QUOTE (Ixal @ May 17 2014, 03:55 AM)
Ok, so while everyone talks about how all plots in Shadowrun of the past 10 years have sucked but they only noticed it now, can someone post a bit more information about the book?
Whats the story/rules ration for example and are the rules workable and useful?
The narrative is that AIs are using nanotech to take over people's minds. The opening fiction is amazing, showing how the naive AI is dealing with his new meat body and actually appears to be slightly guilty for taking someone's body. However, it also implies that the original owner is able to subconsciously affect the new personality to do things that would endanger itself. It also appears that as long as the nanotech "lives" the AI lives and can infect a new body. And if two or more nanite clusters from multiple different AIs are in the same body, the nanites start to fight each other and create a hybrid personality. There is a lot of fluff dedicated to this, and I think its very well written and adds a good level of paranoia back to the shadows.
There is a sizeable chunk of setting fluff on Manhattan. Though I haven't gotten to read this yet. But if you're looking to run in New York in the 2075's this would be the best bet.
I have not found any adventures yet. Which does have me a bit disappointed. But there are a lot of plot hooks in the fluff for GMs to milk for runs.
New spells and powers for awaken faces.
New drugs, and new rules for people who have negative reactions to those drugs. The drugs are designed around the concept of extractions. So most of it is pretty subtle stuff to knock people out. As well as some gear to facilitate that.
Some new toys and mods for riggers to stay incognito. Very important for extractions.
There are also rules for becoming a headcase ( one of the AI infected), but the book makes it clear that you should not force PC's to become infected, mostly because it'll be very difficult to roleplay, and it also sucks to lose your PC to this thing. And some of the headcase nano powers will make them pretty difficult targets for extraction runs, which is of course the point.
I like it so far. But I realize the popular opinion in dumpshock is that CGL are morons and couldn't possibly write their way out of a paper bag. But I think this is a good book. The crunch seems to be dedicated to a very specific niché, so if you have an awaken face or a rigger who wants rules to be more subtle, than it'd probably be worth picking up for that. If you're a GM that wants to run NY and play with the new metaplot, I'd highly recommend it for that. But if none of those things interest you, then its something you can totally skip over.