So you're saying that nothing should come in grades of effectiveness? Because I have about twenty things on my desk that work without being connected to the internet and work better when they are connected to the internet. Either it needs a connection or it does not is overly reductionist at best, and transparrently so if you think about it for ten seconds.
Grades of effectiveness? Sure. There's a difference between a Yugo and a Cadillac.
Out of curiosity, what devices would those be? The only connected devices I use are a cell phone and a PC, and I wouldn't say that the PC works better just because it has an Internet connection.
That we THINK most devices shouldn't need wireless is not the point. The FACT is that they do, it's the intent of the designers, it's not an oversight. So if we're going to approach the subject that we don't think it should work because of LOGIC the conclusion is that the designers (if they act at all) will just come up with some pseudo technology to make the logical arguments go away.
If you want to argue that Deckers shouldn't be able to worry Samurai then we you should approach it from that avenue, whether it be driven by concept or balance. The problem with this is that Decking, and by extension the matrix, is one of the most important aspects of the game and yet in almost all previous editions it was the most glossed over part because either a) it just took to long to hack nodes, b) the rules were too complicated or, c) people just don't want to play the nerd who hides in the van and turns off the security cameras so all the hardcore mofos played by everyone else can have all the fun.
This is why the writers have dreamed up cyberware hacking and ways of combating it. It makes Deckers more fun to play and provides more strategic and tactical depth to the game. This isn't to say that the rules are written are perfect. If the benefit of wireless is easily forgone for security reasons then perhaps the bonuses need to be improved? My solution will just be to run games that allay people's fears. If they can do 80% of runs with little threat from Deckers then the pay-off starts to balance out.
If you want to argue that Deckers shouldn't be able to worry Samurai then we you should approach it from that avenue, whether it be driven by concept or balance. The problem with this is that Decking, and by extension the matrix, is one of the most important aspects of the game and yet in almost all previous editions it was the most glossed over part because either a) it just took to long to hack nodes, b) the rules were too complicated or, c) people just don't want to play the nerd who hides in the van and turns off the security cameras so all the hardcore mofos played by everyone else can have all the fun.
This is why the writers have dreamed up cyberware hacking and ways of combating it. It makes Deckers more fun to play and provides more strategic and tactical depth to the game. This isn't to say that the rules are written are perfect. If the benefit of wireless is easily forgone for security reasons then perhaps the bonuses need to be improved? My solution will just be to run games that allay people's fears. If they can do 80% of runs with little threat from Deckers then the pay-off starts to balance out.
FWIW, I thought midichlorians were stupid, too. Personally, I always thought the solution to deckers being weak in combat was an SMG and a few points in the skill or devious tricks like the ones listed above.