QUOTE (Umidori @ Feb 4 2013, 01:05 AM)

Except that even with your sunlight allergy example, there are inarguable, black and white factors. There are dictated effects that MUST occur for a given situation.
Not everything in the world is 100% Yes or no. Sorry man. Not everything is binary. Some things are conditional and more subtil.
(( as a note it wouldn't let me quote you in small parts so I'm putting your stuff in italics
Is it daylight? Yes. Are you covered up? No. Do you possess a Mild allergy to sunlight? Yes. You suffer -2 dice to all actions and do not Regenerate if you possess that power. Same with pollutants, if you are exposed, you suffer a mechanical effect. Any GM that fails to enforce such mechanical effects [i]is a bad GM[/i]
Just like a GM that allows someone to take blue hair as a flaw, and get points for it, and never uses it is a "Bad GM" there's no difference between ignoring an allergy and ignoring a negative quality of this nature. It's the same. You just don't have to worry about dice. You have to worry about the game and the setting your in. Arguably alot harder. If you have a "SOLID BLACK AND WHITE FACTOR" you can do what SOOOOOO many bad players do. Take the flaws and then use the mechanics to 'get around them'. Not everyone does this, but if you've played more than a few times you know someone that does. That's a bad thing too. With something like the blue hair thing, yes it can be partially dependent on the GM, but it doesn't allow you to dodge your die penalty by using the mechanics against the setting.
For your ghouls example, no, actually, you do [i]not have to play out the acquisiton of your flesh, at all.[/i]
Then you're not playing a ghoul. You're geting the powers and hand waving huge parts of the character.
There are rules for folding it into your regular Lifestyle costs - and with good reason. It still is a part of the character. It still has to be worked out, and if you're on a shadowrun that lasts longer than a few days, it's going to come up in game PDQ. You might have a way to get body parts in seattle but there's no "Corpses are Us" in the Ukraine that you can pick up your allotment of corpseflesh if you're out side that 'life style" thing.
Does it mean you have to role play out every meal? No. of course not. If a --------------huge defining characteristic------------ of your character is such immense and signifigant dietary restrictions and you ignore them, you're a bad player. Play something else.
Because maybe, just maybe, you don't want to be bothered making a big fuss out of that aspect of your character. Then don't play a character who's defined by the fact that they must eat 5% of their body weight in cannibalistic flesh. lol Don't choose a character who's defined by that, then ignore it. That's lame on so many levels.
Maybe you'd rather put your effort into other aspects of playing the game, or into roleplaying other aspects of your character, such that worrying about each and every pound of flesh just becomes tedious bookkeeping.Then don't play a ghoul! lol. And if you read up. I didn't say worry about each and every pound. I specificly said not every meal, but it's a huge part of the character. It'd be like playing a dwarf and ignoring the size and acting like you could dunk on a troll in Bball, or playing a troll and acting like he can crawl through a cat door no problem. If your char's are just numbers on a page, you're just playing the numbers. Not a character. And that's part of my point. Some people DO that. Some have fun doing that. I personally think it's lame and people that do that are horrible Role players. As they're not role playing. They're compairing numbers on a sheet with other numbers. Go play fantasy football. You know?
But even here, there are mechanical rules in place - rules designed to allow you to pay a predetermined amount more nuyen than normal on your Lifestyle costs, instead of having to count every scrap and crumb. It's not GM fiat. It isn't an arbitrary amount that varies from table to table - it is a flat, definite cost that is always the same and always incurred under the appropriate conditions. And that's an artificial thing put into the game for ease of play. With ghouls for example, it's not a flat definite cost, as you're consumption of such is an illegal act. Your prices could change at the drop of a hat. Your organ grinder's could be caught or shot in the streets by cops and suddenly your only food source is gone. A character is NOT the numbers on the sheet. The numbers on the sheet are mechanics to explain the character.
You talk about a GM never having Unusual Hair come up. I say to you again, that is [i]a bad GM. [/i]
No. I pointed out it's part of the GM's job to make sure it DOES come up. I pointed out that lack of numbers attributed to it doesn't mean it never comes up. I pointed out that if the GM ignores it yes, it's a bad gm. Just like someone that puts it on the sheet and never plays it is a bad player.
And you know what? I should fucking know, because I'm complaining about this from the point of view of [i]being a GM. I don't like the fact that one of my players can choose to have a free 5 BP that I have to go out of my way to balance out. [/i]
You're just lazy. If you're a GM you should fucking know the flaws on your player's sheets and use them as a GM. If you need 100% of flaws to be 100% defined in 100% of the ways or you can't use them..... perhaps you shouldn't be GM. It's not a free 5 BP. It's a flaw. Its up to you to make something of it or make the character play it out. If you can't think of a way for such a thing to be a flaw, you're not trying.
I don't want to have to tailor my missions in such a way as to try and punish them in order to make up for their extra character resources. Cry me a river. You don't have to Tailor your missions to 'punish' people. Know your player's characters flaws and use them when needed or when they come up. For example, if the guy has bright electric blue hair and he's trying to dodge a tail, it's going to be a bit harder. Doesn't mean you have to put that into every game.
All Im hearing is that you're lazy.
I'd rather not have to houserule it away, or rely on fiat if I can at all help it. You don't have to house rule it at all. Just buck up and be a GM. Not everything's spelled out in 'Rules". You gotta actually think and stuff man.
I want precise rules that make sense. Sadly there's not 'precise rules' for every single thing in a humans life. Do you make them perform checks to eat cereal? Or to wipe their butts? Do you make them make rolls to walk down the street, or put on their clothes? No? Probably not. Same thing. You don't need a rule for it, as a GM you just encorperate it. Simple as that.
I want a game system that is reliable and clear, that doesn't leave me scratching my head over how to handle something that could easily be argued in five different ways with no one clear right answer. And despite the sheer complexity and intricacy of Shadowrun, and it's history of missteps and errors, it does a pretty decent job of providing a mechanical framework which is reasonable, reliable, and internally consistant. You're the GM. You don't have to 'argue' anything. If someone puts the flaw on their sheet, you point at it and go "There's no dice to that. I'm going to use it as I see fit. Period" and the player can accept it, or take it off his sheet. Boom. You're done. No arguments needed. If they don't trust you as a GM or don't want to put up with what ever creative hell you might dream up, they should find another flaw. I've had GMS that would flat out DELIGHT if someone took blue hair as a flaw, and boooooy they'd NEVER say it was a free point buy. They'd pay for every point in that flaw. Nor would they say they were being 'punished' as they chose the flaw. It was on them.
You keep harping on about roleplay, roleplay, roleplay. Yeah... I know. *sighs greatly* Imagine that..... role play... in a ROLE PLAYING GAME!! Who'd have ever imagined it was about the role play, and not 500 tables of every minutia that could ever be dreamed up. It's not "Number calculator to describe orcs and humans and spirits and the matrix" it's a ROLE PLAYING GAME. lol
But my grievances have NOTHING to do with roleplay, and everything to do with MECHANICS - that is to say, with the toolset I have available to help me craft quality roleplay that me and my table enjoy. I want my tools to work. I want them to serve my needs. I want them to be robust and flexible and sensible and well made. And you keep telling me the tools aren't the problem - that I just need to forget the tools and focus on the roleplay. Well I'm sorry, but I don't buy it.
~UmiThat's a problem with you. If you need a rule to cover EVERYTHING IN THE WORLD all the way down to how to handle blue hair, you're never going to be happy as the concept of such a thing is absurd and can never be done. It's silly to try and demand it. If you ARE a GM and you can't handle such things, you either need to grow as a GM and realize that MOST of the world is in your hands and does what you say it does, or.... get back on the other side of the table. If you can't handle the repercussions of blue hair with out charts and tables and dice.... that doesn't bode well for when your players get inventive on a run.