sir fwank
Aug 30 2004, 06:58 PM
is argent the guy with mbw4 delta and everything else delta who dual wields supermach? i swear dr.pain mentioned someone like that in one of the novels i never read.
Bigity
Aug 30 2004, 07:04 PM
Sounds about right.
FlakJacket
Aug 30 2004, 07:13 PM
Well if we're on to novels, what was the name of the main character from Tails You Lose? Fairly well modified and never had to sleep. Ever. Has to be a handy thing.
Black Isis
Aug 30 2004, 07:23 PM
QUOTE (sir fwank) |
is argent the guy with mbw4 delta and everything else delta who dual wields supermach? i swear dr.pain mentioned someone like that in one of the novels i never read. |
Argent's trademark (at least that I know him by immediately) are his two matte black cyberarms (the main character in Lone Wolf mentions this as the thing that told him how serious Argent really was -- he had both his arms replaced as elective surgery). He's mentioned to be a Desert Wars veteran, but as far as I know not a lot else is mentioned about his background.
FlakJacket
Aug 30 2004, 07:32 PM
Worked for one of the north American uintelligence/covert operations groups, either the UCAS or CAS.
Ancient History
Aug 30 2004, 07:40 PM
If we're looking for Most Deadly Cybered-Out Character Without Stats, I'd have to make it a tie between Argent and Kid Stealth.
Argent, Desert Wars Veteran, did indeed elect to have both fully functional arms amputated and replaced with souped-up cyber versions.
Kid Stealth, Organized Crime Veteran, blew off his own feet when given a pair of cement overshoes by his former comerades, then made it to shore and survived. He had his legs replaced by the backwards-facing pair that bears his name today, which incidentally have velociraptor-style claws on them. Oh, and he's basically a sociopath.
[/edit] Please note, this does not include cyberzombies, physads, or those genetically engineered to accept more implants than normal metahuman beings.
BitBasher
Aug 30 2004, 08:02 PM
In light that vamps are now legal I vote Nemesis from an old module that I can't recall the name of. He's a canon vampire hitman with nearly 6 essence worth of cyber. Ubernasty.
hobgoblin
Aug 30 2004, 09:02 PM
QUOTE (Zeel De Mort) |
FrostyNSO: Who's Torgo? The name doesn't sound familiar. |
while this was asked to someone specific i want to answer it (partialy atleast)

from what i know torgo is a troll gangleader in seattle. he have a head full of tactical and strategic material (his favorite book is supposed to be "the art of war").
his full name in the new seattle book is lord torgo and is the leader of the spikes. they operate out of the tahoma area. thats all the info i have (the sr2 seattle sourcebook was not very informative on gangs and i could not even find a trace of the spikes in that book)...
Req
Aug 30 2004, 09:19 PM
TaComa. Isn't tahoma a font, or something?
Rev
Aug 30 2004, 09:22 PM
I believe "tahoma" is an alternate translation of the indian word from which "tacoma" derives, and is also a local native name for Mt. Ranier (quite possibly there are multiple names for it as it is visible from 100 miles around). Though in this case it is most likely just a typo.
Req
Aug 30 2004, 09:26 PM
Ya know, Rev, looking at the little id bar to the left of the posts, it's a bit confusing when we post right after each other...given one letter difference in name, same sign-up date, similar location...

(now, if only I was running...)
Synner
Aug 30 2004, 09:35 PM
QUOTE (Black Isis @ Aug 30 2004, 07:23 PM) |
He's mentioned to be a Desert Wars veteran, but as far as I know not a lot else is mentioned about his background. |
If I'm not mistaken besides his Intel history (comes back to haunt him in Run Hard, Die Fast), after he went shadowside Argent was also the leader of the defunct Wrecking Crew which got wiped out in 2XS helping Dirk Montgomery (which as far as I recall was also his first appearance in canon).
snowRaven
Aug 30 2004, 11:00 PM
Teachdaire holds the first place. With his skills and reflexes coupled with that ring he is just nasty...
Michael Dumont from Elven Fire a close second - a really nasty samurai with Firearms 10, Armed and Unarmed Combat 9, Gunnery 7 and stats of 6, 6(

, 6(

, 1, 5, 5. (An elf, if you can believe that charisma...)
Shim Bright from the same adventure is among the better mages.
"Tuesday" Takemura(yakuza bad-ass),
Jonty Glendenhuys(bounty hunter),
Samuel Lamptey(hyper-cybered fullback for the Seattle Seahawks),
Martin deVries(vampire vampire hunter) and
Karl Heinz Zessler(Spike-baby Elf Mage - though not necessarily immortal) are all pretty high-powered too. Prime Runners.
Schreck in Two Solitudes from Shadows of the Underworld is one of my favorite nasties. Twisted Way Adept who thrives on the pain of others, and he works for S-K.
Dominic O'Brienin Celtic Double-cross is one of the better mages around - Druidic Initiate Grade 8. Though not a combat mage, he can hold his own pretty good using his Conjuring 9, Sorcery 9 and force 7 to 9 Illusion spells. Plus he has some powerful magical items to help him along...
Kandle - Humanis Goon in the Double Dipping adventure in Shadows of the Underworld is a bad-ass, with 6(

, 12, 10 for (aug) physical stats, Firearms 8, MBW-2.
The
Golden Gators for best ganger stats: B5, Q5, S6(

, C6, I5, W4; sword 8, and swords that do [STR+2]S w/Reach 2. DarkAngel.
The Tir Ghost Fire Support and Demolitions Guy in Corporate Download is kinda nasty to (especially for a 'generic' unnamed npc), with 8 in most firearms, MBW 3 and some nice gear.
As for the aforementioned Nemesis (from Total Eclipse) - he had Boosted Reflexes 1 and Cybereyes, that was it for cyber. He did, however, have a Quickness of 30... probably the result of the author misreading the movement multiplier for vampires as an actual raise in attribute.
Kanada Ten
Aug 30 2004, 11:09 PM
QUOTE (snowRaven) |
Michael Dumont ... (An elf, if you can believe that charisma...) |
His Charisma was likely damaged with all the experimental mind control and drugs used on him. Take a look at Green Lucifer too and how much he advanced in the few years between exile and Elven Fire, then add ten more years experience...
FrostyNSO
Aug 31 2004, 02:15 AM
Anybody have the stats on Lofwyr by chance????
Crimsondude 2.0
Aug 31 2004, 04:34 AM
NO!
Black Isis
Aug 31 2004, 05:06 AM
I hear his turn-ons are vulnerable European corporations, ancient Atlantean artifacts, and long walks on the beach.
FrostyNSO
Aug 31 2004, 05:16 AM
ooh, eets my white knight!
Grinder
Aug 31 2004, 09:45 AM
Just for my understanding: what is the Shadows Of The Underworld-SB? Is it the "normal" Underworld-SB where all the major syndicates are described?
Adarael
Aug 31 2004, 12:26 PM
Lord Torgo is the gang leader of the Spikes, formerly the Spike Wheels. He's the one that made them wipe out the Silent Ps after he took charge. I've seen his stats, and you know, they weren't that impressive from a mechanical standpoint. But think about this... Since he took over, the Spikes went from an 'average' rated go-gang to a 'superior' rated go-gang. Compare and contrast:
The Ancients of Seattle:
# of Members: 100-150
Rating: Superior
At War With: Spikes
The Spikes:
# of Members: 20
Rating: Superior
At War With: The Ancients, the 405 Hellhounds, The Silent Ps (deceased).
The fact that a group of 20 can hold their own with two dangerous gangs and one superior gang, with a total number of about 300 people looking to kill them... that's impressive. It's not his stats you have to worry about. It's his tactics and psychology skill.
Garland
Aug 31 2004, 08:08 PM
It's been mentioned a couple of times, but the Tir Ghosts in Corporate Punishment are vicious even if they don't have names. Those guys are badass.
Garland
Aug 31 2004, 08:09 PM
2 posts for the price of one. Gah.
Shockwave_IIc
Aug 31 2004, 08:36 PM
QUOTE (Adarael @ Aug 31 2004, 12:26 PM) |
Lord Torgo is the gang leader of the Spikes, formerly the Spike Wheels. He's the one that made them wipe out the Silent Ps after he took charge. I've seen his stats, and you know, they weren't that impressive from a mechanical standpoint. |
Thats a shame, Cos form the pic in SComp (his foot as big as Dust bin (Trashcan for the americans

)and the discription of him in there (Awe inspiring dimensions) you'd be thinking pretty much maxed out Body and Strength, Oh well.
QUOTE (Garland) |
It's been mentioned a couple of times, but the Tir Ghosts in Corporate Punishment are vicious even if they don't have names. Those guys are badass. |
Yeah, dirty little gits they are. Read through that section and just thought how are my PC's gonna survive that!
[ Spoiler ]
Thankfully debugging suggest's the SK team, saving there hoop. PC's didn't stand a chance otherwise
Garland
Aug 31 2004, 09:08 PM
When the baddies are using APDS by default in their compensated SMG's at a high skill level, things are bound to get ugly.
snowRaven
Aug 31 2004, 09:40 PM
QUOTE (Adarael) |
Lord Torgo is the gang leader of the Spikes, formerly the Spike Wheels. He's the one that made them wipe out the Silent Ps after he took charge. I've seen his stats, and you know, they weren't that impressive from a mechanical standpoint. |
Hmmm - I didn't know there were any (official) stats on him - where did you see them?
Or are you talking about the stats from the SR trading card game?
Kagetenshi
Aug 31 2004, 09:41 PM
Pay X nuyen, kill X elves.
~J
Zeel De Mort
Aug 31 2004, 09:58 PM
Tir Ghosts are certainly pretty badass, although not insurmountable. Apparently shadowrunners are one of their favourite enemies, which is handy cos Ghosts are one of mine!!
Now if only there were stats for Paladins...
Apathy
Aug 31 2004, 10:06 PM
[edit] Comment retracted because I don't know what I'm talking about.
Ancient History
Sep 1 2004, 12:46 AM
You remember incorrectly.
FrostyNSO
Sep 1 2004, 01:32 AM
Anybody have ballpark stats on Lofwyr?
Ancient History
Sep 1 2004, 01:39 AM
"Bigger than Alamaise"
FrostyNSO
Sep 1 2004, 01:44 AM
Um, ok. I don't even know how big Alamaise is...
Ancient History
Sep 1 2004, 01:52 AM
That was a joke, son.
Okay, at bare minimum Lowfyr:
Body 25/20
Quickness 10(x4)
Strength 50
Charisma 13
Intelligence 13
Willpower 13
Essence 12Z
Magic 12
Reaction 10
Initative 10 + 3d6
Astral Initiative: 28 + 3d6
Attacks: 16D, +4 Reach
Powers: Astral Armor, Dragonspeech, Enhanced Senses (Enhanced Smell, Wide-Band Hearing, Low-Light vision, thermographic vision), Hardened Armor, Innate Spell(Flamethrower), Magical Skills, Metahuman Form, Twist Fate
Lofwyr is an initiate; he possesses the Possessing metamagic and is rumored to posses the Diving metamagic.
toturi
Sep 1 2004, 02:08 AM
QUOTE (Ancient History @ Sep 1 2004, 09:52 AM) |
That was a joke, son. Lofwyr is an initiate; he possesses the Possessing metamagic and is rumored to posses the Diving metamagic. |
The only divers I know among the Great dragons are Script-
Diver and the Sea Dragon.
sir fwank
Sep 1 2004, 03:03 AM
i think some of the npcs from celtic double cross are nasty. don't have that up here though.
FrostyNSO
Sep 1 2004, 03:25 AM
Whoa, what is twist fate? I can't seem to find that in critters, is it from DotSW?
BitBasher
Sep 1 2004, 07:40 AM
It's in Do6w and it's the reason you will never, EVER kill a great dragon with a PC with a sane GM. It allows dragons to really messed up things like force anyone in his LOS to reroll all of their sucesses and such things. It reflects that great dragons dont follow the normal rules of fate and karma, they're better than that.
Synner
Sep 1 2004, 08:56 AM
QUOTE (Ancient History) |
Okay, at bare minimum Lowfyr: |
Please note those are a bare minimum, as the stats Ancient posted are for a typical Western Great Dragon. Not only is Lofwyr - like most greats - a high-level initiate (which BTW means that Magic stat is off by at least 10 if you keep in mind that IEs like Harlequin are "double digit" initiates and its safe to assume Lofwyr was already a great when Harley was born) with potential access to all the metamagics and then some, but he's at least as physically powerful enough to challenge Ghostwalker/Icewing (as suggested in SotF) which places him physically a few grades above "typical" greats. For reference, Lofwyr is the only known great to have fought and killed another great (Nachtmeister) in the Sixth World (and beat the drek out of two others Kaltenstein and Alamaise). Add in possible stats modifiers from dragon-level magical defenses and augumentations, anchored and sustained spells, unique powers and the Jewel of Memory and you're better off not even considering stats.
Cynic project
Sep 1 2004, 09:03 AM
Great dragons are forces of nature. The best way to deal with forces of nature like them are to be to small to be noticed or hve nukes. I bet a nuke would really cramp Lowyr's style.
toturi
Sep 1 2004, 09:40 AM
Just remember this... Everytime a Great Dragon is knocked out(physical or stun Deadly), the dragon WILL lose a point of Magic. Since their Essense is 12, and assuming that their Magic matches that, any 2D6 roll to check for Magic loss will cause it to lose that Magic point. Heck, any dragon that gets knocked out will lose that Magic point.
the_dunner
Sep 1 2004, 10:32 AM
Uh, no, actually, they won't automatically lose magic for that. They have another special rule about that.
toturi
Sep 1 2004, 11:25 AM
QUOTE (the_dunner) |
Uh, no, actually, they won't automatically lose magic for that. They have another special rule about that. |
Heh, unless you can quote something... or the writers come up with another rule... they lose that point.
Nath
Sep 1 2004, 11:35 AM
QUOTE (p.179 @ Dragons of the Sixth World) |
Dragons also check for magic loss like other characters (p.160, SR3) except that dragons roll 3D6 rather than 2D6 when making a magic loss check. |
Austere Emancipator
Sep 1 2004, 11:36 AM
If I were Lofwyr, I'd keep a few hundred Karma in my back pocket just to be able to insta-learn a new skill at a decent 2-digit rating if required. Then if some motherfucker managed to hit me with a barrage of SAMs and got me to Deadly +20 Over-Damage before 2 of my Quickened Force 20 Treats went off and healed me and I killed them all, I could just retreat to one of my impregnable underground fortresses for a few days and Initiate a few times again.
Sphynx
Sep 1 2004, 11:42 AM
Anchored Treats.

Sphynx
Austere Emancipator
Sep 1 2004, 11:46 AM
Yeah whatever, it's not as if I actually have to know the rules to fudge that sort of thing.
toturi
Sep 1 2004, 12:39 PM
QUOTE (Nath) |
QUOTE (p.179 @ Dragons of the Sixth World) | Dragons also check for magic loss like other characters (p.160, SR3) except that dragons roll 3D6 rather than 2D6 when making a magic loss check. |
|
OK, but with being double digit initiates, pretty much makes that point moot doesn't it?
3D6 max = 18
base magic + double digit initiation = 12 + 10 = 22
Shockwave_IIc
Sep 1 2004, 12:53 PM
As mentioned Those stats are the bare minimum, And considering he's the ultimate chess player/ Puppet master, i'd be putting his Int at, at least the 15+ mark, more so considering Hestaby is Int 13, and allthough he is lost the rite (more likely due to his borther playing to stop Lofwyr win then to make himself win) he is smarter then her.
IMHO
toturi
Sep 1 2004, 01:50 PM
QUOTE (Shockwave_IIc) |
As mentioned Those stats are the bare minimum, And considering he's the ultimate chess player/ Puppet master, i'd be putting his Int at, at least the 15+ mark, more so considering Hestaby is Int 13, and allthough he is lost the rite (more likely due to his borther playing to stop Lofwyr win then to make himself win) he is smarter then her.
IMHO |
You got a Canon source for that Int 13 for Hestaby?
Adarael
Sep 1 2004, 01:52 PM
Aren't Torgo's stats in New Seattle?
Or was that some other troll ganger?
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