well I managed to find the very first char that was created in sr2 using 50!! points <I repeat, this was done by mistake, we believed this was what it should be>..
and below I got one of the current players to fax me his char sheet, I copied what was legible on it..
the gist of the matter is, to me, while the first one is strong etc etc he doesnt `break the game` as I would expect a street sam would with 8 times starting max resources <8 million>. & the second one the one made for sr3 to me isnt overpowered at all.. mileages may vary.. only his initiative is a little high but since in sr3 they nerfed initiative passes thats not a huge deal anymore..
well here goes..
Sr2 character made with 50 points, sorry this is the last sheet I could find which was after playing for a while so he is as last used <7 or so years ago

>
Jorge Sanchez aka red shade
human, M, age 22
Racial bias, japanese, orks, 3/2
Home town:Seattle
Karma pool 3.3 , good karma 11.7
Attributes: (with all modifiers) Body 2(9) , Quickness 1(

, Strength 5(

,Charisma 2, Int 6, Will 6, Essence/magic 6, Reaction 7(9) initiative 9+4d6
Dice Pools
Combat: 13
Skills:
Astral perception, Combat sense +3d6, Improved Reflexes +3d6, killing hands S, Pain Resistance 9 boxes, impr. attributes & skills. Improved senses, low light and thermographic vision. Armed combat 4 Specialisation mono whip 8 (16), firearms spec assault rifle 9, stealth 1(7), athletics 1(7), Wing tsun kung fu 6, first aid 3, 2-wheeler control 2, computers 1.
equipment:
Defensive:
secure ultra vest, secure jacket, forearm guards, hvy sec armor, security helmet with magnifyx10, low light, thermo, ultrasound, smartgun, tranceiver, track signal 5, signal locator, hud display 100 Mp, respirator, chem seal.
offensive:
Ak-98 assault rifle, smartgun, range finder, gasvent3, shoulder padding, <-1/-2 tn/-4 recoil>, grenade launcher. about 30 odd mini grenades stock.
colt manhunter, ucas permit, laser sight & sm gun link.
Dikoted ares monosword 10S
Monowhip 10 s 1/2 impact. in finger compartment.
enchanted but not bonded & never used monowhip, weapon focus 3.
ammo : 492 bullets, 25 flechette, 25 gel, 20 rubber bullets, 40x expl ammo, 8x apds bullets 1x law
misc gear:
Bug scanner 12, c3, weight1, jammer rating 6, white noise gen rat 6, signal locator 8, wristwatch comp 200 MP +phone flipup screen <water resistant>
tortoise fuchi cyber 6
3 port phones one of them legal. one custom 1500 nuyen powerful lamp
camera, micro cam corder conc 8, micro recorder conc 9, micro transceiver conc 18. some software, jewelry, docwagon basic, high lifestyle,
car: mits. nightsky
also inflatable magic invis undetectable >30 m motorboat <never used, comes from a published adventure.. kept to remind gm some things shouldnt be used in game>
last ditch:
4 lvl 8 antidote patches, 2 lvl 6 stim patches, trauma patch.
character was created twice, first time he was killed within 10 game minutes by a single sniper shot using regular ammo.
as said this was made by error as we then believed resource points= poits to spend. however as a 50 pts char should have been TOTALLY overpowering if you are only supposed to use 6.. but he wasnt..even though he had been munchkinised a bit..so we started seeing that the canon adept just didnt suit the playing style we wanted for him <close combat version of a street sam with no chrome or bio whatsoever.. only magic>
since then we adopted the 35 point rule with a few restrictions as stated in a previous post. I expect he would be even less overpowered in sr3 since weapons have increased deadlyness, gas vents are better so the tn for saving against automated weaponry in general has increased...< a BIG deal to someone who has to run in the open..and note athletics doesnt really help you dodge.. nor much in real life (play paintball once.. it will free you from many misconceptions.. I still cannot fathom the reason for the +2 vs running targets at close range..) >
now below is a 35 point SR3 adept created & being used but not really munchkinised..
Jack, age 17, Human Male
Home Town: Seattle or Tokyo
Karma pool 0.5, Good Karma 3.5
Attributes(all inc) : Body 9, Quickness 9, Str 9, Cha 2, int 5, will 6, Essence/magic 6 , reaction 7 , initiative 13+4d6 <the + initiative power of adept has improved in sr3.. it now equals wired>
Dice pools
Combat: 10
Skills
Astral perception, killing hands M, improved senses, taste, low light vision, thermo, pain resistance 6 boxes stun & phys, body control :1
Stealth 3, Athletics 4, Unarmed combat spec Bujinko N. T. 6, Edged Weapons->Katana 7 ? (13?) , assault rifles 4 in aka 98. , computer 3, Build/repair Katana ->4 Negotiation 3, bike 3, car 2
lang skills English 4 Spanish 2 Japanese 2 german 2. Knowledge skills Acad. knowledge 6th world 4, Fishing 4, Acad. knowledge Biology 5. Backgr knowl. 4 <special etiquette skill relating to .
equipment:
Defensive: sec jacket, lined coat,camo full suit..
offensive: Dikoted Katana, some 18 assorted mini grenades 6 off 6 def 6 concussion, 20 shurikens, 20 thr knives,
Misc.
binoculars, flash light, climbing and survival gear, subvocal micro, ultrasound detector/emitter 6, phone, table top computer.
car:yamaha rapier <cant drive tho>