QUOTE (Critias @ May 26 2013, 03:43 PM)
Okay?
How much of a change would be "suitable" in your mind? How big is the social penalty you're talking about, versus the social penalty that actually exists? What's the social debuff you're so concerned with, and do you even have any idea how it fits into play? How am I supposed to make some sort of promise with goalposts that tremendously shiftable?
Because, see, that's the thing. You don't know. You have no idea how Essence interacts with social rolls, but you're still up in arms about it, going on about it and adding to the chorus of "MagicRun!" all over the place, and now wanting some sort of promise that other things have been augmented, too, to offset it (even though you don't know how big the change is). And I'm not saying that like it's your fault you don't know. How could you know, we haven't told you! But what is your fault is how you're reacting without knowing (and -- again -- that's not necessarily the "LoT" you it's the "everyone flipping their shit everywhere on the internet right now without knowing how Essence interacts with social rolls" you).
Here's the thing, accurate or not there is a fairly sizable number of people, and I definitely fall into this camp, that feel 4th edition already heavily favors mages over almost any other type of play style. Typically between editions the cyberware in the core books have more or less remained static, splat books may add new items to the overall pile but the cyberware in my fourth edition book is more or less the exact same as is in my second ed book (I don't currently have a physical copy of 1E to reference, my memory is there was some reworking but the actual items and basic effects were the same). So for those people any change made to the way cyber characters play is effectively more of a piling on effect. As someone else pointed out, if the penalty is trivial why have it at all? Why not leave it as it's been in the previous edition, a case by case or situational bias, rather then some "I'm so emo because I got a cyberarm" penalty.
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So I won't make a promise, no. But I can offer a reassurance, and that will have to do you.
I'm sitting here and doing the math, looking at this huge social debuff you're all worried about, comparing an otherwise socially maxed-out dude with .01 Essence and an otherwise socially maxed-out dude with 6 Essence, and I'm laughing to myself about how really miniscule this debuff is, in my opinion. But that doesn't matter, because for whatever reason we haven't told people how the formulas work, so all people see is that there's a penalty at all and they go ballistic over it, and there's people talking about die pool penalties for low Essence (which isn't even how it works), and I can just see how all this shit spirals out of control (and contributes to that "working each other into a frenzy" thing I was talking about).
Well i dunno what to tell you there, maybe release more previous with actual mechanics on how stuff works and less on what sort of feel for the game world is being gone for? I know you are not the one in charge of this by the way, I'm mostly speaking in general terms.
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What is it you've seen or heard, anywhere, that makes you think there was any change to this? This is how rumors start. This is why we can't have nice things. Has anyone, in all the SR5 material you've read, talked about astral mages bebopping around dropping mojo on dudes? Why would you even ask this? Next thing you know, someone will see that this is great big important bullet point number 2 on your list of demands, and it'll get twisted in their head, and soon we'll see a thread with a poll in it, asking what CGL was smoking when they decided to let astral magicians cast spells on the physical plane.
QUOTE ('Preview 2')
Saskatchewan Pete is on astral overwatch, keeping an
eye out for spirits and spells while his team infiltrates a corporate
facility. As they are working to breach an outer door,
he catches a glimpse of an aura approaching and recognizes
it as belonging to a spellcaster. Wanting to take out the threat
before it gives him any headaches, Pete casts Stunbolt at the
interloper, hoping to catch them off guard. He rolls 11 dice on
the test; he gets 3 hits, but he also gets six ones, meaning he
glitches. The gamemaster decides that Pete paid too close
attention to the aura of his own spell, so his astral sight—his
vision of all things magical—is dazzled temporarily, giving him
a penalty on any tests he makes while performing his astral
overwatch duties.
Now I'll admit it might be just business as usual, Pete might just be on site using astral perception, but it could be taken to read that he's just astrally present and is casting spells on targets in the physical world, that would be a huge change.