Nikoli
May 28 2004, 03:50 PM
sweet
tisoz
May 29 2004, 02:13 AM
Nikoli, have we met at your meeting place recently? If so, I would have set up a ward. If not, can I come by early and set one up? If everyone wants to meet on the boat, we can do it behind some nice astral security.
Hopefully someone has a white noise generator and bug scanner.
Nikoli
May 29 2004, 02:53 AM
I has a generator, rating 10.
No scanner though. I included the <address> just in case you hadn't met up there. It's justa bolt hole for me, nothing to important. If nothing else we meet there then continue to your boat.
If you want to set up a ward first, be my guest.
tisoz
May 29 2004, 04:07 AM
I'll get there an hour early and set up a F1 ward just to let me know about astral intruders, then let some watchers monitor astral space. If we plan on using some set place for meets, I can take a while and set up a high force one.
I was thinking about the boat because I have a rating 12 lodge (astral barrier 12) inside a F8 ward, plus a force 8 spirit guarding the place, plus the usual watchers keeping a look out. But it would kind of suck to lose all that, and really piss off the landlord.
So, back to a safe meeting place. Everyone could add their specialty to making the place secure. It takes hours = Force to set up the ward, and it lasts # of weeks = successes. I can also summon a F8 Hearth spirit. If I totally blow the drain roll, I'll take 2 boxes of stun, which should be gone within an hour.
tisoz
May 29 2004, 04:08 AM
double post
Nikoli
May 30 2004, 01:17 AM
I have no issue with moving the team meet to your boat. I only offered my bolt hole because I know about it. I also know that our characters need to share some info around before this gets too deep.
tisoz
May 30 2004, 06:13 AM
Bolt hole sounds fine.
What day is everyone on? I don't want to get too far ahead of everyone.
Going to Nikoli's bolthole @1:30, setting up F1 ward just to alert about astral eavesdroppers. If we decide to use the place for regular meets during run, I will upgrade as time permits.
TN2, 8 dice, 09 09 05 04 04 03 03 01, Ward will last 7 weeks.
Niloli, can I get a description of the bolthole and a location, maybe what type of buildings surround it?
Fenris
May 31 2004, 07:54 AM
Bump tomorrow at 5:00pm, or thereabouts, to the time of the meet. Please finish any recon or prep you'd like to take care of by then.
tisoz
May 31 2004, 02:15 PM
Carrying everything but the shamanic lodge materials, ordinary clothing, vest w/plates. Leaving all grenades except concussion in vehicle.
When everyone arrives, ask:
what people know about Yamazika
results of any legwork
what questions to ask at meet
what kind of job is acceptable (opened ended or vaguely defined is out)
if anyone has:
credstick reader/verifier
bug scanner/detector
Synchronize commlink/radio frequencies
Offer to negotiate (Negotiation 6, Psychology 6, Int 6, Will 7, -3 TN edges (I guess I do have Face qualities
).)
[ Spoiler ]
Conjuring F8 Hearth spirit
TN8
Centering for succ., 0 succ.
7 +2 Totem dice, 17 08 08 05 04 04 04 03 01, 3 succ./ services
Drain TN8, 8 dice, 17 17 11 05 05 05 02 02, 3 succ. stage to L Stun, TD takes care of that.
Order it to guard the boat and Cecelia, follow Cecelia's command for other services.
@Bolt Hole
Conjure 8 Watchers F4
Center for Succ on all
TN4, 09 04 03 01,
TN4, 09 08 04 03 03 01 01
4 hours
Drain TN8, 1 succ, TD no drain
TN4, 17 09 02 01
TN4, 09 05 04 04 04 03 01
6 hours
Drain TN10, 2 succ, no drain
TN4, 17 05 03 02
TN4, 05 04 04 03 03 02 01
4 hours
Drain TN8, 2 succ. no drain
TN4, 11 02 02 01
TN4, 05 04 03 02 02 02 01
2 hours
Drain TN6, 0 succ., TD no drain
TN4, 05 04 03 02
TN4, 09 07 04 04 03 02 01
5 hours
Drain TN9, no succ, TD no drain
TN4, 04 04 04 02
TN4, 05 05 04 04 04 02 02
6 hours
Drain TN10, no succ., TD no drain
TN4, 05 04 01 01
TN4, 16 05 05 05 04 03 01
5 hours
Drain TN9, no succ, TD no drain
TN4, 04 03 02 01
TN4, 05 04 03 03 02 02 01
2 hours
Drain TN6, 3 succ, no drain
Conjure F8 Hearth Spirit
Centering for succ., 11 03 03 01, doesn't help
TN8, 7 dice, 05 05 04 03 03 02 02, crap
Drain, 15 11 11 07 05 05 04, no drain with TD
Try again
Center for succ., 17 05 03 01, no help
TN8, 08 05 05 04 04 03 03, 1 service
Drain 16 10 07 03 02 01 01 01, no drain with TD
Tell it to follow Lee's orders while I am "out".
Astral project then cast Spell Shield and Astral Armor. Would have done it before, but can't sustain while projecting.
[ Spoiler ]
Spell Shield F6
TN 6, 13 dice (Sorcery 6, Spell pool 6, Fetish 1), 10 07 07 05 04 04 04 04 03 03 03 01 01, 3 succ, Rerolling failures: 09 08 07 02 02 02 02 01 01 01, 3 more succ.
6 successes, +3 Spell Shield
Drain, TN3
Center for drain, 05 04 04 01
8 dice, 17 16 13 05 04 04 04 01, 8 succ., no drain
Astral Armor F6(Touch Range)
TN7 (Foc. Conc.)
12 dice, 14 09 09 05 05 05 02 02 02 02 01 01, only need 1 succ.
Center for drain, 07 05 05 02
Drain +1L, TN 3+1+2-1=5, 8 dice, 05 05 04 03 02 01 01 01, 3 succ. w/centering, no drain
Astral Armor 6 to check meet location.
Stealth 11 08 08 03 01
Looking for wards, magicians and spirits first.
Perception 16 04 04 02 01 01 (-1TN, Perceptive edge)
TinkerGnome
May 31 2004, 03:05 PM
Raton's going to ask around the guys he knows are involved for a ride, but if he can't get one, he'll move as incognito as he can down to the meet.
Bearclaw
May 31 2004, 05:41 PM
Before heading to the team meet up, Lee is going to send Bandit over [edit] to the meet site in Chinatown [/edit] to check things out. Both astrally and physically if possible.
paul_HArkonen
May 31 2004, 08:50 PM
Irving will Show up with his Sword and leave his assault rifle in Token's vehicle, whatever it happens to be, he will be wearing Formfit Aromor, and his secure long coat he's also going to have his radio on him. He's going to get a ride with Token.
Nikoli
Jun 1 2004, 12:53 AM
The Queen Anne bolt hole is a Low lifestyle basic apartment in the lesser portionof Queen Anne. It's spartan, but clean and well stocked. There is a certain amount of minimalist furniture as this palce was meant more to hide out in and recuperate, not live it up.
I have a jammer(10) and a micro-transceiver (10) with 4 encryption also have 1 spare rating 6 microtransceiver with rating 4 encryption if someone needs it, I believe Countdown needs it.
I have a p-sec which I believe handles basic credstick transactions (rating 3, but I may be wrong)
tisoz
Jun 1 2004, 04:31 AM
If Raton mentions needing a ride to Irving, I swing by and get them both. My vehicle has 2+1 bench seating.
Who/what is Bandit? Want to wait and send Bandit wit me when I project from the team meet? I'd hate to show up after astral security may have been alerted. If you send Bandit before I go, let me know what happened before I go.
I wasn't aware a pocsec did that; I've got one, too.
I just have a subvocal mike wired to a transceiver 4, no encryption. I guess I could trade some karma back for cash and buy encryption if needed. Then again, I think I'd rather learn a communicate spell.
On the karma subject, way back when someone mentioned Fenris houseruled metahumans started with 2 Karma pool. Is this true? Also, does bought karma add too karma pool? I didn't see an answer when this was asked.
[edit]
[ Spoiler ]
I don't know how much time everyone has to respond before Fenris moves the time/plot along so I will add my between meet plans. If anyone wants to accompany to the marina and watch a nice sunset, that's fine. Because back at the boat after sundown, I'm conjuring some spirits.
[ Spoiler ]
F4 Great Form Sea Spirit
Center for Drain: 04 04 03 02
TN4, 7+2 dice, 08 05 05 02 02 02 02 01 01, 3 services
Drain TN4, 10 08 05 05 03 02 01, no drain
Invoking TN5, 05 05 05 03 02 02 01, only need 1 success
Drain TN5, 23 08 05 04 04 03 02 02 02, no drain
F4 Great Form Sea Spirit
Center for Drain: 10 02 02 01
TN4, 11 04 04 04 04 04 03 03 01, 6 services
Drain TN4, 05 05 05 04 03 02 01 01, no drain
Invoking TN5, 13 09 04 04 03 02 01, only need 1 success
Drain TN5, 07 05 05 04 04 03 03 01 01 01, staged to L, Trauma Damper takes
it from there.
F4 Great Form Hearth (Boat) Spirit
Center for Drain: 04 04 02 01
TN4, 7+2 dice, 10 09 07 05 05 02 02 02 02
Drain TN4, 11 10 10 08 04 03 02 02, 5 services
Invoking TN5, 11 09 08 05 04 04 04 04 03, only need 1 success
Drain TN5, 15 08 07 03 03 02 02 01, no drain with TD
F4 Great Form Hearth (Boat) Spirit
Center for Drain: 04 04 02 01
TN4, 04 04 04 02 01 01 01 01 01, 3 services
Drain TN4, 10 04 04 04 02 02 01 01, no drain
Invoking TN5, 05 05 05 05 04 03 02 01 01, only need 1 success
Drain TN5, 08 07 05 04 02 02 02 01, no drain thanks to TD
F4 Great Form Hearth (Boat) Spirit
Center for Drain: 11 05 04 01
TN4, 05 05 05 04 03 02 01 01 01, 4 services
Drain TN4, 16 07 04 04 03 02 02 01, no drain
Invoking TN5, 08 05 05 03 03 03 02 02 01, only need 1 success
Drain TN5, 05 04 03 03 02 02 01 01, 1 succ + 1/2 of 2 succ f/centering
plus TD = no drain
F4 Great Form Mist Spirit
Center for Successes: 05 03 03 02
TN4, 09 08 05 05 05 05 05, YEAH!, 7 services
Drain TN4, 29 07 05 04 04 03 03 02, no drain
Invoking TN5, 11 09 08 05 04 03 01, only need 1 success
Drain TN5, 10 05 04 03 02 02 02 01, L drain that disappears w/TD
F6 Great Form Sea Spirit
Center for Success: 08 03 02 01
TN6, 22 11 08 05 05 03 02 01 01, 3 services
Drain TN6, 14 09 07 03 03 01 01 01, Light drain that TD takes care of.
Invoking TN9, 09 04 04 03 02 02 01 01 01, only need 1 success
Drain TN13, 05 05 05 05 05 05 04 01, M drain, TD takes down to 2 boxes
Time needed to heal, base time is 120 minutes
TN3, 10 07 04 03 03 02 01, 5 succ, 24 minutes
24 minutes, or a few more, later
F8 Hearth (Boat) Spirit
Center for success, 10 09 03 02
TN8, 11 08 05 05 05 03 03 03 01, 3 services
Drain TN8, 08 05 04 04 04 03 02 01, M drain, TD takes down to 2 boxes
Healing Test
TN3, 05 04 03 03 03 02 01, 5 succ, 24 minutes
F4 Great Form Sea Spirit, 3 services
F4 Great Form Sea Spirit, 6 services
F4 Great Form Hearth (Boat) Spirit, 5 services
F4 Great Form Hearth (Boat) Spirit, 3 services
F4 Great Form Hearth (Boat) Spirit, 4 services
F4 Great Form Mist Spirit, 7 services
F6 Great Form Sea Spirit, 3 services
F8 Hearth (Boat) Spirit, 3 services, order it to protect the boat and Cecelia, follow Cecelia's orders for remaining services.
[/edit]
Fenris
Jun 1 2004, 06:10 AM
Yes, metahumans start with two karma pool. No, bought karma does not add to karma pool.
Fenris
Jun 1 2004, 06:18 AM
Tisoz - You can only have one hearth spirit at a time, regardless of the service. Also keep in mind that evne great form spirits go away at sundown and sunup.
Bearclaw
Jun 1 2004, 06:48 AM
I've got a rating 4 micro-transciever and rating 4 encryption.
TinkerGnome
Jun 1 2004, 12:39 PM
Raton will agree if wetwork isn't specified. If it is wetwork... then it's moral delima time. He'll eventually agree if everyone else does, though.
Nikoli
Jun 1 2004, 01:07 PM
Maru-san won't agree to direct wetwork, he had his fill of that already.
Addendum: Those afflicted with HMHVV, etc. Are a different matter. They pose a clear and present danger and are given no quarter. His pacifism is more like Kenshin Himura, he can kill, used to with ease, now he avoids it as much as possible.
Bearclaw
Jun 1 2004, 05:43 PM
Lee will not even agree to incidental killing. He's got a super squirt, and clout, as well as some concussion grenades. If some one needs to go down to accomplish the job, that's not a problem. They don't have to die.
If the job is to kill people, he's out, period. And people means pretty much anything that has an intellect. Vampires, ghouls, etc included.
Bandit is my ally spirit. He can manifest as either a Racoon or an Amerind in a suit.
PS, with bought karma not adding to the pool, I have another 4 points of Karma. I will spend and send an update to the GM.
tisoz
Jun 1 2004, 09:01 PM
QUOTE (Fenris) |
Tisoz - You can only have one hearth spirit at a time, regardless of the service. Also keep in mind that evne great form spirits go away at sundown and sunup. |
OK, wasn't thinking. This is regarding the Hearth spirit I left on the boat and then the one in Queen Anne Hills? I don't think great form count against number in a domain.
Assensing spirits.
Spirit 1
Centering: 05 05 04 01
Perception: 10 05 03 03 02 01
4 +1 f/Centering succ. (Perceptive, Magic 8)
Spirit 2
Centering: 07 05 03 01
Perception: 10 09 07 03 03 01
5+1
Assensing Ward:
Centering: 07 03 02 02
Perception: 05 04 04 04 01
4+1
Assensing Yamazika
Centering Subvocal): 13 05 05 01
Perception: 13 09 04 04 04 01
5+1 (if no modifiers, will try to assense during meet to see if he is being truthful/deceitful/misleading/etc.)
Fenris
Jun 2 2004, 05:46 AM
tisoz - Great forms don't count against the limit of only having one, but you can still only have one of any specific domain. Read - You can have an air spirit, an ocean spirit, a hearth spirit, and a city spirit all active at once, assuming they're great form. However, you can't have a great form city spirit and another city spirit at the same time.
Spirit 1 - Spirit is healthy, in a neutral emotional state, it is a variant fire spirit, force is equal to yours, you will recognize the summoner's aura.
Spirit 2 - Spirit is healthy, in a neutral emotional state, it is a variant fire spirit, force is equal to yours, you will recognize the summoner's aura.
Ward - Same summoner that summoned the spirits, Force of the ward is 10.
Yamazika - He's healthy, implants in his nervous system, head, arms, and hands. Not suffering from any drugs, emotional state is excited, source is the speech he just gave. While he appears to be holding some things back, he does not appear to be openly deceitful or misleading.
tisoz
Jun 2 2004, 06:31 AM
QUOTE (Fenris @ Jun 1 2004, 11:46 PM) |
tisoz - Great forms don't count against the limit of only having one, but you can still only have one of any specific domain. Read - You can have an air spirit, an ocean spirit, a hearth spirit, and a city spirit all active at once, assuming they're great form. However, you can't have a great form city spirit and another city spirit at the same time. |
QUOTE (MitS @ p.107) |
Great form nature spirits do not count toward the shaman's limit of one spirit per domain. |
Great form spirits are exempt from the one spirit per domain, or one spirit at a time rule for normal spirits. I've never heard of your interpretation before, and it seems a direct contradiction to the rulebook.
[edit]
Good Looking and knows it: -1TN
Good Reputation 2: -2TN
Negotiation: 09 08 04 02 02 01
Reroll failures
Complimentary skill - Psychology: 08 04 04 03 02 01
My Intelligence/TN for opposed test: 6
[/edit]
Bearclaw
Jun 2 2004, 01:47 PM
I'm not posting in the IC thread because Lee is listening and gathering info before speaking himself.
The job is sounding good though. "Get into some where hard to get into and steal stuff. And we'll pay you to do it." Hell, they might as well have offered him some fresh fish while they were at it
Nikoli
Jun 2 2004, 02:09 PM
Same with Maru-san.
Trying to get a feel for the situation:
[ Spoiler ]
Etiquette: 10:3:5:3
Japanese Culture: 1:5:10:4
Is this guy acting in accordance to how Yakuza or Japanese men in general hire in this situation?
Fenris
Jun 3 2004, 01:00 AM
Nikoli - His etiquette is flawless, and he has offerend neither slight nor insult in any way throughout the conversation. He seems to be treating you as potential business partners, from what you gather from your knowledge of Japanese culture. All the proper forms have been followed, tea and refreshment given before work was discussed, etc, etc, etc.
Tisoz - 2 successes on your roll, and two success on the opposed negotiation roll for more information. Stalemate.
tisoz
Jun 3 2004, 01:24 AM
On my reroll of failures, Negotiation: 14 09 01 01, Psychology: 04 04 02 01 01. 2 more successes based on earlier TN.
Are you throwing in some modifiers? Because if not he has an Intelligence of at least 8 (which is fine by me.)
What is his exact essence from my earlier assensing success?
Fenris
Jun 3 2004, 08:13 AM
Tisoz - I'll adjust my post to reflect your re-roll. No modifiers, and yes, his Intelligence is 8
His essence is 3.85.
Bearclaw
Jun 3 2004, 01:35 PM
I just want to make sure you meant to say
5000
tisoz
Jun 4 2004, 05:04 AM
Catalog F1, Magic 8
TN6, 12 dice, 2 succ
Drain TN2, 7 dice, 4 succ, no Drain
Re-allocate 12 dice to spell defense.
Transcribe into pocket secretary. Collate and compare list to list from last time I cast Catalog on vehicle. Only need to give me anything new, like bugs, tracking devices, timers, detonators, explosives, that sort of thing. Yes, I do this every so often.
Fenris
Jun 4 2004, 06:01 AM
No new devices.
tisoz
Jun 4 2004, 05:51 PM
Catalog F1 M8
TN6, 12 dice, 3 succ
Drain TN2, 7 dice, 6 succ, no drain
In case anyone else wants it cast
3 succ.
Drain, 6 succ., no drain
1 succ
5 succ, no drain
Re-allocate 12 dice to spell defense
The negotiation thing is in character; sea shaman do stuff for what they think is a good price, not what others value it at. And Nikoli put up the first bolthole so casting a simple spell is no big deal. Especially if it helps me not get traced.
Fenris
Jun 5 2004, 07:44 AM
Again, no new devices.
tisoz
Jun 5 2004, 04:37 PM
Do any of the people riding with me drive better than me, or the autonav? Feel free to drive.
I'm Looking for tails.
Perception: 6 dice, -1 TN: 11 03 03 03 02 02
Stealth: 20 02 02 02 02
tisoz
Jun 7 2004, 04:25 PM
Are we going to Nikoli's Queen Anne place, the warehouse someone mentioned or somewhere else?
Nikoli
Jun 7 2004, 04:52 PM
I'm good either way.
tisoz
Jun 7 2004, 06:23 PM
Me, too. I started driving to move things along in the hope someone would come in with arriving at their place. I guess we're going to Nikoli's if no one says otherwise.
Could try to sneak everyone into the Sheraton.
Let's move this along and see what data we were given.
Nikoli
Jun 7 2004, 06:28 PM
Yeah, we're just discussing what needs to happen, not plotting the downfall of the twilight empire.
Bearclaw
Jun 7 2004, 07:01 PM
Nikoli's sounds fine.
Of course, the Seattle Sheraton has it's pool and excercise room on the top floor. Great view from the hot tub at night. Nice place for a meet as well, if you ask me
Fenris
Jun 9 2004, 05:32 AM
Nikoli - Your character sheet indicates two boltholes, which one are you going to? It doesn't matter right now, but it may matter in the future
And feel free to post any questions you have about the information given. I'll be more then happy to clarify what you've been given.
Nikoli
Jun 9 2004, 01:31 PM
The one in Queen Anne hill, the secondary bolt hole.
Examining the layout as a security professional, what holes do I see?
Security Procedures: 1:9:5:5:16:4
What is a good offense giving the situation?
(SUT) 4:10:5:4
tisoz
Jun 9 2004, 11:20 PM
What's the call on Great Forms per domain?
What are we after?
TinkerGnome
Jun 10 2004, 12:23 PM
Okay, search is more complicated this time. Don't want to pull a detailed search while sitting in someone's living room, so it's a standard. He's looking for anything about the facility, who owns it, what kind of security, what parts of their system are on the grid, what parts are on a PLTG, etc.
[ Spoiler ]
TN: Base 5 + 2 (keeping a low profile) - 1 (high init) - 1 (matrix etiquette) - 2 (smart frame assistance = 3
Dice: 9
Roll: 15 07 04 04 03 03 02 02 01 S:6
Base Time: 06 01 = 7 hours
Successes: 5 for results, 1 for time
Actual Time = 3.5 hours
Cost: 35
Nikoli
Jun 10 2004, 04:32 PM
Damn brain farts. forgot that Maru's first name was Kaneda.
Bearclaw
Jun 10 2004, 04:41 PM
PS We REALLY need to know what it is we're getting.
paul_HArkonen
Jun 10 2004, 05:48 PM
Yeah it does make planning much more dificult, the suspense is great Fenris (please don't smite me
) but we're tired of it, what are we getting.
tisoz
Jun 10 2004, 07:21 PM
We must be getting the building with the 2 wings.
CardboardArmor
Jun 10 2004, 10:50 PM
Knowing what we'll have to yank out of there will influence team make-up. Of course, its a good thing we don't have to extract a living target. That usually results in all sorts of bodies being left.
Bearclaw
Jun 10 2004, 11:07 PM
None of you psycho's have ever heard of Narcojet ?
CardboardArmor
Jun 11 2004, 01:16 AM
Oh, I have plenty of that. Plenty of Gamma-Scopalomine too. We're just considering 'push comes to shove' scenarios.
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