QUOTE (KCKitsune @ Aug 9 2017, 11:49 PM)
Titan, I am wondering if you're going to come up with rules for custom cyberdecks and/or commlinks.
I'm not sure what you mean here. Are you talking form factors, like what Data Trails tried to do? Or are you talking full on "grab all the components, and bash together your own cyberdeck" that doesn't have to conform to the off the shelf decks?
If the later, that is a dangerous road for me to go down. I really can't stand the SR5 Build and Repair rules - or lack thereof. And I know just enough about "engineering" (in the game rules sense) to be able to hack together a reasonably accurate rules system >> that will piss everyone else off <<. To some, it won't be harsh enough. To others, it will be too harsh. (("What do you mean it takes my character months / years to build a house all by their self?" Because it does, ask me how I know.))
For example, off the top of my head, I would say to build a cyberdeck (or any electronic device, for that matter) would require an Edge test at the moment of assembly with a Threshold of the Device Rating of the device. Why Edge? Because it represents your Luck at not getting a component that is DOA. Now, this roll can be mitigated by taking the time to bench test every component. It would require a Hardware Shop (with a Facility granting bonuses of some sort) and extended tests per component (off hand, I would say an extended test per Device Rating) to make sure each component works right...
And then... "more." Something I would have to spend more time fleshing out.
Is that something you really want to see?
Now, back to Wrapper.
I must not be explaining it well... It isn't the game mechanics that I have an issue with. Your suggestions work fine. Alternatively, I could eventually come up with my own that "feel" better to me (regardless if yours are better or not)... But it doesn't change the issue I have with Wrapper. And that is for it to work anything like it is written now, "breaks" the logic of the game world.
See the Matrix takes a piss on the whole concept of Matrix Concealability. The SOP (
Standard
Operating
Proceedure) is to take an item classified as "deadly weapon" and shift it outside your PAN so that it can always be identified quickly. Now we can debate what a deadly weapon is, but that is outside the scope of this discussion. The Matrix does this regardless of Legality. Let us say that a character (player, or otherwise) is carrying a Ares Predator V with wireless ON. It doesn't mater if they are completely SINless, have a fake SIN with proper fake licenses, or a real life, proper, citizen with a real SIN, real legitimate licenses to Carry and even Concealed Carry the Ares Predator. The Matrix still says "Hey EVERYBODY! This person is carrying an Ares Predator V!!!!" This can be mitigated by switching the weapon to run Silent, but then someone "spending" 1 hit on a Matrix Perception knows there are Icons running Silent in the area. It the Ares Predator is the only one, it is fairly vulnerable to being spotted, and then it is back to the Matrix shouting "Ares Predator here!!" for any who spot it.
You can take issue with that if you want. I won't blame you. To me it fits exactly into my view of how intrinsically fucked up the game world of 2070s is. Are you in line at your favorite Stuffer Shack with a hottie in line in front of you? Want their Commcode? Don't bother chatting them up, just "spend" one hit on a Matrix Perception test, and (as long as they aren't running Silent) bam! You got it. You can even "spend" a second hit to get the Grid they are on to help you judge just how out of your league they are (if they are on a Global Grid, gotta bring your "A game"). If they are running Silent, you will need to spot their Persona first, but if you do, then they are essentially no longer running Silent for you.
Want their address? That could happen - GM approval required for this one - because a SIN is required, by law, to be broadcast at all times. Address is part of the SIN. Now, it is debatable if the address is broadcast at all times... But I can
totally see it happening.
To bring it back to Wrapper: The only item(s) it really
needs to be used on are deadly weapons. It you want your cybereyes to look like a cyber-hat, for example, you can just use a Change Icon action to do that. There is something said about the Matrix eventually fixing Icons to fit its' designed structure, but there isn't anything detailed about it. I imagine it works something like Overwatch Score. (3d6 OS-equivalent every 15 minutes, Matrix gets tired of your impertinence at 40) Not that there will be Convergence, but eventually the Matrix turns your cybereyes Icon back to what it is supposed to look like.
Wrapper, on an item that isn't a deadly weapon, would just be a permanent version of Change Icon, in that it is permanent as long as Wrapper is running.
The problem comes about when someone tries to run Wrapper on a deadly weapon. The moment you use it to make the Matrix ignore the fact that your deadly weapon is deadly, you are violating Matrix Protocols on the level of GOD attention. If a successful Hack on the Fly action - that doesn't alert anyone else that it was performed - can accrue OS, then making a deadly weapon not appear as deadly should
definitely do so as well.
That assumes, of course, that others can penetrate the Wrapper effect. If anyone else can see through the Wrapper effect, that requires the Matrix to
know that its' protocols are overriden. If Wrapper can fool the Matrix enough to ignore the fact that its' protocols are overriden, then it can't been seen through by anyone else.
That is my issue.