QUOTE (Shemhazai @ Aug 26 2013, 03:24 AM)

Are melee weapons with a bunch of extra dice really that bad compared to guns? I was thinking about one character concept of powerful katana focus, high blades (swords), high agility, increased attribute (agility) or improved physical attribute, improved ability (blades), enhanced accuracy (blades), critical strike (blades). That would be a lot of dice on a weapon with accuracy of 8 after the enhanced accuracy power. Str + 4... Would a troll be worthwhile. Good reach and all.
I guess your enemies would pick you off from a distance.
Actually, considering that many shadowruns take place inside a building of some description melee focus isn't necessarily crippling. What IS crippling about that build is that there are no non-lethal options in the blades group, which is very limiting if you put all your points there.
Clubs is less powerful but more versatile, with high concealability, good damage and solid accuracy available in various weapons. Also, with but a single exception they are all completely legal without a license, with the humble club dealing damage that's marginally comparable to a katana at lower skill levels (the low accuracy hurts it a lot, and it lacks any AP, but on the other hand when you walk into a room it's full of potential clubs. Not many rooms I've ever been in have many options for improvised Katanas. Why smuggle a weapon in if you can just pick something up when you get there for similar results?)
As to Qi foci... the only edge augmentation has over them is availability. Increasing attributes via Qi focus is cheap compared to the bioware equivalent in nuyen, and costs karma (a renewable resource) vs Essence (a finite resource). It also can be upgraded more effectively: raising increased attribute 2 to 3 via a focus costs the same as raising it from 0 to 1, while the augmented equivalent requires you to pull out the old stuff, sell it at a fraction of its purchase price, then buy the new 'ware at full price.
To be fair, there are several limitations on Qi Foci that are not there for augmentations: number 1 is the limit on how many you can have. While technically infinite, the cost of increasing this limit is non-trivial and increases exponentially. Still, an augmented character has to deal with essence, which is most definitely a finite resource. Sure, you can squeeze a lot out of it by throwing cash at it but in the end you can't go past deltaware grade no matter how many millions you have to throw.
Number 2 is focus Addiction. This one kind of sucks, and though there is augmentation addiction it's not been given any rules yet so it's not comparable. If used carefully, this isn't an issue (according to some readings, anyway) and if it's risk addiction or die you can power up a bunch of your foci at once. When you use Qi foci for situational utility powers (EG traceless walk, voice control, wall running, light body, rapid healing) and just switch to whatever one you need at the time then Qi foci are potentially very potent with low risks of addiction.