Help - Search - Members - Calendar
Full Version: Hardened Armor example
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2
ShadowDragon8685
QUOTE (FuelDrop @ Sep 18 2013, 07:03 PM) *
We ran into Daleks. Yes, that really happened. And it was awesome.


Nukes will not help you. If you run into Daleks, you burn sky and pray to whatever you hold dear you find a madman with a blue box before they catch up.

QUOTE (Tymeaus Jalynsfein @ Sep 18 2013, 07:13 PM) *
Dr. Evazan was the one who actually said the quote... Pando Baba just grunted and howled. smile.gif


I thought they both had the same sentences? Ah well.
FuelDrop
QUOTE (ShadowDragon8685 @ Sep 19 2013, 07:17 AM) *
Nukes will not help you. If you run into Daleks, you burn sky and pray to whatever you hold dear you find a madman with a blue box before they catch up.

Yeah, we pretty much defaulted to plan B: RUN LIKE CHILDREN!
ShadowDragon8685
QUOTE (FuelDrop @ Sep 18 2013, 06:21 PM) *
Yeah, we pretty much defaulted to plan B: RUN LIKE CHILDREN!


Were you able to successfully locate the Doctor and get him to solve the problem?
FuelDrop
QUOTE (ShadowDragon8685 @ Sep 19 2013, 07:24 AM) *
Were you able to successfully locate the Doctor and get him to solve the problem?

He was a no-show. Fortunately, we got to jump distance without being followed.
Patrick Goodman
QUOTE (ShadowDragon8685 @ Sep 18 2013, 04:26 PM) *
Juggernaut rummaging around Redmond Barrens, going unnoticed until some pissed-off trog heavy shoots it with a Panther XXL to make it stop eating his bike, then takes off like a jackrabbit, kiting the thing into tourist town and straight through a Humanis chapterhouse, letting it go to town before Knight Errant can actually break out the heavy attack choppers to put it down for good?

That's the kind of pink mohawkery that needs to happen.

Oh, that's brilliant. I think I love you.
ShadowDragon8685
QUOTE (FuelDrop @ Sep 18 2013, 07:25 PM) *
He was a no-show. Fortunately, we got to jump distance without being followed.


Daleks and no Doctor?

I think this is your GM's way of saying "I no longer wish to run this campaign. Daleks arrive; everything is atomized."

QUOTE (Patrick Goodman @ Sep 18 2013, 08:16 PM) *
Oh, that's brilliant. I think I love you.


smile.gif
FuelDrop
QUOTE (ShadowDragon8685 @ Sep 19 2013, 08:44 AM) *
Daleks and no Doctor?

I think this is your GM's way of saying "I no longer wish to run this campaign. Daleks arrive; everything is atomized."

Well to be fair we were stealing nukes FROM the daleks, so we couldn't really complain that the doctor didn't rock up. Fortunately, I had made a lot of special modifications to our ship. She didn't look like much but she had it where it counts.
FuelDrop
QUOTE (ShadowDragon8685 @ Sep 19 2013, 08:44 AM) *
Daleks and no Doctor?

I think this is your GM's way of saying "I no longer wish to run this campaign. Daleks arrive; everything is atomized."

Well to be fair we were stealing nukes FROM the daleks, so we couldn't really complain that the doctor didn't rock up. Fortunately, I had made a lot of special modifications to our ship. She didn't look like much but she had it where it counts.
ShadowDragon8685
QUOTE (FuelDrop @ Sep 18 2013, 07:49 PM) *
Well to be fair we were stealing nukes FROM the daleks, so we couldn't really complain that the doctor didn't rock up. Fortunately, I had made a lot of special modifications to our ship. She didn't look like much but she had it where it counts.


Why in the world would Daleks need nukes?
FuelDrop
QUOTE (ShadowDragon8685 @ Sep 19 2013, 08:55 AM) *
Why in the world would Daleks need nukes?

I believe that these were proto-daleks. If you remember your season 1 doctor who the daleks had retreated into their armoured shells to protect themselves from the radiation from a massive nuclear war. We came in at about that point.
Shinobi Killfist
QUOTE (Draco18s @ Sep 18 2013, 01:46 PM) *
Vehicles are still immune to stun and get LOTS of armor. So with the exception of anti-vehicular weapons they should only be taking (and then ignoring) stun from shots.


Some vehicles do, some vehicles don't kind of like critters. A heavy pistol with a net hit or 2 will punch into and do decent damage against most cars. You get into the assault rifle area and you start wrecking a lot of cars quick no matter where you hit them, Panther assault cannon will destroy most cars in a single shot even if it just shot through the windshield. Cars needed something like hardened armor so they could soak damage better a hell of a lot more than critters did.
ShadowDragon8685
QUOTE (FuelDrop @ Sep 18 2013, 08:16 PM) *
I believe that these were proto-daleks. If you remember your season 1 doctor who the daleks had retreated into their armoured shells to protect themselves from the radiation from a massive nuclear war. We came in at about that point.


Ah. Sorry. My Doctor Who expertise extends back only as far as Billie Piper meeting Christopher Eccelston.

So, these were the lame-ass wimpy Daleks vulnerable to a proper thrashing with a baseball bat, then, not the terrifying monsters of the new series? You should've nuked them again, just to be sure.
FuelDrop
QUOTE (ShadowDragon8685 @ Sep 19 2013, 01:38 PM) *
Ah. Sorry. My Doctor Who expertise extends back only as far as Billie Piper meeting Christopher Eccelston.

So, these were the lame-ass wimpy Daleks vulnerable to a proper thrashing with a baseball bat, then, not the terrifying monsters of the new series? You should've nuked them again, just to be sure.

Well the PGMP proved... kinda effective. Does 2 hits to take one down count as effective against daleks?
ShadowDragon8685
QUOTE (FuelDrop @ Sep 19 2013, 01:41 AM) *
Well the PGMP proved... kinda effective. Does 2 hits to take one down count as effective against daleks?


Considering the amount of firepower Captain Jack Harkness and his little band in those makeshift fortifications had to pour into one just to blind it? Yes, two shots to down a Dalek is effective.
FuelDrop
QUOTE (ShadowDragon8685 @ Sep 19 2013, 01:46 PM) *
Considering the amount of firepower Captain Jack Harkness and his little band in those makeshift fortifications had to pour into one just to blind it? Yes, two shots to down a Dalek is effective.

Awesome! Man portable artillery for everyone!
ShadowDragon8685
QUOTE (FuelDrop @ Sep 19 2013, 01:04 AM) *
Awesome! Man portable artillery for everyone!


Maxim 37, FD. Maxim 37.
FuelDrop
QUOTE (ShadowDragon8685 @ Sep 19 2013, 02:35 PM) *
Maxim 37, FD. Maxim 37.

Wrong. The PGMP doesn't need to reload. smile.gif
ShadowDragon8685
QUOTE (FuelDrop @ Sep 19 2013, 03:00 AM) *
Wrong. The PGMP doesn't need to reload. smile.gif


Surely it's got to cool down or refuel or something. It's been awhile since I read MongTrav.
Surukai
QUOTE (WorkOver @ Sep 18 2013, 01:33 AM) *
How did your sSupermach get +11 damage for full auto? Full auto no longer adds to damage. Stick and shock ammo doesn't halve armor, it is -5 AP, flat out, replaces the AP of the ammo you are using. It is also -2 to weapon power. If you raise the damage of the IS100 to 6p, for 5th edition, then it is now a 4p-5 weapon. At +2 successes, it's now 6p-5. That Juggy has 12 points of asrmor now, gets 6 auto successes, and laughs at your weapon.

Am I missing something? I don't see anywhere in the book that burst fire now adds to damage.


It was in SR4 example, I even ended my post with "Good thing they removed this" last.

The SnS are now less silly (they also have a relative damage value, not absolute) SR4 , Supermach100 deals just 4P base, but SnS overwrote that to 6S, full auto with "High velocity" adds +11 DV instead of regular +9. But, I wouldn't need to go full cheese. Any full auto gun in SR4 overrun most armor and ignores high body by simply doing such insane amounts of damage that you couldn't defend against it.
A regular AK97 with flechettes did the jog good enough. Flechettes deal +2 DV but has +5AP, (But since Form fit armor doesn't give meaningful impact armor, the net effect is +2DV but just a mere +1 AP, add to that that most base armours have 2 less impact you end up, in practice, with +2DV AND -1 AP vs a target with meaningful armor (Best basic armor + Full form fit).

6 DV (Base) +2 (flechettes) + 9 (Full auto) + ~2-6 net hits depending on how one-trick-pony you are means you get to eat 19-23 damage. Even your 20 armor and 8 body will only soak half that and you end up on oveflow in one single IP.

That is mostly gone now. Thanks to auto fire not adding insane damage any more.

It is replaced by grenades (SR5).

Without formfit (Not available in SR5 yet) you are looking at 12-14 armor + same 8 body, maybe some more from cyber for a good target. vs 18 damage from grenade. (or 16 from explosive right?). You are likely to go down from a single grenade, taking 11+ boxes of damage in one single blast despite having good armor and body. That is why Grenades replace "Full auto" in SR5 as the near flawless oneshot trick. That you can't even roll a defence versus grenades in SR5 means it might even be worse now :/

Hardened armor SR5 style makes a difference though. The juggernaught get 5 automatic hits + rolls 25-30 dice damage resist. He can take a few grenades (But anyone else is helpless). So, the change of Hardened armor to grant automatic hits makes the juggernaught even with mere 12 hardened armor a good dangerous.

In all, foe with 17 body and 12 hardened armor is a much more respectable foe in SR5, thanks to automatic hits on Hardened Armor and a slightly lesser availability for dependable 20+ damage attacks.
FuelDrop
QUOTE (ShadowDragon8685 @ Sep 19 2013, 03:54 PM) *
Surely it's got to cool down or refuel or something. It's been awhile since I read MongTrav.

Negative. Powered by an integrated fusion reactor, presumably cooled using science fiction technology, this bad-boy can lay down full auto anti-tank fire for hours on end... provided you have the augmentations and power armour necessary to lift the damn thing and cope with its staggering recoil. Seriously, if you don't have either battledress or artillery battledress then you are not going to be using this thing.

Ditto on its big cousin, the FGMP, though for different reasons. See, with the FGMP the designers added a grav-plate to reduce the weight down to something an extremely strong human can use... but every time it fires it emits a lethal dose of radiation, so you need the power armour to provide shielding from that. It does make hand-to-hand fighting a lot easier when your weapon kills everything nearby on the pull of a trigger, though...
ShadowDragon8685
Well, sounds like you've got the THOOOOOOM worked out, but the delivery system could definitely use some ergonomic upgrades. Still, it beats the living shit out of slugthrowers when you're going claw-to-claw with Daleks.
Sendaz
QUOTE (FuelDrop @ Sep 19 2013, 06:00 AM) *
Negative. Powered by an integrated fusion reactor, presumably cooled using science fiction technology, this bad-boy can lay down full auto anti-tank fire for hours on end... provided you have the augmentations and power armour necessary to lift the damn thing and cope with its staggering recoil. Seriously, if you don't have either battledress or artillery battledress then you are not going to be using this thing.

Ditto on its big cousin, the FGMP, though for different reasons. See, with the FGMP the designers added a grav-plate to reduce the weight down to something an extremely strong human can use... but every time it fires it emits a lethal dose of radiation, so you need the power armour to provide shielding from that. It does make hand-to-hand fighting a lot easier when your weapon kills everything nearby on the pull of a trigger, though...

Well 2436 hours or so, depending on how much your using it, then it does need a refuelling and some light maintenance.

And don't forget the PGMP-14 (light plasma model) incorporates a gravity field generator which enables personnel not in powered armor to both carry the weapon and to fire it. The weapon’s computer system automatically biases the field to provide near total recoil compensation. It is otherwise similar to the PGMP-13 in performance.
FuelDrop
QUOTE (Sendaz @ Sep 19 2013, 07:40 PM) *
Well 2436 hours or so, depending on how much your using it, then it does need a refuelling and some light maintenance.

And don't forget the PGMP-14 (light plasma model) incorporates a gravity field generator which enables personnel not in powered armor to both carry the weapon and to fire it. The weapon’s computer system automatically biases the field to provide near total recoil compensation. It is otherwise similar to the PGMP-13 in performance.

And people think that magic is powerful. Where do they get these delusions?
Sendaz
QUOTE (FuelDrop @ Sep 19 2013, 07:46 AM) *
And people think that magic is powerful. Where do they get these delusions?

Because I can still Mind Control you via binoculars to use that Plasma device to toast your buddies and then eat the barrel yourself and you would never have even seen me. nyahnyah.gif

Also remember Scotty's Maxim: The fancier the plumbing, the easier is it to stop it up. Just a small breach can lead to catastrophic failure and other nastiness.

Combination of Cold and Electrical elemental attacks tend to have bad effects on devices in general.

Don't get me wrong, Tech is awesome and is very powerful and flexible. Plus plasma weapons don't degrade just because your walking over a mass grave (background count) which is always a plus.
FuelDrop
QUOTE (Sendaz @ Sep 19 2013, 07:55 PM) *
Because I can still Mind Control you via binoculars to use that Plasma device to toast your buddies and then eat the barrel yourself and you would never have even seen me. nyahnyah.gif

We need to put Magneto's anti-telepathy helmet into mass production.
WorkOver
QUOTE (Surukai @ Sep 19 2013, 05:42 AM) *
It was in SR4 example, I even ended my post with "Good thing they removed this" last.

The SnS are now less silly (they also have a relative damage value, not absolute) SR4 , Supermach100 deals just 4P base, but SnS overwrote that to 6S, full auto with "High velocity" adds +11 DV instead of regular +9. But, I wouldn't need to go full cheese. Any full auto gun in SR4 overrun most armor and ignores high body by simply doing such insane amounts of damage that you couldn't defend against it.
A regular AK97 with flechettes did the jog good enough. Flechettes deal +2 DV but has +5AP, (But since Form fit armor doesn't give meaningful impact armor, the net effect is +2DV but just a mere +1 AP, add to that that most base armours have 2 less impact you end up, in practice, with +2DV AND -1 AP vs a target with meaningful armor (Best basic armor + Full form fit).

6 DV (Base) +2 (flechettes) + 9 (Full auto) + ~2-6 net hits depending on how one-trick-pony you are means you get to eat 19-23 damage. Even your 20 armor and 8 body will only soak half that and you end up on oveflow in one single IP.

That is mostly gone now. Thanks to auto fire not adding insane damage any more.

It is replaced by grenades (SR5).

Without formfit (Not available in SR5 yet) you are looking at 12-14 armor + same 8 body, maybe some more from cyber for a good target. vs 18 damage from grenade. (or 16 from explosive right?). You are likely to go down from a single grenade, taking 11+ boxes of damage in one single blast despite having good armor and body. That is why Grenades replace "Full auto" in SR5 as the near flawless oneshot trick. That you can't even roll a defence versus grenades in SR5 means it might even be worse now :/

Hardened armor SR5 style makes a difference though. The juggernaught get 5 automatic hits + rolls 25-30 dice damage resist. He can take a few grenades (But anyone else is helpless). So, the change of Hardened armor to grant automatic hits makes the juggernaught even with mere 12 hardened armor a good dangerous.

In all, foe with 17 body and 12 hardened armor is a much more respectable foe in SR5, thanks to automatic hits on Hardened Armor and a slightly lesser availability for dependable 20+ damage attacks.


Why did you bring up a 4th edition argument then? Everyone knew vehicle armour was not good in 4th, and SnS was stupid.
Surukai
QUOTE (WorkOver @ Sep 20 2013, 03:42 AM) *
Why did you bring up a 4th edition argument then? Everyone knew vehicle armour was not good in 4th, and SnS was stupid.


Because the OP was a SR4 example...

And, as I said you don't need to go SnS to do inescapable damage with SR4, the +9 DV from full auto can't be negated with any wearable armour in a feasible way. (AK-97 with flechette rounds do 17P + net hits). No need to go high velocity or SnS.

I much prefer the new hardened armour rules.
binarywraith
QUOTE (FuelDrop @ Sep 19 2013, 06:26 AM) *
We need to put Magneto's anti-telepathy helmet into mass production.


Honestly, I don't know why we don't see these things in SR yet, but then again I put pretty stiff restrictions on mind control in my games to prevent abuse.

Otherwise, the thing that logically follows is a full-on mass purge of all magically active people by the pitchforks and torches crowd.


The developers have never really bothered to extrapolate the societal effects of those spells. ohplease.gif
Sendaz
Well tech has it's limits still when going head to head with magic. Physical effects are one thing, but the mind and auras are still a grey area for them, just like most TM abilities. They can not even really detect mind control, let alone protect against it at the current stage of manatech without using magic themselves.

As for society: They would argue that since there is such few mages that most people don't or won't have contact with one generally speaking outside of a trid or second hand story it's not a heavy issue for society as a whole.

Sure when one crazy fries a few minds, it's horrible and raises a stink but things settle out eventually once he is caught and punished, even if they don't actually catch the real villain you can bet they will get a scapegoat out just to keep the public appeased.
binarywraith
QUOTE (Sendaz @ Sep 20 2013, 07:35 AM) *
Well tech has it's limits still when going head to head with magic. Physical effects are one thing, but the mind and auras are still a grey area for them, just like most TM abilities. They can not even really detect mind control, let alone protect against it at the current stage of manatech without using magic themselves.

As for society: They would argue that since there is such few mages that most people don't or won't have contact with one generally speaking outside of a trid or second hand story it's not a heavy issue for society as a whole.

Sure when one crazy fries a few minds, it's horrible and raises a stink but things settle out eventually once he is caught and punished, even if they don't actually catch the real villain you can bet they will get a scapegoat out just to keep the public appeased.


Yeah, but consider that not all mages are crazies, or easily caught. One working blood mage, or god forbid, a dragon...

Let's just say that if ol' Dunkie wanted to control the Presidency, running for it was the least efficient option available.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012