QUOTE (Sengir @ Jul 5 2015, 12:59 PM)

We now know what NERPS is
I think this a stupid move.
QUOTE (Sengir @ Jul 5 2015, 12:59 PM)

And the Monads (aka the CFD AIs) have gone full transhuman, though we are reminded that unreliable narrator applies
Well, that could be moving us towards a more street-level game. On Earth.
At the same time, we're getting a neat tie-in to Eclipse Phase.
What I'd want to see, then, in the next edition, is a set of rules that'd allow players to move freely through the timeline, somewhat like the idea behind SR2050.
That is, like in GURPS, point out the date each piece of ware was designed, and establish a rule that'd regulate its price and availability as a bleeding edge prototype, newly commercially available item, order-of-the-day equipment, obsolescent and finally obsolete piece.
Similarly, write up a timeline with the most important events like 2011, the Year of Chaos, and right down into Eclipse Phase. Establish main themes for the eras, point out essential plot hooks, etc. (Sadly, that'd also mean supporting several versions of Matrix rules, but I believe a somewhat uniform ruleset can be devised).
Then the dozens of years of development won't have to remain largely unused; old adventures will be possible to convert; nobody will complain on metaplot being more of the same (due to non-existence for its updates); and generally there will be peace and benevolence in peoples.