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Lindt
I still dont know what nitch Rodger fills...
[ Spoiler ]


Im still all for a yacht. Big, fast, sleeps 10. Comes with a fully stocked mini bar...
Tarantula
Lindt, you know that the speargun takes its own skill Speargun(Qui) right?

Just like the Bracer, Blowgun, Gyrojet Pistol, Briefcase SMG, etc...
Lindt
Meh, so I default. If Im using the spear gun Im pretty much screwed anyway.
Tarantula
Ok, just thought I'd make sure you knew that (as I actually WILL have the speargun skill.)
Fix-it
QUOTE (Jaruen @ Jan 13 2005, 08:11 AM)
There is the Vulcan Mini sub, pp 188-189 in Rigger 3.  It can hold up to 8 people, in patrol mode, 'only' costs 1.2 mil.  We could beef one up if RangerJoe comes up with a good discount.  This would keep us closer to shore, maybe operate from a secret base, YARR!!!!, but it would be doable.  And kinda fun, go more for a 20,000 leagues under the sea instead of the Black Pearl.  Just a thought.  Probably a dumb one.  YARR!!!!!!!!!!!!!!!

good Idea, but change the sub.

Ranger Joe, can we get an old soviet-bloc attack or missle submarine?

(missle sub would be better. Quieter, and take out the missles and use the space for cargo and maybe a summoning circle.)

I would suggest either a George Washington Class SSBN,
Maybe a soviet Victor III, or Tango-class Diesel boat. (I'd rather have a GW.)

If we have two riggers, we should be able to reduce the compliment to a decent amount. It's not like we'll be sailing combat conditions constantly, so you really only need half the crew. (maybe 3 riggers, (one the captain) a magi or two. 4-5 other crewmen, includingcooks, maintenance, and combat peeps)

magi and shamans might go a little nutso, and don't anyone DARE take a shark shaman. We'll all be dead in a week.
Lindt
You, want a nuke sub? Your kidding.... right?
Assuming a H5, your talking 36 crew MIN before we have to make a check every day to have a break down in the middle of the ocean. (R3r 54) Never mind the pirates with the atomic powered sub...
RangerJoe
A nuclear sub? In a word, no. Think more along the lines of the Minnow. (Well, maybe slightly larger, but the flash is worth it, no?)
Ray Becker
I say go for the sub origonally mentioned,
Lindt
The mini sub dosent hav living aminities. If you want to sleep in the head, your more then welcome. The minno is fine, as long as I get to be Thurston Howell.
Jaruen
Hey Lindt, R3 specifically says
QUOTE
the delphin can hold up to eight people with suitable accommodations.
You have us switch our ship skills to sub skills, and that is more than a couple of people with a decent B/R, enough to trick out the subs. If we could somehow get a hold of two (still a bunch cheaper at 1.2 mil a pop than a nuclear sub), we could comfort them up, hang out in malaysia or the philipines where there are a ton of unknown islands, and not really worry too much about getting SUB madness. You know, do some decker or contact legwork, find the kind of ship we want, send out the two subs, hit it, and then come back. It's not the Life at Sea pirate we were looking at in the begining, but with no crew and only 4-6 (maybe 8, I don't know how RangerJoe is going to whittle down the group, but I know I could only raise the max to a couple more people in a campaign without having to completely rework everything.)(disclaimer: I am not attempting to speak for RangerJoe), this might be the most feasible method of Piracy
Sphynx
I'd like to say that I am with Lindt, I think a Yacht is so much better than a sub. Hate to say it, but a Sub would have a more military feel, I'm more looking forward to the winds in our faces, pirate feel. I would not be even slightly interested in a sub.

Sphynx
Tarantula
I agree with Lindt and Sphynx, that a ship/boat/thing is the way to go, not a sub. The only reason I even mentioned the sea-sled was its a way for my guy to get help moving along. And a better way for him to help out in boat to boat combat (underwater gyrojet rounds count as AV). The sled was originally only for him to be able to say, load some sunken cargo on, and have it send it back up while he works on finding the rest. More of a sits in the cargo bay until it needs to be uses kinda thing. Or if people are trying to board, since I got it rigger adaptation, and a water carbine, it could cruise around our ship and help pick off straggler enemy swimmers.

I MUCHLY prefer the idea of a boat, as thats what I first thought of.
Jaruen
As a total landlubber who has never been on a boat in his life, I guess I need some visualization. Will a yacht really be able to hold all the loot we are trying to grab? Can we stay out at sea for a long time in a yacht? I was under the impression that a yacht was like a weekend-away from shore, not really useable for long distance. I know I have been arguing for a sub, but I would personally prefer a ship too (kinda hard to snipe from on top of the periscope biggrin.gif ) So if someone could kinda fill me in on what a yacht really entails... thanks.
Tarantula
From R3R: Yachts are large boats with an overall length greater than 20 meters, but less than 40 meters. Most of them are the toys of the very well-to-do. All yachts come with basic living amenities.

What you're thinking of seems to be their definition of a sports cruiser:
Sport cruisers are medium-sized boats, generaly used as pleasure boats by the wealthy. Sport cruisers generally measure between 10 and 20 meters long.

As far as carrying and such.... the max for yachts is 1,500 CF, and 3,000load for a gas powered one. Pretty big.
kevyn668
Here's my guy:

[ Spoiler ]

I haven't done contacts or put the background on paper (as it were) yet.

After everything is said and done, he'll have about 200k to kick in.
Tarantula
You can't have expanded volume bioware with an internal air tank cyberware.
Whizbang
I'm more in favor of the yacht as well.
kevyn668
QUOTE (Tarantula @ Jan 13 2005, 06:40 PM)
You can't have expanded volume bioware with an internal air tank cyberware.

Unless I missed something from pages 28 and 66 of M&M, there's nothing stating that you can't have both. Correct me if I'm wrong.

Edit: Is that a RagerJoe rule? You posted on page 3 of this thead that you were thinking of a guy with both of those mods. Is there a post here I skipped over?
Tarantula
I was, checked, and you can't. Its on page 76 or so in M&M under bioware restrictions. Same place that says you can't have orthoskin & dermal sheathing, or 3+ cyberlimbs makes you lose your enhanced articulation.
RangerJoe
I don't believe there is any incompatibility between extended volume and internal air tank.

By the way, characters need to be in, to my email box, within 16 bells.

YARR!!
Tarantula
There is, in M&M under bioware compatability. It flat out says you can't get the 2 together.
Sphynx
Once the characters are chosen, would the be any objections if we (assuming I get to be one) built the "yacht" (No sub :P) together, since at that point we'd see how much money we accrue amongst the lot of us?

Sphynx
kevyn668
Meh, I'll just drop the extended volume.
Tarantula
Same thing I did. nyahnyah.gif
kevyn668
Yeah, 75 minutes beats an extra 90 seconds...biggrin.gif
Aes
Until those extra 75 minutes worth of compressed air explodes inside someones chest nyahnyah.gif

Just a thought
Tarantula
They only take 5 minutes to fill up, leave it empty if you don't need it.
Sphynx
I think he has Oxygills, only reason to ever fill up the tank is decompression, you really think he'll be deep-sea diving?

Sphynx
Jaruen
Hey RangerJoe, can you post a list of who has sent what and what we still need to send? I am a worrier by nature, and it is always nice to have the authority person confirm that everything is done by you, or to inform us that we are still missing something
RangerJoe
Here be what I have in me electronical trove:

Iron Roger--the works

Ralph--the works

Corinna--the works

Thad--bio

Sven--the works
kevyn668
QUOTE (Aes)
Until those extra 75 minutes worth of compressed air explodes inside someones chest nyahnyah.gif

Just a thought

Its like carring explosive ammo. Ya pays yer money and ya takes yer chances... wink.gif
Sphynx
What post? I don't see any post.....
Tarantula
While true Sphynx, that is EXACTLY the reason my character has the tank. Its even helium filled if you look. Course, its also why he has a LBA...
RangerJoe
He who controls the past controls the future...and he who controls the edit button controls the past.
Tarantula
I'll e-mail you charlie after I finish him up when I get home from work. Eta 2-3 hours.
Sphynx
QUOTE (RangerJoe)
He who controls the past controls the future...and he who controls the edit button controls the past.

So, this game is in future perfect past tense? nyahnyah.gif
Whizbang
hmm...guess I should actually send the file rather than relying on the posted char sheet...
Nightcrawler472
Well guys, I'm drawing a complete blank for any interesting character concepts so I think I'm gonna drop out.
RangerJoe
Happy MLK Jr. Day, me scurvy crew. Here's the crew roster for the return of YARR!!

Iron Roger
Ralph
Sven
Corinna
Dusty Rawls aka The Rusty Nail
Charlie the Cargomaster


Thanks to everyone who spent time and effort putting together a pirate. I just wish I had the organizational skills to run two games at once.

Last bits of pre-game planning can now be done in the OOC: Yarr!! thread.
Whizbang
Aww...oh well...next time...
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