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Koekepan
Mary Margeret doesn't have an immediate response - it's quite likely that she's asleep, because sunrise is merely an hour or two away at most, and already the rims of the Cascades are starting to stand out against the night sky.
pbangarth
Once Blue figures out how much time is left before sunrise, he opts for waiting till the time is right. That is to say, when night has fallen and there are a few hours to act. Besides, if Mary Margaret can come through, he will have to spend a few days learning the spell and operationalizing his plan. You don't go to war without a plan.

Blue waits till sunrise, and summons Sweez.

[ Spoiler ]
Koekepan
Sweez shows up, looking - well, he always looks pretty strung out, so it's hard to tell, but he doesn't look any worse than usual. The general throbbing of pulse-pounding electronic music drifts in a near-palpable musical miasma around him, as always.
pbangarth
:::Hey, Sweez. Sorry to call you in at this time, but I need some rest. Please wake me if anything threatening looks to be trying to get in here. When I wake, let me know what band you like to hear and I'll see what I can do to get some of their music playing here.:::
Koekepan
Sweez nods, in a way which is somehow obvious and yet difficult to differentiate from him grooving to the pulse of his ambient beat.

After a little apparent thought, he suggests: :::The motherlode. The origin. The neon light in the histories. Klaus Schulze.:::
pbangarth
::: Got it. I'll get on that soonest. Good morning.::: Blue turns in and plans to get a good sleep in. He sets an alarm for 8 hours. When he wakes, should there be no disturbance, he checks his messages for anything from Mary Margaret.
Koekepan
Mary Margeret does indeed have a response, and a positive one at that. <<<Sure thing, I can swing that. Drop by and I'll have it wrapped and ready.>>>

In the mean time:

MAYORAL OFFICE CRYSTAL SHRINE
DUWAMISH CALL FOR ENCLAVE REVERSION
MITSUHAMA EXPANSION TO GET UCAS NOD
pbangarth
OOC:
I'm putting multiple things into this post because I don't know when DS will crap out again.
#####

Blue wakes to find a good answer from Mary Margaret. +++ Alright! I love it when a plan comes together. +++

<<< I'll be there late afternoon, Mary Margaret. Thanks. >>>

He eats a decent breakfast while doing some simple news research into some headlines that appear on the scream sheets. He'll drop into student mode and try to analyze and look for the subtext.

[ Spoiler ]


After Blue cleans up the dishes, he says goodbye to Sweez, letting the spirit go for some private time. Karmakaze looks to be unavailable, so Blue hires a taxi to get him to Mary Margaret's shop. He chats with her a bit, pays for the spell formula for the agreed price. Before heading home to do some spell studying, he asks Mary Margaret if she has any idea what those fairy spirits might be. Maybe she has a book or something?

Back at home, Blue settles in to learn the spell. It'll take a few days to understand the formula and make it his own. He makes more use of his academic experience, years in student residence, to block out the thumpa thumpa from above. It feels almost like those giddy days when anything seemed possible.

[ Spoiler ]


After four days, Blue sits back and wipes some sleep from his eyes. """I get it. That last bit was a bugger."""
Koekepan
The crystal shrine thing appears to be real, if true, with the crystal church using some blandishments or arguments to establish a small shrine in a niche in the mayoral office.

The tribe of Duwamish is still arguing for its validity, and claiming that the whole enclave of Seattle should revert to the Salish, or something. (They're not very clear on their demands.) The likelihood is near-nil.

Mitsuhama put in a bid to expand their holdings in the enclave, and it looks as if a multilateral diplomatic arrangement including the UCAS and Freecal and IJS gave this plan the nod. They're about to get bigger in the enclave, with substantially more security staff.

Mary Margeret does have a few survey books on spiritual types, and flips through them with Blue. Her best guess is that they are actual parasitic spirits, but other than shuddering at the idea of a mosquito spirit invasion, she has nothing direct to offer other than: "Maybe ... fairies?"
pbangarth
[OOC: I'm fighting persistent IPS errors, so I'm going to post the whole thing as if it goes without a hitch. If you need to cut it off at some point, Koekepan, I understand. I will carry on from that point. If I hit an ABORT POINT (See OOC thread) that requires Blue to abort the mission, I will halt it there and try another night.]

After his study of the Stunball spell is complete, Blue completes his plan for Operation: Assault on the Pixies. Blue will make sure he has the following spells-on-a-stick immediately at hand for the operation: astral armour, influence, heal.

He calls up Karmakaze and ensures she has the night off. Once she arrives at around 02:00 with her vehicle, Blue comes out and summons a city spirit for the first leg of the operation.

[ Spoiler ]


Blue assigns the City Spirit two tasks right away to last until dawn or Blue releases it: Guard the vehicle and the two of them, protect the vehicle and the two of them by whatever means necessary.

They drive to where they stopped last time, near the target home. Once there, They look to make sure lights are out and no activity in the house is noticeable. Then, Blue assigns the City Spirit one more task to last the night, Conceal the vehicle.

Blue then assembles a squad of Watcher Spirits to accompany him into the house.

[ Spoiler ]


Once the Watcher horde is assembled, Blue moves to the front porch and summons the Hearth Spirit.

[ Spoiler ]


When the Hearth Spirit appears, Blue tells it he is there to remove the parasitic spirits. He asks the spirit three questions:

Who in the house is awake?
Are there any astral protections set up in the house other than the parasitic spirits?
Where are the parasitic spirits?
[OOC: This is the one of the most likely places, I think, where the plan will need to be rejigged or aborted. Especially if the spirits are not present.Assuming nothing untoward is reported, Blue continues.]

Blue tells the spirit he will return shortly, and once he enters the spirit's domain to Guard him.

Blue returns to the car, gets in, and nods to Karmakaze. "If shit happens and you have to leave, get my body to my place and I will find you there."
He projects astrally.

Blue enters the house astrally with the Watchers close by and joins the spirit-dog. Until combat is initiated, Blue will have Spell Defense set up, with 5 Sorcery dice plus 5 Spell Pool dice for a total of 10. He will cover himself, the Hearth Spirit and three of the watchers. Blue had explored the house during his first scouting expedition, so he has a rough idea of the layout. Together they move to just outside the room where the spirits are, most likely the girl's bedroom. Gathering his spirit force close, they all enter the target room in an upper corner, farthest from the bed if the girl's bedroom. The Watchers are to form a screen in front of Blue and the Hearth Spirit to impede astral combat reaching those two.

[ Spoiler ]


[OOC: another likely place for diversion if some of the pixies are faster or if the girl is astrally projecting (I guess if she woke up after the Hearth Spirit said all were asleep).]

Blue sees the pixie cloud and blasts it with a Stunball spell with the radius of the area of effect reigned in so as to miss the friendlies. He drops spell defence before casting the Stunball, aiming for as far away from the friendlies as possible.

[ Spoiler ]


[OOC: Oh shit! I forgot to reduce the radius, taking dice away from the casting of the spell. Well, live (or die) and learn. Hey, the friendlies could be over 4 m away from the center point. This is probably a good place to stop, as all kinds of bad stuff could happen. As I wait for your response, Koekepan, I will consider what my next PC will be.]




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