Bull
Jul 19 2013, 06:33 AM
So I got into the Beta a while back, and got the ok to post a few Let's Play videos. The first one is mostly chargen and the tutorial, though there's a little bit of opening story spoilers, so be careful. The second video (once it loads) and further will be all spoilers, so watch at your own peril.
http://youtu.be/HMUrW7bgXvA
Trigger
Jul 19 2013, 06:46 AM
Woo, I have been enjoying a handful of the Let's Plays that I have found on YouTube to tide over the time until it releases.
X-Kalibur
Jul 19 2013, 07:33 AM
QUOTE (Bull @ Jul 18 2013, 11:33 PM)

So I got into the Beta a while back, and got the ok to post a few Let's Play videos. The first one is mostly chargen and the tutorial, though there's a little bit of opening story spoilers, so be careful. The second video (once it loads) and further will be all spoilers, so watch at your own peril.
http://youtu.be/HMUrW7bgXvAThanks Bull, it was fun.
Thanee
Jul 19 2013, 07:41 AM
Ah, I have been wondering when it will finally be released. Got it on preorder since quite a while already and didn't really follow the news.
Looks really nice, looking forward to trying it myself.

Bye
Thanee
Bull
Jul 19 2013, 09:05 AM
Ok, videos temporarily disabled while we make sure I got permission from the right guy at Harebrained.
Sendaz
Jul 19 2013, 09:39 AM
Same with the preorder, and the game looks to be fun.
I especially like the idea of the editor, how easy is it to use?
Also can this be run on a tablet? Going to stick mine on a regular PC, but just wonder if I make little adventures could I get a second game running on a tablet and load an edited setting into for the kids to play through on?
Trigger
Jul 19 2013, 12:59 PM
QUOTE (Sendaz @ Jul 19 2013, 04:39 AM)

Same with the preorder, and the game looks to be fun.
I especially like the idea of the editor, how easy is it to use?
Also can this be run on a tablet? Going to stick mine on a regular PC, but just wonder if I make little adventures could I get a second game running on a tablet and load an edited setting into for the kids to play through on?
Yeah, they built it to be played on Mac/PC/Linux as well as on tablets and iPads.
Doc Chaos
Jul 19 2013, 01:02 PM
QUOTE (Trigger @ Jul 19 2013, 02:59 PM)

Yeah, they built it to be played on Mac/PC/Linux as well as on tablets and iPads.
But are Levels generated on a PC playable on a tablet? I believe that was the main question.
Fyndhal
Jul 19 2013, 02:16 PM
QUOTE (Bull @ Jul 19 2013, 04:05 AM)

Ok, videos temporarily disabled while we make sure I got permission from the right guy at Harebrained.

D'oh! Looking forward to seeing them.
Sendaz
Jul 19 2013, 02:19 PM
QUOTE (Doc Chaos @ Jul 19 2013, 09:02 AM)

But are Levels generated on a PC playable on a tablet? I believe that was the main question.
Indeed, that would be a concern, I should have worded that better.
Worst case scenario and it has to be scenarios built on a mac to go on an ipad, I can play on my pc and get a second copy for the wife's mac to design scenarios for the granddaughter to play through on her ipad.
Never too young to start learning how to run.
RelentlessImp
Jul 19 2013, 02:29 PM
Level editors these days typically create a proprietary map file that is interpreted by the game engine. (Look at WC3 and SC2 for an example of this.) Which means, if they've done it right, a level editor file (such as .sc2 and .wcm) should function cross-platform because it's just code fed into the engine to be interpreted.
Remnar
Jul 19 2013, 06:01 PM
They should just release it today. I'm tired of waiting.
Ruby
Jul 19 2013, 06:08 PM
Same here. I've been glaring at my Steam account in some vain hope that I can will it to be the 25th already.
cryptoknight
Jul 19 2013, 06:18 PM
Same... I'm hoping the level editor isn't any harder than Neverwinter Knights was. If it's as confusing as the Foundry for NeverWinter the MMO I'll be very disappointed.
Rystefn
Jul 19 2013, 06:45 PM
QUOTE (cryptoknight @ Jul 19 2013, 06:18 PM)

Same... I'm hoping the level editor isn't any harder than Neverwinter Knights was. If it's as confusing as the Foundry for NeverWinter the MMO I'll be very disappointed.
They said it's "ugly and powerful." Doesn't necessarily imply difficulty of use, but... yeah, I wouldn't bet on it being as simple as NWN was.
Bull
Jul 19 2013, 06:49 PM
There's a couple of tutorials from the HBS guys on YouTube for the editor if you wanna check them out.
Yeah, not quite as a simple as NWN, but not too much more difficult. Buildings are just time consuming, since you kind of assemble them like lego pieces.
Rystefn
Jul 19 2013, 06:53 PM
QUOTE (Bull @ Jul 19 2013, 06:49 PM)

you kind of assemble them like lego pieces.
If they release a LEGO ShadowRun game, I don't know whether I will laugh or cry... but I would buy it at launch either way.
Bull
Jul 19 2013, 06:54 PM
Lego Shadowrun would be... AWESOME!
Rystefn
Jul 19 2013, 07:01 PM
You know, I almost said that even if it was terrible, it would still be pretty good... but after thinking about it a little, I'm pretty sure that such a thing would be like a perfect storm of "so bad it's good" and "so good it's awesome."
Sendaz
Jul 19 2013, 07:03 PM
QUOTE (Bull @ Jul 19 2013, 02:54 PM)

Lego Shadowrun would be... AWESOME!
seconded
DoomFrog
Jul 19 2013, 07:10 PM
QUOTE (Doc Chaos @ Jul 19 2013, 05:02 AM)

But are Levels generated on a PC playable on a tablet? I believe that was the main question.
No they aren't. The tablet version won't be able to download user created content or make content. They mentioned maybe doing a release of some of the highest rated user created stuff for tablets but that would be far down the line.
Bigity
Jul 19 2013, 07:12 PM
So...a tablet version is good for 12ish hours of play?
I'll stick to PC thanks.
Elfenlied
Jul 19 2013, 07:17 PM
QUOTE (Rystefn @ Jul 19 2013, 08:01 PM)

You know, I almost said that even if it was terrible, it would still be pretty good... but after thinking about it a little, I'm pretty sure that such a thing would be like a perfect storm of "so bad it's good" and "so good it's awesome."
Sounds like Pizza and Sex

That said, Lego would be awesome for most visible cyberware. Got cyberlegs? Exchange the lower part!
Sendaz
Jul 19 2013, 08:22 PM
Lego damage would be awesome as well.. instead of blood splatter you see lego bits go flying
Finster
Jul 19 2013, 08:29 PM
QUOTE (Bull @ Jul 19 2013, 02:49 PM)

There's a couple of tutorials from the HBS guys on YouTube for the editor if you wanna check them out.
Yeah, not quite as a simple as NWN, but not too much more difficult. Buildings are just time consuming, since you kind of assemble them like lego pieces.
The terrain building looks pretty tedious, but the conversation and event scripting looks WAY easier than NWN.
Honestly, I hope they release a lot more content packs, because Seattle and Berlin are not going to be enough for me. I want a lot of outdoor environs, not just urban. Winter, forest, jungle, etc.
Sendaz
Jul 19 2013, 08:38 PM
QUOTE (Finster @ Jul 19 2013, 03:29 PM)

I want a lot of outdoor environs, not just urban. Winter, forest, jungle, etc.
And lots and lots of critters
DireRadiant
Jul 19 2013, 09:54 PM
QUOTE (Finster @ Jul 19 2013, 02:29 PM)

The terrain building looks pretty tedious, but the conversation and event scripting looks WAY easier than NWN.
Honestly, I hope they release a lot more content packs, because Seattle and Berlin are not going to be enough for me. I want a lot of outdoor environs, not just urban. Winter, forest, jungle, etc.
The builder tools is very nice and easy. If you concentrate on scripting and story writing, you can, because the Mod community can share building and terrain models with each other. Good story scripters can concentrate on story, terrain builders can concentrate on terrain.
Remnar
Jul 22 2013, 10:47 PM
Is it Thursday yet?
Tymeaus Jalynsfein
Jul 23 2013, 12:24 AM
QUOTE (Remnar @ Jul 22 2013, 04:47 PM)

Is it Thursday yet?
For Me, it was simply Tuesday!
Fyndhal
Jul 23 2013, 05:54 PM
So, what? 36 hours or so? *glares at the clock*
Remnar
Jul 23 2013, 06:03 PM
Doesn't someone here know someone, who knows someone, who knows someone who can get it released today? Tuesday is almost the same as Thursday.
Quick, everyone call their Fixers, we gotta have the solution here somewhere.
Draco18s
Jul 23 2013, 06:34 PM
QUOTE (Sendaz @ Jul 19 2013, 03:22 PM)

Lego damage would be awesome as well.. instead of blood splatter you see lego bits go flying
I have a feeling someone's done that somewhere before.
FuelDrop
Jul 24 2013, 10:05 AM
Bull, Youtube says that the video is private. You've locked me out...
You're all in on it! I knew it! A conspiracy!
I bet you're all members of the Illuminati or the Men in Black or something! Well I'll tell the world! Your secret's out!
Wait, what's with that black van pulling up out the front...
*a short while later* Peace and love, dudes. Merry Christmas. *collapses*
Tymeaus Jalynsfein
Jul 24 2013, 01:16 PM
QUOTE (FuelDrop @ Jul 24 2013, 03:05 AM)

Bull, Youtube says that the video is private. You've locked me out...
You're all in on it! I knew it! A conspiracy!
I bet you're all members of the Illuminati or the Men in Black or something! Well I'll tell the world! Your secret's out!
Wait, what's with that black van pulling up out the front...
*a short while later* Peace and love, dudes. Merry Christmas. *collapses*
Beware the Bavarian Illuminati.
Bull
Jul 25 2013, 05:54 AM
OK, since it's now technically THursday, and reviews and such are starting to go up, I have opened my "Bull Plays..." series once more.
http://www.youtube.com/playlist?list=PL8wy...vA5EkETbjJWcHMAEnjoy!
Bull
Jul 25 2013, 08:00 AM
Part 3 up, Part 4 going up soon as it processes.
SCARed
Jul 25 2013, 08:19 AM
thanks Bull. I will definetly give those a look!
Elfenlied
Jul 25 2013, 11:13 AM
Somehow, I knew you would be creating an Ork decker before I clicked the video.
Bull
Jul 25 2013, 02:49 PM
I have a Dwarf rigger, human sam, and an ork mage that I've played too. But of course I had to go Ork Decker for the Let's Play series
Remnar
Jul 25 2013, 06:20 PM
My plan was to make a combat(ish) Ork Decker in honor of my first SR character. His name was not Bull though, so don't worry

How's the decking in this game? Pretty fun?
FuelDrop
Jul 25 2013, 06:23 PM
Hey Bull, how viable is a dedicated Face build?
Elfenlied
Jul 25 2013, 06:32 PM
QUOTE (FuelDrop @ Jul 25 2013, 07:23 PM)

Hey Bull, how viable is a dedicated Face build?
From my first impression: Intimidate is based on your Strength stat. Every two points spent in Charisma unlock one Etiquette specialization, and those unlock certain dialogue choices.
FuelDrop
Jul 25 2013, 06:33 PM
So... somewhat, but you're still going to need to drop something into combat. Cool.
Elfenlied
Jul 25 2013, 07:05 PM
QUOTE (FuelDrop @ Jul 25 2013, 07:33 PM)

So... somewhat, but you're still going to need to drop something into combat. Cool.
Thus far, most combats can be avoided. The ones that can't usually provide you with a companion who can cover that base.
Bull
Jul 26 2013, 12:38 PM
http://www.youtube.com/playlist?list=PL8wy...vA5EkETbjJWcHMASeveral more videos post. Up to Part 8, and will hopefully have 9 and 10 uploaded later today. Just went through my favorite section. Damn this is a fun game.
LordlierPie
Jul 26 2013, 04:14 PM
Really, really bug free to, which makes me very happy. I have only found 2. one, sometimes the dialog screen doesnt show my chat options, but it is ok ause i c an still highlight through them and pick randomly. the other one was a single occurance where my street sam moved two IP distances with out it costing any IP.
Draco18s
Jul 26 2013, 05:21 PM
QUOTE (LordlierPie @ Jul 26 2013, 11:14 AM)

Really, really bug free to, which makes me very happy.
Indeed.
A not-a-bug-but-undesired-bahvior is that you can accidentally double-click the [...] button and skip a dialog sequence and not be able to go back. Sadface.
quentra
Jul 26 2013, 05:22 PM
I ran into a few bugs, but nothing gamebreaking. Minor annoyances, really.
Draco18s
Jul 26 2013, 05:24 PM
Oh, I did see a NPC move, then jump to a different position. It was still a valid move, it just looked like the client and (non-existent) server got out of synch.
quentra
Jul 26 2013, 05:24 PM
The most annoying bug was my pistol special attacks not showing up, and WR dodge applying to any effect targeted on yourself, not just attacks.
And a few times an event wouldn't trigger on a mission, but reloading the level always fixed that.
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