Well, you could make the assumption that (Like Will smith in iRobot) the operation to attach an arm also braces the rest of the torso in order to use it
so assume that the whole body rating is equal to the "highest" rated single item
ignore the values of any lower pieces
but that's a fugly solution
so assume that the whole body rating is equal to the "highest" rated single item
ignore the values of any lower pieces
but that's a fugly solution
That's what I thought too. Using the lowest value is equally stupid.
Discarding the highest and lowest, and taking the average from the rest is interesting,
but way too complicated.
1) Why would you want to? This balances out the munckinism of using strength as a dumpstat and loading up one cyberarm to negate that penalty. Most things you will do require more than just your arm, and a 90 lb weakling with a big arm should not be as good as someone who is in shape. (Mind you, it doesn't help with punching someone, which per M&M you can do exactly what I described above, although it really should, since punching is not something you do with only your arm, most of the power comes as you turn into the act of throwing the punch - but those are the RAW)
2) Combat Pool and Reaction are both calculated by averaging your limbs. So if you have a character with a Quickness of 4, if he gets a Quickness 1 Cyber arm, then for the purposes of calculating those, his Quickness is 4+4+4+1/4 (round down)=3, so it reduces the value of his quickness for those items.
2) Combat Pool and Reaction are both calculated by averaging your limbs. So if you have a character with a Quickness of 4, if he gets a Quickness 1 Cyber arm, then for the purposes of calculating those, his Quickness is 4+4+4+1/4 (round down)=3, so it reduces the value of his quickness for those items.
On 1): I do not want to take away the balancing,
I just think it is a strange kind of balancing, is all.
A lot of bookkeeping.
Your point about using the entire body to punch is what I was thinking as well btw,
that is why I do not like this free choosing which value to use, from M&M.
On 2): You are right, I should have done the math on that myself,
that might already be enough of an upside.
Edit:
Just looked at Muscle Replacement through the editions.
It does the same in every edition, but the price fluctuates extremely heavily.
3rd: 20k per level
4th 5k per level
5th: 25k per level
Funny stuff, 4th edition is crazy about prices.