QUOTE (RHat @ Oct 23 2013, 08:13 PM)
Part of the problem, really, is that they reversed their own decisions in multiple places. It was decided that WR and RE would no longer stack, then they reversed this decision in adding the wireless bonus. It was decided that smartlinks shouldn't give dice anymore, and then they reversed this decision with wireless bonuses. If they hadn't gone and done something like that, and if instead the bonuses were new functionality that was in some way worth the risk (and, perhaps, had the option for the hacker been something other than bricking), the whole construct may well have been better received.
Yeah, I think there is something here. They started to get a bit...concerned, or a little afraid, or something, about the 'outside bonuses.' And given that some die pools got silly in SR4, I can understand this somewhat. I don't think this was the stuff they needed to hit to solve that, though.
See, how I'd have done it, I'd have given the bonus dice base(as usual), and introduced things like Limit increases and the like for wireless. You're getting more dice, which means you have a better chance of hitting your Limit. So now it's suddenly a real choice that DOESN'T feel like a nerf. You have Pistols/Semi Automatics 5+2 and an Agility of 7, with a Smartlink. That's 16 dice. That Predator you have has an Accuracy of 5. You'll very likely hit it with those 16 dice and possibly go over, wasting more successes. Do you take the risk to up the Accuracy for two potential more successes, or not? (I do, however, feel stuff should not have been out and out destroyable, but just 'messed up temporarily/knocked offline for awhile.' That's still a risk, it still 'Has a Price'. I mean losing your hearing or smartlink in the middle of the fight sucks-it makes the decker still relevant in combat, but it's not so dang heavy.)
Then again, I'm not terribly fond of Limits either-I don't *hate* them-I think they had good intentions behind them with making it so you didn't want to pump your die pools to stupid levels-but honestly, I think they're an overly complicated thing that could have been dealt with with a quick 'Die Pools involving skills capped at X, done' rule. Saying 'We don't care how you get there, but it caps out here.' I'd have said 18 for street, 20 for basic, and 22 for prime, with a very clear sidebar of 'the GM can always waive this if they want a more cinematic game.' Honestly I think that could have solved a lot of issues, including them being concerned about giving bonuses for stuff.