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Gilga
I don't think AM knows how, why, or if Razak actually found her. She arrived independently in Seattle on a Mafia loan for travel expenses and a cyberdeck. However, there is a possible angle because she does have a Wildcat in her backstory - the "evil" brother who wanted her out of the family.
Tecumseh
AM has a brother? Do we know this ICly? Why did he want her out?
Gilga
She was engaged to be married, but his family didn't like it; the Wildcat brother did an intervention, beating the poor guy up right in front of her. Marridge canceled.

She has half brothers and sisters from her dad's side, which she stocks online from time to time, never actually making contact, but I never actually defined them. She has never met any of them as the product of an out-of-marriage affair.
Tecumseh
Shame and scandal!
Jack_Spade
No wonder Razak never made an appearance: It's Bobby's contact that I created. Whenever I GMed I used contacts from the other players biggrin.gif

It's really interested to see how different the team feels about him though. For Bobby he was a savior and a bit of a father figure. For Tamarind he was more like a jailer and parole officer.
Gilga
QUOTE (Tecumseh @ Apr 21 2024, 06:37 AM) *
Shame and scandal!

pretty much;)
Gilga
I just read my message and figured out I might have messed up the story. AM fiance's brother prevented the marridge. Perhaps because she follows Iktomi, perhaps because she is a bastard. She is an only child to her mother.
Thanee
At the moment, you are about 1,000 meters away, so you still need some time to get closer. I don't think the mountain lion will be able to match the Gopher's speed, even with sprinting.

The Gopher is pretty agile with Handling 6/6 Speed 5 Acceleration 3 and can cover 160 meters per turn.

Vehicle Speed in SR5 is overall pretty weird. biggrin.gif

So, we'll just make up some rules here to keep things interesting.


You have 5 Combat Turns to get there, before the Piasmas have found their prey and enter the building.

The driver (Tamarind is currently in the driver's seat) can use additional actions (beyond the one action needed to control the vehicle every turn) to sprint with +10m/turn per hit. So, you need an average of 4 hits for each of the 5 turns to make it (or 20 hits in total). The Limit for these tests is 5 (the Speed of the vehicle); Edge can break the Limit as usual; you might have some Qualities that also apply here.

Assuming that you manage to cover the 1,000 meters by then, we will begin actual Combat Turns (with initiative) with the start of Turn 6 (you can go ahead and roll those, already, in preparation).

Tamarind can roll initiative for the previous 5 Combat Turns, but unless you have something to alter your initiative values (like Jazz (if that is on hand), one of Raven's Increase Reflexes preparations, or Edge) you will end up between 14 and 19, or 2 actions per turn, no need to roll for that (only the number of actions matters during the first 5 turns).


Those who are not driving, can spend the 5 Combat Turns to prepare, if there is anything you can and want to do, or come up with a way to distract the Piasmas and slow them down from the distance (the mountain lion will definitely work once you are close, but not from hundreds of meters away). Remember Raven's Combat Sense preparations, if you feel like some extra protection might be useful here. I'm assuming, that Bobby will manage to climb through the back window (that one can be opened) into the back of the truck, so he can jump off at any point.

As for your weapons, the ones that are in the smuggling compartment won't be accessible while the truck is moving. Once it stops, opening the compartment takes one full Combat Turn. After that, the content is freely accessible.


At the beginning of Turn 6, you can decelerate (technically, you will start to decelerate a little earlier, but let's not make things too complicated). This is not quite as easy as accelerating, especially since you want to drive fast and break hard.

You can decelerate by 1 Speed Rating per hit on a vehicle test with a limit of 3 (the Acceleration of the vehicle). You can spend Edge here to break the limit and be able to get down to 0 within a single Combat Turn (getting down to Speed 2-3 should be good enough, though); you might have some Qualities that also apply here.

At this point (i.e. once the deceleration happens at Tamarind's initiative in Combat Turn 6), people can jump off the truck (you can also do that earlier, but then you are pretty far away still). This requires 1 + Speed (after the decelaration test) hits on a Gymnastics test to avoid harm. Of course, AM could also use Levitate.

Bye
Thanee
Beta
Tamarind will activate her Gearhead quality to increase the truck's speed by 20%.
(an aside that I think Gearhead is the only thing in all of 5e that applies a percent speed modifier -- hold over from a previous edition?)
Also the speed table in 5e is messed up beyond all belief, somewhere online there is one that was supposed to be released in R5 but got cut, which makes much more sense. Maybe I'll find it and stick it in Tamarind's character sheet or something.

================================

Mato could maybe jump out earlier and activate his skimmers while holding on, and skim along with the truck until he wants to launch himself off (should he wish, i don't know that it makes sense, just a thought. Inspired by my Father's stories of 'bunking' home from school on the snow packed streets of Winnipeg by grabbing onto the back bumper of a bus and crouching down, riding in the heels of his boots. Skimmers would be far better!)
Jack_Spade
One kilometer? eek.gif

I'd have a hard time to make out anything at that distance.

https://pyrophilios.files.wordpress.com/202...1_172659469.png

Take a look here. The first building on the right is 800 m away - a four story building.

Even at 120 km/h we'd need 30 seconds to get there - no breaking included - which is 10 rounds

400m to recognize what's going on without vision enhancement would be more appropriate.
Thanee
You have sensors and vision magnification. You are able to notice stuff a bit farther ahead, I think. smile.gif

Bye
Thanee
Jack_Spade
Not Bobby. I'll rewrite my post with that information.
Thanee
Essentially, it does not matter too much. It just gives you a bit more time to prepare. smile.gif

Bye
Thanee
Jack_Spade
Updated my post
Thanee
QUOTE (Jack_Spade @ Apr 21 2024, 05:37 PM) *
Not Bobby.


You do have Hawk Eye, though, and pretty good Perception.

One kilometer might still be a bit far out, but Bobby will be able to see some more details soon enough. Definitely way before you arrive on scene.

Bye
Thanee
Gilga
AM's action would be to petrify the people so they are not eaten. Can AM tell their meta type? For, if one of them is a troll, she may overcast the petrifying spell.

Petrify + help: 2#22d6t5 5 9


Say F6 for a human or F8 if she is uncertain, and F10 for a troll. (force needs to be higher or equal to body). I doubt F10 which is her maximum would be enough for a massive bear. So she would not even try that.

Drain: 11d6t5 7
Drain: 11d6t5 5
she'll take no drain.
Beta
OK, whether it is five turns or ten turns originally, we should be cutting that down by a sixth from the 20% speed boost with Gearhead.

Then she is trying to get the truck to go faster, one action each turn, I'll put up 8 rolls just to be sure (reactions 8, pilot 6, +1 from Vehicle Empathy):

https://orokos.com/roll/1008550#
which is
8#15d6t5: 8 # 8 [15d6t5=1, 6, 1, 5, 1, 4, 5, 6, 3, 5, 5, 3, 5, 6, 4] 7 [15d6t5=6, 2, 3, 6, 5, 6, 2, 3, 3, 5, 6, 2, 6, 2, 4] 3 [15d6t5=1, 5, 3, 1, 3, 1, 1, 1, 1, 4, 1, 2, 6, 2, 6] 5 [15d6t5=5, 1, 3, 5, 2, 6, 1, 4, 6, 3, 2, 5, 1, 3, 2] 3 [15d6t5=5, 2, 6, 4, 2, 4, 3, 2, 6, 2, 2, 3, 1, 4, 4] 5 [15d6t5=5, 4, 5, 1, 3, 2, 5, 1, 2, 2, 2, 6, 3, 3, 6] 5 [15d6t5=5, 4, 1, 5, 3, 2, 3, 2, 3, 6, 6, 6, 2, 4, 2] 7 [15d6t5=4, 5, 1, 2, 5, 1, 5, 6, 6, 1, 6, 1, 3, 4, 6]
8
7
3
5 (7 ones! not a glitch, but I was getting worried while counting)
3
5
5
7

At the last moment that she thinks she can handle it she'll go for a drifting stop (like in the movies, where the truck ends up perpendicular to its original direction of travel). This is a stunt to decelerate faster than braking could normally manage. I'm not sure if this is a speed limit or a handling limit? (my guess would be handling, but you could argue that things dealing with high speeds would have a handling limit, I'm fine either way). Truck has base 5 handling (both on and off road) and 4 speed, but both have been upgraded by one (so 6 and 5), and vehicle empathy adds one more to the handling limit (so handling 7, speed 5). But then again, let's just pre-edge to get rid of the limit and add more successes, because I've not had an opportunity for Tam to really do anything fun with driving yet!

Doing this move on a motorbike would have a difficulty of 3, doing it in a pick-up truck will certainly be bumped up into the "extreme" category with threshold of "4+". Exactly how high is up to Thanee. (also if there are additional modifiers for trying not to hit the 'bears')

Finally, while Gearhead is active she also has +2 dice for difficult stunts, pushing her pool to 17 dice, +4 for pre-edge =21.

Drifting sideways stop in a Gopher: 21d6h5 8 That should do it, so when we reach that point either I'll IC the stop or someone else can describe it rather than waiting on me.

Thanee
QUOTE (Gilga @ Apr 21 2024, 06:53 PM) *
AM's action would be to petrify the people so they are not eaten. Can AM tell their meta type? For, if one of them is a troll, she may overcast the petrifying spell.


Does AM have any sort of optical magnification (like binoculars)? Otherwise, you need to get a bit closer before you can actually see the two people (without electronic help) to cast the spells on them (but totally doable before the Piasmas reach them). You can tell that they are no trolls, though, they are not that big, so, yeah, Force should be fine as is.

Bye
Thanee
Thanee
QUOTE (Beta @ Apr 21 2024, 06:59 PM) *
OK, whether it is five turns or ten turns originally, we should be cutting that down by a sixth from the 20% speed boost with Gearhead. [...]


You have 5 Combat Turns to close the distance, as stated above.

With the speed bonus from Gearhead and plenty of hits you will definitely intercept them in time. Nice! smile.gif

Bye
Thanee
Tecumseh
Away from a computer for most of the day but I'm enjoying reading the mechanics.

I laughed at Razak's exchange with Bobby.

Where does Bobby get the fifth initiative die from? I'm getting rusty and forgot.

Between vision magnification and vision enhancement, Mato should be able to see what's happening. Vision mag is 50x, so the action will appear to be 20 meters away. (No idea about image stabilization, especially in a moving vehicle. GM call.) Cybereyes include a built-in camera so he would be able to relay the feed to everyone else.

Mato is not currently planning to jump out while the vehicle is moving. He's not feeling a sense of urgency over rescuing the randos.
Thanee
QUOTE (Tecumseh @ Apr 21 2024, 07:29 PM) *
Where does Bobby get the fifth initiative die from? I'm getting rusty and forgot.


The mountain lion ("Great Cat") has 2d6 inherently.

QUOTE
Between vision magnification and vision enhancement, Mato should be able to see what's happening. Vision mag is 50x, so the action will appear to be 20 meters away. (No idea about image stabilization, especially in a moving vehicle. GM call.) Cybereyes include a built-in camera so he would be able to relay the feed to everyone else.


Yeah, I was assuming someone would be able to get some useful visuals even at a kilometer distance.

QUOTE
Mato is not currently planning to jump out while the vehicle is moving. He's not feeling a sense of urgency over rescuing the randos.


So cold... wink.gif

Bye
Thanee
Jack_Spade
@Tecumseh

There's a bounty on Piasma heads to be had - should you need some motivation wink.gif
Thanee
QUOTE (Jack_Spade @ Apr 21 2024, 07:52 PM) *
There's a bounty on Piasma heads to be had - should you need some motivation wink.gif


Haha! I just posted the same thing in the IC. biggrin.gif

Still a little unsure about how much of a bounty that would be... there are no official details about this, or are there?

I found a post on reddit, where someone made up bounties for just about anything. They had them at 20k each (which seems a bit much, to be honest; but on the other hand, these things are quite dangerous and can cause a lot more than that in damage).

Bye
Thanee
Thanee
Combat Turn 6 - Initiative Pass 1

37 Bobby
20 Mato
18 Tamarind
16 Trouble
15 AM
15 Piasma 1
13 Piasma 2

Bye
Thanee
Gilga
AM: INITIATIVE: 12+1d6 15
Trouble: Initiative: 10+2d6 16
Tecumseh
I'm not saying that he won't help; it's just he doesn't feel urgency. From his perspective, and knowing the team's competencies, it seems like the situation is under control.
Gilga
QUOTE (Thanee @ Apr 21 2024, 08:19 PM) *
Does AM have any sort of optical magnification (like binoculars)? Otherwise, you need to get a bit closer before you can actually see the two people (without electronic help) to cast the spells on them (but totally doable before the Piasmas reach them). You can tell that they are no trolls, though, they are not that big, so, yeah, Force should be fine as is.

Bye
Thanee

Nope, just contacts with thermographic vision, flare compensation, and polychromatic lenses none of which seems like to impact the current situation.
Thanee
QUOTE (Gilga @ Apr 21 2024, 08:54 PM) *
Nope, just contacts with thermographic vision, flare compensation, and polychromatic lenses none of which seems like to impact the current situation.


No problem. You got them during the drive, just a bit later then (which might actually not be so bad, to wait until they are fully inside the building). wink.gif

Bye
Thanee
Jack_Spade
First time in four sessions I actually get to go all out with my oversized magic attribute.

Also, posted
Thanee
QUOTE (Jack_Spade @ Apr 21 2024, 09:18 PM) *
First time in four sessions I actually get to go all out with my oversized magic attribute.


Gotta have some fun here and there, right? biggrin.gif

Bye
Thanee
Thanee
The Piasma has 3 more dice for damage resistance (Toughness (3)), which is 1 more hit.

The Piasma also has Edge, and will use it to re-roll missed hits on the damage resistance, of course. That adds 4 more hits.

So, not down quite yet. wink.gif

Bye
Thanee
Jack_Spade
Well, looks like I'll have to go full defense then
Thanee
Just looking at the stuff... where do you get the -2 to actions from? Electricity only mentions -1.

Also, Elemental Body has less AP than the Elemental Attack power (Magic/2).

So, unless I am missing something here, that means 5 more dice for the damage resistance, right?

2 hits plus 1 hit.

Bye
Thanee
Jack_Spade
Huh?

Damn, you are right - I was remembering Elemental Aura instead of Body

The -2 was also a mistake (or wishful thinking) - but to be fair, this is the first SR combat I'm rolling in two years embarrassed.gif

But all in all nothing that a second strike can't fix.

I think, I'll go for a counterstrike maneuver when the bear hits back
Gilga
Oh... I get to fire a gun for the first time this game!
Thanee
QUOTE (Jack_Spade @ Apr 21 2024, 10:43 PM) *
But all in all nothing that a second strike can't fix.


Yeah, it will also hurt itself if it hits you (which it probably won't but you never know). biggrin.gif

Bye
Thanee

P.S. We still need the initiative values from Mato and Tamarind. smile.gif
Beta
1) I found some characters updates from a previous chapter that I'd not rolled into derived stats and dice pools (inutiion 5>6, and Lightning Reflexes). So her init is 15+2d6
2) Init roll: init: 15+2d6 18 First roll with the higher init, and I roll 3 on 2d6? Maybe she just isn't used to how quickly she could be reacting?
3) When it gets to her pass she'll tell the "Aunty" (Flying Eye) that is the drone carrier to launch -- but I'm not clear what type of action that is?
Tecumseh
Here it is: Initiative: 1d6+16 20

Mato gets to use his new Reaction Optimization geneware.

Mato fired a gun once back in Chapter 6. I think that was the first and last time. Actually, no, he fired a second shot back in Chapter 10. (Both Jack's chapters... hmm.) But that shot was superfluous and I don't think it accomplished anything that wasn't already on the verge of completion. I think he shot Victoria's car, which was about to stop anyway.

I don't think Mato has ever (ICly) fired the guns he bought during chargen.


Tecumseh
QUOTE (Thanee @ Apr 21 2024, 11:18 AM) *
Still a little unsure about how much of a bounty that would be... there are no official details about this, or are there?

I found a post on reddit, where someone made up bounties for just about anything. They had them at 20k each (which seems a bit much, to be honest; but on the other hand, these things are quite dangerous and can cause a lot more than that in damage).

The figures provided in that Reddit post aren't made up; they're from Shadows of North America, p. 112.

That said, those numbers are specifically for the Republic of Québec and they are given in francs (technically "new francs"), not nuyen. The exchange rate is 2f = ¥1. That would make the bounty on a piasma ¥10,000 (...in Québec ...in 2062).

GM's call what they're worth in Sioux Nation in 2079. ¥10K sounds ballpark, but claiming it generally involves redeeming a significant portion of the pelt. Maybe we can get away with just the heads, but still... What are the poor Denver border scanners going to think about a couple giant bear heads rolling around in the bed of the Gopher?
Thanee
QUOTE (Beta @ Apr 22 2024, 01:23 AM) *
1) I found some characters updates from a previous chapter that I'd not rolled into derived stats and dice pools (inutiion 5>6, and Lightning Reflexes). So her init is 15+2d6


Good thing you checked, then! smile.gif

QUOTE
3) When it gets to her pass she'll tell the "Aunty" (Flying Eye) that is the drone carrier to launch -- but I'm not clear what type of action that is?


Deploying a drone from the drone rack is a simple action with wireless-enabled, otherwise a complex action.

Bye
Thanee
Thanee
QUOTE (Tecumseh @ Apr 22 2024, 02:06 AM) *
GM's call what they're worth in Sioux Nation in 2079. ¥10K sounds ballpark, but claiming it generally involves redeeming a significant portion of the pelt. Maybe we can get away with just the heads, but still... What are the poor Denver border scanners going to think about a couple giant bear heads rolling around in the bed of the Gopher?


There are some settlements before the border, where you can drop them off and claim the bounty before heading into Denver. smile.gif

10k was what I was thinking as well... so, let's go with that.

Bye
Thanee

P.S. It is also Mato's turn.
Tecumseh
Simple: Use Simple Device (open door)
Free (?): Move to step out of the vehicle. Standing Up is a Simple, but that presumes you are laying down or prone. The thinking here is that stepping out of a car might not require a Simple Action, but GM's call.
Simple: Throw Weapon (throwing knife)

There's actually a curious bonus to throwing knives from his smartlink, but that only kicks in on the second throw.

Throwing at Piasma 2. The range will sting until it either closes the distance or Mato can use Take Aim to nullify the penalty.

Attack: Agility 10 + Throwing Weapons 5 + Specialization 2 - Extreme Range 6: 11d6t5 2 hits, woof, keeping the string of poor rolls going

Defense: Reaction ? + Intuition ?: 9d6t5 3 hits, attack misses

Embarrassing. So it goes.
Thanee
You guys need some dice rolling practice, apparantly! wink.gif

Getting out of the truck should be covered with movement (after opening the door with a Simple Action).

You could also have walked a few steps closer (36m should be Long Range for Mato, already).


Next up: Tamarind, and afterwards AM plus Trouble.

Bye
Thanee
Gilga
AM would search for the Sigma (so the order is not very relevant).

Trouble would use their accident power on both bears. Using Edge to reroll failures. They resist reaction + intuition and suffer a glitch if they fail. (they can target up to magic targets).

Accident edge: 8d6t5 3
Accident: 10d6t5 2
Thanee
QUOTE (Gilga @ Apr 22 2024, 09:01 AM) *
AM would search for the Sigma (so the order is not very relevant).


Ok. AM will need this whole Combat Turn to open the compartment (it is not meant for quick access, I'm afraid).

Next turn you could spend a Simple Action to grab the gun and have another Simple Action to fire it.

QUOTE (Gilga @ Apr 22 2024, 09:01 AM) *
Trouble would use their accident power on both bears. Using Edge to reroll failures. They resist reaction + intuition and suffer a glitch if they fail.


Resisting:

Piasma 1 gets 4 hits -- is off-balance and takes a -2 penalty on actions this turn
Piasma 2 gets 3 hits -- is off-balance and cannot run this turn

Bye
Thanee
Beta
Anyone else have Dumpshock issues today? I can seem to access ok on my phone, but from my work computer I first got an invalid certificate error and then pages refused to load.

Simple: command Auntie-1 to launch

Simple: ready her Ingram.
Thanee
QUOTE (Beta @ Apr 22 2024, 05:40 PM) *
Anyone else have Dumpshock issues today?


There was a short time, where I could not connect at all, but other than that, it has been working as normal.

Bye
Thanee
Jack_Spade
Let me know when it's my next pass - or when the Piasma tries to strike Bobby
Thanee
Let's give Beta a chance to make a post IC. smile.gif

Then the Piasmas are next (and last) in line for the first pass.

Bye
Thanee
Tecumseh
No Dumpshock issues for me today. I had some a week or two ago but nothing recently.
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