Player Information - SR 4 Version (credit also goes to paul_Harkonen for helping to gel much of this section)
How it worksEach player who wishes to play in LitS should first run their basic idea by us via a PM (personal message). (Referencing the Shadowland thread is a really good idea here to get a sense of what kinds of characters are currently most needed in the shadows.) If your idea is approved, submit a fully fleshed out PC to me (again that’s WinterRat1, coordinator extraordinaire). At the minimum, this submission should include a paragraph outlining the basic concept of the character, the stats, the equipment/spells/etc, at least a paragraph on each contact (you may use NPCs from the LitS thread), a completed copy of the Twenty Questions below, a list of character goals, and a character timeline outlining the major events of that character’s life. Word, Excel, and other user-friendly formats are encouraged. Similarly, we don’t allow materials from Raygun or any other non-canon websites.
We will work with you on any details that need to be discussed, always working together to build your ideal starting character. As soon as we give you the green light, you are free to post within the LitS and Shadowland threads. Over the next month you will be working with your GM to become familiar with the world structure and establish your character within the LitS Seattle-verse. After that, once both you and your GM are satisfied that you are comfortable within the structure, you may apply for any LitS active runs, or even hire other PCs/NPCs to go with you on your own mini-run.
Character CreationCharacter Creation is as per standard canon SR4 chargen: 400 BP’s, Maximum availability of 12, no more than 35 BP’s gained by Qualities. (Remember, unlike with standard Dumpshock runs, point gaining Qualities will almost certainly come into play on a regular basis). As always, WinterRat1 and your Player GM have the final say on what inventive Qualities will be accepted. Most canon materials are accepted, but please note the exceptions below:
1. Hackers will be using commlinks to hack with a zero range. In other words, they must still jack in with a datajack. Note that commlinks are essentially serving the function of the SR 3 cyberdeck at this time and in this particular function, as you must still jack in. However, SR 4 rules for hacking will be used.
2. Riggers are still required to have vehicle control rigs (VCR) and will also be required to jack in.
3. Both hackers and riggers still need datajacks to jack in.
4. All items are at SR 4 essence and nuyen cost.
5. Nothing that requires wireless to function as written and intended is allowed.
6. LITS is currently in 2063 and will remain so. We will be working toward the Crash, but we are not ‘jumping’ the current time forward. All backgrounds and timelines should go no farther than 2063.
Further clarification and details are as follows:
As stated, The Wireless world isn’t quite here yet. This means that while the standard Commlinks are available to your characters, they aren’t really out in the public at large. Full Augmented Reality coverage isn’t a reality yet for the most part.
This will be changing as the game is played; don’t be surprised when your character wakes up one morning to see some NeoNET guys out installing an access point in your neighborhood. As this becomes available to your character, we (the GM staff) will let you know.
Most wireless stuff hasn’t hit the market yet either. Anything that requires/uses wireless technology as described in SR4 isn’t on the market yet: RFID tags and wireless Smartlinks are only two examples. If you have any questions as to the availability or functionality of a particular item, please ask.
All new characters will buy SR4 items at SR4 nuyen and essence costs. Example: consider that smartlink with those cybereyes a new, more essence friendly version. However, the rules limiting wireless-dependent technology means that smartlink contacts, for example, do not currently exist.
Hacking and rigging rules play out as per the appropriate SR4 material.
For the above reasons, Technomancers as PC’s are discouraged, since the event that triggers them has not happened yet. However, if you’re genuinely interested, submit a character concept. Please note that a technomancer at this time would qualify as a ‘special’ character, and would be one of the few (perhaps even the only one!) in the world. So if you want to play one, be prepared to impress us.
Edge Refreshes at sunrise of every day.
There are some contacts that we (the LitS GM staff) will match you up with. Mainly this concerns fixers and other specialist contacts, as we don’t want an out-of-control fixer population in Seattle. However, if we have an appropriate NPC that matches a similar contact type you have in your character sheet, we reserve the right to recommend that you take that NPC as your substitute contact. As always, the better you do designing your intended contacts, the more likely we are to accept and integrate them into the LITS world.
We’ve made these changes in order to allow our existing characters to be transferred over, as well as to allow additional sourcebooks to come out and further develop the LITS world. Make no mistake though: the State of the Art marches on, and we’re marching along with it. The general idea is that we’re playing in a SR3 world using SR4 rules; however we will be transitioning over to the full SR4 era, and your story will be a part of that, one way or another.
You are expected to provide at least one paragraph on each of your contacts, specifying at the very minimum an outline of the contact’s appearance and personality, what they do, how your character met the contact, why the contact continues to be a contact (i.e. what’s in it for the contact?), and what is the nature of the PC-contact interaction. You may also select any NPC mentioned in the LitS thread, but they may only be up to a Loyalty 3/Connection 1 contact.
You will also be required to flesh out your Enemies as well as your contacts, at least one paragraph as per contacts. If you need more concrete guidance or ideas, we recommend using the SR 3 Shadowrun Companion for assistance, designing enemies through rating points to the various Enemy attributes (Power, Knowledge, Motivation). We will help you with this if you need assistance.
Please note that it is not a question of do your characters have enemies; it is who are your character’s enemies. We suggest you take the time to fill this section out, as not doing so is a green light to allow your GM to make up your enemies for you. And that may or may not be a good idea.
You will also need to submit the 20 Questions (please use the list below), a starting list of short- and long-term in-character (IC) and out-of-character (OOC) goals for the new PC, and a timeline showing the major personal interactions and events of the character’s life. We do recognize that goals can change: this is just a starting list of goals you intend for your character to actively pursue. Please note that all major abilities, education, and ‘ware need to be explained in both the 20 Questions and in the timeline. The timeline is something unique to the LitS Seattle-verse, but we’ve found that exploring how your character develops and changes as he or she is growing up helps to establish the character’s personality, as well as filling in crucial elements of backstory which can become anchoring points for future character plotline.
To this end, we are interested not only in what happened, but in how your character reacted to it. Some examples of such events and interactions might include: past and current relationships with various family members, type of schooling the character had, how education and equipment was acquired and funded, past major friendships and relationships (they need not still exist), the character’s first experience with the shadows, the character’s first encounter with death, when and how the character first killed. These are just some suggestions to get you started, not a complete list: only you will be able to answer what would be on that list for your character.
Finally, make sure you show us not only what you did, but how you did it. Include your breakdown in the file you send us: what was allocated and where, as well as how much it costs. This helps us greatly and puts us in a good mood
Twenty Questions Background
1. Where and in what kind of environment did your character grow up?
2. What are your character’s relations with their family? (Does your character keep in touch? Where are they now?)
3. Does your character have an ethnic background? (Is it relevant to them?)
Appearance
4. What does your character look like?
5. What does your character dress like?
6. What are your character’s physical quirks?
Skills, attributes, resources
7. What did your character always want to be? (How did they go about getting this job/position/ability/image? Did they succeed?)
8. Where and how did your character learn their Active and Knowledge Skills?
9. Where and how did your character get their major equipment and ‘ware?
10. Where and in what kind of place does your character currently live?
11. Who are your character’s contacts? (How did they become contacts? Why do they still talk to your character?)
12. Who are your character’s enemies? (How did they become your character’s enemies?)
13. For Awakened characters, how did your character learn their magic? For non-Awakened characters, how does your character feel about magic?
Personality
14. What are your character’s personality quirks?
15. What are your character’s likes and dislikes?
16. What is your character’s moral code?
17. Does your character have personal beliefs?
18. What are your character’s personal motivations?
Running the shadows
19. Why does your character run the shadows?
20. What would make your character ever leave the shadows?
I’ve been approved!
Now you are ready to post in the LitS and Shadowland threads. Because we’ve found that actually playing in LitS is a very different experience from wanting to play in LitS, all new players have a one month period during which you can only interact with your GM within the LitS and Shadowland threads. This will allow you to find your sea-legs within the LitS Seattle-verse. In addition, you may discover things about your character that only come out in the playing, most commonly Knowledges or equipment you realise your character should have but which were somehow overlooked. This month gives you the time to work out any such character tweaks with your GM. At the end of the month, if you and your GM will have evolved a comfortable level of interaction, your character will be cleared to apply for runs.
General posting guidelinesAll posts in any IC thread are considered to be in-character. If you feel it necessary, you may use spoiler tags in your post; while any big secrets can be handled via PM.
Respecting the ins and outs of what your character does and doesn’t know of happenings around Seattle will ultimately contribute to a better gaming experience for you and your fellow players. The existence of any runs initiated in the LitS thread are considered “public” (meaning shadow) knowledge; however, the runs themselves are not. Details within a run thread should be known only to those characters who were actually on the run – and sometimes not even to all of them. For this reason, players are requested not to read either IC or OOC threads for runs of which they were not a part. Instead, use Shadowland to discuss active and completed runs, whether those in which your own character participated or those of others. It’s a small thing, but these are the kinds of touches that will make the game come alive for you.
At some point, most PCs will be taking on a run as well as living in the world, and thus be posting in both the LitS threads and specific run threads. The basic rule for this is, if it’s directly related to the run and it’s not Shadowland, post in the run threads. If it’s related to the run and involves Shadowland, post in Shadowland. If it’s not related to the run, post in LitS. There is a minimum one month character establishing period during which you will be posting only within LitS and Shadowland.
It’s sometimes difficult to describe what’s happening to your character in your post without also describing other NPCs. The line here can sometimes be difficult to draw. In general though, you may use your posts to flesh out NPCs as much as you like, but you may not have those NPCs make major decisions which impact upon your character. For example, it’s perfectly okay to write up an encounter where your character is seeking to acquire a Panther Cannon, or to describe the look of surprise on the NPC’s eyes at the request … but it’s your GM’s job to actually answer. (In other words: “I’m looking for a Panther Cannon.” “Oh, I just happen to have one here in my trunk” is not acceptable ) Similarly, it’s your GM’s job to deal with anything beyond your character’s immediate knowledge. This may also include your GM making certain rolls on your character’s behalf (see “Rolling Dice”, below).
You may also use your post to describe everyday events in your vicinity, but always be wary of the potential extent of those events. Remember that events happening within a run will affect the outside world, just as events in the outside world can and do affect a job. Similarly, all actions taken by characters within the LitS Seattle-verse will influence the world and each other. (Even if you’re on a run, it’s wise to keep track of what’s happening elsewhere.) The guideline here is that if you wish to instigate an event that could have repercussions, always check with your GM before posting.
The Shadowland thread is a bit of a special case. To begin, all PCs are assumed to have found their way to this level of Shadowland, and everything posted on it is assumed to be open knowledge … if not necessarily accurate knowledge. In general, you may ask questions or answer them in whatever way you see fit, drop in comments about an existing post, or add a general interest post. With your GM’s permission, you may run a regular feature (written by your PC or by an NPC), in the same manner as Sheepdog’s daily news summary or “Grail’s Corner”. One thing we have found to be very successful in the past is when players take their own initiative to adapt existing news stories to run events.
Finally, if you’re in a plotline which involves detailed interaction with another PC, it’s common courtesy never to take the action so far ahead that your fellow PC cannot respond.
Dice and Target NumbersIn general, we use an honour system, where you may use your own physical dice or a roller (such as Dashifen’s) to resolve the results of your character’s actions. Except for Perception rolls, your GM will usually give you the hit threshold you are aiming for. However, your GM will secretly roll the dice on your character’s behalf when:
· Your character ought not to know that the check was made at all (most commonly Perception checks);
· Your character is trying to acquire a special (not generally available) item (this includes but is not limited to everything over Availability 12, as well as all foci);
· Your character is trying to acquire a specific and not-generally-known piece of information;
As well as for:
· All Addiction/Tolerance rolls
· All Cash for Karma/Karma for Cash rolls
For now, you make all the dice rolls associated with your character’s long-term projects, such as programming, learning a spell, summoning an ally, etc. We may be re-assessing this decision if we find that players have been abusing it.
It is the nature of Shadowrun’s randomized system that all significant rolls have the potential to fail, or even to have catastrophic results; glitches happen, and should this be the result of a GM roll on your behalf, your GM will so inform you and you will have the standard option to spend a point of Edge to turn it into a normal failure.
Character DevelopmentIf you’re like most people, sooner or later you will want to improve your character: skills, abilities, equipment, ‘ware, spells. Because the
LitS Seattle-verse is continual and interactive, so is the gaining and spending of nuyen and karma. If you have your heart set on a certain high Availability piece of equipment or a particular custom spell, you’ll have the opportunity to work for it within the
LitS Seattle-verse. I can’t think of anything canon that we’d ever outright say “no” to … but always you will have to work toward it. Basic rule of thumb: the more powerful or valuable the Desired Item, the longer and more difficult the Quest.
Your story is the most important thing about your character, and so whatever you do to further develop your character’s story may provide your GM with a story hook they will use to make your game more enjoyable. (Karma at work right there, chummers
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) And yes, developing your story will earn you karma in the game too. Providing you’ve been posting regularly to move your character story forward -- this means at least every other day – you will earn one karma point a week, which we give out on Sunday (or sometimes Monday, if your GM has been buried under work or has a hangover). If you post something your GM finds absolutely awesome, we do give out a karma bonus for quality as well. Running a regular
Shadowland feature could earn an additional karma point a week to a total of three karma a week, although this is rare. For the truly exceptional, we will be generous. (It is potentially possible to earn even more than that: see the
GM Information section below.)
We do ask that you keep your GM informed of all your karma expenditures; and also that you keep a karma log of all your purchases and changes in your character. Each time you intend to spend karma, tell your GM WHAT you are raising, its ORIGINAL level, its NEW level, and the karma COST. Your GM will either approve your request (usually quick for low to mid-level attributes and skills), or specify what is necessary for your character to do to complete the purchase. Such prerequisites to spending karma may be ones that can be met independently (
ie. going out to a known shooting range), or may involve extended one-on-one GM-PC roleplaying (
ie. initiating with an astral quest ordeal).
We are great believers in the idea of experience as being the best teacher. However, for experience to teach, you must have actively used the skill or attribute in question. (For all skills except magic and Charisma-based skills, a virtual instructor can meet this requirement.) Providing this requirement is met, for most types of skill or attribute improvement, we don’t require explicit instructors or instruction time. For anything level 4 or higher or very specialised skills and attributes; as well as other special abilities such as spells or physical adept powers, we might require a defined source from which the specific ability is being acquired: your GM will discuss this with you on a case by case basis.
We do allow Cash for Karma, provided that you roleplay the exchange. We cannot stress this enough. How did you spend the cash or karma? How did you gain it? Maybe you helped out a friend or family member. Maybe it was as simple a thing as a Random Good Deed appropriate to your character type. Maybe you frittered all that money away at a casino. Maybe a stock you hold took an unexpected upturn and you chose to sell it and cash in. Maybe you subscribed to journals and libraries in order to increase a specific Knowledge skill. Maybe you finally broke into that Dunkelzahn piggy bank you held forever against a rainy day.
After the roleplaying aspect, the single most important thing about how we handle Cash for Karma is that you cannot derive a single tangible benefit from spending the nuyen other than good will. I think it goes almost without saying that you cannot spend nuyen on a piece of equipment and get the karma for that nuyen as well, but other transactions might not be as clear. For example, if you choose to spend Cash for Karma money on your contact, it won’t count toward your standard contact upkeep. If you choose to pay off your instructor with these funds, you won’t also get the karma for it because you’ve derived the benefit of their instruction.
We have currently set the rate of Cash for Karma at 2d6 x 250 ¥ per point of Karma, and vice versa. (This rate may change in future.)
Character DeathIt is a truism of Shadowrun that characters will die. A roleplaying game without this possibility is simply an exercise in getting stuff, with no real element of excitement or danger. However, to defray the pain of losing a well-established character, we have created the “reincarnation rule”, which gives you half of your character’s total karma, earned to date at the time of their death, for the creation of your next character. You may use this karma to improve your skills, or you may exchange it for cash in accordance with the Cash for Karma rules, which may be used to purchase any equipment within the normal Availability and Rating limits. That’s it though, none of the previous character’s stuff or contacts or anything like that. Can’t have everything, chummers
AbsencesWe have all played in or heard about games that came apart on us because a few players decided not to post, or to not inform their fellow players and GMs about their decision to cease posting. In the
LitS and
Shadowland threads, the dynamic nature of the world makes this into less of a problem than it might be otherwise. Dropping out due to real life issues is not a problem, just failing to be responsible to your fellow players about it. All we ask is that you keep your fellow players and GM staff informed insofar as possible.
There are three categories of absences: temporary, extended, and permanent.
Temporary:If you will be unable to post for a few days due to a short vacation or a mountain of work about to fall on your head, just drop a line to your fellow players in the appropriate OOC threads and let them know.
Extended:If you will be out of action for a longer period of time, say a couple of weeks or a few months (maybe you're starting a tour of duty?), again, just post in the OOC thread and let everyone know; but this time also designate someone, either the GM or another player, to handle your character in the interim. If you are uncomfortable with that and your character is currently in a run, just have your character withdraw from the run. That’s perfectly fine, and allows your fellow players to know what’s up so they can hire someone else or proceed without having to wait around for you.
Permanent:If you intend to be gone permanently from either a run or
LitS, then tell your GM you will be unable to post, and take the initiative to state what you’d like your character to be doing. Taking those wishes into account, the character is thereafter treated as an NPC. If you are currently involved in a storyline with a GM, that GM will continue to have your character do whatever is necessary to keep the character in synch with the storyline and keep the game going. The GM may additionally opt to withdraw that character from any run s/he may have been on.
However, it may happen that for whatever reason, you haven’t been able to inform anyone, and you still do want to play in
LitS. Maybe you had a sudden critical illness or accident in the family. Maybe your computer died on you. Maybe even in the last minute vacation rush you forgot to send that message of impending absence. These things happen. (After all, we’d like to think family and school and work come first.) So we ask two simple things. First and foremost, you should apologise to those who have been affected by your unforeseen absence. Next, read through the thread to find out how your GM has been handling your PC in your absence. In
LitS, it’s most likely the GM simply left your plotline “on hold?until you spoke up, unless it happened to affect others, in which case the GM will have done whatever was necessary not to leave the other players stranded. (In effect, your PC has been temporarily turned into an NPC.) In the case of a run, the GM will have taken any action necessary on behalf of your PC to ensure the run is not delayed by your absence.
The intent behind all of this is for all of us to build and sustain a dynamic and interactive world. We are concerned about absences because they can affect other people, not because we’re out to hammer a player for every little thing. Basically, we want to build an environment in which we can all have as much fun as possible!
Problems, Issues, GrievancesDespite the best laid plans of mice and men, in such an intertwined system it is almost a truism, not that issues might occur, but that sooner or later they
will. If you have a problem, issue, or grievance with another player or GM, please take it first to your player GM, cc’ing me
alexwong945@yahoo.com. Hopefully the three of us can find some kind of solution.