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Mr.Platinum
Well alot of times a character in my group will be sloppy, not every one really cares obout if they where seen, or who hads tabs on who.

So in my Game i'm going to have and undercover agent infiltrate the group, be it from corp to goverment.


Now I say if a group gets to sloppy i always have hell rain down on them ***Hell Rain on them, I have a Lone Star Cop named Alex Rain on there ass**
now it's at the point where they have the FBI on them.


What are your guys opinions on this take?

Have you ever done anything like this?
Siege
It's difficult to "infiltrate" a tight group of people.

How many NPCs routinely run with your PCs? You might have better luck "turning" a PC and having him inform for interested third parties.

At the very least, a PC would still have to introduce the new "recruit" to the rest of the crew.

-Siege
Cray74
One of the GM tricks for running an undercover agent in a group is to let a player run his PC normally, then at some point just take over the PC. Or pull out the "real" character sheet. This works best with a cooperative player who doesn't mind surprise GM interventions; it can really piss off all the players if you're not careful.

I suppose a Shadowrun variant might be to let a PC have a "dark secret" flaw, but not tell the player what the dark secret is. "Okay, Bob, step outside with me. It's time to learn what your PC's dark secret is, and I'm going to be running your PC for a bit tonight..."

Another version I ran was of a NPC doppleganger mimicking a PC and attacking the other PCs. Since the PCs were not all in a group (the mimicked PC was separate; they were supposed to meet later), the other PCs later jumped the mimicked PC while the doppleganger got away.
Number 6
I try this stuff when a PC gets killed. I'll take them aside and say, hey, yor character should be dead, but i'll let you live and have some fun for awhile. Then we tweak the characters history so the whole time he was a sleeper agent for XXXX and nobody knew it. A few sessions down the road i'll 'activate' him to fullfill some goal. This usually surprises the shit out of the players, who then turn their wrath on the PC who betrayed them.

I'll usually give the moles' next character a bit of bonus karma for playing a walking deadman.

Arethusa
QUOTE (Mr.Platinum)
Now I say if a group gets to sloppy i always have hell rain down on them ***Hell Rain on them, I have a Lone Star Cop named Alex Rain on there ass**
now it's at the point where they have the FBI on them.

Does he carry akimbo Berettas, have a constipated grin on his face, and speak only in melodramatic metaphor?
Backgammon
Sprawl Survival Guide states, and I completely agree with it, that undercover agents infiltrating runner teams are very, very unlikely. It's just way too difficult and dangerous. The risk of getting killed is really quite high, plus the work required to pull it off successfully isn't worth it.

Cops looking to bring down runners are better off hitting them with surveillance and putting heat on their contacts. Most level 1 contacts will give away the runner if it means not going to jail themselves. Some will even do it for money.
Nikoli
Hence why runners should maintain several id's some just for when dealing with contacts
kuroko
QUOTE (Mr.Platinum)
Now I say if a group gets to sloppy i always have hell rain down on them ***Hell Rain on them, I have a Lone Star Cop named Alex Rain on there ass**
now it's at the point where they have the FBI on them.
What are your guys opinions on this take?
Have you ever done anything like this?

Ok, so I'm in the habit of having a NPC or two along for the ride with those guys. Usually a decker (or some other role that the players need but don't know/ aren't filling/the rules are too complex and I wanna use simpler ones that would make it too easy on players), but there have been times where I've considered this. The simple answer to have the guy work with them, help 'em out, maybe even save their lives, and then spring the pain. No warning, very little chance off them discovering anythng until near the end.

Typically this is due to them allowing a corp to id them after they've done many runs against them. If you want to target one specific player for stupidity, make them the traitor and let the other players slowly figure it out.
Lantzer
The FBI would only attempt to infiltrate a runner team in order to build a file on their contacts and employers. The runners themselves are nothing.

It's too much risk and effort to infiltrate a team just to go after the team. If the feds are capable of putting an agent into the team to betray them, they could have just as easily picked them all up, and made the SINless ones dissapear.

Now, I could see the Feds recruiting a runner or whole team as informants, in the old, "Work for us and you'll keep breathing regularly" style. But only to gather information on the bigger fish in the shadow pond.

After all, what keeps runners in business is the fact that they are nobody (with skills).
BitBasher
QUOTE (Arethusa)
QUOTE (Mr.Platinum @ Jun 3 2004, 12:08 PM)
Now I say if a group gets to sloppy i always have hell rain down on them ***Hell Rain on them, I have a Lone Star Cop named Alex Rain on there ass**
now it's at the point where they have the FBI on them.

Does he carry akimbo Berettas, have a constipated grin on his face, and speak only in melodramatic metaphor?

In all fairness he only talks like that when under great emotional strain. In the second game he was largely normal intil his coworker betrayed him, then he was slipping but didnt fall into full Noir Metaphor mode until the last chapter of the game, aptly named "That Old Familiar Feeling" when he went full blown snappage.

I loved those games for the story. Those games had atmosphere. biggrin.gif
The White Dwarf
Infiltrating a team wont happen. First its like really hard. Second, infiltrating the team gets you nothing because theyre not connected to their emplyoers, thats like the point of using runners. To infiltrate a team with the intent of getting the employer would require you to predict and know who would hire them when. And to get the team itself its easier to use more normal means.

Someone on the team betraying them is a total other story. Thats plausaible and makes complete sense. Selling them out for whatever reason by a npc contact or member is a real risk of shadow work.

Incidently, if your team doesnt care who sees them and is sloppy, how the hell are they a) alive and b) still getting jobs. Might want to hit them with the logical-gm-stick before you break out the backstabbing-player-stick....
JaronK
If the Feds are on to them, set up a sting. Have the Feds set them up for a run against someone or something, and have that someone or something know about it, and ambush the runners, and then have the place where they retreat to known about as well. Perhaps try to plant a tracker on their vehicle?

JaronK
Snow_Fox
Or have the feds talk to one charcters. "you know, we have you" produce lots of pics from camera and print outs of activities from other runs.
"Now you and you're little pals can do 20 years inside a federal pen, or a little job for us, or maybe you'd like us to give this detail to Cross? I think they'd like to know you."

Of ocurse the group is never off the hook asnd this can be a convenient hook if used rarely"Think of it as work release."

It's up to the grabbed runner, does he tell the gorup what's up or does he just say it's a run they have to do.
Cray74
QUOTE (The White Dwarf)
Infiltrating a team wont happen.  First its like really hard. 

Sure it is. Every PC runner is a complete professional who takes no chances, is reasonably paranoid, makes no mistakes, and never misjudges character. That new runner they hired for their shadowteam, the one who has years of experience in the shadows, was never a company man. Really. They checked corporate records, which are never purged of incriminating evidence.

QUOTE
Second, infiltrating the team gets you nothing because theyre not connected to their emplyoers, thats like the point of using runners.


That's the theory, but that's not how it works out. Consider:

pg126, Corporate Download. "Ares is normally willing to expose themselves as the employers of a shadowteam. If they do not, they pay in nuyen using the standard pay rates."

pg132, Corporate Download. "Lanier has even taken to capturing runners who engage in ops against Novatech, then making a bid for their services and turning them against their former employers." Meaning the runners pretty well know they work for Novatech, and implying they know who their employers are.

pg137, Corporate Download, "Shiawase pays standard fees, and will negotiate for 10 percent of the fee to be Shiawase stock."

While Aztech and Saeder Krupp are pretty intense about hiding their identities from employers, other AAA megacorps are not so careful, and Ares is pretty open about it.

Therefore, while runners may be used for plausible deniability, there are several megacorps that the runners can work for and know their employer, thereby being vulnerable to infiltration and government (or megacorp) stings.

QUOTE
To infiltrate a team with the intent of getting the employer would require you to predict and know who would hire them when.


Naw. You can just release a few company men...or, heck, even hire shadowrunners...to join a shadowteam, and see what intel they turn up from the shadows.
Crimsondude 2.0
QUOTE (Backgammon @ Jun 3 2004, 12:30 PM)
Sprawl Survival Guide states, and I completely agree with it, that undercover agents infiltrating runner teams are very, very unlikely. It's just way too difficult and dangerous. The risk of getting killed is really quite high, plus the work required to pull it off successfully isn't worth it.

Well, that's true in general, isn't it? I mean, runner teams aren't unique in this particular venture.

BTW, why in the hell would the FBI give a rip about a runner team?
BitBasher
Yeah, I mean if you think about it most of the crimes a typical runner team performs is on extraterritorial land, where the FBI have no jurisdiction.

If it was on mega property would that be the NSA or CIA instead of the FBI?
Siege
I guess it depends on what the runner team did -- the FBI doesn't really care about catching every car thief in the country.

If that car thief has a habit of scattering the body parts of his victims out of the window while he drives, on the other hand...

-Siege
Cray74
QUOTE (Crimsondude 2.0)
BTW, why in the hell would the FBI give a rip about a runner team?

Well, yeah, shadowrunners might do crimes outside of FBI jurisdiction, but not always. After all, the runners are hired for those dirty deeds that the megacorp wants a measure of deniability about, correct?

So, to the FBI (or megacorp), the runners become a means to an end. For example:

*Infiltrating a shadowteam, or having agents pose as/BE runners is a GREAT form of counter-intelligence for megacorps

*Infiltrating a shadowteam answers questions like, "Who hired them?" and "Is anything naughty being done in [faction X's] jurisdiction"?

Any competent megacorp security branch will have counter-intelligence watching for shadowruns. An excellent way to do it is make some agents runners, or vice versa. The FBI might also be watching for shadowruns - are runners trying to launch a data steal or extraction against some key gubmint project?
Warmaster Lah
QUOTE (The White Dwarf)
Infiltrating a team wont happen. First its like really hard. Second, infiltrating the team gets you nothing because theyre not connected to their emplyoers, thats like the point of using runners. To infiltrate a team with the intent of getting the employer would require you to predict and know who would hire them when. And to get the team itself its easier to use more normal means.

Someone on the team betraying them is a total other story. Thats plausaible and makes complete sense. Selling them out for whatever reason by a npc contact or member is a real risk of shadow work.

Incidently, if your team doesnt care who sees them and is sloppy, how the hell are they a) alive and b) still getting jobs. Might want to hit them with the logical-gm-stick before you break out the backstabbing-player-stick....

Well infiltrating a team could be a really really detailed shadowop. Say infiltrate a team. Sure collect info on the shadows in the mean time, you know make yourself useful. Then somewhere down the line manipulate the team into going on somekind of "Run of the Century," and while thats going down the spy acomplishes the real objective all while framming the team and escaping or something.

Still to farfetched though, unless the corp was planning that one job months or years in advance. And even then it is still flimsy, unless its SK getting revenge on the team or something.


Heres another one though, Maybe the infiltrator isn't really trying to shaft the runners. Maybe they have infiltrated the team to "look after" one of the team members. Like a lost heir or the Presidents illegitimate daughter.

Maybe the spy still gets outed. Leading to distrust of two people affiliated with the team. I dont know...just fishin.
Number 6
QUOTE (Warmaster Lah)
Well infiltrating a team could be a really really detailed shadowop. Say infiltrate a team. Sure collect info on the shadows in the mean time, you know make yourself useful. Then somewhere down the line manipulate the team into going on somekind of "Run of the Century," and while thats going down the spy acomplishes the real objective all while framming the team and escaping or something.

Still to farfetched though, unless the corp was planning that one job months or years in advance. And even then it is still flimsy, unless its SK getting revenge on the team or something.


Heres another one though, Maybe the infiltrator isn't really trying to shaft the runners. Maybe they have infiltrated the team to "look after" one of the team members. Like a lost heir or the Presidents illegitimate daughter.

Maybe the spy still gets outed. Leading to distrust of two people affiliated with the team. I dont know...just fishin.

Great idea for one of those games when you can't find too many players. Like a one or two runner team. Thanks.
Panzergeist
I don't see why anyone would want to infiltrate a freelance shadowteam. A corp would have little interest, because the team could work for anyone and against anyone; there's no telling how long it will be before the team does a run that the corp would have any interest in. As for law enforcement, they would want to do one of two things: A) look the other way, because the runners aren't disturbing the public order, or b) kill them all as quickly as possible, because they are a "danger to society." There's no need to have an undercover guy join them, because you already know they are criminals, and besides, they're SINless; you don't need to prove jack squat beyond a reasonable doubt.

Someone might be interested in infiltrating a team for the purpose of a singe specific run, but that is almost impossible because runners rarely take more than a week between receiving a job and carrying it out. The only way this could be done would be if the players were creating a whole new running team with new characters. The other possibility is if the team is not freelance, but rather a regular black ops team for a corp. In this case, infiltration by a rival corp is perfectly doable.
cutter07
Platinum think of how small cameras can get now. In 2060 they could be all over the place. Everything you do taped and sent to LS. You could really brink down some heat on them if LS knows who they are and what they do.
KillaJ
Yeah but couldn't they just kill the LS responding unit and get off scott free? wink.gif
Arethusa
Just because canon states that, on average, you are on 3 cameras most of the time in modern urban areas does not mean those three cameras belong to the same people, nor does it mean that even one of those is a camera that Lone Star has access to. It's something to be careful about, but certainly not something that Lone Star can nail everyone with no matter what.
Cray74
QUOTE (Panzergeist)
I don't see why anyone would want to infiltrate a freelance shadowteam. A corp would have little interest, because the team could work for anyone and against anyone; there's no telling how long it will be before the team does a run that the corp would have any interest in.

Counter-intelligence operations don't work by knowing exactly what the opposition is going to do - if a government or corporate security branch knew exactly what the bad guys were doing, there wouldn't be much need for counter intelligence.

So you go out looking. You put people out in the shadows and have them fish for information, feeding any interesting nuggets and rumors back to the agency or megacorp. The people back in the office build up a picture from those reports and (hopefully) determine what all the other factions are up to.

Since anyone but a runner is only go to have second hand information of what happens on a run, and will never get the straight deal on what goes on between runners and Mr. Johnson, an excellent way to see what the opposition is doing is to plant someone amongst runners.

Maybe the agent won't hit jack pot, or will work for boring employers, but you have to start somewhere, right? A little on-the-job experience is a great pointer toward bigger and better "fish."

As for law enforcement, they would want to do one of two things: A) look the other way, because the runners aren't disturbing the public order, or b) kill them all as quickly as possible, because they are a "danger to society." There's no need to have an undercover guy join them, because you already know they are criminals, and besides, they're SINless; you don't need to prove jack squat beyond a reasonable doubt.

QUOTE
Someone might be interested in infiltrating a team for the purpose of a singe specific run,


Naw. Runners are just a means to an end: learning who's employing them, and when they're hitting the agent's megacorp.
Drunk Lu
My opinion, a runner's biggest threat regarding infiltration are other runners with a lot of nuyen being waved in front of them. I do this on a routine basis, as I RP one-on-one with my troupe throughout the week (with a group session for the actual run once a week). Often times, this is extremely clandestine stuff (not necessarily snitching, but planting dangerous stuff, damage control, etc.).

My players had a problem with this, at first, but once they realized they could potentially make heavy cred and pull in serious favors, and that the downside was discovery and summary execution, they began to have fun with it.

Luckily, this was the same troupe I played a lot of Paranoia with, so they were used to backstabbing each other.

With regards to sloppy runners in general, unprofessional or incompetent runners in my games tend to die and/or end up permanently maimed in short order. But I'm reknowned for being somewhat draconian.
Mr.Platinum
After reading this i guess some of you's are just against a potentially good story line.


But i did ask for your opinions.

Flame on.
Siege
QUOTE (Mr.Platinum)
After reading this i guess some of you's are just against a potentially good story line.

That is, of course, supposing it had the potential to be a good story line.

Suspending disbelief is one thing, hanging it from the neck until dead is another matter entirely.

-Siege
Mr.Platinum
This adventure is being written by the person who won the award of best GM/DM
at the Gaming Club at the university.
I am very confident in my mad skillz as a writer and GM.
Cray74
QUOTE (Siege)
Suspending disbelief is one thing, hanging it from the neck until dead is another matter entirely.

Reasonable driving causes:

*Politician made some campaign pledge to lower shadow crime
*Politician got caught redhanded and needs to distract the public with eye-catching action (runners: great media attention getters)
*FBI looking to sting politicians hiring runners
*Megacorps are hiring too many sloppy runners and boiling over into FBI jurisdictions; it's time to make an example of some runners

Why these runners?

*They're sloppy and unsuspecting. The real pro runners would leave the infiltrator/turncoat naked, duct taped, and in S&M rig on the desk of the local FBI chief.
*If the FBI is going to make an example, it doesn't want to actually anger the megacorps, so it picks sloppy runners no one'll miss.

How to infiltrate?

*It's time to make a long-time runner, the one that was captured in FBI HQ, cough up that favor he owes. He's got the shadow rep, the skills, the toys, and would be a welcome addition to any shadowteam.
*The team is hired for a run by a new Mr. Johnson (FBI plant) for a minor (real) run against the Mob, Yaks, a minor Triad, etc. Mr. Johnson has hired a few other runners who the team will work with. Meet Mr. Turncoat. (This is where the team gets to know and trust the agent.)
*After several more runs with the team, the agent is well on his way into the shadow world to carry out his mission (see Driving Causes).
*Or it's time to spring the sting on the sloppy runners and drag them in, so the politician, FBI, and/or whoever else can make their point (see Driving Causes).
Siege
If you refer to his original post Cray, he specified "infiltrate the group."

All of your points are valid and plausible, although having a Johnson hang a runner group out to dry doesn't qualify as "infiltrating" the group. It is, however, an occupational hazard.

And I did suggest earlier that "turning" a PC would be more plausible then sliding a turncoat into a relatively tight-knit group.

Unless, of course, the group never questions NPCs hired -- at which point, the entire scenario becomes feasible.

Alternative plot hook: Johnson (fake) hires group for job that requires special skills. They find a new runner fitting the bill (plant) and hire him on.

-Siege
Nikoli
That is usually how those brave souls get planted. Team A needs skill set D, they put the word out they are recruiting, FBI says to 'Fixer' X, tell them to hire Plant B or we'll make sure you don't fix anything again, 'cept dinner in prison. Team A hires Plant B on word of Fixer X.

Solve for Y
Mr.Platinum
74 man thats some fat Idea's, if you don't mind i would liek to use one of your motives.
Cray74
QUOTE (Siege @ Jun 4 2004, 02:33 PM)
If you refer to his original post Cray, he specified "infiltrate the group."

And I just gave reasons on how and why to infiltrate a group, just as Mr. Platinum was asking about in his OP.

QUOTE
All of your points are valid and plausible, although having a Johnson hang a runner group out to dry doesn't qualify as "infiltrating" the group.  It is,  however, an occupational hazard.


The Mr. Johnson step I suggested was one of the methods of infiltrating the group - infiltration is not necessarily a job for the infiltrator alone.

QUOTE
And I did suggest earlier that "turning" a PC would be more plausible then sliding a turncoat into a relatively tight-knit group.


Is it a tightknit group? How often do the players switch through PCs?

QUOTE
Unless, of course, the group never questions NPCs hired


What NPC? The agent could be the new PC, like I suggested earlier. Let/give the player's character a "dark secret," don't tell the player what it is, and invoke it at a later date: "That dark secret of yours, Bob? You're an FBI agent."

QUOTE
Alternative plot hook: Johnson (fake) hires group for job that requires special skills.  They find a new runner fitting the bill (plant) and hire him on.


That's about what I've been suggesting.

QUOTE
74 man thats some fat Idea's, if you don't mind i would liek to use one of your motives.


Go for it.
The White Dwarf
Man, your runners must be sloppy and trusting. Wish I met them in my game, so I could shoot them and loot their cred. Because no way any team Ive seen would go along with it, far more likley is:


Johnson: Im hiring you to do this job. Its special, so Mr White has to join you.
Mr White: Howdy.
Team: Why are you selecting us for the job if we lack the needed skills.
Johnson: Uh, so I can send Mr White with you!
Team: Who is Mr White, why should we trust him.
Johnson: He's my main main, you can trust him, I vouch for him!
Team: . . .
*bang bang bang* *sound of footsteps*
*ring ring*
Team: Hi Fixer, we're looking for work again.
BitBasher
I gotta agree with white dwarf here actually. The reason my people organize into teams is the saftey, they do not subcontract extra persons, and if a run requires ability y where the team doesn't y then the johnson's a tard for not offering the job to a team that can y. It's in the johnsons best interest to assign a run to a team that will ahve the highest chance to complete it. Hiring a team that has to contract out to t people they don't know, trust, or havent practiced working with is antithetical to the Johnson's goals. Just IMHO though.

At the low or near street levels this wouldn't apply so much but as a group gets more competent and known it would be more and more prevalent
Madda_Gaska
How about if Mr 'White' happened to be someone the runners were being paid to escort into a facility because he wanted some payback on his former employers (or for whatever other reason)?
In that case, Mr 'White' could even be their Johnson (or in this case, White). They're not too likely to turn down work like that- just as long as it doesn't look too easy or too hard.

As to your comment, Mr Basher, regarding competent runners being unlikely to fall for it- this thread is about sloppy runners. So says the title, so accepted it is.
BitBasher
QUOTE
As to your comment, Mr Basher, regarding competent runners being unlikely to fall for it- this thread is about sloppy runners. So says the title, so accepted it is.
Oh yeah. huh. good point, my bad! grinbig.gif
Arethusa
Well, I think there's a fair counter argument in that sloppy runners are not sloppy runners for very long.
Siege
Drunk has a point -- players not used to backstabbing each other or being betrayed in turn may take such actions personally, beyond the context of the game.

-Siege
Arethusa
As I've meantioned in a couple other threads that have advocated PC betrayal, it's not something for casual games. At best, in a casual game, it's seen as immature and obnoxious, and more often than not, it's taken personally and can create some unpleasant dynamics. In a serious game where people are immersed in the world and also capable of differentiating between what is in character and out, it's not a personal issue, but make sure you're playing with people that are capable of handling it on both sides.
Nikoli
I've found myself in a position lately that a player may be put into a position to betray his party, not because of bribery, etc. rather it was the chance combination of photographic memory and exposure to a loop of subliminal message. I had the player roll his "resistance" to give the others a false sense of everything being okay. then, I spoke with him aside, to let him know what was going on, and what I would need from him. He only asked that the others havea chance to figure the problem out before it happens, which I'm cool with, these situations are supposed to foster fun, not ill feelings.
Hunter
QUOTE (Mr.Platinum)
Well alot of times a character in my group will be sloppy, not every one really cares obout if they where seen, or who hads tabs on who.

Someone has probably already pointed this out, but you could always find other ways to deal with "sloppiness". You could try having contacts charge more for help, make comments about sloppiness, etc. You could also have johnsons offer less for the jobs and generally offer only second rate jobs.

You get the idea. smile.gif
Cray74
QUOTE (The White Dwarf)
Man, your runners must be sloppy and trusting.  Wish I met them in my game, so I could shoot them and loot their cred.  Because no way any team Ive seen would go along with it, far more likley is:

That with your group, if I GM'd, I'd ask a player to run a character with that dark secret I've been talking about.

QUOTE
I gotta agree with white dwarf here actually. The reason my people organize into teams is the saftey,


Hence the use of an integral team member PC as the agent.

QUOTE
As I've meantioned in a couple other threads that have advocated PC betrayal, it's not something for casual games. At best, in a casual game, it's seen as immature and obnoxious, and more often than not, it's taken personally and can create some unpleasant dynamics.


Absolutely.
The White Dwarf
Thats betrayl, not infiltration then. Which isnt what you said. Which are you talking about.......
Cray74
QUOTE (The White Dwarf)
Thats betrayl, not infiltration then. Which isnt what you said. Which are you talking about.......

There's no difference. A new subcontracted runner, an NPC runner, a PC runner: when they infiltrate the team and finally turn on them, it's betrayal one way or another. It's also infiltration one way or another.
Siege
QUOTE (Cray74)
QUOTE (The White Dwarf @ Jun 5 2004, 04:22 AM)
Thats betrayl, not infiltration then.  Which isnt what you said.  Which are you talking about.......

There's no difference. A new subcontracted runner, an NPC runner, a PC runner: when they infiltrate the team and finally turn on them, it's betrayal one way or another. It's also infiltration one way or another.

Semantics -- betrayal happens incidentally. Infiltration happens with the express intent to betray.

One may happen, the other happens with the express intent of causing the other.

-Siege
Traks
I guess my team would take even Santa Claus in team, doing run in middle of summer. But then I specially selected them.

More on topic - yes, for normal team it take a lot of time to "accept" new member. While it is possible some corporation is interested in their loyalty and "right" jobs, it may happen only to best shadowrun teams. Sloppy team is no one's concern, because sloppy people die surprisingly fast. Like, defaulting to Intelligence when using explosives skill. FBI and other agencie's also would not take such a time dealing with sloppy runners.
The White Dwarf
OMG yes theres a difference. Thats why theres two different words in the lexicon.

Infiltration is the act of getting someone with the intent to harm the group, to pass for and become part of the group, so they can hurt it from the inside.

Betrayal is the act of someone in the group deciding to turn against it for their own reasons.

The former implies a group or organization expressing interest in the target group and a desire to manipulate it to their ends. The latter implies a single individual acting out of their own interestest. If youre infilitrated, you have an organization or guided directive to blame. If youre betrayed, its time to go find the individual that did it, and maybe ask why before you geek them.

In SR, Infiltration of a team is next to impossible, and very implausible, for all the reasons stated before in this thread. Betrayal of a team is much more plausible, but not neccessarily more likely.

Do not attempt to write off the accuracy of others comments because of your poor word choice.
Omega Skip
Weird. I keep reading this thread, and I'm beginning to ask myself: Platinum said that he wanted to have an NPC infiltrate his group so they wouldn't be so "sloppy" in the future. In other words, to teach them a lesson. Why go through all this trouble with having somebody infiltrate the group when there's so many (less disrupting) ways to get players back on track?

The topic of this thread is "Sloppy Runners". Platinum obviously has a problem with them. But it's my opinion that backstabbing them like this won't improve anything, if it is done just to teach them a lesson. Reading the first entry,
QUOTE
So in my Game i'm going to have and undercover agent infiltrate the group, be it from corp to goverment. Now I say if a group gets to sloppy i always have hell rain down on them. Now it's at the point where they have the FBI on them.

I wonder what this leads up to. Runners have to deal with the FBI or some other Big Player. Now what? Will the runners be forced to work for them under less than favorable conditions? Wow, that'd be really creative, I've never heard this before. Or will they be hunted "just because"? Suppose that all of a sudden, your players experience a stroke of genius and reject the plant. What's gonna happen now? Are you going to railroad them into being hunted anyways, or are you just going to scrap your (potentially) good storyline?

I think that if you want to make your players be less sloppy, the whole infiltration idea is the path that would be least likely to yield satisfying results. Try to just confront the characters with the sad fact that if their reputation goes down the drain, no Johnson will want to hire them anymore. That's how it has always worked out for me: Characters screwed up a run? Salary goes down. Characters get their faces on camera? Salary goes down. And so on.

Aside from all this, I'd like to point out that if done right, having somebody infiltrate a team of runners leads up to some veeery rewarding adventure hooks. But that's not something I'd waste on sloppy runners.
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