I wouldn't say so. Your stuff usually is at least mediocre (though I can't say I remember everything you wrote and probably came down on something; it happens). You're new and have difficulties with canon sometimes, but you never made up scalpels of jew mauling +3. Neither do you actively troll fans and accuse them of not doing enough to work around your mistakes and instead dare to complain about submarines traveling up a 120 ft waterfall. Look, at least with me, some bloopers by new authors will not send me into a frothing rage; I'll just call them out. Stuff that is either as offensive as the cute plot hooks in War!, the Fucking Mary-Sue Corps, or screws with immersion, suspense of disbelief and canon all in one like the Triump of Aztlan, on the other hand, has that potential.
Oh lord no, when I screw up, I *want* to be called on it. Only way to get better is to find your mistakes. I think only ... hrm. 1, 2, 3 ... three things I've done, plus two April Fools, are out thusfar. There's a PDF one that I just got back for a new pass on which, hopefully, will open a few campaigns up for people, and there's an adventure on the way as well. Hopefully, people will enjoy them, but my big goal is always to give campaigns more angles. I want every page to have at least one hook of some kind that can be turned into something by a GM... a suggestion here, a name dropped there, SOMEthing. I know how much people care up products, taking chunks they want and leaving the bones behind and that's fine. I just want to make sure that you always walk away with something on your plate.
Canon's tricky, since I'm sort of a research addict. Nothing should ever go against Canon, but that doesn't mean that a game should be calcified, either. Take old stuff and grow it, rather than *change* it. If mutiple sources contradict, figure out which one should trump, clean it up, and move forward. Mind you, my big issue of late has been scale ... I like the focus on a much smaller scale than SR4 did, while other people like going Epic. Critias and I have really hit it off, despite having wildly different ideas of power levels. He's just *awesome* and he puts up with me being the #2 elf fan, so.

If there was any one thing I'd want, however, it's to have a "FASA offices" type thing, where we could have a crew of writers, editors, and artists, that all lived in the sme city and shared a common office. Communication is the lifeblood of any sort of moving=parts venture like a comic book company or Shadowrun's backstory and not touching base with one another can be problematic. We've had to do some re-writing in teh wake of some calls here or there, but it also gave us new opportunities.
For instance, I originally had Sirrurg flying into Puerto Rico under the cover of hurricanes to try and dodge the "Thor Strike, everything dies" issue, but Jet Set came out while I was writing that and, in there, the Corporate COuncil takes all the orbital weapons offline. That tidbit had slipped past many writers, and once it got out there, it opened quite a few doors for other actions to be undertaken while the "I Win" button was down. To be perfectly honest, I'd have been fine with them staying offline forever, but, it's pretty obvious why the corps would want otherwise, and they win these discussions.
