Kiedo
Feb 27 2005, 07:03 AM
Even though I was wrong about the avail and smart materials thats still 16 double the allowed starting char limit. What sucks about hovercrafts though is they have a markup of 2.0 so you can really only put 800 dp worth of stuff on 'em. That not as bad as say a heavy aircraft carrier with a mark up of 7, who's minimum cost, with out an engine, is 21mil which puts the minimum availability at a whoping 1050/3 years, and thats not taking into account the street index that would be 3 for military grade vehicles.
Fresno Bob
Feb 27 2005, 06:57 AM
I sent off the rest of the info you wanted.
Tarantula
Feb 27 2005, 07:30 AM
Doh, I originally was going to do a car, then changed to a hovercraft, but already had it in my head my limit was 1600 DP not 800DP. I'll just have to rework some numbers and do some stuff as post-creation mods, I have the cash to, so its just number rearranging.
Tarantula
Feb 27 2005, 09:15 AM
Ow, my poor little brain, I just spent the last half hour fixing it up, barely making it under with 794 DP spent. Here ya go.
Blue is for options purchased with design points,
Green is for options purchased after market, and
Red is the final stats.
[ Spoiler ]
Light Hovercraft
Design Options:
Smart Materials: 100 (15% to speed, accel, & load)
+1 Acceleration: 25
+166 Speed: 332
+15 CF: 75
+170 Load: 17
Customizaton:
Engine Customization (+30 speed): 8
SunCell: 5
Turbocharging x4 (+60 speed, +4 accel, -4 sig): 150
Drive-by-wire 1(10% to speed): 39850¥
Remote Control Interfaces: 7500¥
Rigger Adaptation: 2800¥, 1cf, 10kg
Crash Cage: 3500¥, 2cf, 25kg
Roll Bars: 0
APPS: 5000¥, -2 CF
Sensors 5: 15000¥, 6cf, 50kg
Electronics Ports: 1000¥
Anti-Theft 6: 2400¥
Improved Security
Electric Shock
Proximity Alert
Convertable Top: 0
Hovercraft Water Seals: 1500¥
Photovoltaic Chameleon Paint: 5000¥
Spotlight: 600¥
Adv Drone Pilot 3: 25000¥
Concealed Armor 2: 4000¥ -6CF, -90kg
Pop-up Remote Micro Turret: 2500¥, 1cf
Enfield AS-7 w/50rnd Drum &SL2 internal 2500¥ 5xextra drums, 500¥
Shotgun Conversion Kit: 750¥
Gunnery Recoil Adjusters x3: 1500¥, 1cf, 72load
SL2 Integration Kit: 900¥
Morphing Plate: 5000¥
Transponder Library Chip 6: 4320¥
Oil Slick Sprayer: 600¥
IR Smoke Projector Large: 1200¥
DP Total: 794
x2.0 Mark-up: 1588
Total Price: 158,800
+ ¥ Customizations, Guns, & Accessories: 291,720¥
Final Stats:
Body: 3
CF: 19 (19 used)
Handling: 2
Armor: 2
Pilot: 3
Sensor: 5
Seating: 2
Entry: 2d+1t+1c
Load: 250 (242 used)
Speed: 365
Acceleration: 10
Sig: 1 (2)
Weapons: Enfield on Front
Oil Slick Sprayer & Smoke Projector on back
Sandoval Smith
Feb 27 2005, 09:39 AM
For rolling any sort of test, the lowest a TN can be is 2. So even if bonuses (for example, when shooting at someone with an aimed shot, at short range, using a SL II, and the target is standing perfectly still) would reduce the TN to less than 2, the TN is still 2. That is the absolute minimum it can go.
Aes
Feb 27 2005, 10:16 AM
Yes. With a handling of 1, the TN is still 2. However, once modifiers start building up (say, if it's raining), the lower handling comes into play. A roll of 1 is always a failure.
And Lindt -- As much as I'm tempted to further muck with the LeClercMobile™, I think I should refrain. For the sake of Kiedos sanity, at least. Plus some of your characters might want a ride with her at some point and the extra seat can double as a trunk if not.
Having built and driven a hovercraft (admittetly it was little more than a wooden frame, a wax-covered tablecloth with a few holes and a leafblower), I'm quite interested to see how one would perform on a street. Ignoring for a moment what a runflat cloth big enough to make a cushion would cost (and you'll want that, or some drekhead with a shotgun will make you real sorry), there's the all-important cornering. A hovercraft has basically no friction whatsoever, so turning it 90 degrees to take a corner will see it continuing sideways as if nothing has happened. Unless there's some insane amount of jets poking out of either side, firing streams to brake the craft whenever it turns, you'll have a hard time surviving moving very fast in crowded areas. The way our hovercraft worked, you had to turn 5-6 seconds before you needed to head in a new direction, which prompted the vehicle to move towards the new direction in a wide curve. Basically, it'll be like driving with blank, soap covered tires on a sheet of ice.
Kiedo
Feb 27 2005, 11:11 AM
Voorhees: Info recieved, thats four official PC's
Tarantula: The hover craft looks good, thanks for color coding for ease of reading.
Sandoval Smith: Thanks for the info I was pretty sure that was the case, but I figured I'd double check with someone who speaks rule-ese better than I.
Aes:Gotcha, I see now, I had completely overlooked weather and terrain conditions, since they needn't be applied during creation. In that case, good idea. If you think you'd like to tinker with the car a little more feel free to, I've been working all night with vehicles trying to make a decent, not super, car, I can't get the hang of not making the ultimate vehicle, but just a average set up.
Everyone: Ok as it stands now I've got four PC's that are go, three that are still staging, and three still in the pit. If I get 8 or 10 characters we'll do two teams of PC's if I don't get anymore, which I am almost positive will not be the case, barring death or dismemberment, then we'll go with One PC team and one NPC team lead by the remaining "unsigned" players.
Aes
Feb 27 2005, 11:10 AM
The only tinkering I'd like to do is add some rollbars during design (forgot to add them to the excel sheet). They cost 0 dp and add another 3 dice to my body test following a crash. It'd be stupid not to have them.
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Seeing as the LeClercmobile™ (Henceforth referred to as the Corsair, as intended) redesign ended up a good 40k cheaper than the original, can I donate some money towards the mechanics/spare part fund? Or do I go out and buy enough small arms to equip the standing army of a small nation?
Sandoval Smith
Feb 27 2005, 11:51 AM
Well, given that whatever you have leftover is going to be divided by ten, there are better ways to spend that 40k. What have you got setup for lifestyles? It's always a good idea to maintain some back up safehouses. How about a little bio or cyberwear? Enhanced Articulation is usually a good choice. I don't know what cyberwear you already have, but with 40K, you can upgrade some of that to alpha, and save yourself some essence.
Kiedo
Feb 27 2005, 11:53 AM
okay okay I'll call it the corsair.
Aes
Feb 27 2005, 12:04 PM
Oh, there's plenty of alpha chrome and bio in there. I'm just holding the money back until I hear wether I can donate it to a mechanic fund. If not, I guess a good way to splash the money would be on some ultrasound and encrypted transceivers. I suppose a back-up lifestyle could work too, I just have a hard time imagining the character with a portfolio to rival a slumlord. She's a racer, not a runner
Sandoval Smith
Feb 27 2005, 12:49 PM
Another vehicle might not be a bad idea. When I make a rigger I always have two, even if the second is a methane Zarina with nothing more than a rigger package. Since one vehicle is usually a heavily modfied something or other, it helps to have a 'grocery getter' when you don't want to be quite so conspicuous.
Kiedo
Feb 27 2005, 01:06 PM
Opps I completely forgot you asked me about that sorry. Yeah you can donate it to the team fund if you'd like, for things like fixing cars or backing up a member if they wager more then they have. but sandoval is right a less conspicuous vehicle thats road legal, is a good thing to have(thats not to say your corsar isn't road legal, just some of the stuff on it I'd imagine the star might frown upon.) And also an extra lifestyle might actually fit her character, some place to fall back to just in case...
Aes
Feb 27 2005, 01:44 PM
Roger that. I'll whip her up a legal SUV to haul stuff about in
Added gear:
[ Spoiler ]
Gear:
Saviour Advanced Medkit
+Saviour supplies x5
Vehicle Kit (Smart gal always brings a spare)
Vehicles:
The Great Gruntbuggly (Some reference or other to some drek-old book. Wonder where she picked it up. I hear they printed them on paper made from actual trees back then).
SUV chassis
Gasoline power plant
Design options:
Handling improvement rt. 4 (handling 4/6 -> 2/4)
Roll bars
Nitrous Oxide injectors lv. 1
Turbocharging lv. 2
Rigger adaptation
Bench seat
Sensors lv. 1
Anti-theft system rt. 5 + proximity alert
Accessories:
Runflat tires x4
Final stats:
Body: 4
CF: 10,5
Load: 75
Handling: 2/4
Armor 0
Autonav: 0
Sensor: 1
Signature: 0
Speed: 130
Accel: 9
Seating: 2+1b
Fuel: 80 litres
Economy: 5,8 km/l
Final cost: 41500
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Nightcrawler472
Feb 27 2005, 02:29 PM
Just a thought, but couldn't we use a Nordstapp-Conestoga Bergen with, say 3 trailers as a transport for everyone? (one trailer being a 'tourbus' style living area, one a thing to transport all the cars in, and one a mechanics shop) Or would that be a bit too much?
Anyway...
This is what I'm thinking for Fatal's car (I'm calling my character Fatal, and now resisting the urge to call his car 'The Rabbit', and if you get
that reference you have too much spare time, like me
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)
But, to his car...
Ford Mustang Turbo - 44, 000
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Now, I was planning to add the following, but I'm really not sure how to, so could someone check the numbers for me?
Datajack Port - 2, 500
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NoX Injectors [Level 2] - 7, 000
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Crash Cages - 3, 500
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Then I wanted to strip out the bench seats & put in 2 armoured bucket seats, and add in some concealed armour & a weapon mount of some sort, but I'm not sure what I'm doing, so can someone help me out here, 'cause I'm hopelessly lost.
Edit:
Typo.
Aes
Feb 27 2005, 02:44 PM
By Ford Mustang Turbo, are you referring to the K-E modified Ford Mustang (that shares stats with the Lone-Star modified Honda-GM 3220 Turbo)?
In that case, the numbers don't add up at all. You could probably buy a troll-sized version of the car (+4800
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) to the vehicle cost and remove 2 of the reinforced seats to free up the necessary CFs and load, but I don't think you'll be toting much in the way of armor and weapons on that build.
Nightcrawler472
Feb 27 2005, 02:56 PM
Actually I was just using the GM-Nissan 3220 Turbo as the base for it...
Oh, as for the weapon...would it be possible to have a shotgun that'd pop out of the roof? (and thus have a 360* fire arc)
Aes
Feb 27 2005, 02:50 PM
[Edit]
Nevermind. Seems it's called a Honda in Rigger 3 and a Nissan in Rigger 3 Revised.
Doing the number crunching thing:
[ Spoiler ]
Base stats:Ford Mustang - 44000
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Handling: 4/8
Speed: 190
Accel: 14
Body: 3
Armor: 0
Sig: 1
Auto: 2
Sensor: 0
CFs: 3
Load: 40
Seating: 4
Entry: 2d+1t
Fuel: 60l (gasoline)
Economy: 5.4 km/l
Removing 2 seats to free up load/CFs:+12 CFs, +200kg load
Customization options:Datajack port (pg. 128) -1 CF, -15 load, 2500
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(note that this alone will only enable captains chair, not actual rigging)
NoX Injectors [Level 2] (pg. 126), -2 CF, -15 load, 7000
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Crash Cages (pg. 132), -2 CF, -25 load, 3500
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Concealed Armor [3 pts] (pg. 132), -9CF, -135 load, 6000
Customized statsHandling: 4/8
Speed: 190
Accel: 14
Body: 3
Armor: 3
Sig: 1
Auto: 2
Sensor: 0
CFs: 1
Load: 50
Seating: 2
Entry: 2d+1t
Fuel: 60l (gasoline)
Economy: 5.4 km/l
Cost so far: 63000
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Not sure what kind of weapon you'd want. If you want to be greedy, you could pay 4800
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for a metahuman package deal. That'd make all the seats reinforced, freeing up more load/CFs when you rip them out. (the car would be noticably larger too). Anywhoo, with only 1CF free, you're a bit limited in the turret department. If not, you'll have to settle for externally mounted (hardpoint/firmpoint) weapons and pray a LS officer never lays an eye on your car. Pop-up turrets take up a *lot* of CFs. 2 pts of armor dropped would allow you a single mini pop-up turret (could mount a SMG on those or a rifle). Slapping down another 4800
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for th emetahuman version of the car owuld allow you to keep the turret and armor both. A mini-pop-up turret has 1 weapon point, which is enough to mount a SMG, microwave designator or rifle (I guess a shotgun would count as a rifle). Or you could drop the turret and get an internal hardpoint. That would allow you to carry a single heavy weapon inside the vehicle. (such as a LMG/MMG or perhaps a small rocket launcher), but it would only cover a 5 degree arc, so you'd have to turn your vehicle to aim.
Nightcrawler472
Feb 27 2005, 04:12 PM
Well, I guess he's having an oversized Mustang then...take the metahuman package and put in the mini pop-up turret...
Thanks for the number crunching Aes
Kiedo
Feb 27 2005, 04:15 PM
Isn't the bergen a train? lol
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hey I just realized tarantula stole your "bonnet" shotguns
Sandoval Smith
Feb 27 2005, 04:08 PM
QUOTE (Nightcrawler472 @ Feb 27 2005, 09:56 AM) |
Actually I was just using the GM-Nissan 3220 Turbo as the base for it...
Oh, as for the weapon...would it be possible to have a shotgun that'd pop out of the roof? (and thus have a 360* fire arc) |
Of course you can. You just need to have a passenger who can hold the shotgun, and then pop up through the sunroof to use it. Otherwise, what you're talking about is a pop up turret. You could fit a micro-pop up turret on that car and equip it with a shotgun.
Micro turret: 2,500 (shotgun, plus shotgun conversion kit purchased seperately)
2 armored bench seats: 6,500 (2 points of armor, which is the maximum)
Datajack port.
There is no room for the NOX, or the Crash Cage. If you ditch the turret, you can have either the NOX, or the Crash cage, but not both. So, basically, your choice is NOX, Turret, or Crash Cage.
And yes, the Bergen is a train, with an availability of around 38 for the locomotive, and 10 for the trailer, so we're probably not getting any.
Aes
Feb 27 2005, 04:46 PM
*takes a deep breath*
Right. Number crunching session, mark II
[ Spoiler ]
Personally, I think it's more trouble than it's worth, but YMMV.
Base stats:
Ford Mustang w. metahuman package deal (pg. 153) - 48800 ¥
Handling: 4/8
Speed: 190
Accel: 14
Body: 3
Armor: 0
Sig: 1
Auto: 2
Sensor: 0
CFs: 3
Load: 40
Seating: 4
Entry: 2d+1t
Fuel: 60l (gasoline)
Economy: 5.4 km/l
Removing 4 reinforced seats to free up load/CFs:
+32 CFs, +1000kg load
Installing 2 regular bucket seats:
-12CFs, -200kg load, 1400 ¥
Customization options:
Datajack port (pg. 128) -1 CF, -15 load, 2500 ¥ (note that this alone will only enable captains chair, not actual rigging)
NoX Injectors [Level 2] (pg. 126), -2 CF, -15 load, 7000 ¥
Crash Cages (pg. 132), -2 CF, -25 load, 3500 ¥
Concealed Armor [3 pts] (pg. 132), -9CF, -135 load, 6000 ¥
Pop-up Mini turret (pg. 141), -7CF, -25 load, 5000 ¥
Ammunition bin (pg. 135), -1 CF (free inside turret), -1 load, 250 ¥
Recoil Compensation [level 4] (pg. 137), -1CF, -98 load, 2000 ¥
Customized stats
Handling: 4/8
Speed: 190
Accel: 14
Body: 3
Armor: 2
Sig: 1
Auto: 2
Sensor: 0
CFs: 1
Load: 526
Seating: 2
Entry: 2d+1t
Fuel: 60l (gasoline)
Economy: 5.4 km/l
Cost so far: 76450 ¥
You'll still have to pay for a weapon, ammunition and a shotgun conversion kit to fit it on the turret. The 1CF worth of ammunition bin inside the turret should hold at least 1000 rounds worth, unless it's ruled that belted shotgun shells take up the same space as minigrenades. In that case, there'll be room for 100 shots. In other words: enough. If you mount a SMG in there instead, you could conceivably run it full-auto for an entire race, and never worry about running out of ammo.
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Can someone double-check my calculations? I never sat down and looked over the turret rules until today, so I might've slipped up somewhere.
Nightcrawler472
Feb 27 2005, 05:21 PM
Just an idle question, but are helicopters allowed?
Aes - Well, thanks. I'm gonna have to think about it though, as it does seem somewhat excessive...so I may see what I can come up with at college tomorrow.
Aes
Feb 27 2005, 05:18 PM
Wouldn't a helicopter kind of defeat the purpose of street racing?
And you're welcome. Like I said before, pop-up turrets tend to be more trouble than they're worth. Especially considering that everything you'll be shooting at will likely have vehicular armor and AV rounds are hard to get.
Lindt
Feb 27 2005, 06:00 PM
Kinda a cheap shot, but I dont see why it dosent work. However, where are you going to find a belt fed SMG or shotgun?
One? You guys still only have 1 car/van/death trap? Man... I got like 4 now...
But seeing as Im the RACER type, I dont have and guns on my cars...
Aes
Feb 27 2005, 06:10 PM
My PC has two, actually. The racer and a SUV that won't make a LS traffic cop crap his pants as it shoots by at 450 km/h.
[Edit]
And this makes fo rthe 6th page. Have we beaten the record for longest recruitment thread yet?
Tarantula
Feb 27 2005, 06:13 PM
Minor notes I noticed. A datajack port will not allow even captains chair style rigging. It allows the "virtual dashboard" which gives you a +1 to reaction for purposes of driving, thats it. No sensors, you're not even assist blocked, but there is some sorta TN addition (I think +2) for doing other things. But it is NOT rigging.
Pop-up mini turret, someone has to go to the turret, pop it up, stick their head inside, and shoot. You want remote pop-up turrets, which can do all that from a rigger controlling it, or an order given to the dogbrain.
Also, so far my guy has 2 vehicles, the hover, and a racing bike, and I'm working on a third, while mulling over the story in my head.
Aes
Feb 27 2005, 06:32 PM
*mutters something incomprihensible about story before stats*
Fresno Bob
Feb 27 2005, 07:47 PM
My character just has two modified motorcycles, a chopper and a racing bike.
Tarantula
Feb 27 2005, 07:57 PM
Aes, I tend to think of the story, and make the stats as I go for things he has/has used/etc. Yes, I think weirdly.
Slipshade
Feb 27 2005, 08:09 PM
To tell you the truth I am a bit worried about PC vs PC. I find it tends to turn into a Min/Max war, and character backgrounds and RPing kind of fall by the waste side.
Slip
Aes
Feb 27 2005, 08:28 PM
I aggree with Slipshade. Doubly so in an open forum where we keep our character sheets public. Some people might start looking at the other characters simply to design specific counters to other characters. I'd say set a cap at however many PCs you're comfortable with and either go by first-come first-serve, the concepts you think will make for the most interesting story or drawing lots (whichever method seems more fair to you).
PvP CAN work if the entire group is mature about it. But - and I want to stress I am in no way thinking of anyone in paticular about this - we're all more or less strangers to one another. It's a very big gamble that 10 people who have never met before and only know each other for a few dozen forum posts will not have at least 1 person among them who takes munchkinism to the point where it spoils the others fun.
Kiedo
Feb 27 2005, 10:58 PM
Thats a very good point, the will of the group is something a GM must take into account, not to mention the fact that I hate munchkins, I guess it's going to be a five to six man team against a npc one. I'm comfortable with either, but you've convinced me, with the mention of power gaming, that PCvPC is not an option. So I'm going to appologize up front, as I'm going to start a clean slate, and set my records to nill.
The way I will choose who's in is simple, the most creative or well suited background will be choosen, this does also mean that at least two of formerly in characters will more than likely still be in. Also for fairness I'd like to extend the oportunity for anyone who thinks that their character's bio need revamping the ability to do so. I will still stand by my Wednesday deadline which give you three days to improve or finalize and submit you character.
I will email you if your in, but don't take offense if you don't get choosen, all of the characters I've recieved are great so this will be a difficult choice.
Aes
Feb 27 2005, 10:55 PM
I suppose I'll do a re-write in the morning. If nothing else, then to collect everything in a single mail and stomp out some more of my atrocious grammar and spelling.
Sandoval Smith
Feb 28 2005, 09:11 AM
I just thought that I'd mention I've made a few semi-signifigant alterations to Sebastian, most notably a ten hour day job flaw, and a rating [3] credstick for his alternate identity, Ace Freely, Freelance Security Consultant (this is the identity he uses to explain just why he's got all that ordinance in the back of his van, and how he got permits for it; to make for a more legitimate paper trail to it, Ace Freely actually does take security jobs every now and then).
Digital Heroin
Feb 28 2005, 09:29 AM
Gods, you go take an unannounced sabbatical and you miss a lot, eh... no room here is there?
Aes
Feb 28 2005, 09:55 AM
QUOTE (Digital Heroin) |
Gods, you go take an unannounced sabbatical and you miss a lot, eh... no room here is there? |
Send in your character. If you look up a few posts, Kieod says selection isn't till wednesday, so you can still squeeze in.
Kiedo
Feb 28 2005, 11:05 AM
Aes is right, send it in. HA my email is working again, I guess it was server side not client side, boya. So yeah definately send it in.
Digital Heroin
Feb 28 2005, 11:18 AM
Sweeet.... perfect timing for five days off...
Slipshade
Feb 28 2005, 04:47 PM
Keido,
I will back out so you can let someone new in. My time is limited and I will be starting Living in the Shadows soon, which will likely take a lot of my time.
Enjoy everyone,
Slip
Ecclesiastes
Feb 28 2005, 07:12 PM
Thanks for the extension to Weds, my weekend was a horrible time vortex that I couldn't escape from.
Kiedo
Mar 1 2005, 01:50 AM
Slideshade: thats very noble of you
Ecclesiastes: not a problem I follow alot of runs on this site, and your characters are very good, so send me a good one oKay?
Sandoval Smith
Mar 1 2005, 06:46 AM
Kiedo, do you have any sort of intial setup in mind? Are we going to be a team that knows each other when the game starts, are we all going to be hired to the same team, should we just all randomly meet within the first few posts?
Digital Heroin
Mar 1 2005, 08:28 AM
I'm adapting and re-forging a recent favorite of mine: Madcap, the Elven adept streetracer who acts like he's an Orc... well, either him or Roadkill... whoever I design and looks more fun on paper gets the submit
Kiedo
Mar 1 2005, 03:13 PM
You'll be a racing organization, with about 40 members. All of the PC's will be the founding members, and to use gang terms, will be the leader and lutenants. I will let all of the players decide things like who the leader is, what the name of the group is and so on.
Nightcrawler472
Mar 1 2005, 08:24 PM
Well, I'm gonna be dropping out of this.
I found out my nan died last night a few hours ago, and I've now absoloutely zero desire/inspiration to do a character.
So, I guess that frees up another slot.
- NC.
Kiedo
Mar 1 2005, 09:03 PM
My condolences, nightcrawler.
Thomas
Mar 1 2005, 09:10 PM
QUOTE (Kiedo) |
My condolences, nightcrawler. |
I'm sure Kiedo speaks for us all.
Thomas
Kiedo
Mar 2 2005, 02:54 PM
Today is the deadline you have until midnight to email me your bio and char sheet. I have decided to give myself until friday to decide on the runnners I'm going with but for all practical purposes we will start friday, unless thats a problem for everyone then it's monday.
Lindt
Mar 2 2005, 04:15 PM
Where do we stand as for PCs?