QUOTE (DeathStrobe @ Apr 2 2013, 11:14 PM)

That makes sense. I was trying to figure out why it needed a move-by-wire system. That's pretty cool imagery having a bunch of wires hanging off your body to interface with a giant mech.
I don't know if it'd change the flavor all that much. One of the things I like about Shadowrun is that pretty much any archetype can be done with the rules. You want Spiderman? Well, get some gecko tape and some ware that shoots wires and now we got a cyberpunk Spiderman. Superman would maybe be a mystic adept with levitate, improve attribute strength, mystic armor, probably a bunch of other things I'm forgetting. Or Major Kusanagi from Ghost in the Shell, just go full cyborg.
Depends on the style of the game. But then, people complained that statting up tanks ruined the flavor of the game too, so... *shrug*
QUOTE
It all works. All but something like a Gundam pilot. Though I can't imagine a giant robot being subtle or easy to hide, so I can see a lot of bad things happening to any runners that use it and use it often. But I think its a pretty fun concept that seems like something that would appear some where in the SR universe, but not be very common at all, because giant robots are just insanely impractical, even on the battlefield. Really, the only place I could see giant humanoid robots really works is in construction like in the series Patlabor, but even then that's silly because it'd be easier and cheaper to build machines that specialize in one specific task then a humanoid machine that could do those tasks but probably not as well.
Anyway, to some it up. I think its cool.
It's just one of those areas that doesn't work for Shadowrun simply because it's so impractical. The design needed for a "walker" style vehicle is going to be much more complex and more delicate than, say, a tank. It would be insanely expensive, and insanely easy to take out. For all intents and purposes, Battletech is an entire game world that's built on a massive suspension of disbelief. And god love 'em for that, because giant robots shooting missiles and lasers at each other is awesome.
Officially, the Mackie mentioned in RIgger 4 is somewhat canon. One of the CMP Missions (that we will hopefully get released here some day *sigh*) has the runner team hired to protect the Mackie during Desert Wars (and dealing with some other problems that crop up before the fight even starts). It's designed as an extremely expensive Promotional Stunt by Ares, so the runners are along to help keep the 'Mech operational long enough for them to get some good footage. The 'Mech in that adventure was purely cinematic, so there were no rules or stats for it really (Though whenever it does get published, I may try and get some of these rules included).
But, at the end of the day while I don't ever expect to officially see Battlmechs in Shadowrun, I definately designed the rules to be playable because hey... Giant Robots rock.

QUOTE ('KarmaInferno')
Aww. So no Bull's Van in Missions?
Hehe. I didn't actually write that one.

Though I suppose if you really wanted an old beat up van...

And if you haven't yet, be sure to download and listen to the Critical Glitch podcast that was just released. I believe we talk about Bull and his bad luck with Vans (and arms) a little bit. ANd there's a NERPS episode coming down the line that also talks about some of that

I do consider the AMish War Buggy (My other contribution to this) to be Missions Legal though