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Jrayjoker
No way. Having something evil on the evil end of the spectrum doesn't make anything black and white. Besides, Horrors are only evil if you are not a horror.
mfb
in real life, you're correct. in fiction, however, the existence of any absolute generally tends to create a foil. in SR2, the Horrors appeared fairly frequently. this generated runs such as Harlequin's Back. whatever you think of HB, it's very definitely a black-and-white run.
Jrayjoker
OK, I'll give you that. But it really should be seen more as Black versus everyone else.
mfb
that's hard to do. you'd have to play it very, very subtlely--moreso than, say, the Aztechnology-blood magic connection.
MYST1C
QUOTE (Pistons)
Because we haven't gotten to it yet? smile.gif There are many book ideas (not just from Rob, but I'm sure from the freelancers as well), but there's only so much we can do at a time. Believe me, the creative well is far from dry. wink.gif

Well, that sounds promising!
biggrin.gif
Req
QUOTE (mfb @ Feb 11 2005, 12:05 PM)
that's hard to do. you'd have to play it very, very subtlely--moreso than, say, the Aztechnology-blood magic connection.

Agreed, most good things are hard to do. And it's worth mentioning, that in the years and several campaigns I've run, the PCs have ever only encountered one horror, a Wraith, which hardly even counts.

The point, though, was in reference to the statement that good and evil are purely subjective ideas. It's my contention that, according to SR canon, evil at least has a basis in fact. Whether this is the defining force of my, your, or anyone's game is a seperate question.

And of course, I never ran HB. I don't see the "knight in shining armor" foil to Evil as necessary at all. I simply see it as a chance for my sort-of-antihero PCs to play the hero, for awhile.
algcs
QUOTE (DrJest)
Rise above the petty. Become the heroes you always secretly knew yourselves to be.

There are no heros in cyberpunk. Just the dead and the dying.
Paul
QUOTE (Patrick Goodman)
QUOTE (Paul @ Feb 11 2005, 12:45 AM)
Pimpin' aside smile.gif, Heroism is over rated. So is the good fight.



I am so glad you didn't take that as a slight to your excellent piece of work there. (I really liked that write up, by the by.) I need tomake sure I put my words into a better context.

QUOTE ("Patrick Goodman")
If you say so. I tend to think otherwise, but that's just me.


There's certainly room for that point of view. (Hell I'm the guy who at times bases his arbitrary morality on Captain America comics...)

QUOTE
I believe that there really is good and evil, and that it's not nearly as subjective as some think it is. I think our world needs heroes, and I damn sure think that the Sixth World needs 'em.


One of things I have been told at work is that one of the reasons so many convicts don't liking dealing with me (Apart from my stellar people skills...smile.gif ) is that I am very harsh judge of character-it's either black or white with me, right or wrong. I'm not sure I agree with that, but I do have a very clear cut, if arbitrarily set, definition of what right and wrong is.

Now I a not sure the real world is so cut and dry. My view may be, but in real life we first have few things as easily differentiated as good (Dunkelzahn?) and evil. (Aztechnology and the Horrors.) I work with people who fit the worse definitions of some people's evil-they've raped children, they have murdered, they've robbed-you name it.

But are they intrinsically evil? Is the Junkie who is stoned out of his head evil when he kills? (My own answer is pretty simple, but draconian. But I'm not a nice person I think.) and how do we define evil? Is it an act? A state of mind? Do I have to belong to a group?

In real life good and evil isn't so simple, no matter how much Marvel comics I bring into my morality. smile.gif

QUOTE
QUOTE
Heroism certainly has a place in the game, but rarely does it show up in our own PC's.

I often think of our games as Post Heroic.


Okay, that's a new one. What's that mean, exactly?


An interesting question isn't it?

I see a lot of characters who have been heroes in every sense of the word-they've saved lives, fought wars, made the tough decisions right? But now they're tired. They have realized that evil isn't evil-it's just human nature. And they've sort of given up a little-they take care of themselves now, and maybe a fe wothers.

They are motivated less by the collecive "good" and more by lesser motivations. Social altruism has been replaced with a apathy for society, and its ills.

Does that make sense?
Paul
QUOTE (algcs)
QUOTE (DrJest @ Feb 10 2005, 07:05 PM)
Rise above the petty. Become the heroes you always secretly knew yourselves to be.

There are no heros in cyberpunk. Just the dead and the dying.

I disagree sort of with this. There are heroes, but heroes like evil, and villians are in the eye of the beholder.
hahnsoo
QUOTE (Paul)
I disagree sort of with this. There are heroes, but heroes like evil, and villians are in the eye of the beholder.

Heroes are the people that are advertised in the sims and trid, right? The ones sponsored by Shiawase and Aztechnology? Those guys really kick ass... spin.gif
DrJest
QUOTE (algcs)
QUOTE (DrJest @ Feb 10 2005, 07:05 PM)
Rise above the petty. Become the heroes you always secretly knew yourselves to be.

There are no heros in cyberpunk. Just the dead and the dying.

Ah, but the whole point of this thread is to illustrate that Shadowrun isn't cyberpunk, and hasn't been for a while smile.gif

Actually, one of the things I liked about Shadowrun even when it first came out was that it was a slightly brighter, slightly less utterly depressing form of cyberpunk. CP2020 was reeeallly depressing - which I think is why RTG went the other way into the "hopeful anime" of Cybergeneration (which, let's face it, is nothing other than pure unadulterated manga.)

Typical cyberpunk tends towards a kind of wrist-slitting depression. We're over that era now, thank God; even Gibson is writing stuff with a less "suicidally depressive" tone. I'm not saying it's wrong to play SR that way, go for it, it's your game. But increasingly, I think, it will be a game less and less in line with the way SR is going.

Besides, I have always beleived that player characters should have the chance to be the heroes of the setting. One of the reasons I started an alternative history Star Wars campaign was to allow the players to replace Luke et al as the heroes of that universe. Dunkelzahn was, afaik, a hero. He's dead now. Somebody else needs to step up to the plate; maybe someone without 5000 years of pre-programmed attitudes, a hero for the modern age. It could be you, as the lottery used to say.
Paul
QUOTE ("Dr. Jest")
CP2020 was reeeallly depressing


Really? I was mostly bored by it. Chain knives and shoulder fired rail guns pretty much made me laugh at the game. It lacked what I think shadowrun's version of cyberpunk had-realism.

QUOTE
Typical cyberpunk tends towards a kind of wrist-slitting depression.


Maybe for you. I'd rather you not speak for me, or for that matter anyone but you.

QUOTE
Besides, I have always beleived that player characters should have the chance to be the heroes of the setting.


I agree, but I'd have phrased it slightly differently:

QUOTE ("If I'd have said that:")
I have always believed the players, and their characters, should have the opportunity to use the setting in any fashion they see fit-heroes, villians, or whatever they'd like.


I think the source material should refrain from making moral calls except as they fit with the fictional authors of the various virtual reads the material is presented as. (So if Captain Chaos is a neoanarchist, his POV should represent that, and so on.)

If you want your game to run like an episode of Marvel Comics that's cool. You do what's fun for you and your players-that's what we're in it for right? I'd just rather not personally have that in what I am buying.
Wireknight
The "Dunkelzahn as Saint" thing never really sat well with me, but that's also because it isn't how I read the various novels and sourcebooks surrounding his demise and the rise of the Draco Foundation. It's not inconcievable or stupid that Dunkelzahn had the best interests of the world in mind. However, he was not a saintly creature. He enaged in political and corporate espionage, spying, assassination, and other means that someone well-acquainted with how the world works understand are sometimes necessary to garner power toward a greater goal. He was not a zealot or an idealist, but went about his plans toward a beneficial goal with a rational and calculating mindset. I think that's just the sort of savior that would exist in the world of Shadowrun, and just the sort who could actually do good rather than paving a road to Hell with good intentions.
Synner
Which reminds me of the one redeeming thing in "The Forever Drug", Lofwyr's speech regarding Dunkie...
Ancient History
Be fair. The driftwood-sculpture technique was kinda cool too.
Paul
rotfl.gif
Kanada Ten
QUOTE
It lacked what I think shadowrun's version of cyberpunk had-realism.

I can't agree with that at all. Shadowrun had action, 80's hair and gangs that ruled the streets at night, grenade launchers and wired reflexes, great dragons taking out cities and nations with nary a thought, the US crumbling to dust, the rise of pseudo spiritualism/tribalism, Japanacorps, a united mafia and katana wielding Yakuza hitmen, toxic waste spewing out of ever orifice on the planet. In short, it had over the top cool. It doesn't matter if the player characters were heros or antiheros because they were the stars of the show.

There were many things very much like real life only twisted in a funhouse mirror so that we coulds laugh at humanity and its failings in racism, reactionary politics, imperialism, globalization, technological have and have nots... Is that what you mean by realism?
Patrick Goodman
QUOTE (algcs)
QUOTE (DrJest @ Feb 10 2005, 07:05 PM)
Rise above the petty. Become the heroes you always secretly knew yourselves to be.

There are no heros in cyberpunk. Just the dead and the dying.

I guess, then, that it's a good thing that Shadowrun isn't a cyberpunk game, and really never was (though it did take some of the elements of a cyberpunk game for flavor). As someone else noted earlier, SR was never as dreary and mind-numbingly depressing as even the most cheerful cyberpunk fiction.

I'll leave my opinions of cyberpunk as a literary genre on the doorstep for the moment.

Maybe you're right, maybe there isn't any room for heroes in cyberpunk. That doesn't mean that there's not room for them in Shadowrun's Sixth World. Remember that being a hero doesn't necessarily mean saving the world; it could be simply standing up to the local go-gang. And while I concede that you may be right about heroes in cyberpunk, I still hold a pretty firm belief that you're wrong.
Patrick Goodman
QUOTE (Paul @ Feb 11 2005, 02:53 PM)
QUOTE (Patrick Goodman @ Feb 11 2005, 10:55 AM)
QUOTE (Paul @ Feb 11 2005, 12:45 AM)
Pimpin' aside smile.gif, Heroism is over rated. So is the good fight.

I am so glad you didn't take that as a slight to your excellent piece of work there. (I really liked that write up, by the by.) I need tomake sure I put my words into a better context.

You've told me before that you liked the article, Paul; I didn't think for a moment that you meant this as a slight.

Just for bringing it up, though, I'm going to take back any apology I made for making you like SURGE. biggrin.gif
QUOTE (Paul)
QUOTE ("Patrick Goodman")
If you say so. I tend to think otherwise, but that's just me.

There's certainly room for that point of view. (Hell I'm the guy who at times bases his arbitrary morality on Captain America comics...)

There are worse sources. At least when they're writing him well.
QUOTE (Paul)
QUOTE
I believe that there really is good and evil, and that it's not nearly as subjective as some think it is. I think our world needs heroes, and I damn sure think that the Sixth World needs 'em.


One of things I have been told at work is that one of the reasons so many convicts don't liking dealing with me (Apart from my stellar people skills...smile.gif ) is that I am very harsh judge of character-it's either black or white with me, right or wrong. I'm not sure I agree with that, but I do have a very clear cut, if arbitrarily set, definition of what right and wrong is.

Now I a not sure the real world is so cut and dry. My view may be, but in real life we first have few things as easily differentiated as good (Dunkelzahn?) and evil. (Aztechnology and the Horrors.) I work with people who fit the worse definitions of some people's evil-they've raped children, they have murdered, they've robbed-you name it.

But are they intrinsically evil? Is the Junkie who is stoned out of his head evil when he kills? (My own answer is pretty simple, but draconian. But I'm not a nice person I think.) and how do we define evil? Is it an act? A state of mind? Do I have to belong to a group?

In real life good and evil isn't so simple, no matter how much Marvel comics I bring into my morality. smile.gif

I think it is fairly simple, even in real life. Yeah, they're evil, pure and simple. This in no way means that they can't be redeemed, but at that point we risk straying into a religious discussion that I don't think I'd be comfortable with at this point (still having a coming-to-terms period with my own spirituality).

Evil's there, and it's pretty simple to define to me. We all have a pretty good idea of the line between good and evil; if you harm others, especially for selfish desires and gains, it's evil. It's forgivable, usually, and it's also usually correctable, but it's evil nonetheless. Shooting up heroin is not intrinisically evil, but when you rob and kill someone to get money for your smack, that is. There's really not as much grey in the world as a lot of people would have us believe, in my opinion.

Oh, but do I digress....
QUOTE (Paul)
QUOTE
QUOTE
Heroism certainly has a place in the game, but rarely does it show up in our own PC's.

I often think of our games as Post Heroic.


Okay, that's a new one. What's that mean, exactly?


An interesting question isn't it?

I thought it was when I asked it.... smile.gif
QUOTE (Paul)
I see a lot of characters who have been heroes in every sense of the word-they've saved lives, fought wars, made the tough decisions right? But now they're tired. They have realized that evil isn't evil-it's just human nature. And they've sort of given up a little-they take care of themselves now, and maybe a few others.

They are motivated less by the collecive "good" and more by lesser motivations. Social altruism has been replaced with a apathy for society, and its ills.

Does that make sense?

It makes sense, but I think it's also kind of sad. Understandable, but sad. It means they're letting the bastards win. They're giving in to the hype, and giving up on their own basic humanity.

Maybe there's more to Shadowrun being cyberpunk than I want to think about.
Paul
QUOTE (Kanada Ten)
QUOTE
It lacked what I think shadowrun's version of cyberpunk had-realism.


I can't agree with that at all. Shadowrun had action, 80's hair and gangs that ruled the streets at night, grenade launchers and wired reflexes, great dragons taking out cities and nations with nary a thought, the US crumbling to dust, the rise of pseudo spiritualism/tribalism, Japanacorps, a united mafia and katana wielding Yakuza hitmen, toxic waste spewing out of ever orifice on the planet. In short, it had over the top cool. It doesn't matter if the player characters were heros or antiheros because they were the stars of the show.

There were many things very much like real life only twisted in a funhouse mirror so that we coulds laugh at humanity and its failings in racism, reactionary politics, imperialism, globalization, technological have and have nots... Is that what you mean by realism?

I'll agree with that, but I'll temper it with this: Those Indians who used magic to topple the US also used bows&arrows and guns that are with in the realm of conceivable possibility. The Street Samurai's are using cybernetics that aren't so far outside the realm of easily suspended belief that its funny.

Shadowrun was the more realistic of the two fantasy games. I was able to se its events as more reasonable, and connected to reality.
Mensche
"mister mullet guy fighting all the ghouls"

unrelated, but NEZUMI, that's not a mullet, its a mohawk.
mfb
nuh-uh. at the front of his head, his hair's an even length from crown to temple. at the back of his head, it grows long enough to tie into a pony tail. business up front, party in the rear--yep, that's a mullet.
Halabis
Wow, so many issues to cover.

I agree with who ever said that Dunky wasnt a saint. He was a hero however. He used many methods that others might consider evil, but over all his goals were pure. he sacrificed himself to save the world. Yay hero!

Furry shadowrun: YoTC, I've had mixed reactions. I hated all the partial manifestations. It was too Furry for me. What I did like were teh reflections of ED I saw. I loved Chronic Ostiocuspus, I loved the drakes. I liked how you could make Ts'crang with a mixture of the surge effects. I didnt like how you could just have partial transformations, or random cat people and not whole races of them. The kitty cat porn star made me want to kill myself.

Yay mullets!
Demonseed Elite
The way I see it, kitty porn stars should be buying those modifications. Gene-art! Freaks, made-to-order!

All you bastards on this thread made me go and read all my Transmet books again. Damn you. Anyway, I noticed something! In one issue, Yelena takes a "phone trait", a bottle of pills that grows artificial tissue on her nerves and eyes and grows antenna-weave on her skeleton, basically giving her an implant phone. It's temporary, the artificial material degrades and all.

It'd be a technological leap for SR, but imagine if something like that existed in the game. Pills full of nanites which go on in and build your wired reflexes over your existing tissues. They degrade, unless you keep popping another cocktail of pills with nanites that maintain them. Having them, of course, takes a hit on your Essence, but not permenantly, and that and cyberlimb/torso/head 'ware platforms with plug-and-play components would make swapping cyber/bioware a possibility.

Anyway, crazy thoughts for the day!
Voran
Of late, perhaps due to influences of Ghost in the Shell: Standalone Complex, and also probably due to the Fuzzy type influence fallout from Year of the Comet, I'm rather hoping the next step is a downtime in magic.

And an increase/refinement of cyber. Less strain on the bodies, more 'human looking' type enhancements even at the higher scales of implants.

Not very original, I admit, but I suppose I've just gotten a little apathetic with the direction magic has gone since Magic in the Shadows came out years ago.
Demonseed Elite
Not that I disagree with you, but what specifically has made you apathetic about the direction of magic?
Critias
If you don't like the mojo, suck it up and play CP:2020 instead. It's what I've been doing a little, recently, to get my fix of "gunbunny rules all," as a break from Shadowrun.
Crimsondude 2.0
QUOTE (Demonseed Elite)
All you bastards on this thread made me go and read all my Transmet books again. Damn you. Anyway, I noticed something! In one issue, Yelena takes a "phone trait", a bottle of pills that grows artificial tissue on her nerves and eyes and grows antenna-weave on her skeleton, basically giving her an implant phone. It's temporary, the artificial material degrades and all.

Yeah, I mentioned that in another thread. It'd be cool, but I'm actually working on designs for technology that's as non-obtrusive and external as possible, and hm... n/m. I think I finally had an idea for yeah okay.
Critias
Apparently the latest Cyberpunk book (which is regarded by most CP fans as utter crap) has moved away from the Cyberpunk genre, too. A lot of it's supposed to feature one-shot temporary nanoware (or whatever they call it) that's, from what I gather, a lot like the radio DE just described (which was the exact mental image that popped into my head while reading about this new CP stuff).

There might be some inspiration to be found, if anyone's interested in downloading their pdf of a rules sample, or whatnot.
Adam
QUOTE (Critias)
Apparently the latest Cyberpunk book (which is regarded by most CP fans as utter crap)

Bear in mind that only a preview PDF has been released, to the best of my knowledge the book has not shipped and may not even bet at the printers yet ... so any judgements on it would be purely from the preview, which I believe is the only recent material Ral Talsorian has released regarding the game.
Ancient History
The trick with cyberpunk is that the name is misleading. As a literary movement, it had a certain style and attitude (especially attitude) that was common to its authors. It tended to include or place special emphasis on technology, but that's mainly because of the impetus of the time: the emergence of new tech every day. But that's nothing new, traditional science fiction does as much of the same. If you really read cyberpunk, then you know the tech was just a gimmick: the stories were about people. Try reading some of the non-sci fi material written by cyberpunk authors. You can see clearly that the style and human emphasis shines through...the common elements of high tech were in many cases a sort of backdrop or shared setting, not unlike the Cthulhu mythos back in the day.
audun
Was the cyberpunk literature really so "cyberpunk"? I liked the cyberpunk trilogy quite much, but it already contained "slipstream" back then. Seems to me that the "cyberpunk" which SR has moved away from simply is the cyberpunk of CP2020.
Demonseed Elite
Well, it's a moving scale. There are early cyberpunk works which are used as the flagpoles to define what was considered cyberpunk. But really, the more recent the books by even the same authors have been, the more they drift away from those literary elements. Which is natural; writers tend to write what they know and what they experience, and experiences change.
Craig
Well, it appears that the barriers between magic and technology are very, very slowly eroding in the SR canon. I would express surprise, however, at how slowly they are proceeding.

At one point, just after Year of the Comet came out, one of our players got the notion in his head that he, too, could launch a probe at the comet! All by his little lonesome. I laughed at the idea. Then I saw the numbers.

His plan was to take a conventionally constructed rocket and house it in a wooden 'launching frame'. He would then have a mage levitate the rocket's frame (carrying the rocket with it) to an altitude of about 65 kilometers, before the Background Count starts to increase, but well above the majority of the atmosphere. In this way, he could neglect the huge losses in power incurred by fighting atmospheric drag and put all of his power into achieving escape velocity. It would carry a one hundred kilo payload of sensors and transmission equipment to scout out Halley's comet.

According to his numbers, he could achieve this with contemporary 2004 technology, using a rocket weighing roughly 2000 kilograms he could build in his garage. He estimated that a more efficient fuel, undoubtedly devised by Ares by this point, would allow him to lower the weight to around 1000 kilograms. This was important, but not vital, as eventually the mage could hit a TN of 24 on the levitate - but a TN of 14 was much more reasonable.

Other discussions were:
'It's going to take a few hours to levitate the rocket up there. Aren't they going to shoot your rocket down when you try to launch it?'
'Improved invisibility! Invisibility to Radar! Sustaining foci! What rocket?'
'They could have a mage spot it on the astral dispell the Levitate.'
'Seriously, how many megacorps have people scouting the astral for a mage-launched rocket made in somebody's garage?'

'Why wood?'
'Because if I use a manufactured material, the object resistance goes through the roof.'
'How's wood going to support a 1000 kg rocket?'
'It's thick wood.'
'Isn't that going to weigh a lot?'
'Just another 100 kilos or so.'

It was a highly entertaining thought, even if he did later end up scrapping the idea in favor of getting an Ally spirit with his karma instead.
hobgoblin
cyberpunk realy is a moveing target. and a damn hard one to nail down at that. its style is a question, who is less human? the ones that remove or rebuild their bodys or the leaders up top that order any kind of action without blinking, just to gain more power and money? at first all will call the people that mod their bodys. but think about it, its not so much our bodys that define us as humans, but our ability to feel. a machine dont have feelings, it just do as its told. therefor a person can be a machine without being modded at all (dark suit and sunglasses anyone?). while a person thats more or less a brain in a can can show emotions, artistic creativity and all the other stuff we point to as human.

as for the tech, its moveing more and more towards nano and bio. but still there is that problem with getting a small neural feedback chip to work. the most advanced they have right now is about the size of a cpu and tie into about 100-1000 nerves in the brain, but still it only allows simple mouse like interfaceing. there is no feedback outside of what you can see and hear. for it to become a true reality it needs to be able to send info back, like say a hand that tells you how much force your putting on a egg, not by sound or some other outside source but by you actualy feeling that egg in your hand and that the pressure is building along the surface.

allso, lately it have finaly dawned on me the abilitys opening with a patent that got filed not to long ago (i think it was microsoft that filed it) about useing the human bodys ability to transport a electric charge as a networking infrastructure. it can allow stuff like a pda/phone watch that use your skin to talk to a handfree behind your ear without the worry about other people connecting to your wireless system. and picture flash memory in the shape of rings. put it on your finger and be able to read and write the data on it. with an idea like that you dont need to put much in the body itself. in fact you only need to put one thing in there, a chip thats able to act as a bridge between your senses and the equipment. on external plugs or anything like that. pot your watch on and you see the time floating in the air and so on...
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