I find the limit concept nice at least. And I expect it to be taken as a good thing in the long run. It grants an extra-tactical playtoy (do I know break the limit with edge), and adds something to de-min-maxing. If dices are added, everyone should min-max equipement, even the unskilled guy (as long as he has money for it). Now only specialists have to, which, IMO, sounds good ("yeah, I'm a gun master and I've mounted this and that on my xxx gun better at md range than yyy" "Woa me? I'didn't do nothing. Just have my predator. I'm a decker after all").
QUOTE ("sk8bcn")
It's an old gimmick of the cyberpunk genre, yes, but it was never nicely implemented. If implemented at all.
QUOTE ("Fatum")
To me, it's just ... old.
It was implemented in the Essence mechanic, and the in-character effect left for the players to roleplay. The dehumanizing effect of cyber is mentioned numerous times throughout the books, including, say, the perfect Hatchetman's account.
QUOTE ("CanRay")
Well, CGL doesn't have the license for Post-Cyberpunk Transmetropolitan so... Old Skool Cyberpunk it is!
@Fatum: I think I was unclear about that "If implemented at all" sentence. Essence loss isn't a deshumanizing effect (crunchwise, not fluffwise). It's a mechanic that lowers your magic and lowers your interraction with magic. And up to a point you die. There were notes about deshumanizing BUT honestly, even into fluff books, not every samourai is a heartless robot. Nor does a table or pages explain in rulebooks how to roleplay that loss of soul. Nor does a fluff book explain how it's perceived to lose your soul. Ok a street sam may be badly perceived, because he's dangerous.
That's why I say it has never been implemented. And if it is in 5th, it would be nice to have the logic be explored completely and get guidelines about how personnality and cyberware loss inetracts.
@Canray: Why would have cyberpunk to make and immediate jump to transhumanism? Deus Ex 2 ditched the soulless desuhamanizing cyberpunk gimmick. Because, I think, we are more confortable with the idea than in the 80s.
You can polish and update your cyberpunk. It's not really cyberpunk anymore, but I don't think that many want cyberpunk to be that 80's cyberpunk it once was. I've read an interview of Mike Pondsmith. He want to do that for Cyberpunk 4. I expect a flop.
Oh, on a side note, I think SR evolves in the right way.