QUOTE (hermit @ Aug 30 2014, 03:35 AM)

The money you spend on training or on an update infrastructure, including the necessary testing and safety precautions to make sure your update doesn't destroy your entire labor pool probably evens out in the end, all expenses considered. Updates do not grow on the update tree, after all.
Yes, updates don't grow on trees. However, it's not an "extra" expense. The expense there is already absorbed by the purchase price of said upgrade (externally) or R&D (internally) for the next upgrade to sell/give to customers. Assuming the corp has to deal with it as an externality, and their lawyers know what they are doing, their purchase contract will include free or discounted upgrades.
I'm very familiar with contract stipulations like that. (Because I've had to work on them.) For a more commercial example, look a software patches and updates. (Not necessarily version changes, because that's often a "new model" example.) Or a more concrete example: Boeing has (or used to have) a unique version of Windows for their workstations. It roughly was equivalent to the latest commercial version and actually followed the commercial naming scheme. (XP, Vista, Win7.) The contract with Microsoft required patches/updates developed exclusively for their use.
QUOTE (hermit @ Aug 30 2014, 03:35 AM)

Also, where do you get your "wholesale" numbers from? Prices in the core rules are not defined as retail, wholesale or street prices anymore - and for many things, street prices - for contraband - can be as much as 10% of retail (iphones, for instance). Skillwires in the core book can just as well be defined as prices for contraband cyberware that 'fell of a truck' - and is 1/10 of the actual retail price of 1.80.000 nuyen. We just don't know, so that assumption is shaky at best.
Here's the source of my assumption:
QUOTE (SR5 @ page 416)
Standard items with no Availability rating can be purchased at your local Kong-WalMart, Stuffer Shack, or Microdeck, or perhaps ordered online or picked up from a vending machine. All you have to do is pay the cost
listed in the book for the item (with adjustments from the gamemaster if she wants, according to local market fluctuations or other extenuating circumstances she deems appropriate).
That says standard items are retail. Yes, I acknowledge it's talking about gear with no availability rating. But when the book jumps from there to "here's how you buy things illegally", there's a big middle ground missing. And it's not the first time the book didn't tell you how to do something legally* as it assumes you are playing 'runners, who do everything illegally.
*Like legal licenses, which cost money and may have training requirements; at least in the US. But then, we have licenses for everything.
As for my 'wholesale' discount, the discount was assumed. (Which I mentioned in my post: "Lets assume that the difference in retail to wholesale is only about 20% discount from retail.") As for where I got the idea from, it was a from a random
website talking about car prices wholesale vs retail. A car seemed a valid comparison. Though I admittedly went for the larger discount. Even assuming a 10% discount, at the low end of the range, the 'pay for itself' date only moves back a few months. A house would have been a better comparison admittedly, but I couldn't find a quick easy quote on that.
And the extortion of the wageslave still makes it profit.
QUOTE (apple @ Aug 29 2014, 03:18 PM)

You dont train slave labor (as megacorps in 2075). You want to keep it cheap.
QUOTE (apple @ Aug 30 2014, 02:36 AM)

We are exactly talking about that if we are talking about chipslaves.
Okay, then I am not following your point. If you are buying unskilled labor, you keep it cheap by using them as unskilled labor.
If you want
skilled labor, you buy skilled labor at the prices they command (command in the economics sense). Or in Shadowrun, you buy unskilled labor and turn them into skilled labor via skillwires. So no, we aren't talking about unskilled labor. Rather,
I'm not talking about unskilled labor, I'm talking about skilled labor or their equivalent, and have been from the beginning.
Your commentary appears to be a non-sequitur at this point. Do you mind explaining?
QUOTE (kzt @ Aug 30 2014, 09:22 PM)

These are low skilled jobs. How many hours of training do you think it takes to teach a janitor or iPhone screen cleaner how to do their job?
To be clear, I'm referring to "low" skill as the Rating 4 example and "moderate" skill as the Rating 6 example. As previously in my post, I mentioned that janitorial work was unskilled labor, and therefore didn't require skillwires.
Also, if anyone is interested in my operational definitions of skilled vs unskilled, since they are technical terms:
[ Spoiler ]
These definitions are important to understanding my point. In addition to the ones below, Dictionary.com has a definition for
unskilled and
skilled labor as well.
QUOTE (http://smallbusiness.chron.com/skilled-labor-vs-unskilled-labor-46154.html)
Skilled Labor
Skilled labor refers to labor that requires workers who have specialized training or a learned skill-set to perform the work. These workers can be either blue-collar or white-collar workers, with varied levels of training or education. Very highly skilled workers may fall under the category of professionals, rather than skilled labor, such as doctors and lawyers. Examples of skilled labor occupations are: electricians, law enforcement officers, computer operators, financial technicians, and administrative assistants. Some skilled labor jobs have become so specialized that there are worker shortages.
Unskilled Labor
Unskilled labor does not require workers to have special training or skills. The jobs that require unskilled labor are continually shrinking due to technological and societal advances. Jobs that previously required little or no training now require training. For example, labor that was once done manually now may be assisted by computers or other technology, requiring the worker to have technological skills. Examples of remaining unskilled labor occupations generally include farm laborers, grocery clerks, hotel maids, and general cleaners and sweepers.
Bold mine.
Or if you don't like that one, try
this: "Unskilled labor provides a significant part of the overall labor market, performing daily production tasks that do not depend on technical abilities or skills. Menial or repetitive tasks are typical unskilled labor positions. Jobs that can be fully learned in less than 30 days often fall into the unskilled labor category."
-Temperance