LinaInverse
Nov 4 2004, 10:06 PM
QUOTE (Nikoli) |
Or, when said horrows arrives, you wait till it slaughters the few dozen or so waves of LS and then loot the corpses for their sniper ammo as the ATGM's should now be en route to deal with it. |
Our campaign's best rifleman though is a fairly honorable sort (as far as shadowrunners go anyway) who probably wouldn't feel right about letting the Horrors slaughter the LS troopers w/o trying to at least help if he could. If LS then busts him and toss him in jail for saving their lives, well, I guess I'll cross that bridge when it comes.
DocMortand
Nov 4 2004, 10:12 PM
Yeah...throw you in jail for "Unlicenced Horror Slaying" which then provides clues that LS is infact being controlled by a major horror...
LinaInverse
Nov 4 2004, 10:15 PM
Sort of like a duck hunting license?
And most runners and sprawl residents probably do believe that LS is controlled by a major horror...
Austere Emancipator
Nov 4 2004, 10:16 PM
QUOTE (LinaInverse) |
Barrett ammo is 14 |
Fuck me, so it is. Read through the entry too quickly and confused the "10 round box" with "Avail 10".
Still, it is completely up to the GM how much ammunition you'll get with one successful roll. Also, with a willing GM, you could pay 1100 per box and spend 40 days getting them, reducing the TN to 9 which should be manageable.
Also, with SOTA:64, no Horrorhunting runner group should be without a Social Adept face -- he should be able to get you a Victory Autocannon, a van to mount it on and several hundred AV ammunition for it without breaking a sweat.
LinaInverse
Nov 4 2004, 10:20 PM
The one (and so far only) time I've scored on Barret ammo, I got 4 boxes of 10 rounds each (40 shots total). I'm not objecting mind you; I accept that it'd be hard to get. And unfortunately, money's very tight right now; spending 110/shot would bankrupt us right now (I assume you're talking about "money is no object" option).
I haven't seen SOTA:64, so I can't comment on that.
Kagetenshi
Nov 4 2004, 10:23 PM
QUOTE (Austere Emancipator) |
Let's get this into perspective: 20 Body and 20 points of Armor only makes the critter invulnerable to most small arms. Shadowrunners can easily get their hands on weapons like the Great Dragon ATGM, which will kill a Baggi with ease (10D through the armor), or Assault Cannons with AV rounds, or Anti-Vehicular Rockets/Missiles, any other ATGMs, any MGs firing APDS on FA, not to mention Autocannons firing just about anything. |
The easiest way to deal with one would be to use a runner with spurs or a good knife and voluntarily get eaten.
~J
Austere Emancipator
Nov 4 2004, 10:25 PM
Yeah, I'm talking about the optional rules about increasing cost and the time to get the item to reduce the TN. However, since you're already paying 100/shot (200 per box, Street Index 5), the extra 10 shouldn't be a huge problem. Not when you're trying to defeat a big-ass monkey that's harder to damage than a similar-sized block of rolled homogenous steel.
Kage: Yeah, that'd be one way to do it. Another would be WALLHACKER.
DocMortand
Nov 4 2004, 10:29 PM
Ah, nothing like a little dark humor to liven up a Horror - you can do a chest-bursting alien impersonation by slashing your way through it's chest.
Um...what organs are inside a Baggi anyways? I mean, would you have to engage in melee combat all the various organs once you get through the walls of the stomach? And would the organs get "friends in melee" bonuses? *cackle* Two kidneys, get a +1 melee bonus
LinaInverse
Nov 4 2004, 10:30 PM
True Austere, good point. That, and the legal issues, are the reason why my poor rifleman hasn't had a chance to fire his proud Barrett (to be nicknamed "Charlize").
In terms of sheer physical badassness, most of the un-Named Horrors aren't actually so scary. We make up stats for them, but they're doable. It's the psychological factor that makes them fun in games. Like I say, use them as a plot device for players that like that kind of game and you'll do great. Or, y'know, Harlequin's Back - which is pretty much all about Horrors, you just don't fight them directly.
It's no different than having your runners the unwitting pawns of insect spirits (Queen Euphoria) or working for Great Dragons (Survival of the Fittest) or working for or against an all-powerful AI (RA:S) or any of the other adventures involving Big Names and Overwhelming NPCs out there.
If you're not into grit, overwhelming odds, horror, whatever, then they probably have no place in your game. Once you're regularly killing Horror spawn, they're just another collection of numbers, and they're not very interesting.
But that's just the way I run 'em.
Kagetenshi
Nov 4 2004, 10:42 PM
QUOTE (Austere Emancipator) |
Kage: Yeah, that'd be one way to do it. Another would be WALLHACKER. |
A third would be Wallhacker voluntarily getting eaten and then cutting his way out
How far up did you get the Power again?
~J
DocMortand
Nov 4 2004, 10:46 PM
Okay, who or what is wallhacker?
Herald of Verjigorm
Nov 4 2004, 10:48 PM
Someone will probably post th link before I hit submit, but it's a twinked out troll with dual cyberspurs designed for the sole purpose of surpassing the 32 power limit that usually applies to sane gaming.
Austere Emancipator
Nov 4 2004, 10:50 PM
I think the Damage Code was at 43S (STR-maxed, drugged adept cyclops with a successful Boost PhysAttr:STR). 30M would be plenty, though.
The original Wallhacker only did 28M with 25 dice to roll. The main purpose was to show how it might be broken that you get both +50% Power from using two cyberimplant weapons in addition to the extra dice from the offhand weapon, as well as to bust APCs with melee weaponry. Wallhacker 2.0 Beta was a cyclops, discussed
here.
Kagetenshi
Nov 4 2004, 10:52 PM
But that means from the inside we're into Deadlier Overdamage
~J
LinaInverse
Nov 4 2004, 10:52 PM
Woah...can this can be accomplished by a starting char or are we talking about beacoup extra cash/Karma? If the former, then I know who I want as my next char...
DocMortand
Nov 4 2004, 11:04 PM
QUOTE (LinaInverse) |
Woah...can this can be accomplished by a starting char or are we talking about beacoup extra cash/Karma? If the former, then I know who I want as my next char... |
Dream on - a lot of that stuff isn't kosher in my campaign
LinaInverse
Nov 4 2004, 11:11 PM
QUOTE (DocMortand) |
Dream on - a lot of that stuff isn't kosher in my campaign |
Hey, dreams are the inspiration that great ideas are borne.
That and plagiarism
Austere Emancipator
Nov 4 2004, 11:20 PM
Here's a quick, basic build I threw together:
[ Spoiler ]
Troll adept
B 11 (12)
Q 5
S 17
C 1
I 1
W 3
E 5.8
BIO 1.6
M 5
R 3
Init 3+1d6
Edges/Flaws:
Ambidex-6, Bonus+Exceptional Attr: Str, any flaws you like
Skills:
Cyberimplant Combat/Handblades-5/7
Cyber:
2 Dikoted Handblades (Weapon Foci would be great, but you probably can't afford them)
Bio:
Muscle Augmentation-4
Adept Powers (all Geasa'd):
ImpAttr:STR-2, ImpPhysAb:CIC-5, Counter-Strike-4
He'll be dealing 29M with 18 dice on the attack, 22 dice on the defense, + CP. If you can get one F6 Weapon Focus Dikoted Handblade (640,000 nuyen) and bond it, that's 24 dice on the attack and 28 on the defense.
This is just the basic stuff necessary, you can get a whole lot meaner with a cyclops, drugs, and the BoostAttr:STR adept power.
If there's any other questions pertaining to the Wallhacker, or interest in trying to upgrade the template, start a new thread for it so we don't completely steal this one.
Kremlin KOA
Nov 5 2004, 02:09 AM
try this
[ Spoiler ]
"Ripley" Battle Walker
Type of Vehicle: Extra Large Walker.
Handling: 2
Speed: 60
Body: 4
Armor: 12
Signature: 5
Pilot: 3
Sensor: 5
Cargo: 8
Load: 205
Seating: 1 Cockpit
Features:
2 Mechanical Arms (Strength 22 each with Dikoted Hand blades on each)
Smart Materials
Structural agility 1
Drive by Wire [1]
Full Enviroseal + overpressure option
20 man hours life support.
2 spotlights
2 spotlights
2000kg winch
Speakers
Weapons:
Mini turret with LMG w/ 1000 rounds of Ammo
Mini turret w/ Great dragon ATGM with 3 shots
hand blades on arms 26M damage (37M if you use the paired cyber weapons power rule)
Key notes
vehicle armor 12 means baggi can't hurt it
37m attack means I can soo hurt baggi
and the bous dice for mechanical arm operation being an ambidextrous skill is sweeeet
that and the LMG can be given APDS to really spoil that horror's day (or leave with regular for killing gnashers)
Kagetenshi
Nov 5 2004, 02:51 AM
And Lone Star will so smack that thing down. Hell, I'd respond to that before a Baggi.
~J
DocMortand
Nov 5 2004, 03:50 AM
Kage - Yeah...couldn't you do an Ewok on it? ya know, logs tied to buildings, logs put on street....
Kagetenshi
Nov 5 2004, 04:36 AM
QUOTE (Moonstone Spider @ Nov 4 2004, 01:26 PM) |
Lastly let's see a quote from the horrors book showing that dread iota can cast powerbolt, or even that they know how to cast spells at all. |
To answer this (though not to reopen the question in general) and to suggest why dread iota should remain a plot device if they even show up in a Shadowrun-era game, Scourge Unending lists Dread Iota as having the abilities Animate Dead, Karma Tap, and the spells of a Circle 3 Nethermancer.
~J
Kremlin KOA
Nov 5 2004, 02:54 PM
Kage, doc hell I'd sell it to LLonestar so they could deal with the baggi plague
Stormdrake
Nov 5 2004, 03:59 PM
Does any one know if the Shemedi (?) are some kind of horror or just something like the insect spirits that shows up before them? The same question can be asked about wraiths. The baggies power to animate the dead will be useful to install a sense of old time movie horror and while there is no real corresponding power in shadow run they are supposed to be outside of the pale. So to speak. If unchecked images of zombie choked streets come to mind. Obviously you don't want this but the potential of it happening would add a sense of urgency and motivation to the players actions.
Herald of Verjigorm
Nov 5 2004, 04:03 PM
Shedim are not yet linked to such a thing, but could easily be the tainted version of ancestor spirits. Wraiths (but not storm wraiths yet) are almost explicitly stated as a type of horror minion by Harley's post in the Paranormals of Europe shadowtalk.
Kremlin KOA
Nov 5 2004, 04:10 PM
Officially the answer is "We don't want to alienate the pro ED crowd or the anti ED crowd, so maybe."
Bigity
Nov 5 2004, 04:24 PM
Hm..zombies...a mall...world ending...a fun campaign is taking shape...
Nikoli
Nov 5 2004, 04:30 PM
Only seven more chopping days till ...
Kagetenshi
Nov 5 2004, 04:42 PM
QUOTE (Kremlin KOA) |
Kage, doc hell I'd sell it to LLonestar so they could deal with the baggi plague |
Unless we're assuming that the Scourge is returning full-force, there's no way Lone Star would use this. It screams military, which on a police force means it screams bloody oppression. It also screams needless property damage. The public can deal with vans. Vans have a long history of law enforcement use. Big scary mecha, though…
~J
Kremlin KOA
Nov 5 2004, 04:52 PM
riiight and flying drones with medium caliber machine guns is normal cop gear.
Kagetenshi
Nov 5 2004, 05:01 PM
Hell of a lot better than this. At Body 4 it'll probably be damaging/destroying the street just by walking on it.
Keep in mind that I'm not objecting to the armament by itself (except the hand blades). I think you could put all of that on a van and be just fine, but on a walker it would be a PR nightmare and a half.
~J
Kremlin KOA
Nov 5 2004, 05:13 PM
I doubt it would be beat cop material but I could see such a thing in SWAT and FRT Lone Star would put the same kind of spin on it that OCP used for RoboCop. afterall today full body armor for cops would be a PR nightmare, as would combat drugs... but in SR both are the standard.
Kagetenshi
Nov 5 2004, 05:18 PM
But again, there's the fact that just by walking around that thing would be destroying municipal property.
~J
Kremlin KOA
Nov 5 2004, 05:37 PM
right so it couldn't have tyre rubber coatings on it's feet? as that's all it takes for the other body four deals to not damage property
Nikoli
Nov 5 2004, 05:41 PM
shock absorbers?
size 48 EEE nike's?
Nikoli
Nov 5 2004, 05:46 PM
Talk about a Shaq attack
Kremlin KOA
Nov 5 2004, 05:55 PM
just do it
Nikoli
Nov 5 2004, 05:56 PM
Air-mecha
DocMortand
Nov 5 2004, 05:58 PM
Gah....enough already!
Anyone remember what the heck we were talking about?
Kagetenshi
Nov 5 2004, 05:58 PM
QUOTE (Kremlin KOA) |
right so it couldn't have tyre rubber coatings on it's feet? as that's all it takes for the other body four deals to not damage property |
That's hardly all it takes. The fact that the van is staying on the ground as opposed to picking a large chunk of metal up and then slamming it down again every time it moves is a pretty big difference in and of itself.
~J
Kremlin KOA
Nov 5 2004, 05:58 PM
"Aand there goes the glaaasss!"
Kremlin KOA
Nov 5 2004, 06:01 PM
given that city roads can take steel tracked cran es in the backk woods podunk part of the world where i live... I doubt that this thing will kill the bitumin.
Stormdrake
Nov 5 2004, 06:11 PM
Ok back on topic. So acourding to shadows of europe all traces of Horrors have not been scrubbed from the game. After the death of the Big D I was under the impression that no more had been done with the Horrors and any connection between ED and SR had been cut. Did Fanpro change that after they bought the franchise or where the people I was talking to smoking something? Keep in mind I played SR I and am now coming back to SR III with very little exposure to SR II
My impression is that the Dragonheart stuff has prevented the Scourge from happening for a long-ass time. That said, the ED connection is still apparent. Every SR book I've read recently has either an IE or a great dragon or someone making some comment about the Ancient Times, somewhere.
I think between Harlequin's Back and Dragonheart the ED connection is no longer the primary focus of the metaplot, but there's still plenty of it to be used if that's what you're into. Which I am.
hyzmarca
Nov 5 2004, 08:19 PM
QUOTE (Kremlin KOA @ Nov 5 2004, 01:01 PM)
given that city roads can take steel tracked cran es in the backk woods podunk part of the world where i live... I doubt that this thing will kill the bitumin.
Kenetic Energy is Mass*(1/2)Velocity^2. The genetic energy that a tracked vehicle dumps into a road is exactly 0, since the tracks have no vertical velocity relative to the road. Feet, on the other hand, would dump quite a bit of energy into the road with every step. But, shock absorbers and light-weight materials would reduce this.
Police mecha would probably be less intimidating that some other alternatives for dealing with mechanized armor, such as rocket launchers. If some wacko decides to take his heavy duty construction mech on a rampage, regular police won't have much chance against it. In such cases, an anthroform mech with a shock baton would be preferable to a tank, an armed helicopter, or cops with bazookas from both a PR and property damage standpoint. The trick is to not build the mech as a war machine, instead making it as light, agile, and friendly as possible. Against tanks and helicopters using AV rounds it would be all but useless, but it would be less likely to cause absurd amounts of damage when confornting rampaging civilian mecha.
WIth the proliferation of drones, I suspect that many police forces would have special vehicle units specifically to deal with criminal riggers and rampaging robots. For the most part, they would have riggers with the best equipment available to take control of criminal rigger networks. However, they'd probably have a variety of specialized drones to employ when option A doesn't work.
Kremlin KOA
Nov 6 2004, 01:35 AM
yeah but force exerted is mass on surface area... hence why vehicles that ARE too heavy for a road damage it (I've seen what a tank does to a cheap hot mix road)
hyzmarca
Nov 6 2004, 07:38 AM
QUOTE (Kremlin KOA @ Nov 5 2004, 08:35 PM)
yeah but force exerted is mass on surface area... hence why vehicles that ARE too heavy for a road damage it (I've seen what a tank does to a cheap hot mix road)
Your right. This also points out a flaw in my logic. I was assuming that the cow was a ball when I should have been assuming that it was a sled.
Because the walking motion is pendulum-like, the KE exerted against the ground lateraly, the same as with wheeled vehicles. It is only running, with uses a spring-like motion, which exerts considerable KE agaisnt the ground.
But, still differance is huge.
Take a two-legged, 5 metric ton walker with a footprint of 1 square meter per foot and a two-tracked 5-metic-ton tank with a footprint of 5 square meters per track.
The formula for force is mass*acceleration. In this case accelleration=Earth's gravity=9.8m/s^2
5,000kg*9.8m/s^2= 49,000 Newtons
This is the same for both machines. However, the formula for pressure is force/area.
The tank, with 10m^2 worth of track exerts a pressure of 4,900N/m^2 or 4,900 Pascals against the road surface.
The walker exerts a force of 24,500 Pascals when standing on both feet. However, when walking all force is focused on one foot, resulting in a total pressure of 49,000 Pascals, 10 times the pressure of the tank with the exact same weight. This become worse if the walker ties to run or jump.
I'm not going to try to claculate the force of a running walker, there are too many variables to assume. But, jumping walker would produce a pressure equal to mass*(gravity+acceleration) Assuming that it takes exactly 1 second for the jumper to leave the ground (A big assumption, it should be considerably less) and the height of the jump is 1 meter, the walker would exert 35,567 Pascals on the road surface.
Edit: The walker would land with 11,000 Jules of energy and again exert 35,567 Pascals on the road, assuming that decelleration takes 1 second. However, decelleration would probably be much shorter
Of course, weights and footprints in this example were purely arbitrary, but you get the idea. The footprint/mass ratio of a walker will always be smaller than the footprint/mass ratio of a tank and the walker will frequently half the seize of its footprint due to its very nature.
This doesn't invalidate the idea of a road worthy walker, it just means you have to keep the weight low compared to a tank. This can be done if you remember that civilian law enforcement rarely needs military-grade armored vehicles. A lightly armored and armored mech would work just as well.
Kremlin KOA
Nov 6 2004, 05:14 PM
true but two quick points
1 the walker can be four legged
2 the mass of a body 4 walker is 1.5 tons where a body 7 APC is 25tons or a body 6 heavy truck is 12 tons... there is a significant weight difference there and the APC at least is not supposed to damage bitumen.
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