QUOTE (Cochise @ Dec 24 2015, 02:51 AM)
And with this the idea of "streamlining" is pretty much canned ... not that it was actually a clear cut goal in the first place. For reference: We officially had 4 strains with a list of resulting transformations. Your approach still has 4 strains and you simply shuffled some of the transformations while dropping some that you "don't like" (for whatever reason), but face it "less" != "streamlined".
Now you're considering separate viruses instead of variants. But what's the actual difference in that? Ultimately just the name of the virus ... the associated critters pretty much are the same (and as critters they are still "monsters" btw.)
Before you go on, might I suggest that you answer yourself the following questions and possibly explain your answers to everybody:
- Are you really looking at the right places for solving your perceived problems with HMHVV? Both the original subtitle as well as some of your answers suggest that your real problems lie with how the infected are treated fluff wise (way too "soft" as in "not monsters") and their treatment on crunch level (absurd infection rules and rates vs. "unnecessary" rules for player characters).
- Is the list of current HMHVV infections really too long and complicated in order to warrant or require an attempt of "streamlining"?
- Under the stipulation that we can agree that some of the created phenotypes don't quite match with the rest of the group - like the Dzoo-No-Qua who originally was only of bestial intelligence but got revamped in SR4 with the Sapience trait as part of their revamp / streamlining to match the rest of the group - which ones are they and what makes them not a good match in the official list? In terms of a streamlined and consistent taxonomy I'd be particularly interested in your reasoning behind the replacing of Wendigo with Grendel on the primary HMHVV-I list, since the Grendel in your list is the non-sapient, non-essence draining "odd ball" among otherwise "vampiric" transformations of metahumans (and sapient critters in case of the Sasquatch -> Jabberwock transformation).
- To which virus / virus strain should the critters from your previous answer be associated as part of the (further) revamp attempt?
- What do you intend to do with the critters that you dropped from your revamped list(s)? Are they completely removed from existence or are they just some other form of "monster" that happens to exist naturally born or as a result of a different virus?
To clarify a bit further (now that I have the rest of the day off):
Yes, Issue #1 is all this ridiculous, touchy-feely, politically correct nonsense about making nice with the monsters that want to eat your face off, when the obvious solution is to just toss all the ones you can catch into a big bonfire and be rid of the threat. 5th Edition seems to be doing a better job about this than 4th Edition, however. Well, sort of, sometimes. They should be present in the campaign setting as
monsters, not as PCs, and not as this week’s hippie/liberal cause célèbre to champion the “rights” of these poor, oppressed creatures who just want to
kill and eat people.
Issue #2 is correct viral taxonomy. As I referenced above in the link to my first thread here a few years ago, that issue was brought to my attention then and I’m not entirely certain that it’s been correctly classified in the later SR4 and now SR5 books. In fact, I highly suspect it has not been, from the basic research on this I’ve done over the last few days.
Issue #3 is…sprawl, for lack of a better term. The list is a bit too large, IMHO. A quick look at reference sources give me this listing of HMHVV critters:
Bandersnatch
Banshee
Chupacabra
Drop Bear
Dzoo-Noo-Qua
Fomóraig
Ghoul
Gnawer
Goblin
Grendel
Harvester
Jabberwock
Loup-Garou
Mutaqua
Nosferatu
Vampire
Wendigo
That’s quite a few, and – to me at least – it seems a bit too much for all of those creatures to have come from just
one virus. Now, we could just channel the wedding priest from Spaceballs and say “All right, that’s it! The short,
short version!” and go with this:
HMHVV (Ghilani Vrykolakivididae): Turns you into a vampire, regardless of your metatype.
HMHGV (Ghilani Wichtiviridae): Turns you into a ghoul, regardless of your metatype.
Now that’s
really streamlined. We’ve gone from 17 creatures to just 2. But is that too much of a cut? Did we sacrifice some critters that might the make the setting richer by their inclusion? For instance, the Harvester sounds like a pretty scary monster. Heck, the picture of one on p. 60 of Running Wild was enough to convince me that they ought to be included (those claws look positively…Gigeresque). My question was, where to best fit them in? Well, trying to work within the framework of my first post, and considering the above picture in Running Wild, a variant ghoul strain seemed the best solution I could immediately think of. But, you have a point – I’m
adding to to the complexity I’m complaining about with this approach.
Another good point is that we probably don’t need any more feral creatures. I mean, we already have street punks aplenty, so do we really need any more mindless monsters? I don’t think so. So, if I include the Harvester, it should probably get bumped up to at least the intelligence level of ghouls – most of them have their mental faculties (relatively) intact, though they have some feral members as well. Monsters that can
think are better foes than just mindless thugs (again, we already have plenty of those in the Sixth World), so this should be stressed as a design goal.
So, at this point, I’m seeing two approaches I can take:
One, the short,
short version above. It has the advantage of being simple to understand and implement, and consists of just 2 monsters. Two viruses, with only one effect per virus – no exceptions, no returns.
Two, the variant effect version. I keep HMHVV narrowed down to / split into just 2 viruses, but
both of these viruses have a variable effect, depending on the infected victim’s metatype.
HMHVV produces blood drinkers:
- Humans become Vampires
- Elves become Nosferatu (“She’s Italian?!")
- Dwarves become Goblins
- Orks become [if we could think of a new name, the canon Shadowrun version of that white, furry "Wendigo" could go here]
- Trolls become Dzoo-Noo-Qua
- Sasquatches become Jabberwocks
HMHGV produces flesh eaters:
- Humans become Ghouls
- Elves become Harvesters
- Dwarves become Gnawers
- Orks become Grendels
- Trolls become Fomóraig
- Sasquatches become Bandersnatches
In both cases, and regardless of their canon descriptions, all of these are to be considered
intelligent monsters, not just feral predators obsessed with attacking anyone for food. (Just who becomes what when infected can be up for debate, take this as just a quick first pass.) Also, regardless of their canon descriptions, those infected with HMHVV subsist on blood and those infected with HMHGV subsist on flesh.
Still more than the short,
short version, but it’s at least down to 12 instead of 17 and now consists of 2 distinct viruses, one for blood drinkers and one for flesh eaters, which is at least better than trying to keep cramming all of these monsters into 1 virus with variant strains.
Now, the main reason I post things like this on Dumpshock, as opposed to just making a new entry in our gaming group’s house rules document, is that you guys
challenge me. Something that at first sounds good on paper may actually need some considerable improvement. In the end, after it’s been kicked around and reworked, the end result is
better. So…thanks for your contributions.
What I’m thinking of at this point is working on a brand new post entitled “Paravirology of the Sixth World.” Headlining that post would be a revamped HMHVV, probably split into two viruses, one for vampire creatures and another for ghoul creatures, and then a selection of other magical viruses that have effects
other than turning people into monsters. As you can see in this thread, this is all still a work in progress (but getting better, I think).
P.S. With regards to your question about the Grendel in place of the Wendigo, I just grabbed the next best substitution I could easily locate, which was “right next door” on the HMHVV II listing. And as for creatures dropped from the list, the simplest solution is to just retcon them out of existence. That said, either approach above also frees up the Banshee to be used in its original form from Irish mythology (along with the Wendigo, as the Native American mythology version is also much better than Shadowrun’s version).