QUOTE (sr5 @ pg220)
If you want to get on the Matrix, you need a grid. A grid is what a Matrix service provider uses to connect you to the digital world.
QUOTE (sr5 @ pg220)
there’s a public grid provided by underfunded non-profits, outdated satellites, and the occasional good Samaritan who’s willing to share a wireless access point or two.
QUOTE (sr5 @ pg221)
which grids you can access depend on where you are in the world. You can get on the public or any global grid from anywhere on the planet. Local grids can only be accessed if you’re physically in the grid’s service area.
QUOTE (SR5 @ pg234)
Each local grid is usually provided by a AAA or AA megacorp
Thoughts, based upon these quotes, are: - The mesh seems to have "just went away"
- The different grids are either on different spectrum (think GSM v CDMA) or VPN based (something like layer 3). The second quote seems to support a spectrum like approach where as the lack of fiscal viability for global grids using a physical solution other than satellite based would logically challenge that. The last question definitely leaves me with a thought that for each city, there will need to be some grid maps, much like the security rating maps some of us use...
MODES
In SR4 we had comlink modes Active, Passive, Hidden, Powered off and the implied Off-Matrix.
In SR5 you have [Active], Running Silent (sr5, pg235), Powered off and the implied Off-Matrix. I like the fact passive is gone.; it was just silly.
- I have an entirely different thread for the 100m silliness.
ADDITIONAL THOUGHTS
- As a concept, I like Grid Overwatch Division and MARKs (at first glance) seem as good a way as any to deal with it.
- If you get caught hacking, the account you used (and SIN it is linked to) to access said grid is now burned.
- Are there rules for spoofing access to a grid (still reading the rules over and over and ... )
- When you switch grids, do all your marks disappear?
QUOTE (SR5 @ pg228)
If a device is bricked, it stops working: batteries are drained, mechanical parts are fused or gummed up with melted internals, and so on.
Isn't the buffers in Cold Sim supposed to stop just this sort of thing?