QUOTE (WorkOver @ Sep 18 2013, 01:33 AM)

How did your sSupermach get +11 damage for full auto? Full auto no longer adds to damage. Stick and shock ammo doesn't halve armor, it is -5 AP, flat out, replaces the AP of the ammo you are using. It is also -2 to weapon power. If you raise the damage of the IS100 to 6p, for 5th edition, then it is now a 4p-5 weapon. At +2 successes, it's now 6p-5. That Juggy has 12 points of asrmor now, gets 6 auto successes, and laughs at your weapon.
Am I missing something? I don't see anywhere in the book that burst fire now adds to damage.
It was in SR4 example, I even ended my post with "Good thing they removed this" last.
The SnS are now less silly (they also have a relative damage value, not absolute) SR4 , Supermach100 deals just 4P base, but SnS overwrote that to 6S, full auto with "High velocity" adds +11 DV instead of regular +9. But, I wouldn't need to go full cheese. Any full auto gun in SR4 overrun most armor and ignores high body by simply doing such insane amounts of damage that you couldn't defend against it.
A regular AK97 with flechettes did the jog good enough. Flechettes deal +2 DV but has +5AP, (But since Form fit armor doesn't give meaningful impact armor, the net effect is +2DV but just a mere +1 AP, add to that that most base armours have 2 less impact you end up, in practice, with +2DV AND -1 AP vs a target with meaningful armor (Best basic armor + Full form fit).
6 DV (Base) +2 (flechettes) + 9 (Full auto) + ~2-6 net hits depending on how one-trick-pony you are means you get to eat 19-23 damage. Even your 20 armor and 8 body will only soak half that and you end up on oveflow in one single IP.
That is mostly gone now. Thanks to auto fire not adding insane damage any more.
It is replaced by grenades (SR5).
Without formfit (Not available in SR5 yet) you are looking at 12-14 armor + same 8 body, maybe some more from cyber for a good target. vs 18 damage from grenade. (or 16 from explosive right?). You are likely to go down from a single grenade, taking 11+ boxes of damage in one single blast despite having good armor and body. That is why Grenades replace "Full auto" in SR5 as the near flawless oneshot trick. That you can't even roll a defence versus grenades in SR5 means it might even be worse now :/
Hardened armor SR5 style makes a difference though. The juggernaught get 5 automatic hits + rolls 25-30 dice damage resist. He can take a few grenades (But anyone else is helpless). So, the change of Hardened armor to grant automatic hits makes the juggernaught even with mere 12 hardened armor a good dangerous.
In all, foe with 17 body and 12 hardened armor is a much more respectable foe in SR5, thanks to automatic hits on Hardened Armor and a slightly lesser availability for dependable 20+ damage attacks.