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Grifter
Anyone have any more info about the new shadowrun game? like is it even in production anymore? I've only seen one thing in a gameinformer or other related magazine mentioning something about it, I've been out of the loop for a little while so I missed any new updates, anyone have any more info about it or know any websites with info on it?
Connor
Any talk of a new Shadowrun video game is purely rumor and/or conjecture at this point.
FrostyNSO
Deus Ex had a shadowy-feel to it
Grifter
I'll have to check out deus-ex then
hobgoblin
minus the magic and trolls that is. basicly deus ex is cyberpunk in the begining nano-age with some interesting conspiracy stuff on top. atleast that cover deus ex 1, i have not played 2...
Req
IMHO, DX2 is just like DX1, with tremendous suck added on to it. There are better ways to waste 20 hours these days. smile.gif
BitBasher
So much suck was added you ask yourself if they bought their suck wholesale.

This suck was directly because the game was built from the gorund up to work on the xbox, hence horrific oversimplification and much smaller areas.
Grifter
Anyone ever play a game and pretend it was shadowrun? I know i have done that more times than i can count for many many games o.O
Dillinger
yo the old sega genesis SR was great. I mean, it had its flaws in all, but i f'in loved that game when i was a kid. My buddies and i were talkin once about a new SR video game and we thought it mite be cool if it had a updated version of the fallout engine, or a highly developed version of the gta engine. both i think would work pretty well for the game world. Tho thats just my opinion, i mite be wrong.
Grifter
i still play the sega genesis version, but i've run around in grand theft auto pretending it was shadowrun and enjoyed myself greatly but i'm just weird, anyone know of any shadowrun mods for popular games are out there, i've seen a lot of talk about works in progress but i've never been able to find any on any of the games i play
HolyYakker
Hey... I know I'm posting this multiple places but in the works is a ShadowRun: Urban Brawl mod which my friends and I are beginning to work on. If people want more info I suppose I could cross post it ot here, but, the info is so far in the General Gaming Forum. In probably two or three months I'll be looking at getting a website for the project going and then you'll be able to get updates there. Till then, if there is enough interest I can keep people informed via here.

Lemme know so I'm not just wasting your time and my typing fingers.
BitBasher
Basic info is useful when you bring something like that up..

like: Mod FOR WHAT? biggrin.gif
HolyYakker
Well I said go check out the other forum for a reason... sheesh!

And besides we all know that the best engine that is out there right now is the Source Engine so this is going to be a HL2 mod or perhaps a heavy rebuild using the Source engine. Other basic info soon to come.
Abstruse
Correction: Was the best engine. DOOM 3 is out now.

The Abstruse One
FXcalibur
An engine will always have it's limitations. Doom 3 was built under the concept that combat would take place in more or less cramped close quarters. It wouldn't handle large open environments as well as, say, Far Cry, which was built exactly for that purpose.
BitBasher
For all around speed and utility I am actually preferential to Monilith's LithTech engines.
Fresno Bob
LithTech...*shudders*
Req
In the interests of compatibility, I recommend the Doom1 engine. Plus it's cheap to license. wink.gif
BitBasher
I'll take a competent and versatile engine anyday over one that just graphic whores it's way along. Gameplay is king.
Omer Joel
Check out the System Shock and Thief series: System Shock 1 and 2 are cyberpunk survival horror (quite similar to SR's Renraku Arcology), with several nice touches (and a bit of "higher" sci-fi objects such as force fields, but these aren't THAT common and don't take over the game.

While the Thief games are steampunk/fantasy, their feel is extremely Shadowrun-ish: Sneaking around, hiding downed enemies, trying not to trip alarms, lots of background involving fences, underworld "favors", organized crime and proto-fixers. They are also good for (trying to) curing munchkins: attacking guards face-to-face in Thief is often suicidical. You have to sneak, you have to plan ahead - and you need to think.
Red Swami
QUOTE
in the works is a ShadowRun: Urban Brawl mod which my friends and I are beginning to work on.


I've been thinking for the last six months about doing something like that for Source. Thanks for reading my mind and being more motivated than I was. (Or letting me read your mind, whatever.) smile.gif


As much as DX1 (and, okay, 2) and SS2 are great cyberpunk RPG/action games (well, just action with DX2), they still don't have the high-tech/magic crossover that I love about Shadowrun. One more game you might check out if MMORPGs are your thing could be Anarchy Online. I can't attest to how good it is since my computer couldn't handle its requirements last time I tried playing, but a lot of the same elements seem to be there. (Yeah, okay "magic" is replaced with "nanobots," the new deus in machina, but the feeling would probably be much the same if you just pretended it was magic instead.)
TheScamp
QUOTE
This suck was directly because the game was built from the gorund up to work on the xbox, hence horrific oversimplification and much smaller areas.

Not only that, but for a game all about wacky conspiracies, the writing blew harder than Dizzy Gillespie.
Userlimit
For the person who suggested a gta model for the perfect SR game, im right there with you. My friends and I have discussed the same things. It would require a lot of complexity, and perhaps an online capability, but I think it would be the best game there ever was if done correctly, maybe even with a GMing tool a la NWN.
mintcar
I would prefer a Fallout style game. When computer RPGs get fancier graphics the options for character creation lessen, as seen with KotOR. I think that would be a mistake in a Shadowrun game. Focus on dialog, character options and freedom iŽd say would make for the best game. unfortunately Black IsleŽs demise suggests that wouldnŽt be very commercial.
Black Mamba
I know it's just a pipe dream, but I would love to see an SR game that utilized not only real space, but astral and matrix as well. I imagine it would have to be a PC game. I don't think that any of the current platforms could handle it, unless you were swapping out CD's.
Herald of Verjigorm
A location could be made out of components that have three toggles: physical, matrix, and astral. Few astral objects should be matrix accessible, but things like FAB walls would fit that condition.

Only hooked up deckers see the matrix only objects, and only see the physical objects when they have access to a proper camera (building security or PC carried portable).

Astral and physical are pretty clearly defined already. Astral objects can only interact with objects that have the astral toggle, but can see anything astral or physical, etc.
Jason Farlander
QUOTE (mintcar)
I would prefer a Fallout style game. When computer RPGs get fancier graphics the options for character creation lessen, as seen with KotOR. I think that would be a mistake in a Shadowrun game. Focus on dialog, character options and freedom iŽd say would make for the best game. unfortunately Black IsleŽs demise suggests that wouldnŽt be very commercial.

While Black Isle is, tragically, no more, Fallout lives on. Bethesda Softworks (makers of the Elder Scrolls series of games, the most recent of which is Morrowind) has purchased licensing rights to the Fallout franchise.

The problem with anything involving an SR videogame is, of course, that Microsoft holds the rights to such a game. I have a feeling that if an SR game ever does get made, it will be made exclusively for the XBox or XBox2, seeing as thats the route they chose to take with Mechassault.
hobgoblin
just watch it so you dont run into trouble with microsoft, remember that they own fasa interactive and by extention any digital rights to any of the old fasa worlds. i recall there being a lot of noice when people modded the quake 1 engine and later the hl engine based on the warhammer 40k world as the digital rights had been licenced off to some companys and they didnt like their turf being invaded...
FrostyNSO
too bad they squabble over this crap rather than support people to make a better game.
NetJacker
a while ago i posted this in a RPG forum in Argentina. I think this may interest you...
SR GAME petition

eek.gif just get inside and VOTE!
Botch
For those of you who have been around awhile and remember the joys of the first text based MUDs (Multi-User Dungeons) check out the link. The SR game system has had a good implementation and the general user base is friendly to newbie's. All I can say is check it out, the text based format really lets your own imagination fly and you can run it throught Hyperterminal.

Awake 2062
KarmaInferno
I voted, but unless MS sees at least 100K signatures it ain't gonna even register on their radar. 100K is the number of accounts by many industry sources a MMOG needs minimum to be considered viable in the long term.

Even stand alone games need similar numbers in sales to even be considered.

frown.gif


-karma
bitrunner
for what it's worth, i know that some people have formed Shadowrun groups on City of Heroes...

one of the developers for CoH is an old FASA employee, and likes SR...don't know how much that matters, but the game takes place in a big city, with room for forests, sewers, dungeons, caves, inside buildings, rooftops, etc.

you can pretend that the Vazhilok are the ghoul nation or some other abomination, and clockworks are malfunctioning drones...gangers are the same everywhere, and the Circle of Thorns are evil mages...

All you have to do is make your character look like a Shadowrunner - take technology and Assault Rifle for your blaster to be a street sam with ranged weapons, or the Claws as a scrapper for a melee combat specialist. mages can be anything, but fit good as controllers or healer types...
KarmaInferno
Eh, City of Heroes... you have just hit upon my current addiction.

And yes, you can make quite the convincing 'sam or mage or even troll in CoH.

Everything's a bit brightly lit, though.


-karma
Player of The Pink Guy, Ninja Pirate, The Commissioner, Superpowered, and Automatic Lenin on the Virtue server...
HolyYakker
I am not at liberty to tell you why I think this. However, there is something in the works.
Userlimit
I posted this somewhere else before, but if there was a mmorpg game like CoH that was supposed to be Shadowrun, I'd be extremely disappointed. Seeing hundreds of "Shadowrunners" dart across the city to complete "shadowruns" is just a horrible image.
GrinderTheTroll
It's old school as far as games go, but Wasteland by Interplay, Inc. had a great SR combat feel to it at times. They are the same folks that made The Bard's Tale series of games and I think (I might be mistaken on this) some of the Interplay folks ended up working for FASA in some capacity.

Fallout 1 & 2 are also some fun, turn-based games that piqued my interest.
hobgoblin
QUOTE (HolyYakker)
I am not at liberty to tell you why I think this. However, there is something in the works.

man, dont make statements like that. your jacking my brain around...

as for awake 2062, ill look into it but i hope they are not stingy about haveing a char up front (i like to let a char grow on me)...
Axe
QUOTE (GrinderTheTroll)
It's old school as far as games go, but Wasteland by Interplay, Inc. had a great SR combat feel to it at times. They are the same folks that made The Bard's Tale series of games and I think (I might be mistaken on this) some of the Interplay folks ended up working for FASA in some capacity.

I'm fairly certain that the makers of Wasteland went on to make the Fallout games.
BitBasher
The programmers back on the fallout/interplay boards said fallout was a spiritual sequal to wasteland. There was even some nods to wasteland in fallout.
Slamm-O
no one from wasteland was involved in fallout, at least as far as the design and programming teams go. Interestingly mike stackpole (wolf and raven) is one of three men credited with designing wastland.

on another note, anyone here involved in the neverwinter nights d20doern expansion shadowrun module? d20mm.com i think, i dont know if itll end being worth the effort (i hate d20 so much) but it couldbe fun.
Caine Hazen
OK I talked to Jordan Weisman at GenCon this year, and presented my theory to him (if you notice shadowrun.com points at fasainteractive now) His first response to me was that Microsoft had aquired all those rights, so that all non-rpg domains would be their property. I noted to him that I had followed all of that and as a sysadmin had spent time looking at the domain Registry since FASA closed. I then told him that I knew the redirect had happened in the last 6 months or so..he gave me a sly little smile, and a bit of a nod and then said "well you must have figured I can't comment on this anymore then" I smiled back and told him, yeah I kinda figured as much...

My intitail reaction though was positive, we did discuss FPS style games a bit after that, and some consol vs PC stuff, but he was iron..no clue past knowing that he's signed on an NDA over a shadowrun video game at this point.

As for engines that would support Srun...both Doom and HL2 are pretty lame, I'd look into FarCry and Sandbox, or into the new Unreal3 engine
HolyYakker
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I like monkeys. That is alll.
Cynic project
WHy a FPS?That would be so ewww..I mean you can play games like CoH and a first person, but really once you see from the free floating camra and go to first person yu see how limited FPS is.
BitBasher
And just as a note MS has operated that domain for far longer than 6 months. it's been at least 2 years.
HolyYakker
They may have opperated the Domain, however, the contact person for the Domain just changed. When I went to contact them the address WizKids gave me in Microsoft wrote back saying that all that property had just gone to another person.

On a complete unrelated note, how many damn posts before I become at least a MOVING targe?
Caine Hazen
Hey I'm actually expecting it to be a consol game, we just discussed FPSs and some other stuff I'm not mentioning about em...

As a note I hate to much camera control, it give to wide a veiw..not realistic at all. My personal opinion is that a FPS with a 3 monitor set up for perephrial veiw is the only really cool gaming system. Free floating camera's are good for some video game experiances, but I want that FPS emmersion to the Srun world. Add in 7.1 sound and..mmmm then we're talkin about a game!!

And yeah I know about the domain, but it was only in the last 6 months that it was pointed at the FASA interactive site, it's been under control of Microsoft for as long as they've owned FI, but I think I said all this before...
mfb
making a game that a grand total of three PCs in the entire world can run doesn't seem... wise.
HolyYakker
It's perfect for those 3 people though. wink.gif
Herald of Verjigorm
No, you really need to get the motion sensing stereoscoping monitor glasses. That way, you don't see three screens, you see exactly what the character would see.

I think there's two of those in private ownership.
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