Fresno Bob
Jun 18 2004, 09:23 PM
I just realized I completely forgot the second part of that post.
Panzergeist
Jun 18 2004, 10:10 PM
Bomber Weasel? Sounds like a Metal Gear Solid villain. Or a Megaman X robot master.
Fresno Bob
Jun 18 2004, 10:11 PM
Megaman X was what I was going for.
Panzergeist
Jun 18 2004, 10:22 PM
At least he's not wood man, or hard man.
Fresno Bob
Jun 18 2004, 10:23 PM
Or Bone Man.
Leowulf
Jun 19 2004, 01:27 AM
I liked Woodman in Megaman 2. He was fun to kill with Metalman's saw gears. It was pretty damned funny how easy it was to take him down. I think it was something like 4 hits.
Just checking in.
cheezypoof714
Jun 19 2004, 04:43 AM
I know it's a totally different system,but I always thought Sonic the Hedgehog was the best as far as multi-sequel games go.The first one on the Genesis was great.
Beast of Revolutions
Jun 19 2004, 04:44 AM
The third one, when you could control both him and tails and have tails fly him, was awesome.
Fresno Bob
Jun 19 2004, 04:54 AM
Yeah, Sonic was pretty good back in the day, especially since I was a Genesis and not a SNES kid.
Beast of Revolutions
Jun 19 2004, 04:56 AM
I am going to be gone for the weekend, so I won't be able to post for a while, starting sometime tomorow.
cheezypoof714
Jun 19 2004, 05:17 AM
Yo,Voor.Did you ever play that Buck Rodger's RPG game.It was on the Genesis?I thought it was pretty cool for back in the day.Not a lot of people have ever heard of it though.Any idea on when you are going to post again for the IC?
Fresno Bob
Jun 19 2004, 06:06 AM
Right now, maybe.
No, can't say I ever played the Buck Rodger's RPG. Played the Shadowrun Genesis game. To this day, I still haven't beaten it. Just don't have the discipline to go through it. Got pretty far though. Preeeeetty far.
Hunter
Jun 19 2004, 09:12 PM
*wanders in and looks around*
I think I'm back now.
Fresno Bob
Jun 19 2004, 09:41 PM
Excellent.
Fresno Bob
Jun 20 2004, 09:37 PM
Cleaver and Traz recognize that theres a gang called the Talons with yellow colors, but as far as they know, no Dragons.
TinkerGnome
Jun 21 2004, 12:01 AM
Okay, guys, it's that time. If we want to haggle pay, let me know by playing up the gang IC as being dangerous, etc., and Kat will pick it up as time to negotiate.
Voorhees, the character sheet I sent you had the wrong knowledge skills. I took off the matrix one, traded it and the current Gang ID and Gang Turf knowledges for Gang ID, Gang Turf, and Prostitution Rings all at 4. So it's possible Kat knows the gang as well.
Fresno Bob
Jun 21 2004, 12:21 AM
Well ok then, yes you do.
You also know about the gang.
TinkerGnome
Jun 21 2004, 12:36 AM
Normally I wouldn't switch skills, but the System Familiarity skill 6 on a character without a computer skill is a pretty obvious oversight
What do we know about the game? Just the name? Or do we have an idea of turf, rackers, and relative gang strength as well?
Fresno Bob
Jun 21 2004, 02:06 AM
Well, let's see. You know its a smallish sized gang, maybe 15-20 members. Their turf is wherever they are at the moment, and because of that they aren't very popular with the other gangs. They aren't very strong or well supplied, and their leader was a troll named Big Guzz last you checked.
TinkerGnome
Jun 21 2004, 02:43 AM
Hmm... you know what? With 20k each as the payout, I'm not going to try to negotiate with these guys unless at least one of you guys wants me to. 20k each seems like a lot of cash for this kind of job, if they're playing us straight, and we might get outbargained on it.
Noctum
Jun 21 2004, 07:08 AM
Yea this job sounds pretty good, could be a cake walk but I bet theres more involved... and if not we scrag the gang for the bonus
cheezypoof714
Jun 21 2004, 02:59 PM
20 Large is fine with me.
Glyph
Jun 22 2004, 03:14 AM
Yeah, the money seems fine, even for someone like Stitch who isn't really hurting for money at the moment.
cheezypoof714
Jun 24 2004, 04:36 AM
Had a few thoughts on proof we didn't kill the elf,assuming he is already dead.Anyone got an opticam and a datajack w/ headware memory?That would be the easiest way I can think of.A CB 5000 cybercam,tridlink adapter and datajack(image link optional) is also a possibility,however it would still require a right place at the right time type setting.
Prooving we didn't geek the elf could be the hardest part of this run.Who knows,he may still be alive(yeah).Either way Traz is in.I have a safehouse and can wait till the heat dies down if need be.Then after they've forgotten all about us,we get our nuyen,send those mercs to their maker,take their women
,and ride off into the sunset on their Harleys.
Hunter
Jun 24 2004, 08:15 PM
Actually, the simplest way to prove it would be gun cameras.
cheezypoof714
Jun 24 2004, 09:54 PM
Yes,those would work as well.Not a bad idea.However there could be a few problems there as well.First would be getting them in time,unless someone already on the team has some.Asuming whoever has an appropriate contact has an etiquette skill of 6 and rolls 6 successes against TN:4.It would still take 8 hours to get.Most time frames that would be fine,but we probably won't have that luxury with this run.Don't get me wrong.It also rules out the Portacam I mentioned earlier.The availability on both items just occured to me.
I still think if anyone has got an opticam and a datajack w/ headware memory that could be useful.Actually after Weasel's last IC comment it is quite possible that he is still alive.Any more ideas?It still would be nice to somehow cover our hoops if the elf has been/or is killed by the gang members if something goes horribly wrong.We may be getting slightly ahead of ourselves considering we haven't even gotten out of the basement yet.
Noctum
Jun 24 2004, 10:20 PM
once the meeting is over, its time to work on getting the info about where he is... I say we check the Bar where the money is supposed to be dropped... if we don't find evidence of him there then we move forward with locating the rest of the gang... of course we need to be quiet the hole time and avoid conflict that could lead to his death.
cheezypoof714
Jun 24 2004, 10:23 PM
Sounds good to me.I will need to stop by my place to grab some gear,but I imagine others will need to do the same.That is if we ever all get on the elevator.
TinkerGnome
Jun 24 2004, 10:35 PM
Oh, if he's alive now, I fully expect him to be dead by the time we're done with the operation. I just get the feeling that we're going to be seeing these guys on not-so-friendly terms before too long.
cheezypoof714
Jun 24 2004, 11:09 PM
Likewise.I just hope we can still collect the nuyen.It may not even exist.Maybe we are being too skeptical.I mean,Brass is vouching for these guys,right?I guess time will tell.
Noctum
Jun 24 2004, 11:36 PM
I need to stop and pick up some gear... I guess I should just say a peice of gear as its my M-23 with sound supressor and scope... then i'm ready to rock
Fresno Bob
Jun 25 2004, 01:52 AM
QUOTE |
Asuming whoever has an appropriate contact has an etiquette skill of 6 and rolls 6 successes against TN:4.It would still take 8 hours to get. |
I've always felt those rules are a bunch of crap. What good fixer won't have a nice cache of ready stock? And you have to be nice to them so they'll agree to get it for you? Nah, doesn't really fly with me. If you want to get a gun camera, talk to Brass, and he could point you towards one.
cheezypoof714
Jun 25 2004, 03:34 AM
I kind of feel the same way.Excellent.Bows to GM.So who all needs to post before we move forward with this?
Glyph
Jun 25 2004, 04:30 AM
Stitch has a cybereye camera and some headware memory, but that might not be enough, by itself, to establish time and cause of death. If the gangers geeked him, we could always take one of them back with us alive. Any number of magical or drug-assisted means of interrogation would reveal the truth and clear us.
But we also need to think about what we will do if the elf dies and it
is our fault.
I think we might want to go in with a bit more stealth, and a bit less guns blazing, but still plan for the contingency of the elf getting killed.
Like everyone else, I need to stop for gear.
cheezypoof714
Jun 25 2004, 04:38 AM
I would agree with the stealth approach over the blasting everything in sight.Like TKG,I have a feeling that we will probably have to face the merc team on unfriendly terms,but no reason to go into this all Nino Brown style.Unless the bonus which he never mentioned was equal or over 15 grand each.
Hunter
Jun 25 2004, 11:21 AM
You can get a mini camera (about the size of a key) for under a hundred dollars today. They are USB interface and would easily work as a guncam. Besides, why over complicate things? Have someone strap on a pocket camcorder to his helmet.
TinkerGnome
Jun 25 2004, 12:54 PM
Kat's got a cybereye camera, ear recorder, and headware memory. Can't do video, though.
Which reminds me, she records images on everyone at the meet and autio snippets for voiceprints, etc.
cheezypoof714
Jun 26 2004, 06:07 AM
Better than nothing.
Anybody out there?....
Fresno Bob
Jun 26 2004, 07:19 AM
Do you need me to make a post yet? You're still finalizing your plans, right?
Noctum
Jun 26 2004, 08:39 AM
Well, I say we recon the Bar, who is the sneakiest of us? Kat? We will need an astral look as well, Stitch?
After we have recon I say we make a decision on how to play our cards.. When you get ready to recon I want to have the team on station a short distance away to respond to threats as needed. NO SOLO WORK, if these guys can take a high end merc captive they can probably handle any one of us easily.
Second point, we need a vehicle that can blend and be easily disposed of, so someone should steal a van and do a quick spray job on it to change its look. Mech's Van can do the extraction work but we want at least two vehicles. That way if they come after us we can bait and switch them directly into an ambush.
Third point, my tenative plan is to sit overwatch (Sniper), while the Sammies do the extraction, we need astral overwatch.
Fourth point, "Quiet is Better." lets pull the elf out quiet and if we decide to take the gang down then we can do after the elf is out of the fireline.
Hows that sound??
cheezypoof714
Jun 27 2004, 01:15 AM
Yeah,I'm ready to rock.I just figured we were waiting for everyone to post.It has been some time since a few have posted,and I just assumed we were still waiting to go up the elevator.
Maybe we should get a role call?
On the other topics.Traz isn't stealthy at all.As far as the recon is concerned I don't mind being stationed close by in case the drek hits the fan.Fine by me.
So who has a decent stealth skill.I'm guessing that Kat will .So,how about it Kat?
TinkerGnome
Jun 27 2004, 02:01 AM
Kat's realtively stealthy, but she really doesn't want to go in without backup. Astral scouting should provide us with enough info to come up with another plan at that point, I'd hope.
Glyph
Jun 27 2004, 06:13 AM
Stitch is relatively stealthy, and also has an invisibility spell and a micro-transceiver/external transducer, so he would be a decent choice for recon. Unfortunately, as a sorcerer, he can't astrally project - only perceive.
Otherwise, Noctum's plan sounded pretty good. Stitch might wind up pulling double duty, because it would probably be a good idea if he was on the assault team, both for spell defense and for his capabilities as a medic (especially since it is so important to keep the hostage alive).
Hunter
Jun 28 2004, 01:33 AM
Reth does pack an improved invisiblity spell and is a full mage.
TinkerGnome
Jun 28 2004, 03:13 AM
Wait a second, let's define "stealth". There's social stealth and there's stealth stealth. Kat can do both relatively well, so if we're wanting to infiltrate, she can work on that angle, or if we're wanting to do a more invisible recon, she can also handle that.
cheezypoof714
Jun 28 2004, 03:37 AM
Shouldn't we be able to gather all the info we need with an astral recon?That will determine whether the elf is in the place the money is to be dropped off as well as the level of security,gang member(number of guys) wise right?Is Reth keen on that?Then we can decide on our next plan of action.I don't know much about astral perception,but wouldn't it be faster and safer than a physical recon?
Would we even need a physical recon?Like I said I don't know the ins and outs of astral projection/perception.Just let Traz know what the plan is,and he's ready to roll.
TinkerGnome
Jun 28 2004, 03:51 AM
The only snag in an astral recon would be if the gangers have a mage on their side as well. I'm all for it before we go in phsyically, though.
cheezypoof714
Jun 28 2004, 04:59 AM
Does he have to be on the astral plane already(the ganger)or can he sense it when someone else is snooping around astrally?
On another note Voorhees said the gang wasn't highly powered.I wonder if that is any indication that they don't have mages.When I think of go gangs,and especially the one it sounds like we are facing,I tend to not think of mages,but you never know.
Hunter
Jun 28 2004, 08:19 AM
If the gang actually is that low powered (yeah right) then they may or may not have a mage. Odds are more likely that there's a shaman. Reth'll know once he's at the site. Of course, finding the place is another matter altogether.
Noctum
Jun 28 2004, 03:04 PM
I Say we move into positions around the bar QUIETLY, have Reth jump out for a quick look. Then if something goes wrong on the astral recon he can hop back and tell us and then we hit the place from front and back Swat style if it has a back door. If its a problem we just shoot everyone in the place. If the recon goes good then we make a quick onsite plan and pull him out.
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