted, but which will come up.

For instance, you encounter a gay orc, willing to cut you a deal for those goods you wanted, if you do a little somethin-somethin.

If you're female, oops, no deal...

If you are male--blue hair or not--then deal.
Tymeaus Jalynsfein
QUOTE (Draco18s @ Feb 4 2013, 12:00 PM) *
It's one of those things that is unlisted, but which will come up.

For instance, you encounter a gay orc, willing to cut you a deal for those goods you wanted, if you do a little somethin-somethin.

If you're female, oops, no deal...

If you are male--blue hair or not--then deal.


How is that any different than if you have Identifiable physical characteristics? In this case, the Blue Hair is an identifiable trait that you cannot eliminate. Seems like it has a drawback to me. *shrug*
Draco18s
QUOTE (Tymeaus Jalynsfein @ Feb 4 2013, 02:13 PM) *
Seems like it has a drawback to me. *shrug*


What difference is there between dying your hair blue and having blue hair in terms of how people react to you?

If none, why is dying your hair blue a 0BP thing, but having naturally blue hair 5BP?
Tymeaus Jalynsfein
QUOTE (Draco18s @ Feb 4 2013, 12:15 PM) *
What difference is there between dying your hair blue and having blue hair in terms of how people react to you?

If none, why is dying your hair blue a 0BP thing, but having naturally blue hair 5BP?


Becasue you can re-dye your natural hair a different color. Not so with the NQ Blue Hair. Thought that was obvious. *shrug*
Umidori
If Unusual Hair said that it was Dye-Resistant, maybe. Sadly, it does not.

Or If it said that it imposed an additional layer of Distinctive Style, sure, I'd give you that in a heartbeat. If it said anything at all about anything of any sort having anything to do with substantial costs to the player or character, that'd be just dandy.

But all it says is that a character's hair "changes to an unusual color or texture, or grows from her body in unusual patterns or areas".

Oh, and it "is incompatible with other natural or artificial hair modifications". Which only really precludes taking Animal Pelage or Mood Hair. (Animal Pelage counts as Unusual Hair anyway, according to its entry.)

In fact, those are the only, actual mechanical effects of Unusual Hair - you cannot have both it and Animal Pelage, or it and Mood Hair. (Or cyberhair, but that's just fluff, so who cares?)

~Umi
Mäx
QUOTE (Umidori @ Feb 4 2013, 09:02 PM) *
But is that worth 5 BP? Especially compared to the other 5 BP negative qualities which do exactly the same thing, and then some?

~Umi

Quite a few of the negative meta qualities, actually are completdly unoticable and thus aren't exactly something that can be used to track you down(by the trick RAW even when you have nothing but such qualities you still get distinctive style, but IMO thats dickish GM rules layering) and for example Impaired(Attribute) has such a weak sauce mechanic effect i would say it's much more free point then unnatural hair for example.

QUOTE (Umidori @ Feb 4 2013, 10:23 PM) *
If Unusual Hair said that it was Dye-Resistant, maybe. Sadly, it does not.

If you make away with the effect you have to pay back to point you get, just like all other negative qualities.
Umidori
Quite a few? Which ones, please? Point them out. Anything that lacks a mechanical disadvantage, please show to me. I'll gladly disapprove of them as well.

Also, dye is not permanent. Would you have someone pay karma every time they dye their unusual hair?

You're not paying to have your hair be blue. You're paying for it to grow in blue naturally. If you get some form of bodysculpting done which makes your hair grow in as a normal color forever after, then you need to pay off the quality. But cutting or dying or concealing your hair doesn't remove the quality and does not incur any karma costs.

~Umi
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