Thanee
Apr 22 2024, 05:48 PM
Looking through the house rules documents, to see if there is anything to keep in mind, I noticed that Artisan is actually considered a knowledge skill for us.
So, I went ahead and changed my Tattooing skill into Artisan (which probably covers that, anyways), and switched the one Rank of Artisan I had acquired over to Computer. Will get the Artisan (Tattooing) specialization at some point then.
Bye
Thanee
Tecumseh
Apr 22 2024, 06:07 PM
Is Raven tatted up?? Or does she just enjoy tat'n other people
Thanee
Apr 22 2024, 06:24 PM
She's learning to be able to do magic tattoos at some point.

Bye
Thanee
Beta
Apr 22 2024, 08:41 PM
When I posted in this thread earlier, it didn't even look like it had gone through, and I could not get any Dumpshock page to load again until now. Weird. (some of you have a message from me on the official forums, btw, which you can now ignore).
Gilga
Apr 22 2024, 09:25 PM
@Thanee would you allow for counterspelling to work on critter powers? AM is quite adept at that.
Beta
Apr 22 2024, 09:46 PM
QUOTE (Gilga @ Apr 22 2024, 10:25 PM)

@Thanee would you allow for counterspelling to work on critter powers? AM is quite adept at that.
I'm not necessarily proposing it for here, but in my home game I let banishing work against _spirit_ powers in the same way that counterspelling works against spells (given that banishing is more dangerous than helpful when dealing with spirits much of the time, this has made points put into it not seem like quite such a waste, and helps keep powerful spirits from tearing through mundane team members as quickly when they have a bit more defense from their mage). I haven't done this with critters, because so far I've found critters just go down very easily, no matter how scary they are supposed to be, so I didn't want to weaken them further.
Gilga
Apr 22 2024, 10:47 PM
I changed the drain code to banishing to hits *1 (instead of *2), and I think it plays very well. AM has no access to banishing though.
Thanee
Apr 23 2024, 05:14 AM
QUOTE (Gilga @ Apr 22 2024, 11:25 PM)

@Thanee would you allow for counterspelling to work on critter powers? AM is quite adept at that.
I don't think that works.
@Jack: You are a little too fast there, the other Piasma will still attack first (so you can counterattack or evade). With all its penalties, it is not likely to do much, though.

I will edit that into the post above yours, so you can keep your post and just add your reaction to the attack.
Bye
Thanee
Gilga
Apr 23 2024, 09:34 AM
Alright
Jack_Spade
Apr 23 2024, 11:01 AM
QUOTE (Thanee @ Apr 23 2024, 07:14 AM)

I don't think that works.
@Jack: You are a little too fast there, the other Piasma will still attack first (so you can counterattack or evade). With all its penalties, it is not likely to do much, though.

I will edit that into the post above yours, so you can keep your post and just add your reaction to the attack.
Bye
Thanee
Ah, sorry, I took that to mean the second one was so slow it couldn't attack at all
Edited my post with counterstrike action and next phase action and rerolled defense for the second bear since it has more dice.
Thanee
Apr 23 2024, 11:14 AM
QUOTE (Jack_Spade @ Apr 23 2024, 01:01 PM)

Ah, sorry, I took that to mean the second one was so slow it couldn't attack.
Yeah, I figured that me splitting that up could have been confusing. My bad!

You still missed the Toughness (3) there.

And, of course, the Piasma will use Edge as well.
Let's see...
0 hits from Toughness,
3 hits from Edge.
So, 11P sustained. However, the initiative reduction will bring it down to 0, so no more actions for that one.
That leaves Mato, Tamarind, and Trouble to act in Initiative Pass 2 (with AM still busy with the smuggling compartment; but since the base damage of Elemental Attack (etc.) is so high, we probably won't need those guns after all).
Bye
Thanee
Tecumseh
Apr 23 2024, 04:23 PM
Yeah, as long as Bobby can touch an opponent, the rest of us are largely superfluous. His primary concerns are ranged combat and counterspelling.
But Mato is eager to prove that his first throw was a fluke, so he'll take a second shot. He gets an extra die from his smartlink.
Simple: Take Aim (to negate range penalty)
Simple: Throw Weapon (throwing knife)
With the back-and-forth over turn order, I'm a but unsure over Piasma 2's current status at the time of Mato's attack. Is is 11P, or has that not happened yet? Does Bobby's counterstriking happen at the end of IP1 or during IP2? I'm going to assume that it's uninjured; we can subtract 3 dice if necessary.
Attack: Agility 10 + Throwing Weapons 5 + Specialization 2 + Smartlink 1:
18d6t5 7 hitsDefense: Reaction + Intuition - Wounds?:
9d6t5 0 hits, almost a critical glitch but not quite, dropping 3 dice has no effect
Accuracy is Mato's Physical Limit, which is 13 for his arms, so he'll keep all the hits. Base damage is 13P + 7 net hits = 20P, -1AP.
Soak: Body + Armor + Toughness - AP:
21d6t5 11 hitsA strong soak roll. Final damage is
9P.
Gilga
Apr 23 2024, 06:52 PM
Trouble would use accident again.
accident:
10d6t5 3I have a sneaking feeling that between Bobby and Mato, AM is not going to shoot today.
Jack_Spade
Apr 23 2024, 07:34 PM
Bobby attacked at ini 37, countered during the piasma's turn and got to act again at ini 20
Thanee
Apr 23 2024, 07:48 PM
I put the Combat Turn - Initiative Pass headline outside of the spoiler tags now.
The spoiler right after that contains the initiative and also the current status.

Not that it matters much at this point, as this is pretty much over, but just for a bit more clarity.
Bye
Thanee
Thanee
Apr 23 2024, 08:41 PM
Note: Your Gopher has a full Workshop (Automotive Mechanic). That might help there.

You probably won't be able to fully repair it, and that would also take too much time, but fixing it up, so that it can slowly drive long enough to get to a proper repair place should be doable; especially when you add Fix into the mix.
Bye
Thanee
Gilga
Apr 23 2024, 09:09 PM
Well, we have the "fix" spell. I suspect it can fix a lot of things (since we sort of have all the material).
Gilga
Apr 23 2024, 09:28 PM
drain (charisma:
15d6t5 7drain willpower:
19d6t5 5drain fix:
23d6t5 8Resistance:
15d6t5 6I guess she has not had much luck with fixing the car. However, we shouldn't expect much with such high object resistance. I am unsure if we have the time to use the mechanical tools. (unaware of our time frame).
Tecumseh
Apr 23 2024, 10:10 PM
One tire was almost ripped off and there was some damage to the hood. Maybe AM can fix the tire, if it has a lower resistance pool? Not sure how much of the damage is to the tire itself versus and the metal bits around the tire.
Gilga
Apr 23 2024, 10:45 PM
Sure lets do it.
fix F7:
22d6t5 8resistance:
9d6t5 5Drain:
19d6t5 4
Thanee
Apr 24 2024, 04:36 AM
QUOTE (Beta @ Apr 24 2024, 01:40 AM)

My drones are pretty good at automotive repairs, but of course we only have limited resources here.
You have a full Workshop (Automotive Mechanic) integrated in the Gopher.

Bye
Thanee
Tecumseh
Apr 24 2024, 05:04 AM
It's morbid, but I'm trying to find the (dark) humor in this scenario.
Jack_Spade
Apr 24 2024, 09:26 AM
I'm somewhat disappointed that Mato of all people missed the chance to make a "right to bear arms"joke
Tecumseh
Apr 24 2024, 04:09 PM
Oh man, I didn't even think of it. I'll go hand in my Dad Card!
Thanee
Apr 24 2024, 05:11 PM
Piasmas are weird. They have "Diurnal" listed for "Activity", but they also have a light allergy to sunlight. May is mating season for bears.
Also, I just realized, that Toughess as a power does something different than Toughness as a quality. I suppose, it did not matter too much.

Bye
Thanee
Jack_Spade
Apr 24 2024, 06:27 PM
Yeah, I was wondering why it would add to resistance checks - but as you say, didn't really matter and I'm the last that should throw shade about the rules right now.
Still, good to throw of the cobwebs from the combat rules
Thanee
Apr 26 2024, 09:52 AM
QUOTE (Jack_Spade @ Apr 26 2024, 07:54 AM)

"Remember - we might be doing this as a favor, but we still ask for what we are worth."
You are not doing this as a favor. Razak told you that Falcone does not know about your connection to Razak. It is simply a referal. The favor part was on Razak's end to put you into contact with Falcone. You will get paid in full for this job.

Bye
Thanee
Jack_Spade
Apr 26 2024, 03:10 PM
Yeah, that's what I meant - a favor for Razak to drop everything and fly out to Denver at a moment's notice.
Thanee
Apr 27 2024, 12:58 PM
Speaking of Trouble... I assume he will stay in the Sioux Nation?
Bye
Thanee
Gilga
Apr 27 2024, 07:11 PM
Yes, this is the plan.
Tecumseh
May 1 2024, 06:40 PM
I think the exchange of viewpoints is complete. Ready to move on.
Thanee
May 1 2024, 08:39 PM
Yep, will push you forward tomorrow.

Bye
Thanee
Jack_Spade
May 3 2024, 09:53 AM
Poke - just in case you thought you posted and it didn't go through
Thanee
May 3 2024, 12:59 PM
No, sorry for the little delay! Too much going on at the moment. Post will have to wait a little longer (will definitely have the time on the weekend, though).
Bye
Thanee
Tecumseh
May 6 2024, 06:26 PM
I presume AM will lead the Negotiation test so let's see if Mato can contribute any dice:
Charisma 5 + Negotiation 2:
7d6t5 2 hitsTwo extra dice for AM.
Gilga
May 6 2024, 06:52 PM
Negotiation (contracts):
17d6t5 3I'd assume Bobby/Tam help too.
Negotiation (contracts) aid:
5d6t5 1She really want to prove herself - so let's give her a dash of edge.
reroll fails:
19d6t5 37 hits, with bad dice luck.
Tecumseh
May 6 2024, 07:57 PM
7 hits on 41 dice, yikes! That's 1st percentile rolling. Bad luck.
Of course my whole dice pool is 7 dice so don't let me complain about 7 hits.
Thanee
May 7 2024, 06:23 PM
The truck has 5 seats.

Bye
Thanee
Tecumseh
May 7 2024, 06:29 PM
Alright, I created Mato to be good at this, so let's see if they dice agree.
Visual Perception:
Intuition 6 + Perception 5 + Specialization 2 + Vision Enhancement 3 + Attention Co-processor 1:
17d6t5 6 hitsPlus Microscopic Lenses (which provide +4 when relevant):
Microscopic Lenses:
4d6t5 4 hits, nice
Mental Limit is 8 but Vision Enhancement provides +3 Limit so it's 11 for visual perception. So Mato should be able to keep both 6 hits for general perception and 10 hits where the microscopic lenses are in use.
Olfactory Perception:
Intuition 6 + Perception 5 + Specialization 2 + Olfactory Boosters 4 + Attention Co-processor 1:
18d6t5 3 hitsNot as good. That patchouli must be strong.
Gilga
May 7 2024, 06:33 PM
I am a bit overwhelmed by students, will take me a bit to post.
Thanee
May 8 2024, 11:00 AM
@Beta: Falcone is not with you, only Hafiz accompanied you. I changed the names in your post from Falcone to Hafiz.

Bye
Thanee
Beta
May 8 2024, 04:22 PM
QUOTE (Thanee @ May 8 2024, 11:00 AM)

@Beta: Falcone is not with you, only Hafiz accompanied you. I changed the names in your post from Falcone to Hafiz.

Bye
Thanee
Doh, sorry, lost track of the names. Thanks for the fix.
Gilga
May 10 2024, 08:33 PM
Thanks for waiting; hopefully, things will go back to normal. This semester is a bit crazy
Beta
May 15 2024, 12:58 AM
Not saying there is anything to see, but in case there is:
Swarm uses RCC rating as pilot (6) and the Clearsight 6 program, and the pool gets +6 for the six extra drones involved, with a limit of the best sensor (Mimic has sensor 4)+1 for each extra drone (+6=10)
swarm perception:
18d6t5 10Wow, nice roll!
Gilga
May 15 2024, 11:14 AM
@Thanee, is there a way to bypass the biometric authentication? E.g., mess with its wiring, or find some prints in the apartment? How unusual is it to turn off comlinks in SR world?
Jack_Spade
May 15 2024, 05:24 PM
That would be a hardware test - how hard depends on the quality of the biometric lock
You could of course try to find a finger print of him on a comb or something and use the old superglue vapor and celophane trick to transfer the print
Gilga
May 16 2024, 09:06 AM
Lets see how good she is:
Hardware (augmented):
13d6t5 5
Thanee
May 16 2024, 09:45 AM
@Gilga: Please make a second Hardware roll as well, to see whether AM manages to avoid triggering any alarm while messing with the commlink.

Bye
Thanee
Gilga
May 16 2024, 10:21 AM
Thanee
May 16 2024, 10:27 AM
Looking good!

Bye
Thanee
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