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Eyeless Blond
I guess the title's self-explanatory: are there any ways that you can make a good Otaku character that isn't totally useless outside of the Matrix? I get that it's kinda the point of Otaku to be total weaklings and basically useless unless they're Matrix-hopping, but are there any ways to make them not suck quite so much in meatspace?
BitBasher
44 assloads of karma put into real world skills, and NOT taking the "max physical attributes of one" option! biggrin.gif
de4dmeta1
Give them a taser. Not much else is so under-rated while still packing a nice punch.

Just my two nuyen.gif
toturi
Use them as Faces. With Cha 8+, even normal Faces will be jealous.
shadd4d
They don't have enough contacts (just the 2 freebies, IIRC).

But they still have a lot of social attributes backing them up. Detective maybe?

But basically do not take the option of having only a 1 in the physical attributes. It's not worth it and then you are a one-trick pony.

Don
toturi
Look, it is not that much of a downside to taking 1s in physical Attributes. An otaku that gets himself shot at deserves to be flatlined.
shadd4d
In all honesty, tell that to black ice before you've bought the neurofilter echo. Then it does really blow to have a 1 in Body. That and gray IC make it almost important to have at least a body of 2 before having neurofilter. dead.gif

But look at what you're also doing. Physical skills, e.g. combat skills will cost more from your skill points than others. So your combat skills end up low.

Don
toturi
Yes, but it is a damned sight easier to boost your physicals with karma from 1 to 2 than your mentals from 8 to 9. Any test needing to use Body as a TN is still 2 instead of 1. Also as having only 1 Body to resist Black IC, your best bet is not to tango with it in the first place, whether your Body is 1 or 2 is moot.
Misfit Toy
Design them as a real character and don't assume their little kids. I've created two non-thumb-sucking otaku and they have all turned out rather well. Nothing needs to be done except to utterly destroy the whole "they have to be children" mentality.
Nephyte
Except that they do essentially have to be children as they start losing their "powers" shortly after entering adulthood...
Misfit Toy
Not until they're 21, and all it takes is a custom edge designed with your GM to elminate that stupid aspect.
Nephyte
See, now your including house rules. While I agree this is an open forum to bring house rules into every rule discussion only muddles things up terribly. Many GM's including myself see a certain logic behind the limiting of Otaku.


Further, if you want to look at all from a scientifical standpoint, it is my understanding that most of our brain development happens while we are in the earlier stages of our life, and from then on, our brain fails to generate new cell growth and we degenerate. See the link?


I don't think it's stupid at all. No less stupid then limiting cyberware by Essence, and tying magic to that same essence. Every aspect of the game has several limiting factors. Karma, Nuyen, Essence, Bio-Index. Without an age limit, Otaku only have a single limit, and that is Karma.


Part of the Otaku mystique *IS* that they are Children who have a special connection to the matrix. If you don't like it, that is certainly fine, but to say it's outright stupid is rather inflamatory I think.

QUOTE
Design them as a real character and don't assume their little kids. I've created two non-thumb-sucking otaku and they have all turned out rather well. Nothing needs to be done except to utterly destroy the whole "they have to be children" mentality.


It's not a mentality, it's canon.

QUOTE
Not until they're 21


Which is shortly after entering adulthood in my opinion.

QUOTE
all it takes is a custom edge designed with your GM to elminate that stupid aspect.


If it's that stupid, and your GM and yourself feel it's stupid, why not just eliminate the age thing all together rather then designing an edge around it.
Jason Farlander
I'm going to have to go ahead and agree that eliminating the fading aspect of Otaku will demand that you insert some other limitation to their powers... else, in 10-20 years of game time, you'll start seeing Otaku whose matrix prowess exceeds that of the AIs and who can essentially choose to own the world.
Misfit Toy
That's a flaw in the design of the Otaku rules (and one can argue that's true of all magicians as well -- if the GM allows them in the game that long, they deserve any headaches created). And it doesnt take 10-20 years of game time... just Karma. A ten-year-old Otaku has 11 years before he starts reaching the Fading anyway, so your argument there is moot to begin with. Of course a decker, after 10-20 years of constantly earning money, improving his deck and utilities, and spending Karma on his Computer skill, has no upper range either. So what's your point here anyway?

Regardless, considering they have the only set of rules in the game in which their characters dwindle away "just because" is contrary to the very nature to the point of character advancement. If they were going to introduce them as a player character concept, they should have made the concept more solid and playable. As it stands now, they're just a different breed of poorly executed magician.

QUOTE
Further, if you want to look at all from a scientifical standpoint, it is my understanding that most of our brain development happens while we are in the earlier stages of our life, and from then on, our brain fails to generate new cell growth and we degenerate. See the link?

If you want to clutch on to that equally stupid conclusion, then do so fully. NO one is allowed to advance after reaching 21 years of age and EVERYONE starts getting less and less skilled as time goes on. See the link?
Sir Randel
One possible house rule limit is that past 21 an otaku can't increase his submersion grade.
Nephyte
QUOTE
If you want to clutch on to that equally stupid conclusion, then do so fully. NO one is allowed to advance after reaching 21 years of age and EVERYONE starts getting less and less skilled as time goes on. See the link?



Actually my conclusion wasn't at all what you seem to think, so thanks for concluding that I'm stupid because I came up with an hypothesis. Seeing as you're the one limited here though I'm going to explain it fully.


And I'm going to type it slow so that you can understand okay ome?


As we age our brains stops creating more brain matter to my understanding. This doesn't stop our ability to store information. What it does mean however is that our brain's development stops. Not our ability to learn, or retain information. I'm not saying the Otaku couldn't learn new things, I'm saying his Cyberdeck (aka his Brain) stop growing, and actually from a certain point on can only lose cells. This doesn't stop someone from learning new things as clearly pointed out by the fact we as humans continue to learn.

What we might be able to draw as a correlation however is that a Otaku's Brain (aka Cyberdeck) can only continue to expand for so long before it inevitably comes to a point where the only biological function for it left it is to start losing cells.

Now, if you want to call me an idiot because I got the function of the human brain wrong, feel free if that's the case. I'm going purely by memory here. However, if you want to call me an idiot cause I'm expressing an idea contrary to your own on a forum meant for the exchange of idea's kindly take the stick from your ass and beat yourself with it. Thank you. At least I'm backing up my arguements with something instead of simply insisting someone (in this case you) with a differening opinion then my own broad statements is a f'ing moron.
Misfit Toy
I didn't call you stupid. I called the conclusion stupid. I apologize if you couldn't tell the difference.

And I still consider it stupid because basically what you're saying is exactly the same thing. One's ability to learn new things, process information, and grow (ie, improve mental attributes) demonstrates that the brain doesn't "stop developing" at any point whatsoever. At least not in any functional way. If it did, no one would be able to do anything after hitting 21. You can't have your cake and eat it, too. (And note that the Fading is just that... FADING. Not "no longer advancing" but "fading." They get dumber.)

The fact that there are canonical cases of old otaku and created otaku demonstrates that it's not some child growth phenomenon. It's magic, plain and simple. I know a lot of people don't like to acknowledge it, but everything about the otaku scream magician -- right down to the rules governing their abilities. They summon spirits (sprites), they cast spells (complex forms and channels), they astrally perceive and project (into the Matrix instead of the astral), they initiate and have grades (submerse), they have metamagic techniques (echoes), they're split between hermetica (cyberadepts) and shaman (technoshamans) traditions, they have a Magic Attribute (MPCP), no otaku has ever been known to be a magician (because it would be redundant), and their abilities are clearly painted in their auras. And just like adepts, they didn't start showing up until well after the Awakening. They're as alien to normal magicians as adepts almost are, but they're still magicians nonetheless whether one wants to accept it or not.

The only real difference is that they burn-out through age instead of abuse or Essence loss, and that's the main flaw in their rules design. They should have followed the magician template through entirely (and Drain would have gone a *LONG* way to making a *NOTABLE* difference between Otaku and Deckers without having to cripple the concept) instead of listening to some two-bit shadowtalk that said all otaku are children -- of course they were in the Denver sourcebook, they had only started being born a few years prior! You might as well say all elves and dwarves are forced to be children since they only started showing up in the mainstream around 2011... and were showing up as children.

Bleh. I'm going to pull out. This is all a very sour topic for me.
Eyeless Blond
Wow, did this get off-topic fast. For the record, I agree with Misfit Toy about Otaku being odd modern-Awakened, and that the age vs. Essence/Magic rating limit is the only real difference, but it really is irrelevant to this thread.

Anyway, I like the idea of a taser-wielding otaku. If you make it an elf you can get three points into tasers (it's a specialization of pistols, isn't it?), which works out decently. On the flip side you could go dwarf and use the 3 Str to get throwing weapons at a decent level, etc etc. I guess the big idea here is to go for a metahuman, and use the racial attribute mods to get the stats you need.

I don't like the idea of not taking advantage of the "all physical attributes at 1" rule; IMO Otaku really need all the advantages they can get in the beginning to be useful at all in the Matrix, as a decker can easily outdistance them if the Otaku isn't careful about minmaxing from the very beginning.
Herald of Verjigorm
As a slightly different view, they are a technological entity's desire to understand magic. The severe curiosities that are known as "AIs" first created the altered neurology as an experiment to be able to meet humans directly. The next phase involved giving them levels of matrix control to match the indirect influence of deckers. The AIs used imagery based on the magic that some humans could wield outside the matrix. Simple observation showed that many humans feared an opponent using magic, so they concluded that "deckers" would fear a magic like opposition. Some were built based on the "shamen" while others were based on the "mages."
Most of these power wielding adjusted humans were also frightening to the AIs that made them. For that reason, the AIs built a fail mechanism into their abilities. Only a few exceptions were written without it, and very few ever become trusted enough to have it removed.

Now, the reason that all otaku show similar types of ability whether they are known AI builds or "Deep" builds is that logical analysis of the same problems will result in similar solutions with the variance usually depending on the presence or lack of some non-critical details.
Kagetenshi
If your team has a rigger, Gunnery could let you add to the firepower being brought to bear. Launch Weapons for when it hits the fan. Social skillz (yes, with a z). Biotech.

Basically, anything that isn't linked to a physical attribute.

Remember, that Body of 1 only takes ten karma to get to 3, average human.

~J
Cain
First of all, the "they must be children" mentality isn't strictly needed. You can have an otaku of age 14-16, who can pass for a young-ish adult. We all know teenagers who can pass as adult often enough.

Second, as Doc pointed out, if you start at age 15, you've got six years of in-game time before you have to worry about Fading. That's an awfully long time.

The third thing to do is what Torturi pointed out-- start them as Faces. Using the point system, you can buy additional contacts; similarily, you can buy them as edges. Buy up Ettiquette and Negotiation; with a Charisma of 8, you can get quite far. As time goes on, you'll want to invest in more headware (headware memory is a must) and if you can afford it, tailored cultured pheremones.

A fourth (very unusual) option is to create a troll otaku. I've never seen this done, but I've heard some people swear by it. The troll benefits offset the physical penalites, so you can choose to only spend 1 point on the physical attributes. Without running the numbers, I'd say that you'd come pretty close to an unaugmented human if you did that-- which isn't too terrible.
snowRaven
My 2 cents...

First of all, the human brain keeps rebuilding, recreating and rewiring it's neurons until it dies, but at no point in our lives does it do it as well or as quickly as during our growth (0 to 16ish) - after that it gradually slows down, becomes less effective at it, and starts deteriorating more quickly. This process also depends on the individual - stimulating the brain with alot of mental tasks (math and similar problemsolving especially) helps it along.

As for Otaku being magically active... Well, the rules are fairly similar, but there are a few points against it. First, Otaku-abilities can be created by AIs, with varying success. From everything written, their abilities stem from being able to rewire their brain in various ways to enable it to interact directly with the matrix. Nothing suggests that their abilities are genetical, as magic is in SR, but instead created. And, thanx to SURGE, we could in theory have a magically active Otaku - though that is mere speculation and up for interpretation.

Now, Fading isn't perfectly logical, but it does make some sense. An Otaku's brain is apparently extremely custom-wired, and would probably require constant remapping and rewiring as they expand, train and maybe even use their abilities. An older brain (see above) will start to loose it's flexibility. Also, it may have something to do with how people loose alot of the potential to believe in the unbelievable as they grow up - otaku who grow old may also loose part of that imagination which kept them flexible in the matrix. Since there ARE adult otaku who doesn't fade, it is obvious that this isn't written in stone. However, at present there seem to be only three types of otaku:
1) AI created otaku children like the Banded, who are only otaku in the system controlled by 'their' AI, who presumably fade when they grow older.
2) Deep Resonance created otaku children, who fade as they grow older.
3) AI created adult otaku who do not fade, but who were created as otaku as adults.
Of course, then we can discuss if the Deep Resonance is a magical entity(an 'avatar' awakening potentials in them matrix) or an AI but I think we can all agree that AIs are probably not magical beings, spirits or avatars, so it follows by logic that otaku probably aren't either.
Pelaka
I always assumed the fading was tied to SOTA... as the otaku aged their brains lost the ability to keep up with the constant software/hardware upgrades on the matrix. What I liked about this explaination is it gave otaku ways to try to get around fading:

1. Play on private systems running increasingly archaic software.
2. Plot to control software/OS upgrades to the matrix to ensure more "otaku friendly" upgrades where done. Possible wars between young otaku that want the next upgrade because it would help them vs the old otaku that don't want it because its too big a change for them to adapt to.
3. Invent either pseudo-cyberdecks or custom forms that acted as reality filters of sort... to translate the current matrix protocols into the "older versions" the otaku could understand.

Back on topic... what is preventing an otaku from becomming a kickass rigger? Even if he ran it from matrix mode in captain's chair he would still be pretty good. Especially if you gave him a fleet of robot drones and allowed him to replace the pilot software with sprites (yeah, major twisting of rules here).

I really don't see an otaku as a face. Yeah, the numbers work in this direction, but all the background for otaku emphasises how socially inept they are... to actually become an effective face would be a pretty big leap for them.

Pel.
Kagetenshi
There's a pretty strong argument that Otaku ability is magically connected, namely that Otaku cannot become Mages, Shamans, Adepts, or aspected versions of any of these.

There is no other group that cannot become these with one exception: those who already are. For instance, the only people who cannot be Shamans are the Adepts and Mages. The Otaku, therefore, fit in with already having a tradition and hence being unable to have another.

~J
BitBasher
QUOTE
There's a pretty strong argument that Otaku ability is magically connected, namely that Otaku cannot become Mages, Shamans, Adepts, or aspected versions of any of these.
Theres also a stong argument that they are not. They have no magic attribute. Noone with no magic attribute can ever become magically active by canon, you are or you are not. There is never any "becoming magically active".

QUOTE
There is no other group that cannot become these with one exception: those who already are.
Except for the 99% of the population that was not born with the magical "gift" as they also can never become magically active. magically active is not somehting that, strictly speaking, anyone can ever become. You either have it, or you do not. You can never gain it by any means after your potential or lack thereof is determined.

QUOTE
For instance, the only people who cannot be Shamans are the Adepts and Mages.
or, as above, the 99% of the world that is mundane. It's the rule, not the exception.

QUOTE
The Otaku, therefore, fit in with already having a tradition and hence being unable to have another.
While that's not bad logic in itself it's exclusionary of other, also valid logic. All that the rules conclusively prove is that otaku abilities and magical activity are mutually exclusive, not that they are related. It's possible that whatever process the Deep Resonance uses to make people into Otaku won't work on magically active people because of the way their brain intrinsically works. It's only a process that works on mundanes. There is no causality there unless you specifically as a GM want one. There doesn't have to be.

mfb
there's also the point that one of the most basic pieces of information you acquire when astrally assensing someone is whether or not they're Awakened. otaku don't register to astral senses as being magically-active.

to address the actual topic, i like playing with the Remote Control complex form and making the otaku into a psuedo-rigger. Intelligence-linked weapon skills are also nice. dumping karma into your Quickness will raise your Combat Pool (Int and Wil should already be way above-average). otaku also stand a better-than-average chance against mages, with their high Wil and Int scores--use that to your tactical advantage.
Misfit Toy
Bah.

QUOTE (BitBasher)
Theres also a stong argument that they are not. They have no magic attribute. Noone with no magic attribute can ever become magically active by canon, you are or you are not. There is never any "becoming magically active".

Yes they do. But just like everything else about them, they call it something else. In their case, its their MPCP Rating.

QUOTE
Except for the 99% of the population that was not born with the magical "gift" as they also can never become magically active. magically active is not somehting that, strictly speaking, anyone can ever become. You either have it, or you do not. You can never gain it by any means after your potential or lack thereof is determined.

I think you mean 90%. And of the 10% that do, they consist of every race, creed, and occupation on the planet. Except otaku. There are no otaku magicians. Just like there are no hermetic shamans, psionic hougans, or path magician wujen. The only people on the planet who don't have the ability to be magicians are magicians.

QUOTE
While that's not bad logic in itself it's exclusionary of other, also valid logic. All that the rules conclusively prove is that otaku abilities and magical activity are mutually exclusive, not that they are related. It's possible that whatever process the Deep Resonance uses to make people into Otaku won't work on magically active people because of the way their brain intrinsically works. It's only a process that works on mundanes. There is no causality there unless you specifically as a GM want one. There doesn't have to be.

The similarities between the two are too great. There's far, far, far more similarities than there are dissimilarities. Waddle. Quack. Duck.

QUOTE (mfb)
there's also the point that one of the most basic pieces of information you acquire when astrally assensing someone is whether or not they're Awakened. otaku don't register to astral senses as being magically-active.

Yes they do, just in a different way and usually only when actively using their abilities. Mundanes never alter their aura like that when using the Matrix, but an otaku's comes alive in a disturbing, alien fashion... because they practice a disturbing, alien style of magic even if only subconsciously.
BitBasher
QUOTE
The similarities between the two are too great. There's far, far, far more similarities than there are dissimilarities. Waddle. Quack. Duck.
besides OOC mechanics care to detail the similarities? They share OOC, not IC.

QUOTE
I think you mean 90%.
No, I mean 99%. Can you provide a quote for 90%? It's possible I've just never seen it.

QUOTE
Yes they do, just in a different way and usually only when actively using their abilities. Mundanes never alter their aura like that when using the Matrix.
Can you provide me a book quote that says that otaku's aura is visibly magically active when they're decking? Can you provide me with a quote that lists what anyone else's aura looks like when they are decking?
Misfit Toy
IC they cast spells, summon spirits, are split between hermetics and shamans, and perform wonders that mundanes can't without technological assistance... all by nothing but sheer will alone. They also have a tendency to gather into magical groups and like to initiate to improve their magical powers and gain access to metamagic techniques. Their shamans hear the voice of their totemic god, and their hermetics see their powers from a more analytical aspect.

QUOTE
No, I mean 99%. Can you provide a quote for 90%? It's possible I've just never seen it.

I've seen you in the threads where it's been discussed countless times. MitS states that 10% of the population is Awakened and that the majority of that 10% are fully awakened with only a small percentage being kooks, aspected, adepts, or those who never realize their potential. If memory serves, its on the bottom of the very first page of the chapter after they describe hougans, wujen, etc.

QUOTE
Can you provide me a book quote that says that otaku's aura is visibly magically active when they're decking? Can you provide me with a quote that lists what anyone else's aura looks like when they are decking?

Nope, I don't have my books handy hence the lack of a page reference above. But feel free to pull the "the books never say you have to use the restroom, so you clearly never have to use the restroom" argument if you like, though.
shadd4d
I've looked through the Otaku chapter in Matrix. Neither it nor the old VR 2.0 or VR 2.01D say anything about auras. I'm going on something that either a GM or he himself came up with. Sounds interesting stylistically, but it has no basis in the books.

Don
Misfit Toy
Oh good lord.
FlakJacket
QUOTE (Misfit Toy)
I've seen you in the threads where it's been discussed countless times.  MitS states that 10% of the population is Awakened and that the majority of that 10% are fully awakened with only a small percentage being kooks, aspected, adepts, or those who never realize their potential.  If memory serves, its on the bottom of the very first page of the chapter after they describe hougans, wujen, etc.

Um, no it doesn't. Quoting from the section you just cited,

QUOTE ("MitS Page 28")
Only 1 percent of of people in the Sixth World can use magic.
Person 404
QUOTE
I've seen you in the threads where it's been discussed countless times. MitS states that 10% of the population is Awakened and that the majority of that 10% are fully awakened with only a small percentage being kooks, aspected, adepts, or those who never realize their potential. If memory serves, its on the bottom of the very first page of the chapter after they describe hougans, wujen, etc.


Inded, the passage in question is there. "First, the Awakened represent the smallest minority of the population. Only 1 percent of people in the Sixth World can use magic. A fraction of that percentage are aspected magicians, never get the proper training, or go crazy trying to deal with their gift."

You can argue that Otaku are magical until you're blue in the face, and feel free to run it that way in your games, but it's hardly the foregone conclusion you seem to assume.
Misfit Toy
Okay, I got it backwards in my head. It's when people say that only 1% of the 1% are fully awakened that MitS corrects. My mistake. Sorry.

I do know that otaku have strange auras in the Matrix, though. As soon as I get my books I'll provide a page reference.
Kagetenshi
IIRC there's some odd things in the aura of whatever Ronin was called before he became Ronin.

~J
Misfit Toy
I do know it was mentioned in a novel somewhere. And while I still don't have my books available, I did find this on the newsgroup. Take it however you like, but while it isn't canon, the novels (sadly) are, and this blurb is obviously in reference to it because its exactly how I remember it being described. I'm only going to quote the relevant parts.

Author: Tzeentch
Subject: Optional Otaku Revisions
Date: Tue, 6 Jun 2002

The following is a slightly revised version of the Otaku rules I developed for my The Matrix submission. It was not part of my final submission so I've changed the rules to follow existing SR3/VR2 mechanics as much as possible. Comments are of course welcome. Text in brackets [] denotes text changed from the original manuscript.

RESONANCE AURA
An otakus aura will radically shift once they enter the Matrix with their Living Persona. Anyone assenssing an otaku as he interfaces will notice that the otaku's aura dims, then seems to sparkle with strange lights. Anyone familiar with otaku will immediately recognize it. The otaku cannot masked or hide this efffect on their aura - even if they are aware of it.
Kagetenshi
Technobabel, that was the book.

Side note: for a pretty good book, that had the worst cover teaser I can remember seeing.

~J
Link
QUOTE
Yes, but it is a damned sight easier to boost your physicals with karma from 1 to 2 than your mentals from 8 to 9. Any test needing to use Body as a TN is still 2 instead of 1. Also as having only 1 Body to resist Black IC, your best bet is not to tango with it in the first place, whether your Body is 1 or 2 is moot.


As was mentioned, Otaku can take 1's in their physical attributes and consequently raise their mental attribute limits by 2. Is a starting Otaku able to allocate more than 6 points to an attribute, in order to take advantage of these higher limits?
Nephyte
Correct me if I'm wrong but a major difference between Magically Active People and Otaku (other then Matrix vs Astral) is that people are *born* either magically active or not. Otaku are introduced via the Deep Resonance, Disonance, or an AI. That at least is my recollection. No one is born an Otaku, but rather they gain it through a matrix related experience.


I can't seem to find my copy of the Matrix or SRComp but don't otaku also need a second piece of cyberware other then the datajack to interface with the matrix, thus making them technologically assisted.


While I agree the mechanics dealing with Otaku are fairly similar to those dealing with the magically active they miss several key aspects. Drain is just one. MPCP being based on mental stats rather then essence is another. Inability to interact with the astral being a third. I can definitely see the arguement being made that the Matrix is their astral plane, although the fact it's a technological invention rather then a living bioforce creation certainly brings an arguement worthy. Sprites aren't the cousin to Elementals/Spirits. They cost Karma to create. An Ally Spirit would be a far closer comparison if one were to be made.



QUOTE
Nope, I don't have my books handy hence the lack of a page reference above. But feel free to pull the "the books never say you have to use the restroom, so you clearly never have to use the restroom" argument if you like, though.


Are you Polaris in disguise? More seriously, going to the bathroom is hardly an important part of the game mechanics, whereas Aura's are actually so. They even have a skill attached to it called "Aura Reading" whereas I haven't yet seen a skill called "Taking a Piss" or "Artistic Fecal Rendering into a Waste Disposal Unit" listed anywhere on the Active Skill tables. Further, their are specific mentions of the Aura of magical characters and of mundane characters. If Otaku were magically active I'm sure the rule makers would have been kind enough to grant us a little passage explaining it.



Further, while I generally respect Tzeentch as a poster on these boards and a contributing writer to SR, his own thoughts on game-play have quite often gone far outside of Canon. That's what he has a webpage for, to express those idea's and allow other like minded (or persuaded) folks to use his versions of rulings. In any case it was a submission to the Matrix, which as far as I can tell was not allowed into the rule book.


Sadly, as much as you want your idea's to be canon, they are not. That doesn't make them bad idea's for you to use, or to share with others, but no matter how much you may want to twist things they are simply products of your imagination and not literal translations of the rules at large.



Misfit Toy
Polaris? Hardly.

As far as the bathroom comment goes, that was in response to BitBasher's comment about "and can you prove normal people don't have weird auras when they're decking."

I also couldn't care less if my ideas were canonical or not, nor do I particularly care for Tzeentch's style. However, considering he was one of the primary writer's for the otaku rules in 3rd Edition, I imagine his thoughts on the process hold a bit more sway than most since he (hopefully) researched the topic significantly before writing about it. Especially when those thoughts come directly from an actual canonical source.
Nephyte
@Link

Yes they are. pg 136 The Matrix.
Nephyte
Well Misfit Toy, you did make a claim that Mundane Aura's would not in fact change, while Otaku Aura's do change. Further, you made that claim without any textual referance to back it up.


Misfit Toy
Very well. Everytime you post a single message on this board in the future, I expect a page reference for each and every comment you make.
Nephyte
Oh, I certainly will when trying to rules lawyer something with another poster. Have no fear on that, if I am going to disagree with someone offhand, I'm at least going to post a page referance before calling them an intellectual jackass.

QUOTE
I also couldn't care less if my ideas were canonical or not, nor do I particularly care for Tzeentch's style. However, considering he was one of the primary writer's for the otaku rules in 3rd Edition, I imagine his thoughts on the process hold a bit more sway than most since he (hopefully) researched the topic significantly before writing about it. Especially when those thoughts come directly from an actual canonical source.



So then, since he wrote it, his opinion lends more weight to non-canonical idea's. Certainly then, we should give all militaries in the world rating 40 radio devices despite the fact such things (and there related counter-parts) obviously break game mechanics completely. (He did afterall did the write up about the Tir-Tingaire Military and enumerated on the subject on his website.)

Sorry, but if he submitted something (or submitted something close to what you wrote) and the game designers felt that it should be left out of the canonical text it doesn't get more weight because he wrote it. It, if anything, should be weighted less because of the fact the designers didn't see it fit for canonical status.


*** Back on Topic ***


While I sympathize with the original posters desire to make Otaku more useful outside of the sphere of influence that is the matrix it is again part of the system of checks and balances of power.

There has to be a dissensentive (sp?) to chose a particular archtype over another. Street Samurai are supposed to suffer social consequences of obvious cyberware and it's related essence cost. Magician's suffer drain and possible essence loss. Otaku suffer from an inbuilt mechanic to be true Shadowrunners.

They quite easily have the ability to outstrip normal deckers in the matrix and thus must be limited in some way so that normal deckers retain appeal.
Misfit Toy
You failed to reference each and every post you were referring to in your last comment. Please do so before continuing, because I am wholly unable to accept anything you have to say unless you hold my hand while doing so. Thank you.
Eyeless Blond
QUOTE (Nephyte)
Yes they are. pg 136 The Matrix.

Well, that really doesn't modify or contradict pg. 55 of the BBB at all:

"No Attribute can be given more than 6 points or less than 1."

It goes on to say how to apply racial mods to that, but there's nothing about racial modified limits or maximums at all; you *must* put 1-6 points into each Attribute, no more, no less*.

Of course most GMs edit the above sentence, eliminating "more than 6 points" and specifying that the final Attribute value (before Bioware modification) cannot be higher than the Racial Modified Limit, but by cannon you can't. This also means that by Canon otaku kinda suck straight out of chargen, thus explainning why people change it.

*-There are further rules regarding how racial mods work, and include the further restriction that none of the six basic attributes can have a final rating of 0.
Nephyte
Actually it gives the Otaku 2 extra attribute points to each mental stat. This is the same as an elf gaining 2 extra charisma points for being an elf, thus allowing them to hit 8 Charisma at character creation.

It then goes to say this raises their racial modified limit per the standard rules. (Racial Modified Limit x 1.5)

If you read the text you're not violating any pre-existing character development rules.


Otaku Example Alpha:

21 Attribute Points:

1 Str
1 Qui
1 Bod
6 Int
6 Will
6 Cha

Then you apply the 2 extra Attribute Points for being Otaku and putting all physical stats to 1. This gives you a further bonus of raising your Racial Limit to 8 for each Mental Stat.

1 Str
1 Qui
1 Bod
8 Int
8 Will
8 Cha



It is at least my belief and that of others to my knowledge that the Otaku bonus points are treated as Racial Bonus points in a fashion.



QUOTE
You failed to reference each and every post you were referring to in your last comment. Please do so before continuing, because I am wholly unable to accept anything you have to say unless you hold my hand while doing so. Thank you.


((Edited out for personal attack))... You're right, I didn't go through and quote absolutely everything, and everyone I was referring to. I like to give the reader of the thread the benefit of the doubt that they can generally follow the conversation in the thread.


However, when you're referencing a couple thousand pages of text that people are generally *familiar* with but not necessarily going to have on the computer screen right in front of them it is nice to back up your comments with page referances or even direct quotes from the rule books so people don't have to go searching through the multitude of pages looking for some rule you may or may not have made up.


Generally if I am trying to quote a ruling in the books that Im not sure of, or don't have access to or plain can't find I let people know that. I don't try to speak with the Voice of Authority. Most other posters here will do the same.


Further, you should follow that link BitBasher has. I'm pretty sure it has something in there about ignoring a statement and twisting it to suit your needs. Kinda like me talking about page referances for Rules Lawyering and you trying to bash my lack of quoting other posters. Twist much?
Kagetenshi
QUOTE (Nephyte @ Jul 11 2004, 07:58 PM)
While I agree the mechanics dealing with Otaku are fairly similar to those dealing with the magically active they miss several key aspects. Drain is just one. MPCP being based on mental stats rather then essence is another. Inability to interact with the astral being a third.

Untrue, untrue, untrue. Let's go through this.

Drain: There is exactly one Physad power that does anything like drain. Are physads therefore not magically active?

Essence: This doesn't actually figure into any Awakened character ever. I know what you're thinking, but despite the fact that Magic goes down with Essence, with a few initiations you can be a .00000001-Essence mage with 12 Magic.

Astral: Aspected and Physads both can't access the astral.

~J
Eyeless Blond
QUOTE (Nephyte)
Otaku Example Alpha:

21 Attribute Points:

1 Str
1 Qui
1 Bod
6 Int
6 Will
6 Cha

Then you apply the 2 extra Attribute Points for being Otaku and putting all physical stats to 1. This gives you a further bonus of raising your Racial Limit to 8 for each Mental Stat.

1 Str
1 Qui
1 Bod
8 Int
8 Will
8 Cha

It is at least my belief and that of others to my knowledge that the Otaku bonus points are treated as Racial Bonus points in a fashion.

Hmm, so you interpret it as 2 extra points to *each* mental stat? Wow, that's pretty powerful. I've never seen that particular interpretation before; from what I've heard most people interpret those extra Attribute Points to be more like two Bonus Attribute Point edges: two points that you distribute among your mental attributes.
Nephyte
Bleh sorry, mental bungle by me. Multi-Tasking to many message boards plus my FF League at the same time.


Sorry, I do interpret it the way you mention (2 points to distribute between the 3 stats) not the way I erroniously mentioned.
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