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Voran
I was just curious to how many players arm their runners with older weapon designs. In particular I was thinking of guns. For example, my only active character at the moment, uses a M14 (check Raygun's site, its under Assault Rifles built by Springfield). Its a nice gun, though in my character's case, he's used Cannon Companion build rules to shorten the barrel and improve base recoil compensation.

It does respectable single shot fire, and since its already a base 9S damage, when you start rocking with burst fire or FA, it can get pretty dangerous. If I read Raygun's site correctly, the M14 has been in service since 1957 smile.gif

I credit Raygun's site alot for my character's use of weapons based in an 'older' era. The stats he gives them seem reasonable (and possible through CC creation rules) and seem more effective for my char than your standard weapons found in current SR. Plus, it helps to have pictures smile.gif I like weapons that also look cool.
Fygg Nuuton
well the colt m1911 is pretty damn old in 2004, using modern weapons in 2064 doesnt seem too odd to me

EDIT: also raygun doesnt use the CC, but a custom set of rules that work much nicer, especially with his system
Quix
I had aplayer who was a bit of a history buff. He always tried to talk up how damaging older weapons were by giving examples, and then wanting to have his character rebuild them because he saw them as more effective the SR's guns. If I'd known of Raygun's site at the time it might not have been such a big deal but as it was it turned out to be really annoying.
Austere Emancipator
QUOTE (Quix)
I had aplayer who was a bit of a history buff. He always tried to talk up how damaging older weapons were by giving examples, and then wanting to have his character rebuild them because he saw them as more effective the SR's guns.

You should never believe any of that sort of thing. Some people seem to think 17th century muskets have greater effective ranges and do more damage to humans and objects than a .50BMG rifle, and are more accurate than this. They seem to forget that there's a reason why firearms are constantly being upgraded. When someone shows you a picture of a human having been shot in the chest with a 7.92mm Mauser, you just need to find a picture of a human having been shot in the chest with a 4.7x33mm OH 12 times. Etc.

I'm sure AK-47s/AKMs/AK-74s are still around in large numbers in the 2060s, as will the M16-family weapons be. There are dozens and hundreds of millions of those weapons, they are decent designs, and they are reliable enough to still work in 60 years. I wouldn't bet on the M14 aging as well...

You should definitely not simply pick out weapons from Raygun's site and use them in an otherwise canon campaign. You could fuck up game balance. For example, a fully recoil compensated M14(/G3/FAL/etc) sounds like a really, really bad idea.
Ol' Scratch
QUOTE (Austere Emancipator)
You should never believe any of that sort of thing. Some people seem to think 17th century muskets have greater effective ranges and do more damage to humans and objects than a .50BMG rifle, and are more accurate than this. They seem to forget that there's a reason why firearms are constantly being upgraded. When someone shows you a picture of a human having been shot in the chest with a 7.92mm Mauser, you just need to find a picture of a human having been shot in the chest with a 4.7x33mm OH 12 times. Etc.

You know, it's statements like that that really baffle me about your arguments in other threads. On one hand, you don't seem to have a problem with firearms technology improving significantly. On the other, the opposite seems true. I just don't get it.

But, yeah, Raygun's list of guns were never designed to be balanced with a standard game. There's a lot of balance busters on his site including FA heavy pistols, firearms that fire the equivalence of APDS using regular ammo, pistols that would take down a heavily armored vehicle in one shot, and all other kinds of craziness from a game balance point of view.
Arethusa
Both are true. Advancement in firearms is, in a lot of ways, somewhat unique. It has progressed dramatically over the past 100 years, but a gun made 200 year ago can still kill you just as well today as it could then. There's a dichotomy, yes, but that's only weird if you oversimplify.

Raygun's guns really aren't unbalanced in and of themselves; they're just unbalanced if you try and mesh them with canon weapons, which function by a completely different metric (namely, insanity). Any imbalances purely within Raygun's guns, however, are pretty much existent in real life, too. That's worth clarifying.
GrinderTheTroll
QUOTE (Quix)
I had aplayer who was a bit of a history buff. He always tried to talk up how damaging older weapons were by giving examples, and then wanting to have his character rebuild them because he saw them as more effective the SR's guns. If I'd known of Raygun's site at the time it might not have been such a big deal but as it was it turned out to be really annoying.

One of the reasons why the US Civil War was so bloody was that weapons technology had surpassed medical technology. Rifles shot something like .50-calibre slugs and battelfield docs could barely do much more than amputate and many would die from infection. Not that I would want to get shot at anytime with a .50-calibre slug, but I'd hazzard a guess my chances would be better today than 140 years ago.

In SR terms, there are many aspects of weapons that are not accounted for and SR does it's best to balance the metrics it has for the sake of game play. But yeah it's hard to want some really cool looking gun that does less damage than on that's cheaper, with a bigger clip.
Kagetenshi
There's also the fact that the bullets of yesteryear tended to be bigger and slower, which certainly ups the intimidation factor.

Hey, if a player wants a 3D rifle with an effective range of ~40 meters, by all means give it to them. How many complex actions does it take to reload one of those?

~J
GrinderTheTroll
The funny thing is Kagetenshi runners might freak out thinking its some esoteric BFG9000 or something since they've probably never seen it before, LOL.
Kagetenshi
So true. Get a large, modern-looking metal framework, a few barrels worth of old-school musket action, and some special effects gear. They'll never know what hit them 'till you stop to reload smile.gif

~J
mfb
the problem, doc, is that firearms in shadowrun haven't improved significantly--they've just changed, usually with no discernable benefit. this isn't a case of dinosaurs giving way to mammals; it's a case of dinosaurs giving way to trilobites--and not just any trilobites, trilobites with non-functional wings.
Arethusa
Well, there's also that.

Also, just popping in to mention that really big, really soft, really heavy, and really slow projectiles tended to create really nasty wounds that would not have been possible with faster projectiles.
mfb
sure--when they don't miss completely, when the target isn't outside your range, when there's no armor involved, and when your firearm doesn't blow up in your face.
Austere Emancipator
QUOTE (Doctor Funkenstein)
You know, it's statements like that that really baffle me about your arguments in other threads. On one hand, you don't seem to have a problem with firearms technology improving significantly. On the other, the opposite seems true. I just don't get it.

The opposite: I have a problem with firearms tech improving significantly?

I'll try to clear up my stance, then. The fluff and rules of Shadowrun imply that major advancement has not occurred in the field of small arms technology -- not enough to change the basic principle of rapidly expanding gases from a burning chemical propelling a solid (/expanding/fragmenting/etc) projectile out of a rifled barrel at certain velocities, and so on. This hasn't really changed (apart from minor details, like the rifling) for several hundred years. Because I cannot be bothered to think about all the things that might change that, I won't include any change that major into my games.

Thus I suggest people go with what is known about such firearms IRL, add some nice tricks that are impossible/too expensive/very rare in 2004, and spice up with a bit of artistic license. That's just about the most logical way to handle firearms in SR in a realistic yet pretty close to canon manner. It allows you to use many of the rules and even more of the fluff of canon SR guns, yet it (mostly) makes sense, allows you to use all of the readily available data on RL firearms, and so on.

None of that matters if you don't really value weapons that are logical, or if you don't know and don't want to know anything about how firearms actually work. Likewise, if you can find a way to reasonably describe firearms that are based on technology very different from the stuff existing IRL and yet fits rather seamlessly with SR firearms rules and fluff, go for it.

Does that make any sense? I can't tell, too tired. Arethusa put it pretty well.

QUOTE (Arethusa)
Also, just popping in to mention that really big, really soft, really heavy, and really slow projectiles tended to create really nasty wounds that would not have been possible with faster projectiles.

Well, to be fair, if you could propel that really big, really soft, really heavy bullet faster, it would tend to do a nastier wound.
Abstruse
A trained person can reload and fire a Civil War-era rifle three times in 10 seconds (I've seen it done), so SS Simple Action reload seems appropriate. This wasn't just some random Civil War reenactor though, this was a Ph.D in American History that wrote several books on 17th-19th century firearms, so you can up it some if you want.

One thing to note, however, is that the old rifles were HORRIBLE for aiming. Sure, they were rifled by the time of the Civil War rather than smooth bore, but they were all done more or less by hand and many had uneven rifling, thus causing the bullet to spin funny. That's not even mentioning that many of the ball rounds they used were lop-sided and the edge of a ball in contact with the rifling is MUCH less than the contact of a modern shaped bullet.

For the time, though, those were some very accurate guns. If you look at fatality figures for the Revolutionary War (smooth-bore rifles from the British and a mix of smooth-bore and rifled guns from the Colonials) vs. the Civil War, it's just insane.

Just some food for thought.

The Abstruse One
Austere Emancipator
QUOTE (Abtruse)
If you look at fatality figures for the Revolutionary War (smooth-bore rifles from the British and a mix of smooth-bore and rifled guns from the Colonials) vs. the Civil War, it's just insane.

And then you can compare those to the fatality figures of the early WWI battles when they still used the same tactics as in those two wars. In WW2, a large battlefield would have annihilated a division a day if tactics had not evolved. With modern weapons, regardless of how many guys you send off running against the enemy, every last one would be dead in a matter of seconds.

All those weapons kill. WWI-era weapons -- like Colt M1911s, Colt and S&W revolvers, Bergman MP18s, SMLEIIIs, Mauser G98s, etc -- kill brilliantly. But none of the innovation is lost, and new weapons just keep getting better and better. I think even most M1911 fans would rather pick a customized, brand spanking new gun than an original.
Link
QUOTE
The fluff and rules of Shadowrun imply that major advancement has not occurred in the field of small arms technology-- not enough to change the basic principle of rapidly expanding gases from a burning chemical propelling a solid (/expanding/fragmenting/etc) projectile out of a rifled barrel at certain velocities, and so on.


What about the AVS? The gun so good they tried to ban it. smile.gif
BitBasher
QUOTE (Link)
QUOTE
The fluff and rules of Shadowrun imply that major advancement has not occurred in the field of small arms technology-- not enough to change the basic principle of rapidly expanding gases from a burning chemical propelling a solid (/expanding/fragmenting/etc) projectile out of a rifled barrel at certain velocities, and so on.


What about the AVS? The gun so good they tried to ban it. smile.gif

And where they failed, I suceeded in banning it! biggrin.gif
Ol' Scratch
I just changed its base Damage Code to 6M(f) [9S(f) in BF] and, lo and behold, it just became a balanced Machine Pistol that's still a nice but not as broken as it is as a Heavy Pistol.
Fygg Nuuton
QUOTE (Doctor Funkenstein)
I just changed its base Damage Code to 6M(f) [9S(f) in BF] and, lo and behold, it just became a balanced Machine Pistol that's still a nice but not as broken as it is as a Heavy Pistol.

i DAREd to say no to that drug induced hallucination, but i may take your ruling so i don't look as bad smile.gif
Arethusa
QUOTE (Austere Emancipator)
Well, to be fair, if you could propel that really big, really soft, really heavy bullet faster, it would tend to do a nastier wound.

I'm not sure I agree. Shoot it faster and it's just a shotgun slug. Slow it down and it dances around inside you, riding bone and muscle grain for a rocking good time!
Austere Emancipator
QUOTE (Arethusa)
Slow it down and it dances around inside you, riding bone and muscle grain for a rocking good time!

While I'm sure this is a Humorous Exaggeration, I'm a bit sceptical about any truly dangerous projectile "riding bone and muscle grain" to any significant degree. It damn well better crush right through bone if you plan on killing people quick with it, and how anything that follows muscle grain can expect to cause a permanent wound cavity of a significant size is beyond me.

Also, you'll be hard pressed to find an easy to handle, not too big, heavy or painfully recoiling modern weapon that causes wounds more nasty than a shotgun -- except for a shotgun with shot at close range, of course.
mfb
riding... muscle grain.
Arethusa
The thing about following muscle grain is that it tends to rip large tissues apart. As a smaller projectile, it would just cause a lot of bleeding and superficial wounding, but at .72 caliber, instead of punching clean through tissue and bone as a modern weapon will almost always do, a bullet hitting you in the upper leg could impact the bone and ride from your pelvic area to our ankle, shattering every bone and joint along the way, not to mention stripping tissue all along. Crude medical techniques weren't the only reason there were so many amputations; in a lot of of ways, it was crude medical techniques combined with very complex wounds.
mfb
i, personally, have never heard of a bullet skipping off of bone and following the grain of the muscle. i'm not seeing anything like that in most of my google-searching, either--most of what i see talks about civil war bullets shattering bone on their way through (which, in and of itself, makes for a pretty complex wound).

the most relevant page i've found in google is this conversation between several black powder hunters. it talks about penetration and muzzle velocity and delivering energy to the target, but nothing about ricocheting along muscle grain lines.
Arethusa
It may be a myth, I'll admit, but I have read it in several books, had a teacher mention it, and seen it in a couple documentaries. That doesn't make it right, but if it is a myth, it would have to be an oddly widespread one.
mfb
heh. if it weren't widespread, it wouldn't be a myth!

i'm not saying it didn't happen; i'm just not sure it happened often enough to be considered a feature of civil war-era arms. there are stories about bullets in WW1 and 2 zinging through both sides of a helmet without touching the head of the man wearing the helmet; soldiers didn't, however, poke their heads up from the trenches in expectation that their helmets would magically route bullets around their skulls.
Arethusa
And there are some pretty fantastic stories even contained in books about single modern battles; still, in this case, it wasn't presented as a freak accident so much as an appreciably common behavior of big bore muskets.
Raygun
My personal opinion about the improvement of firearm technology is that firearms aren't bound to change a whole lot between now and 2064, in the same way that they haven't changed much between 1944 and now.

Concerning the firearms themselves, what has changed between now and 1944? Materials and manufacturing technologies. That's about it. We use aluminum, titanium, and scandium alloys as well as polymers in order to decrease the weight of firearms. We use Computer Numeric Controlled machinery to manufacture firearms to unprecedented tolerance levels in very short amounts of time. But in the practical use of these weapons, does this make any difference? Does it make them more powerful? No. Does it make them more accurate? No. It makes them lighter weight, which means that they will actually recoil more in the same cartridge is used, and in some cases, it makes them more reliable and robust.

In fact, the laws of physics have not changed. Because of this and the changes in the way militaries operate, we have actually chosen to make the majority of firearms less powerful, and are just now beginning a trend that will split the difference between the power of WWII-era small arms and the small arms of the last 30 years. If this trend takes hold, infantry small arms will still be less powerful than they were 60 years ago.

The things that have changed about the use of firearms over the last 60 years really don't have a lot to do with the technology of firearms themselves. Supporting technologies like scopes, reflex sights, laser designators, etc... have improved substantially. We have increased our ability to engage targets quicker and more accurately through these technologies. But more importantly, we have changed the way we think about combat.

Ammunition technology has improved, but not by the leaps and bounds manufacturers would like you to believe. Today we have bullets that have been maximized for external ballistics, meaning that they fly about as far, as fast and as flat as we can make an cost-effective bullet go, within the our ability to deal with recoil, chamber pressure, and the ability to see the target and engage it quickly. However, I do think terminal ballistics have some room to improve. If you buy into the whole nanotechnology thing (and you would have to in order to accept most of the cyberware in this game), bullets that actively change density and hardness in flight or on contact with the target shouldn't be that difficult to fathom. Explosive bullets with incredibly small fuses should also be possible. (But incredibly small explosive bullets will always be impractical. The explosion itself is not what does the damage. What's being blown into several tiny bits does. You'll get the same target effect with a bigger bullet.) But at the level of technology Shadowrun is at, nanotechnology might also be too expensive to implement in that way. On top of that, there are several problems to overcome when you really get to thinking about implementing technologies like that.

Technology will certainly improve. But I honestly don't feel that firearms will be one of those areas that will be revolutionized by new technology. The main ideas behind combat firearm technology are: practicality, simplicity, and cost-effectiveness. It's an object you stake your like on. The more complex you make it, the more likely it is to fail. There's still a little room to grow, but in the overall picture, I think we've pretty much reached the apex of rock-throwing. Other technologies will supplant it.

Honestly, Shadowrun has become far too comic-booky for me. I don't like a lot of the ideas in the game, so I disregard them and don't implement them in my game or on my site. I'm sure this will make some of you cringe, but that's okay. You can play the game your way and you can implement the rules I've come up with in any way you see fit. I'm sure you're capable of figuring what works and doesn't work all by yourselves. Balance is something you feel. No one else can tell you, no matter how hard they try, what is and isn't balanced. You should find out for yourself.

Oddly enough, I was getting ready to add Springfield Armory's SOCOM 16 rifle to my site, which seems to be a lot like the type of thing that started the idea for this coversation.

PS: I've killed a few animals in my time, and I've never seen a bullet "follow muscle grain".
Kagetenshi
Not saying that it does or it doesn't, but were any of these animals killed with a musket?

~J
Ol' Scratch
QUOTE
The things that have changed about the use of firearms over the last 60 years really don't have a lot to do with the technology of firearms themselves. Supporting technologies like scopes, reflex sights, laser designators, ammunition etc... have improved substantially.

How about firearm technologies like that used in Metal Storm? Or the electronic recoil adjustment in the Bushman IDW that you quote on your own site? I'd say being able to fire 180 rounds in less than a tenth of a second or almost entirely negating recoil is a pretty big step in firearms technology over the last 60 years.

QUOTE
The main ideas behind combat firearm technology are: practicality, simplicity, and cost-effectiveness.

You mean like the concept of universal ammunition within the same class of weapons? So that you can take your enemies clips and use them in yours without a problem? Kinda like you can do in Shadowrun? It fits at least two of your ideas there; practicality and cost-effectiveness. I can't imagine it being difficult, either, outside of waiting for older style firearms to die off in popularity (which they apparently have in Shadowrun since there's virtually no real-world weapons in the game).
Raygun
QUOTE (Kagetenshi)
Not saying that it does or it doesn't, but were any of these animals killed with a musket?

Nope. But I have a difficult time believeing that it would happen with a round ball weighing quite a bit more than the bullets I tend to use. Muscle can split along its grain, but a bullet changing course into it and being guided by it seems too far-fetched to be anything but incidental.

QUOTE (Doctor Funkenstien)
How about firearm technologies like that used in Metal Storm?

Not very useful in terms of small arms, which is what I was discussing. You might see a few small arms designed around this concept, maybe (it's how I explain the Ruger Thunderbolt). But having the ability to fire really, really fast isn't all that helpful when it comes to people who can't carry the amount of ammunition necessary to make that technology useful. On top of that, ballistic consistency goes down the toilet with Metalstorm, so using it in slow-fire weapons comes at a price. Metalstorm is meant to cover an area with a lot of lead extememly fast. That's about the only thing it does exceptionally well.

Electronic firing systems, like Remington's EtronX, would probably be more useful, especially when you consider the implementation of Smartlinks.

QUOTE
Or the electronic recoil adjustment in the Bushman IDW that you quote on your own site?

Doesn't appear that that one has panned out yet, has it? I guess we'll see. The argument against it is that it's just another thing to go wrong. Sure it helps make automatic fire more accurate, but it also makes the weapon more mechanically complicated and dependent upon electricity. It's a trade off you have to consider carefully. The guy who invented it gave up on the electronic part, opting to go with a tuneable hydraulic system instead. Turns out no one was interested in the dependence on batteries. I guess we'll see if it comes back sometime.

QUOTE
I'd say being able to fire 180 rounds in less than a tenth of a second a pretty big step in firearms technology over the last 60 years.

Again, Metalstorm is neat, but it's not very useful at the small arms scale. Fine for static emplacements for area denial or missle defense, not good for much else. You get the same or better effect hitting something with a single RPG.

QUOTE
You mean like the concept of universal ammunition within the same class of weapons?  So that you can take your enemies clips and use them in yours without a problem?  Kinda like you can do in Shadowrun?

No. That, I can safely say, would never happen in anything but a game. Especially in a market as competitive as Shadowrunning is supposed to be. But again, it's your game. If it works for you, it does.

What I meant was not a lot of complicated mechanical or electro-mechanical devices that depend on electrical power to operate. The more complicated you make something, the more prone it is to failure. Which is exactly why up to 100,000,000 Kalashnikov rifles have been made. They're dated technology, but they're also dog-simple, utterly reliable and will kill you just as dead as an XM8.
mfb
indeed. a single operating system for all PCs would make life a lot easier in the world of computing than a single cartridge for all weapons of a given class would for the world of firearms. failing some sort of massive reboot, like the Crash, i don't see that happening ever, much less within the next 30 years.

after all, who gets to decide what cartridge each class of weapon uses? what incentive is there for all weapons manufacturers to use that cartridge? hell, right here in this thread, we're arguing about the usefulness and applicability of weapons from the american civil war--how in the world is anyone going to convince the entire planet to use just one single cartridge for all weapons of a single type?
Kagetenshi
By force smile.gif

~J
VoceNoctum
QUOTE (Raygun)
PS: I've killed a few animals in my time, and I've never seen a bullet "follow muscle grain".

While the 22 legends have never been proven, I have heard directly of a cop that died from a 25 that followed the bone up the arm to the heart.

With a heavier projectile though, that's pretty unlikely. I can't even see it happening with 9mm, let along a big honking musket ball. smile.gif
Kagetenshi
Was the arm at his side, or was he holding it out? IE, was there significant bullet redirection?

Sure, a powerful enough bullet will go up one arm and down the other if you're standing with both arms out straight directly away from each other, but there's no redirection there.

~J, devil's advocate
Arethusa
Bullets definitely can follow bone. That much has been documented, and while it's an incredibly rare occurrence and does only happen at certain angles, it's not nearly as far fetched as a musket ball travelling along muscle. It's a claim I admit I myself am skeptical of, but given the number of sources I've seen backing it up, I tend to take it as tentative fact.
mfb
well, sure, but it'd be silly to claim that .22 rounds are better because they have a better chance of following a bone they strike. in the end, a 9mm in the chest cavity is going to to more damage, more often, than a .22 will--even when the .22 does richochet.
VoceNoctum
QUOTE (Kagetenshi)
Was the arm at his side, or was he holding it out? IE, was there significant bullet redirection?

Sure, a powerful enough bullet will go up one arm and down the other if you're standing with both arms out straight directly away from each other, but there's no redirection there.

~J, devil's advocate

A guy had a 25 at the door to his house, waving it around. Cop was behind his car, using it for cover with his gun drawn and pointed at Bad Guy. Bullet entered arm, followed the bone around and hit the heart, killing him quickly.

But, yes, counting on being able to do this is ludicrous. Counting the small probability of this happening in order to get more damage from a SR gun is also pointless. Just recounting a story. smile.gif
BitBasher
QUOTE (VoceNoctum)
QUOTE (Kagetenshi @ Aug 2 2004, 12:01 AM)
Was the arm at his side, or was he holding it out? IE, was there significant bullet redirection?

Sure, a powerful enough bullet will go up one arm and down the other if you're standing with both arms out straight directly away from each other, but there's no redirection there.

~J, devil's advocate

A guy had a 25 at the door to his house, waving it around. Cop was behind his car, using it for cover with his gun drawn and pointed at Bad Guy. Bullet entered arm, followed the bone around and hit the heart, killing him quickly.

But, yes, counting on being able to do this is ludicrous. Counting the small probability of this happening in order to get more damage from a SR gun is also pointless. Just recounting a story. smile.gif

Got a lnk to that story, or for that matter does anyone else have links to the newspaper or coroner's reports on any of these dubious ballistic qualities? And even if you do is it common enotu that it's any more of a factor then getting hit by a meteorite?
Link
I could probably find a copy of the report from the Warren Commission. dead.gif

There are enough firearm varieties in the game. What I'd like to see developed for SR are weapons/rules for the new weapons you hear about, like crowd contol microwaves and other things sinister question.gif - such as "lasers".
Kagetenshi
Lasers of all man-portable varieties are in Cannon Companion, vehicle lasers in Rigger 3.

~J
VoceNoctum
QUOTE (BitBasher)
Got a lnk to that story, or for that matter does anyone else have links to the newspaper or coroner's reports on any of these dubious ballistic qualities? And even if you do is it common enotu that it's any more of a factor then getting hit by a meteorite?

Nope, no link, since I didn't read it in the paper, but instead heard it from a cop the next day.

And nope, it was a fluke shot, as I said, nothing to count on in combat. It's more likely than a meteor hit of course, since there'd be shooting involved, but still not worth trying to duplicate in the game.
kevyn668
I knew a forensics guy (proff) in my college days that told of an attempted suicide. The poor slot pointed the gut at the side of his head and pulled the trigger. The bullet followed the curve of his skull up, over, and down but didn't kill him. I don't have proof but after the other slides he'd shown us, his word was good enough for me.

QUOTE
Honestly, Shadowrun has become far too comic-booky for me. I don't like a lot of the ideas in the game, so I disregard them and don't implement them in my game or on my site. I'm sure this will make some of you cringe, but that's okay. You can play the game your way and you can implement the rules I've come up with in any way you see fit. I'm sure you're capable of figuring what works and doesn't work all by yourselves. Balance is something you feel. No one else can tell you, no matter how hard they try, what is and isn't balanced. You should find out for yourself.


And herein is why I have so much respect for Raygun. This is a man that who put hours and hours into his website; filling it with weapons, rules, and history. After he finished all of that he said, (not exactly a quote) "This is how I see it. Use what you want."

I am very impressed by that. As always, great job Ray!

That being said, any chance you'd consider taking requests?
Raygun
Thanks, kevyn. Very nice of you to say. smile.gif

As for requests, I've never been big on them, but tell me what you're thinking. I may put it up if it's something I'm interested in.
Kesh
Sounds more like a riochet, rather than 'following'. Ah well, without the ME report, it's all speculation.

{Edit} Actually, it sounds more like the cop had his arm out in front of his heart while aiming/steadying his firearm. The bullet just happened to come in along that path, tearing through tissue and possibly glancing off the bone, before emerging and then plunging into the chest and heart.{/Edit}

Personally, I'd say electronics and new materials would be the biggest innovations in firearms over the next 50 years. The most innovative thing I've ever seen was the Glock 17 when it was introduced, and all it did was take advantage of materials already on-hand (plastics and ceramics with the metal parts), plus use a new safety/firing system.

Better recoil control, stronger/lighter materials and possibly new innovations in loading or firing would be most likely. Electronics could be useful once power supplies become a non-issue (but would still need to function without them).
Raygun
QUOTE
Personally, I'd say electronics and new materials would be the biggest innovations in firearms over the next 50 years. The most innovative thing I've ever seen was the Glock 17 when it was introduced, and all it did was take advantage of materials already on-hand (plastics and ceramics with the metal parts), plus use a new safety/firing system.

And considering that it was several years behind Heckler & Koch's VP70, P9 and P9S pistols (read: 14 of them), the Glock wasn't even that innovative. The trigger system was new, but not necessarily a step forward in technological terms. Contrary to popular belief, there's not one ceramic part in the Glock pistol. Steel and plastic. That's it. The Glock was just relatively cheap and marketed well.
VoceNoctum
QUOTE (Kesh)
Sounds more like a riochet, rather than 'following'. Ah well, without the ME report, it's all speculation.

{Edit} Actually, it sounds more like the cop had his arm out in front of his heart while aiming/steadying his firearm. The bullet just happened to come in along that path, tearing through tissue and possibly glancing off the bone, before emerging and then plunging into the chest and heart.{/Edit}

He was wearing a vest, bullet entered chest through the arm. As I said, fluke. When your number is up, fate will conspire against you.
VoceNoctum
QUOTE (Raygun)
Contrary to popular belief, there's not one ceramic part in the Glock pistol. Steel and plastic. That's it. The Glock was just relatively cheap and marketed well.

I had a woman in the store one day that swore the Glock she was issued was one of the ceramic models. Refused to believe it wasn't and told me they issued them to her (FBI I think, it's been a while) so that agents could carry them on planes.
Probably just a random nutjob, but amusing anyway. smile.gif

Glock's main innovation was indeed more marketing related than product related. The VP70 was monstrous, but right for it's principle.

The interesting thing with guns, is that even advances are not universally accepted. Polygonal rifling may work better, but it's still not common. (drawbacks aside) Almost everyone uses either Browning system, with Beretta being the only one with different stuff, and no one's beating down a door to get the rotating barrel into their handguns.

Guns only have to work so well, as it were. They may not be perfect, but they're good enough. smile.gif
Young Freud
QUOTE (kevyn668)
I knew a forensics guy (proff) in my college days that told of an attempted suicide. The poor slot pointed the gut at the side of his head and pulled the trigger. The bullet followed the curve of his skull up, over, and down but didn't kill him. I don't have proof but after the other slides he'd shown us, his word was good enough for me.

I've come across that type of wound that I don't think it's that rare. I've heard of war stories involving that type of skull penetration, the bullet grazes the brain and rides the skull and exits through the same wound, or similar (the first time I heard of it, it was a second hand story of a friendly fire incident during Vietnam and the bullet penetrated the helmet and rode on the inside of the helmet. From what I've heard, the guy had a permanent bald streak around his head from the scar). I recall watching a documentary on Iwo Jima and a combat medic tell a heartrending story of a guy who took a bullet to the eye, the bullet ricocheted around the brain and exited through the wound, and was believed to be dead, only to see the guy years later at a reunion and tell him the saddest part of his life was when they stopped the IV.

I wouldn't bet my life on a game of Russian roulette to prove it, but I think it's just not uncommon. It also looks like it occurs mostly with high-velocity, low weight rounds.
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