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Thanos007
Summing up. You cast a combat spell. Mage gets x number of sucesses and target gets less. Spell takes effect and does damage, may get staged up. Now does the target get to reduce the damage again or is that it? Once and done.

If the target had gotten the same number of sucesses then the spell wouldn't take effect.

Cover, visibility, and injury mod's effect TN's for spells. Would that be true for a EM area spell? I would think not as you don't have to see targets for EM's to work.

Thanos
Lantzer
For EMs, I'd think that you'd treat them alot like grenades. You get visibility mods for getting the spell in the right area. You get cover mods if you can';t throw the spell behind their cover with them. You always get injury mods.

Slight difference between EMs and grenades: Grenades decrease in power over distance. EMs don't. But grenades get Chunky salsa. EMs don't.
Apathy
QUOTE
A combat pool of 20 is possible only with characters that defy the laws of physics

Hmmm, let's see: Night One with max possible Quick (12) , max possible Int(9) , max possible Will(9). Make him and Adept, Geas away the Cyber and BI and add the 3 points of Combat Sense (+3 Combat Pool), and Boosted(Quickness(6)).
(((12+6)+9+9)/2)+3 = ((18+9+9)/2)+3 = (36/2)+3 = 21 Combat Pool

Using Exceptional Attribute edge you might get another point out of it, but that might make the character seem munchkiny...
Zazen
This is referring to one of Sphynx's characters who has like, Force 20 Combat Sense and Force 30 Deflect, both quickened with enough successes so that he can dodge smites from god.
RedmondLarry
QUOTE (Thanos007)
Summing up. You cast a combat spell. Mage gets x number of sucesses and target gets less. Spell takes effect and does damage, may get staged up. Now does the target get to reduce the damage again or is that it?
That's it. The target does no more rolling. The target's roll was the damage resistance test.
QUOTE (Thanos007)
Cover, visibility, and injury mod's effect TN's for spells. Would that be true for a EM area spell? I would think not as you don't have to see targets for EM's to work.
I believe that most GMs treat an area-affect EM spell as bursting out from the center point the magician used as a target. Our team plays that way, and therefore we use vision mods from the spellcaster to the center point, and hard-cover mods appropriate from that center point to the people in the blast range. We don't use concealment mods at all.
Masterofthegame
QUOTE (Clank @ Jun 21 2004, 06:56 PM)
Under Spell Effects in  SR3 (pg. 183), it says that any successes remaining stage up damage (it's the last sentence in the section).

I just re-read this section, and I believe you are reading this wrong. Under Elemental Manipulation Spells it says they may be staged up, but I can't find anywhere that states that spells may be staged up or down. They simply succeed and do the base damage chosen by the caster, or they fail and do nothing.

Edit: Ah, to take the time and read errata before one contradicts other board members smile.gif

I am mistaken, and I appologize, since I have not played since before the new errata was posted. Under the errata (and I'm sure in more recent print runs) this line was indeed added, and spells do stage up damage.

Maybe it's time to get an updated book smile.gif
Vlad the Bad
QUOTE (Apathy)
QUOTE
A combat pool of 20 is possible only with characters that defy the laws of physics

Hmmm, let's see: Night One with max possible Quick (12) , max possible Int(9) , max possible Will(9). Make him and Adept, Geas away the Cyber and BI and add the 3 points of Combat Sense (+3 Combat Pool), and Boosted(Quickness(6)).
(((12+6)+9+9)/2)+3 = ((18+9+9)/2)+3 = (36/2)+3 = 21 Combat Pool

Using Exceptional Attribute edge you might get another point out of it, but that might make the character seem munchkiny...

*cough* um munchkiny? yeah, I'd say so. Lets see him dodge 4 kilo's of plastic-12, though, combat pool or no.
Thanos007
Two questions. When rolling will power for spell resistance do you get combat pool?

2nd, if you cast something like fireball in an area smaller than the blast diameter what happens? Example: last night my mage had LOS into a room where the bad guys were and he cast fireball in the center of the room which was 5x5. His fireball has a 6m radius or a 12 meter diameter. What happens? Now the widows were broken out already so I had some flame shoot out of the windows and out a doorway leading further into the house.


Thanos
Austere Emancipator
If you want to get a high CP for Dodge tests, you should get Quickened Combat Sense and Deflect spells at Force 6. Adding those to the above, you're looking at CP 33, and I'm sure you could still get a lot higher with a Tactical Computer and a lot of Small Unit Tactics.
tisoz
QUOTE (Thanos007)
Two questions. When rolling will power for spell resistance do you get combat pool?

2nd, if you cast something like fireball in an area smaller than the blast diameter what happens? Example: last night my mage had LOS into a room where the bad guys were and he cast fireball in the center of the room which was 5x5. His fireball has a 6m radius or a 12 meter diameter. What happens? Now the widows were broken out already so I had some flame shoot out of the windows and out a doorway leading further into the house.


Thanos

1) No, you can add it to dodge.

2) Sounds good. I've never heard of someone applying the grenade (blast reflecting off barriers) rules to something like this.
Thanos007
Tisoz I think you misunderstood my 1st question. It was pertaining to combat spells where there is no dodge. Mage hits me with manna bolt. I get to roll my will power. Can I also use combat pool to stage it down or am I stuck with just will power?

Thanos
Person 404
Just will.
Clank
QUOTE (Thanos007)
Two questions. When rolling will power for spell resistance do you get combat pool?

2nd, if you cast something like fireball in an area smaller than the blast diameter what happens? Example: last night my mage had LOS into a room where the bad guys were and he cast fireball in the center of the room which was 5x5. His fireball has a 6m radius or a 12 meter diameter. What happens? Now the widows were broken out already so I had some flame shoot out of the windows and out a doorway leading further into the house.

1) As far as I've gathered, just Willpower (or Body for physical spells). As to the semantics of why you can't use Combat Pool, see the above posts.

2) I don't see why you couldn't treat the spell like a granade, since it's a physical effect. If you did, then once the spell hits a barrier, you would campare the Power to the Barrier Rating (I can't remember if it's double the rating or not; don't have the book handy). Considering that the windows were blown already, you could argue that the blast flies out the window, so it can't rebound back into the room.

On the other hand, even though it's a physical creation, you could say that there isn't an explosion, but that fire is spontaneously created. If you have fireball create a damaging effect, plus an explosive effect, plus a secondary effect (which is now a tertiary effect), then no one will take points in any of the other ElemMan spells. Add into that the argument that if it creates an explosive effect, then it should also incorporate knockdown. The spell now has four effects attributed to it and I think that unbalances the spell.
Thanos007
Thanks everyone that answers my questions. As far as fire ball goes. I would agree that it DOES NOT have a blast effect. It is as if all the oxygen in the area suddenly combusts. Which now that I think about it pretty much makes it an explosion. Hmmm... I'm going with no concussive effects until some one finds a way to balance the spell.

Thanos
Cain
QUOTE
Two questions. When rolling will power for spell resistance do you get combat pool?

Only against EM's. Otherwise, no.

QUOTE
2nd, if you cast something like fireball in an area smaller than the blast diameter what happens?

Technically, it keeps going-- EM's affect everything in their area equally, so the ball would have simply enveloped the house. It may not have damaged it, since that depends on Barrier rating vs Force, but it would have surrounded it. The spell doesn't have any more knockback than any other attack of that Power level, so it may or may not blow out windows.

Let me try explaining it this way. The mage sees his target sitting in an armored van. One window is open, so he has unobstructed LOS. He throws a force-6 fireball, withholding no dice, and gets a decent number of successes.

Now, what happens is a 12-meter diameter ball of fire blossoms around the target. It doesn't "detonate" outwards, it simply appears. (Although *saying* it detonates is cool, remember that the mechanics work somewhat differently.) Now, at force-6, the fireball is going to be completely ineffective against a Bulldog, with Armor 5. So, the vehicle escapes with nothing more than a few cosmetic burn marks.

However, the two guys on the other side of the van, completely obscured from the mage's vision *and* covered by the armor of the van, are enveloped in the fireball. And the guys in the nearby building, if they were within 6 meters of the central point, may get cooked as well. The building could be made out of cardboard or solid brick; the fireball still gets to them. If you want to get really technical about it-- the sewer repairman, under the streets, also gets singed.

This is why I don't apply cover modifiers to EM spells, although I may apply Blind-Fire penalties and I do apply the Barrier rating as armor/hardened armor, as appropriate. This is why you want to measure the radius on these sort of spells very carefully!
RedmondLarry
Cain, I don't see how the sewer repairman in your example, separated from the fireball by asphalt, dirt, and the sewer pipe, is in any danger, unless he's directly under a sewer opening.

While your interpretation is a literal reading of the rule "Targets hidden behind a wall within the radius of a Fireball spell will still get cooked, even if the caster cannot see them" (last line of 4th paragraph on p. 182). I think you're taking it too far. I take the meaning of that rule is to indicate that such targets could be hurt if the blast could reach them by bursting ourtward as an explosion or grenade. (same paragraph.)

Also, an EM spell "... is impeded by physical obstructions like glass and other barriers." (prior paragraph)

One reason for my interpretation is one of game mechanics and balance. If you have barrier rating 10 doors and walls on your shadowrunner hideout, I don't think EM spells should be able to cook you and your ammo just because you're within 30 feet of the front door and the caster withholds 4 dice to gain extra radius.
Apathy
My interpretation was always that the EM traveled as a point of light to the target and then exploded like a grenade. Which would be why the targets would get to use combat pool to dodge - represents diving behind cover and whatnot - just like you'd do with a grenade. If you use your interpretation, what does the dodge test represent?

As far as hitting things you couldn't see, I always though they were referring to the same thing as you could do with grenades

. . . . . . . . ... .|
. . . . . . . . . . .| B
. . . . . . . . . C |
___________|
A . . . . . . . .. . . . x

In the example, mage A casts a fireball past the corner of a building, centered on point x. He can't see target B, but there are no obstructions between x and B, so B is vulnerable to the explosion at x. C is watching the whole thing through an armored window, and so is protected from the blast even if he's in the blasts radius.

Using your interpretation, wouldn't it be easy to take out passengers in a tank by setting off an elemental manipulation just outside of the vehicle. It would mean that the 40 points of armor don't protect the occupants from the force 6 spell, and that just seems wrong to me.
Cain
OurTeam, Apathy: Take a look again at the last paragraph of my post:
QUOTE ("Cain")
This is why I don't apply cover modifiers to EM spells, although I may apply Blind-Fire penalties and I do apply the Barrier rating as armor/hardened armor, as appropriate. This is why you want to measure the radius on these sort of spells very carefully!


So, the guys inside the tank will still get the benefit of the hardened armor, even as flames fill the inside of the tank-- it's a cosmetic effect more than a damaging one.

But let's reverse the situation, so we can better answer the original question. Let's say that the mage has LOS into the tank, and throws his fireball into it. Now, inside the tank is a crew of people; but there's also a mechanic working underneath it. There's also several people outside the tank, one guy in a nearby tent, one guy behing a brick halfwall, and one unlucky sewer repairman working below.

Unless the spell was thrown by Harlequin, there's not much chance that the tank itself is going to be hurt by the spell. So, nothing of consequence happens to it-- some scorchmarks is about all.

The crew inside the tank, however, takes the full brunt of the spell. This much is inargueable. What's more, the people standing around outside the tank take the full brunt as well-- they were in range and in the open, even if the center of the blast was inside the tank. The guy in the tent is afforded no protection, and he gets hurt as well. LOS or burst pattern doesn't really matter, since it fills the area equally.

The mechanic working underneath the tank may get some cover, depending on how the GM wants to call it. The guy behind the brick halfwall may be able to use the wall's barrier rating as a Power reduction, as appropriate. As for the guy in the sewer, the GM rules that the spell's force was reduced enough to qualify as a hardened armor reduction; the repairman suddenly loses his eyebrows as a pocket of methane ignites, as far as he can tell. He takes a funny look at his tools, and decides to never eat spearmints while on the job again.
Thanos007
QUOTE
So, the guys inside the tank will still get the benefit of the hardened armor, even as flames fill the inside of the tank-- it's a cosmetic effect more than a damaging one.


Why do they get the hardened armor. The flames are FILLING the tank. They are toast.


Thanos
Cain
Have you ever passed your finger over a candle?
BitBasher
Being lit by a flamethrower while standing in a field, and being lit by a flamethrower inside my car are both me being killed by the same flame.
John Campbell
Cain, no offense, but that is the single most bizarre and nonsensical theory about how elemental manipulations work that I have ever seen.
Thanos007
QUOTE
Being lit by a flamethrower while standing in a field, and being lit by a flamethrower inside my car are both me being killed by the same flame.


And as far as that analogy goes your are correct. However we were talking about men in a TANK with hardened armor. Not even remotely the same thing. Also the flamethrower has to heat up you car to kill you (or shatter the windows so the flames actually get you) not just magically smile.gif show up inside your car and kill you.

Thanos
Apathy
QUOTE
The crew inside the tank, however, takes the full brunt of the spell. This much is inargueable. What's more, the people standing around outside the tank take the full brunt as well-- they were in range and in the open, even if the center of the blast was inside the tank. The guy in the tent is afforded no protection, and he gets hurt as well. LOS or burst pattern doesn't really matter, since it fills the area equally.

The way I read it, the crew inside the tank would take the full brunt of the attack, but everyone outside would not take any damage at all, because they'd all be able to use the tank's armor as cover.

The way you've interpreted the rules, armor doesn't protect a vehicle's occupants at all from area EM attacks, and that doesn't seem like good game balance to me. Why should my mage be allowed to take out the tank crew of a sealed up tank, when I can't even see the crew, just by casting fireball 6" away from the tank?
Cain
QUOTE
The way you've interpreted the rules, armor doesn't protect a vehicle's occupants at all from area EM attacks, and that doesn't seem like good game balance to me. Why should my mage be allowed to take out the tank crew of a sealed up tank, when I can't even see the crew, just by casting fireball 6" away from the tank?

But that's not the way I interpreted the rules.
Misfit Toy
QUOTE (Apathy @ Jun 29 2004, 08:12 AM)
The way I read it, the crew inside the tank would take the full brunt of the attack, but everyone outside would not take any damage at all, because they'd all be able to use the tank's armor as cover.

Which is exactly how it should be. Armor works perfectly well against Elemental Manipulations, and they actually have a lot of trouble affecting (let alone bypassing) armored vehicles. The only people beyond the crew who would possibly be affected by an Elemental Manipulation cast inside a tank were those near the point of entry for the spell or any other major openings.

QUOTE
The way you've interpreted the rules, armor doesn't protect a vehicle's occupants at all from area EM attacks, and that doesn't seem like good game balance to me. Why should my mage be allowed to take out the tank crew of a sealed up tank, when I can't even see the crew, just by casting fireball 6" away from the tank?

He shouldn't, and he wouldn't.

You can target people out of your line of sight if they're within range of the Elemental Manipulation when it hits its target area, such as aiming at the corner in order to nail some people hiding around it... but it's only going to do damage if they're actually exposed to it. If they were in the room around the corner the spell would have to obliterate the wall before it would have a chance to affect those inside, and the Power of it would still be reduced as normal.
Thanos007
I'm a little confused here. I thought we were talking about a mage casting fireball out side the tank. If the tank is sealed then they get all the bonuses for that.

Cain said
QUOTE

So, the guys inside the tank will still get the benefit of the hardened armor, even as flames fill the inside of the tank-- it's a cosmetic effect more than a damaging one


This I belive had to do with what happened when you cast something like fireball in an area that is smaller than the spells diameter. I belive he's maintaining that the spell fills all empty spaces with in that area of effect regardless of wether it is a closed room, empty jar, or what have you. Example using the tank. I cast fireball 1 meter in front of the tank. The tank is sealed. I maintain that the crew would get the full benefits for being in the tank. (spell has to work against armor, body, etc.)

Cain I belive is suggesting that the spell would take place in side the sealed tank because it's within the area of effect for the spell.

And man if that ain't it, I'm really confused. wobble.gif

Thanos
RedmondLarry
Yup, he's saying the fireball will fill the empty spaces in the tank, the vehicle's diesel supply, the empty space in the driver's cigarette case, the air inside their military helmets, and the storage magazine for their incendiary tank ammo. However, since the tank exterior has a huge barrier rating, the fireball will not hurt anyone inside.

As I said, that's not how our team handles the spell.
John Campbell
There's no rules justification for handling it Cain's way, either. The description on p.182 makes it pretty clear that elemental effects do not simply magically appear inside the effect radius. They originate with the caster as a physical medium, and are magically propelled through physical space to the target location, which may require breaching physical barriers along the way, just like normal ranged attacks, and totally unlike other spells.

Upon reaching the target location, area-effect manipulations explode, affecting targets within the area of effect "in the same way as a physical explosion or grenade". Given that the elemental effect has been established to be already present in physical space at this point, and to be propelled through physical space by magic, it seems fairly obvious that physical cover will block the physical medium from expanding to fill the full effect radius, just like it does with conventional explosives.

The discussion of damaging "[t]argets hidden behind a wall", when taken in context, is clearly referring to targets with visual cover from the caster, not to targets with hard cover between them and the target location of the spell. If you want to damage targets that have a barrier between them and the spell effect, you'd need to break through the barrier first, presumably using the "Blast Against Barriers" rules, just like you would with a physical explosion or grenade.

So, basically, Apathy is totally correct, and I have no idea where Cain is coming up with this stuff.
Cain
QUOTE
You can target people out of your line of sight if they're within range of the Elemental Manipulation when it hits its target area, such as aiming at the corner in order to nail some people hiding around it... but it's only going to do damage if they're actually exposed to it. If they were in the room around the corner the spell would have to obliterate the wall before it would have a chance to affect those inside, and the Power of it would still be reduced as normal.

Actually, this is pretty close to my concept. If someone's around two corners, the flames can still reach him, but the force of the spell would be seriously reduced. He'd get the barrier rating of the walls, which may just reduce the damage to nothing.

In the case of an open tank, even with the effect centered inside the tank, there's ample room for the flames to spread once they exit. My ruling is that they spread to completely fill the area. How much *damage* you take depends on the circumstances, but you'd definitely notice the fireball going off around you.

So, the guys inside a sealed tank have a nasty little shock as ghostly green flame leaps through their compartment. However, they're not actually hurt by it. The barrier rating/armor absorbs the damage, and all they're left with is a scary, but harmless, special effect.
CoalHeart
Remember it's not actually fire in a Fireball.

It's mana that acts as if it were fire. Mana doesn't have to follow all of the physical rules that fire would.


What I do wonder is the Sliver and Sliver Storm spells (elemental manipulation based on metal element) Does the little bits of razor sharp metal stick around afterwards, or do they all vanish after the pain/damage has been inflicted.
Herald of Verjigorm
Light, blast and fire are sudden effects with the possibility of lingering secondary effects. Acid, ice, water and smoke state that they dissipate to the natural state and give a time frame (usually a combat turn) and leave some lingering effects. Metal and sand create material that has a natural lifespan of more than a few seconds and has no text about dissipation. Sand even comments that it may jam machinery, with no comment of the machinery being unjammed as the sand ceases to exist three seconds later.

[edit]yes, That of the Endless Names is right, sliver not silver, forget what was in this space.
Misfit Toy
He said Sliver, not Silver. smile.gif
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